
Serpha
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Posted - 2006.07.14 17:13:00 -
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Originally by: Gaius Sejanus Edited by: Gaius Sejanus on 23/06/2006 01:02:59 Those two starting options give you *huge* initial boosts of skillpoints (you'll start off with roughly 100,000 with Frigate 4, and 270,000 with Gunnery 5). Can give you a 5-10 day jumpstart on your training.
If you are creating a character for long term play (and not just a couple of weeks training to make a useful support alt)I think that it is a false economy to take that approach, no point picking a race and bloodline to get a particular skill to 4 or 5 you end up having charisma 8 (or similar) as a starting stat, in the long run you will lose out (for 256,000 SP, it probably wouldn't be that long actually)
I created an alt recently and used the ECM to plan out the skills I wanted to learn (aiming for missiles, Raven, Nighthawk and the skills to fly them well), then adjusted the character skill points until I came up with the stats that provided the optimal training time once the learning was done. with a total training time of around 450 days to reach my goal, the optimal stats I found were from Caldari Achure (Stargazer I think) I 10 C 3 P 12 M 6 W 8
didn't start with anything special skill wise, but will be able to train up quickly once I have the learning out the way.
Surprisingly, even though I only plan on using charisma for Social IV, Connections IV, Fask Talk IV and Squad Command IV (with leadership V), I roughly break even by training Presence to IV as well, so any other Char based skills that become necessarly later will be a bonus.
I can't remember where the posts are with the 'weighting' values of the attributes, but I recall Int and Mem being higher (therefore more important) than Perception - this certainly wasn't the case for me. I was limited by what is actually possible with the attribs, Will 7 and Perp 13 would have been even better but was not possible.
anyway, that's my contribution. some interesting views here, I guess a lot depends on whether you plan on being killer or carebear, the number of high rank skills needed in ships and weapons obviously outweight the support skills to go with them by quite a bit.
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