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Thread Statistics | Show CCP posts - 13 post(s) |
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CCP BunnyVirus
C C P C C P Alliance
756
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Posted - 2013.06.04 17:32:00 -
[1] - Quote
Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again.
there is no old system anymore 3D Artist |
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ISD LackOfFaith
ISD Community Communications Liaisons
523
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Posted - 2013.06.05 16:40:00 -
[2] - Quote
Thread locked for cleanup. ISD LackOfFaith Lieutenant Community Communication Liaisons (CCLs) Interstellar Services Department |
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CCP Eterne
C C P C C P Alliance
2550
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Posted - 2013.06.06 13:29:00 -
[3] - Quote
I have removed some personal attacks from this thread. New Eden Community Representative GÇ+ New Eden Illuminati GÇ+ Fiction Adept
@CCP_Eterne GÇ+ @EVE_LiveEvents |
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CCP Sisyphus
C C P C C P Alliance
530
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Posted - 2013.06.08 10:53:00 -
[4] - Quote
Wading into a can of worms I'm sure, but here goes.
We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.
It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty
I am sorry for those adversely affected,. CCP Sisyphus | Team PE | Team Klang | @CCP_Sisyphus |
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ISD Dorrim Barstorlode
ISD Community Communications Liaisons
2282
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Posted - 2013.06.09 05:45:00 -
[5] - Quote
I have removed an off topic post. Please keep it on topic and civil. Thank you. ISD Dorrim Barstorlode Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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CCP Sisyphus
C C P C C P Alliance
538
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Posted - 2013.06.26 14:34:00 -
[6] - Quote
Here we go again.
We ARE looking at this. We are in the process of tweaking camera and FOV changes occurring in jump tunnel, the pre and post tunnel camera work as well.
no eta yet, as this is a slow process - especially with summer upon us and various people going on holidays.
CCP Sisyphus | Team PE | Team Klang | @CCP_Sisyphus |
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CCP Sisyphus
C C P C C P Alliance
540
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Posted - 2013.06.26 15:55:00 -
[7] - Quote
Hey guys,
First off, thanks for all the comments that have been coming in regarding the new jump transition that we introduced with Odyssey. We've been keeping a keen eye on both the positive and negative feedback, and are currently looking at ways to resolve some of the issues that people are experiencing with the transition.
While we can appreciate the concerns that some people have regarding server performance, these can be cleared up very easily. The animation for the transition has absolutely zero effect on the server, or the time it takes for you to travel from system to system. In fact, the time it takes for the client to unload/load data about systems has been reduced drastically (~50%).
The only reason that this transition wasn't added in the past was due to technical limitations, and we decided to do it now due to the fact that part of the vision for EVE is to have a fully immersive experience that isn't interrupted by black screens with loading bars.
The process when jumping is as follows:
- Player gives the command to jump while in range of a stargate.
- Client sends notification to the server.
- Server starts moving you, and relays this back to client.
- Client starts animation.
- Client unloads information about previous system.
- Server finishes moving you to new system.
- Your ship appears cloaked in new system
- Server informs client of arrival in new system, and what is on grid.
- Client loads information about new system into overview/local and begins transition end.
- You are ready to move.
The transition effectively serves as a visual filler while all of this is going on behind the scenes, and is generated client side with no impact on the performance of the server at all. The time taken only depends on the server starting and ending the move between systems, which doesn't care about the client at all.
Simply adding the ability to "turn it off" is a cop-out, and leaves us in the position where we have a sub-optimal animation in game that some people are unhappy with and choose not to use. The jump transition, much like the warp tunnel, is here to stay as a replacement for loading bars, and therefore it has to be good for everyone, and has to function as intended.
We will stress though, that we hear your concerns and we're in the process of exploring various avenues for resolving them that include work on the camera and work on the animation itself to smooth it out and alter how it flashes and scrolls, however this is something that will take time and won't happen overnight.
Again, thanks for all the feedback, both positive and negative. It's being taken on board, and we're looking to make changes based on the things that you guys are concerned with the most, without removing the transition completely.
CCP Sisyphus | Team PE | Team Klang | @CCP_Sisyphus |
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CCP Sisyphus
C C P C C P Alliance
542
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Posted - 2013.06.26 19:01:00 -
[8] - Quote
Just a thought - why am I not getting requests to turn off the warp tunnel? It has EXACTLY the same reasoning behind it, and should we ever achieve our dream of multi node handling for a single system, it would probably serve the exact same purpose.
Yes the jump tunnel is sub-par, so we are working on improving it.
CCP Sisyphus | Team PE | Team Klang | @CCP_Sisyphus |
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CCP Sisyphus
C C P C C P Alliance
547
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Posted - 2013.06.26 23:12:00 -
[9] - Quote
Tomba, nice post. This was the reason for my question, as the jump tunnel should have a similar effect as the warp tunnel - give you a sense of rapid movement through the space between systems. You should be able to chat etc while in jump. Scanning makes no sense as there is nothing to scan there, but that said the basic idea should be similar.
So all those things yeveryone has been saying "this is why we are not complaining about warp", those are the things we need to look at fixing ;) CCP Sisyphus | Team PE | Team Klang | @CCP_Sisyphus |
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CCP Eterne
C C P C C P Alliance
2612
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Posted - 2013.07.09 11:39:00 -
[10] - Quote
I have deleted some spam from this thread, EVE Online/DUST 514 Community Representative GÇ+ EVE Illuminati GÇ+ Fiction Adept
@CCP_Eterne GÇ+ @EVE_LiveEvents |
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ISD Ezwal
ISD Community Communications Liaisons
1318
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Posted - 2014.05.14 23:07:00 -
[11] - Quote
I have removed some rule breaking posts and those quoting them..
The Rules: 4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.
26. Off-topic posting is prohibited.
Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued. ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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ISD Ezwal
ISD Community Communications Liaisons
1488
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Posted - 2014.06.05 23:35:00 -
[12] - Quote
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil!
The Rules: 4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.
26. Off-topic posting is prohibited.
Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued. ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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ISD Ezwal
ISD Community Communications Liaisons
1527
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Posted - 2014.06.09 18:02:00 -
[13] - Quote
I have removed a rule breaking post and those quoting it..
The Rules: 5. Trolling is prohibited.
Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.
ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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