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Thread Statistics | Show CCP posts - 1 post(s) |

Quaaid
EVE Pilot Help Center
1
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Posted - 2011.10.21 17:03:00 -
[1] - Quote
Common Problems with the Skill Queue - - - - - - - - - -
- Top tier skills and level 5 skill roadblocks take too long to train. This is daunting and frustrating at all levels of play.
- Players at times may feel that they have 'no reason' to play until a new and exciting top tier skill is completed. This can often result in weeks of paid subscription time being solely devoted to skill queue maintenance and no meaningful gameplay/enjoyment of EVE.
- A consequence of scenario #2 would be a decreased interest in EVE over time, lack of immersion and incentive, and ultimately decrease in playtime / subscription revenue.
Solution: Daily Skill Queue Bonuses - - - - - - - - - -
Implementation Option #1 - Immediate Rewards
Mix in a time limited, percentage based skill queue reward into some of the more moderately challenging aspects of EvE. Things like completing a mission in low or null sec space, Participation in a successful incursion Assault or Headquarters Fleet, or partaking in the destruction of a player ship or structure. Really it could be anything, but should support the less explored/more risky avenues of EvE life. These boosts should be one offs, should not stack, and if other bonuses apply the more powerful bonus would overwrite the existing bonus.
For example:
"For the completion of this mission you will receive:"
- 2 Million Isk
- 2,500 Loyalty Points
- 50% Skill Queue Boost for 12 Hours
"You have clear a class 2 sleeper site, you have received:"
- 25% Skill Queue Boost for 12 Hours
"You have completed this Sansha's Assault Site, you have received:"
- 19.5 Million Isk
- 13,000 Loyalty Points
- 25% Skill Queue Boost for 12 Hours
"Stupidguy's Ship begins to explode, you receive:"
- 10% Skill Queue Boost for 12 Hours
Implimentation Option #2 - Rewards as Quafe Consumables
This is basically the same as the first iteration, but instead of immediate rewards applied directly to the pilot he would be awarded a consumable item that can be traded on the market. These rewards would be far less powerful, and not directly support daily recurring play as well, but would still be of great value and be far more customizable. You can only be under the effect of one consumable at a time.
For Example:
"For the completion of this mission you will receive:"
- 2 Million Isk
- 2,500 Loyalty Points
- 1 Quafe "Brawndo" Cola (1 m3)
Variations:
- Quafe "I Can See Forever" Grape Soda (1 m3) - Temporary 5 Perception for 12 hours.
- Quafe "Honey Dos" Orange Soda (1 m3) - Temporary 5 Memory for 12 hours.
- Quafe "Don't Scratch That" Root Beer (1 m3) - Temporary 5 Willpower for 12 hours.
- Quafe "Doc Brown's" Ginger Ale (1 m3) - Temporary 5 Intelligence for 12 hours.
- Quafe "Smoothie" Strawberry Soda (1 m3) - Temporary 5 Charisma for 12 hours.
- Quafe "Brawndo" Cola (1 m3) - 25% Skill Queue Boost for 12 Hours
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Quaaid
EVE Pilot Help Center
2
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Posted - 2011.10.21 18:13:00 -
[2] - Quote
Quote:3. Not everyone runs missions. If you're even going to consider this as a valid idea, you have to allow implementation through many avenues, not just mission running. Missions have too many rewards now as it is.
I agree with this. I offered mission running, incursions, wormhole sites, and pvp as options. What else would be good? |

Quaaid
EVE Pilot Help Center
2
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Posted - 2011.10.21 18:17:00 -
[3] - Quote
Quote:Get fuc*ked, biomass your character.
This sounds angry, even when reading it in the overly cheerful voice that narrates everything in my head. |

Quaaid
EVE Pilot Help Center
3
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Posted - 2011.10.21 18:56:00 -
[4] - Quote
For the record, I do not like the item based implementation much either, just wanted to throw it out there. I think it's a bit too much and simply buying SP is not a good direction.
I fully support minor to moderate skill queue boosts being applied to meaningful and challenging content as a further reward for engaging in those all too underused outlets and in turn keeping pilots who would be otherwise content to just leave their pilot in a station for 25 days to rot a reason to login a play.
It's not game breaking, it's perpetuating. Every MMO relies on giving you multiple rabbits to chase that you can never catch. The skill queue is one of the least rewarding and most frustrating un-catchable rabbits ever. I am at least offering a way to selectively, deliberately intervene and fight the horrible skill queue monster and give pilots a maintainable way to stay involved in the only meaningful metric in this game, their SP.
Those who play through meaningful content often and daily getting a modest boost to training over the risk-free, effort-free training we currently enjoy is hardly a game breaker. |

Quaaid
EVE Pilot Help Center
3
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Posted - 2011.10.21 19:21:00 -
[5] - Quote
Quote:However it does open up some character farming issues via bots..now doesn't it.
Bots exist to handle almost every aspect of every mmo, that is not a viable argument against an idea. Bots currently farm missions, mining, low level exploration and quite possibly other things I am unaware of.
Limitations based off of exploitations would be the death of new development if we linger on it. |

Quaaid
EVE Pilot Help Center
3
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Posted - 2011.10.21 20:17:00 -
[6] - Quote
muhadin wrote:There are too many trolls floating around this section that can't read very well.
The 2nd part wouldn't be a good idea, they shouldn't be sellable.
The first part, they should be unsellable and untradeable, or maybe a new clickable item in the attributes section to activate. They should not stack, and you should only beable to active one 6-12hour one every 24-48 hours ish. So, if you were active the maximum sp a month you would get would be around 2.5mil, instead of 1.8mil at 2700sp/hour. It can't be THAT high or too many people would wine about it. But it does make sense, that if you play alot your skill training should go up slightly. I do not believe it would have a impact on character market at all.
All good points and ideas. Baby steps is good for this I believe. |

Quaaid
EVE Pilot Help Center
3
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Posted - 2011.10.21 20:52:00 -
[7] - Quote
Baaldor wrote:Why is it something that heavily rewards the jewcrew?
There are others in this game also that log in and take much higher risks in this game than some mission runner.
I don't see why this cannot support pvp as well, I have clearly stated that I would like to see the more challenging side of EVE carry forward these great rewards. The only limitation is how do we implement it? I was thinking on killmail generation, but I would be glad to hear your ideas on it too. |
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