|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Mocam
EVE University Ivy League
279
|
Posted - 2013.06.04 11:27:00 -
[1] - Quote
Captain Africa wrote:Domanique Altares wrote:I think it's a good idea, as long as I am allowed to park at the district satellite and indiscriminately fire upon DUST bunnies. The idea is that you as a player would be able to hire a Dust corp to defend your POCO or to take over POCO's and enforce a new tax rate , without starving your renters. The other side of the coin is at the same token Eve players can take over a POCO held by a Dust Corp and there is nothing much they can do except to hire some Eve pilots do defend their structure. I think this would really mix up interaction between Dust and Eve on a ground level ...space level what ever level.
How does a dust corporation get a POCO setup under their banner?
How would a dust corporation take a POCO? Destroy it or capture it?
If capture, is anything implemented to allow a ground type assault on a space station like that?
If they do have the ability to fire on space targets, can they hit moons and such? (i.e. put POS's at risk too)
It seems a tad one sided if they can pot-shot POCO's but can't be stopped nor risk anything on their end (owning a POCO).
This sounds more like a lulz excuse to allow ground pounders to blow up POCO's at will and not like any type of interaction gig. I don't know... I don't understand enough about how they work together to make a clean decision on such a topic so please do explain a bit more. |

Mocam
EVE University Ivy League
279
|
Posted - 2013.06.04 12:22:00 -
[2] - Quote
Captain Africa wrote:[quote=Mocam][quote=Captain Africa] ...
Just posted a whole damn sop ....and didnt copy it . Il try again ....
Thanks. I am interested in it - a link works if you have one.  |

Mocam
EVE University Ivy League
282
|
Posted - 2013.06.04 18:02:00 -
[3] - Quote
It's an interesting idea and I can see the potential but I think it needs a bit of work. My opinion on this of course.
There is no defense by the assaulted party against their fixed asset - until after they have lost control of it. This needs addressing.
I frowned at the idea of planetary bombardment without dusties having the ability to defend themselves against it. I also frown at the idea of a reversal of this situation which seems to be what is proposed here. You gain no notification nor ability to defend your property until after you have lost control of it...
Someone who is attacked (their property at least) should gain notification and/or the ability to defend against such an attack as soon as possible and they should have the ability to defend themselves - hiring as an option works but not as the only means to hold onto your property. Having to hire after a loss to recover assets works. Hiring as the only option to regain a valuable asset is not so good.
That said the idea of this "intermediary" (between space and the planet) asset potentially being threatened from either/both sides does have potential. It just needs some way for both sides to be able to defend the property and not turn an EVE construct and asset into a Dust play-thing -- nor vice verse with dust based assets by EVE players.
See if a balance point can be reached - it's a good spot to pick for a "closer to EVE" side of interaction but, again, both sides should be more balanced on their ability to defend their property so if they did manage to take it, blowing it up would need a type of defense.
Yes I can see them hiring EVE players to handle that side if they don't have the ability to build it on their own (they stole it but can't defend it... that can work) but it would be best if they could defend it from EVE players if they managed to take it.
Again, just my thoughts on the topic. |

Mocam
EVE University Ivy League
282
|
Posted - 2013.06.04 18:21:00 -
[4] - Quote
Xonus Calimar wrote:I'd rather they just introduce those ground-to-orbit deathbeams they have in the trailers. Then the DUST mercs can just, y'know, shoot the POCO's like we do. No need for different mechanics.
Just take the whole orbital bombardment mechanic and turn it on its head, with an EVE player target painting the in-space target. (Using existing target painter, or maybe new module.)
meh... give 'em some earnings potential as a carrot and the ability to flip-flop a POCO sounds lot more interesting than just pop a box floating in space. If it's cheaper to hire a batch of mercs if you lose a POCO this way - vs putting another up... It could prove more "interactive".
It's an interesting idea he put forward - just the defense sides seem a tad lacking.
I just wonder at the lore in Dust that says CONCORD is sacrosanct. EVE? They have "world killer" firepower to mess with space ships but Dust? ... What does stop dusties from being able to mess with CONCORD POCO's in some fashion? |
|
|
|