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SengH
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Posted - 2005.11.04 06:50:00 -
[31]
Edited by: SengH on 04/11/2005 06:53:20 not sure if this is a repost or if its allowed.. mods if its not dont ban me pls kthxs.
Edit: uploaded to eve files. 2004 Fanfest planetary flight shakey cam vid
Warping through the atmosphere to the surface . Not my recording, just a vid that someone sent to me over TS.
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Face Lifter
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Posted - 2005.11.04 07:09:00 -
[32]
I wouldn't be surprised if EVE progress moved away from better graphics towards "less laggy graphics"
As lag becomes more and more of an issue, you'll see gradual decrease of graphical features, texture resolutions, levels of detail, and smaller far clip plane.
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Majestik
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Posted - 2005.11.04 07:34:00 -
[33]
Originally by: LegendHawk X3 looks like EVE on ***** ... well a game is not judge by its graphic
I can't really judge X3 at all because it is not a MMORPG. Unless I have missed something.
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ian666
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Posted - 2005.11.04 12:47:00 -
[34]
Edited by: ian666 on 04/11/2005 12:48:45 Edited by: ian666 on 04/11/2005 12:48:19 Yeah X3 graphics are cool, but I'm with Galk I would rather not have the latest graphics but can run multiple accounts at once with out a problem on dual monitors.
Eve is about game play, I do feel that most game developers now a days are going for great graphics but no game play, I remember Elite 2 loved that game but dam tho 3d graphics were poor but I still played it to death.
Also with High end graphics come more lag issues not only on the servers but Locally mmm best left along for now I feel
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HighlanderUK
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Posted - 2005.11.04 14:59:00 -
[35]
Just fixing some of the naff thumbnails will do for me, and some ship skins. Like the idea of potentially having ur corp logo on your ship - nice touch Devs.
Can someone PLEASE fix the Vespa drone thumbnail!!!!!!!!!! The rest of the drone gfx are just not legible enough. Some ship thumbnails, just need less heavy use of the CROP command, and acually have the ship in the middle of the image.
****************** *The Flying Scotsman* ****************** |
Eudoxia
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Posted - 2005.11.04 15:04:00 -
[36]
Originally by: HighlanderUK Can someone PLEASE fix the Vespa drone thumbnail!!!!!!!!!! The rest of the drone gfx are just not legible enough. Some ship thumbnails, just need less heavy use of the CROP command, and acually have the ship in the middle of the image.
For some reason, that just made me laugh. Its so true.
Anyway, i did not intend this to be a EVE vs X3 thread. I did intend to point out that the EVE graphics are looking dated and could use some DirectX 9 loving.
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St Dragon
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Posted - 2005.11.04 15:29:00 -
[37]
The reason why the graphics are not up to the level of X games is not becuse they havent had time to program them or because eve is just fine as it is....Its because eve is a MMORPG therefor it needs to be accessable to the majhoraty of the paying public.
If the graphics were super advanced like X3 then most of eve's potential customers wont be able to run it. So to make it runable by most people whay you need to do is make a game that can run on the average computer like what was done for eve.
Dispite this i feel that eve looks pretty good even if the graphics engine is looking a bit old whats important is that it works and is immersive.
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Eudoxia
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Posted - 2005.11.04 16:19:00 -
[38]
Originally by: St Dragon The reason why the graphics are not up to the level of X games is not becuse they havent had time to program them or because eve is just fine as it is....Its because eve is a MMORPG therefor it needs to be accessable to the majhoraty of the paying public.
If the graphics were super advanced like X3 then most of eve's potential customers wont be able to run it. So to make it runable by most people whay you need to do is make a game that can run on the average computer like what was done for eve.
Dispite this i feel that eve looks pretty good even if the graphics engine is looking a bit old whats important is that it works and is immersive.
Thats an old argument and its not holding water anymore with todays engines imo.
The Source engine has amazing DX9 graphics but it can scale down to DX7 with no problems at all.
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Majir Kry
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Posted - 2005.11.04 16:24:00 -
[39]
If CCP change the graphics and I'm unable to play it from my laptop then they will lose a subscription frm me and I am sure many others with older or non upgradeable pc's.
The graphics are fine for me and graphics dont really add to gameplay.
At the moment with have server side lag, think how many complaints we would have from fps based lag added to the mix.
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Winterblink
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Posted - 2005.11.04 16:30:00 -
[40]
Originally by: Majir Kry If CCP change the graphics and I'm unable to play it from my laptop then they will lose a subscription frm me and I am sure many others with older or non upgradeable pc's.
The graphics are fine for me and graphics dont really add to gameplay.
At the moment with have server side lag, think how many complaints we would have from fps based lag added to the mix.
This is actually a very good point.
This game plays BEAUTIFULLY on laptops. Not all MMOs can say that. If they can add better textures to the game then great, but please don't do so at the expense of those folks who don't like to spend a couple grand a year ricing up their computers.
Or at the very least, build in some scaling mechanisms so people can tweak the performance more. Looking at Everquest 2, there's a game that looks unbelievably great on high end systems, but also scales back so it can play well on lower end PCs. It's user configurable, so you can put the emphasis on pretty wherever you want.
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Nomaar
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Posted - 2005.11.04 16:40:00 -
[41]
There was a panel during the fanfest entirely devoted to EVE graphic upgrades, but nobody in attendance has bothered to report what happened. With that said, EVE's graphics have held up pretty well over the past few years. They still have an immersive effect and make me feel like I'm traveling through space.
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Avon
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Posted - 2005.11.04 16:46:00 -
[42]
Originally by: Dark Shikari The graphics are fine. The only things we need are reskins of the badly-skinned ships, like, uh...
THE APOCALPYSE.
Yeah, that and reskins of the other ships that have holes in their geometry or the like and it would be fine.
Aw, she doesn't look that bad for an old girl.
(Thanks again to CCP for kindly letting me show some of this stuff) ______________________________________________
The Battleships is not and should not be a solo pwnmobile - Oveur |
Majestik
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Posted - 2005.11.04 16:57:00 -
[43]
Originally by: Eudoxia
Originally by: St Dragon The reason why the graphics are not up to the level of X games is not becuse they havent had time to program them or because eve is just fine as it is....Its because eve is a MMORPG therefor it needs to be accessable to the majhoraty of the paying public.
If the graphics were super advanced like X3 then most of eve's potential customers wont be able to run it. So to make it runable by most people whay you need to do is make a game that can run on the average computer like what was done for eve.
Dispite this i feel that eve looks pretty good even if the graphics engine is looking a bit old whats important is that it works and is immersive.
Thats an old argument and its not holding water anymore with todays engines imo.
The Source engine has amazing DX9 graphics but it can scale down to DX7 with no problems at all.
That argument can end quickly when X3 can handle at least 5000 people online.
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babyblue
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Posted - 2005.11.04 17:14:00 -
[44]
Please cut the "my video games willy is bigger than yours" stuff. X3 is a totally different game to Eve.
The Eve fan-boys might think CCP wrote the perfect engine but let me tell you, it is possible to create FX that scale up from DirectX 6 to DirectX 10 with a good enough design and clever algorithms. It's nothing to do with Multiplayer, MMORPG or Single Player, it's all about designing an engine and the media to do it. It isn't easy and I can see why CCP didn't do it properly in the first place: they didn't have the resources then that they have now.
Eve looks rubbish these days. It used to look amazing. Give me a proper system model any day with realistic sized planets. X3 engine is one of the best created so far with the Infinity engine looking like it's going to be even better.
One of the things that does my gnads in about Eve is the completely non-existent/incorrect lighting model. I can rotate my camera drone around my ship seeing the light source (sun) in the distance and the environment/specular doesn't look right at all. It needs some work!
Finally: Planets/Flight/Landing: it's a big deal because it's like part of the Holy Grail. Seamless flight simulation from 1st Person in-buildings, through atmospheric flight simulation all the way up to space flight. No idea if it will ever be done, but if it is, it'll be one hell of a video game.
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Avon
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Posted - 2005.11.04 17:18:00 -
[45]
Originally by: babyblue It isn't easy and I can see why CCP didn't do it properly in the first place: they didn't have the resources then that they have now.
Er... I think you'll find the reason is that CCP wrote shaders which were way ahead of what was available on most gfx cards. As gfx card technology has advanced it became clear to the manufacturers that pure poly-fill speeds weren't everything, and they started intergrating some pretty cool shader technologies - which have eventually matched, or exceeded, those written by CCP.
That is why Eve used to be the best looking game out there, because quite simply it really was ahead of its time. ______________________________________________
The Battleships is not and should not be a solo pwnmobile - Oveur |
Dameaus
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Posted - 2005.11.04 17:19:00 -
[46]
geeeez i just looked at a few movies and pics of X3 and im blown away... it looks absolutely amazing
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Majestik
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Posted - 2005.11.04 17:37:00 -
[47]
I will subscribe to X3 when it can handle 5000 people online.
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Kurren
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Posted - 2005.11.04 18:09:00 -
[48]
Originally by: Daniel Jackson Edited by: Daniel Jackson on 04/11/2005 01:45:56
Originally by: Rekh Wuthrich Pretty super RAM-heavy graphics do not a fun game make.
actualy the fun of a game is because of that
atleast to me :)
as uber graphics is the funnest thing ever and pvp is the boringest thing ever
unless your in a capital ship
i have a ATi X850 XT 256MB AGP video card
and hehe once i live on my own ill try best as i can to get the most best crahpic card out ther in the entire world and the best pc mother bord etc to run ultra high graphic games
im justlike thT HEHE.
I ALWAYS gotta have the best stuff
best stuff = fun
Haven't played X3, TBH... but RAM-heavy didn't make HL2 fun... I woulda settled for lesser graphics if it meant the game wouldn't automatically pause every 5 minutes to load up the next 20 feet. (and yes, my computer is uber... not super-uber... but uber)
The graphics are not what make Eve... though they are nice... Eve is complex... and fun... and all around a great game.
$20 says the Devs at X3 don't give a rat's a$$ about you... $20 says the expansions (if there are any) won't be free...
AND... this thread is in the wrong forum... it should probably have been posted in the "Out of Pod Experiences" Forum
************************************************ I'm not a pirate, I'm a business-extremist... |
Minsc
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Posted - 2005.11.04 18:15:00 -
[49]
The graphics in EVE are fine, they still rival and even beat many mmo's that are current and forthcoming.
Some of the textures do need updating on some of the older ships (Exequor anyone?) and some of the planets too, but overall the graphics and effects are still good.
IMO EVE still has some of the prettiest explosions anywhere in any game.
that said because the engine is dx8/9 based it should be pretty easy to use shader progams to make a lot of really cool effects possible without too horrible of a performance hit on newer gpus.
The planets and space in general in x3 look great, and the ships look pretty good too. My one beef with the graphics in that game was the explosions...they look like animated sprites and really detract from the overall visual quality of the engine.
I'm gonna give x3 a try eventually but if the controls are no better than the clunky mess that was x2 I probably won't spend too much time on it.
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babyblue
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Posted - 2005.11.04 18:52:00 -
[50]
Edited by: babyblue on 04/11/2005 18:52:17
Originally by: Avon
As gfx card technology has advanced it became clear to the manufacturers that pure poly-fill speeds weren't everything, and they started intergrating some pretty cool shader technologies - which have eventually matched, or exceeded, those written by CCP.
That is why Eve used to be the best looking game out there, because quite simply it really was ahead of its time.
Eve doesn't use them, or if it does they are pretty well hidden from the results. Eve requires hardware T&L it's true but it does not require a PS enabled graphics card and there are hard limits on what you can do with multi-pass rendering. It was never ahead of it's time. It did look good for a while though.
I think however that the difference is in the eye of the viewer - I find it harder to suspend my disbelief in Eve than I used to with all these other games/engines/demos around. The planets look like big billboards from a distance and stations just hang in space. Lighting doesn't look "right" somehow on anything.
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babyblue
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Posted - 2005.11.04 18:54:00 -
[51]
Originally by: Minsc
IMO EVE still has some of the prettiest explosions anywhere in any game.
This I have to agree with however. The explosions are superb. They look HDR although I'm sure they aren't.
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Avon
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Posted - 2005.11.04 18:57:00 -
[52]
Originally by: babyblue Edited by: babyblue on 04/11/2005 18:52:17
Originally by: Avon
As gfx card technology has advanced it became clear to the manufacturers that pure poly-fill speeds weren't everything, and they started intergrating some pretty cool shader technologies - which have eventually matched, or exceeded, those written by CCP.
That is why Eve used to be the best looking game out there, because quite simply it really was ahead of its time.
Eve doesn't use them, or if it does they are pretty well hidden from the results. Eve requires hardware T&L it's true but it does not require a PS enabled graphics card and there are hard limits on what you can do with multi-pass rendering. It was never ahead of it's time. It did look good for a while though.
I think however that the difference is in the eye of the viewer - I find it harder to suspend my disbelief in Eve than I used to with all these other games/engines/demos around. The planets look like big billboards from a distance and stations just hang in space. Lighting doesn't look "right" somehow on anything.
I know Eve doesn't use them, THAT WAS THE POINT of my post! CCP wrote their own shaders (which are pretty damn good) way before they were standard fare for graphics cards. You were saying that CCP couldn't do it right, my point is that they did. The fancy effects you see now aren't down to cleverly coded shaders and good programming, they are down to better HW shaders which are easy to call and manipulate. ______________________________________________
The Battleships is not and should not be a solo pwnmobile - Oveur |
Dark Shikari
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Posted - 2005.11.04 19:07:00 -
[53]
Originally by: Avon
Originally by: Dark Shikari The graphics are fine. The only things we need are reskins of the badly-skinned ships, like, uh...
THE APOCALPYSE.
Yeah, that and reskins of the other ships that have holes in their geometry or the like and it would be fine.
Aw, she doesn't look that bad for an old girl.
(Thanks again to CCP for kindly letting me show some of this stuff)
You notice that all the little pokey things are low-res ALPHA TEXTURES, and there are holes in the bottom of the model? - Proud member of the [23].
Don't get the reference in my sig? Click it.
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Dameaus
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Posted - 2005.11.04 19:08:00 -
[54]
Originally by: Avon
Originally by: babyblue Edited by: babyblue on 04/11/2005 18:52:17
Originally by: Avon
As gfx card technology has advanced it became clear to the manufacturers that pure poly-fill speeds weren't everything, and they started intergrating some pretty cool shader technologies - which have eventually matched, or exceeded, those written by CCP.
That is why Eve used to be the best looking game out there, because quite simply it really was ahead of its time.
Eve doesn't use them, or if it does they are pretty well hidden from the results. Eve requires hardware T&L it's true but it does not require a PS enabled graphics card and there are hard limits on what you can do with multi-pass rendering. It was never ahead of it's time. It did look good for a while though.
I think however that the difference is in the eye of the viewer - I find it harder to suspend my disbelief in Eve than I used to with all these other games/engines/demos around. The planets look like big billboards from a distance and stations just hang in space. Lighting doesn't look "right" somehow on anything.
I know Eve doesn't use them, THAT WAS THE POINT of my post! CCP wrote their own shaders (which are pretty damn good) way before they were standard fare for graphics cards. You were saying that CCP couldn't do it right, my point is that they did. The fancy effects you see now aren't down to cleverly coded shaders and good programming, they are down to better HW shaders which are easy to call and manipulate.
eve...doesnt...use....shaders....at all. its not that CCP wrote their own shaders... its that it doesnt use ANY shaders. it uses T&L which has been around forever, and thats it. sorry ot burst your bubble
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babyblue
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Posted - 2005.11.04 19:15:00 -
[55]
Originally by: Avon
I know Eve doesn't use them, THAT WAS THE POINT of my post! CCP wrote their own shaders (which are pretty damn good) way before they were standard fare for graphics cards. You were saying that CCP couldn't do it right, my point is that they did. The fancy effects you see now aren't down to cleverly coded shaders and good programming, they are down to better HW shaders which are easy to call and manipulate.
Err Avon, with MP rendering, their "shaders" aren't really shaders at all. Quake III had a shader system before hardware shaders. Basically, you had 3 operations you could perform: "Add, Subtract and Multiply" - Mutiply being modulation - at least I think thats how it went.
What you are calling shaders would be classed more "Effects" in the DirectX framework: that is combining textures with blending in a certain order. Actual per-pixel or per-vertex shader programs allow a much broader range of FX to be generated, procedural textures to be used (procedural textures require no memory to store them!) and realistic lighting models but unfortunately use a crap load of GPU power.
However, the latest buzz is all about HDR (high dynamic range), shader programs are old hat these days.
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EXek
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Posted - 2005.11.04 19:48:00 -
[56]
This is a bit off topic but speaking of graphics have you checked out the demos of the new elder scrolls game. They are simply amazing.. made me speechless, combined with the the interesting npc AI and physics engine. Its out December. Check the videos at http://www.gametrailers.com/gamepage.php?id=1688 Simply the best graphics ever
(\_/) (O.o) (> <) |
Sobeseki Pawi
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Posted - 2005.11.04 20:39:00 -
[57]
In my opinion, people who run multiple accounts at the same time with one machine should never be the main consideration when designing/developing a game.
To deliberately retard a game for that, is a bit silly imo.
~Captain Cutie, HFS Event Horizon
Biomass fears me.
Sovereignty 2.0 |
Morhon
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Posted - 2005.11.04 20:43:00 -
[58]
Glad to here people say that X3 is future dated. I just got X3 and am gonna take it back. My PC is well over recommended spec and it falls on it's arse and crys like a girl when I try to run it. I was thinking it was just some weird problem with my PC.
I agree that the graphics in eve are a little bit dated, but they are still very nice. I just hope they don't go bonkers like egosoft if they do revamp eve.
for those considering getting X3 my PC is:
P4 640 3.2Ghz 2GB RAM 256MB Geforce 6800GT PCI Express 2x 160GB Hard disks MSI mainboard
And gets about 5000 points in 3D mark 2005, But runs like a bag of spanners with X3!!!
Does my bum look big in this cape? |
Aitrus
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Posted - 2005.11.04 21:00:00 -
[59]
Originally by: Dark Shikari The graphics are fine. The only things we need are reskins of the badly-skinned ships, like, uh...
THE APOCALPYSE.
Yeah, that and reskins of the other ships that have holes in their geometry or the like and it would be fine.
QFT
So many texture errors on such a nice ship. :(
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babyblue
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Posted - 2005.11.04 21:04:00 -
[60]
Originally by: Morhon
Back to PC world the game goes!.
Don't be too hasty. The X games are ALWAYS released by the publisher before they are ready and generally don't start to play well until patch 3. I read they released a 90mb patch on the day the game went into the shops!
I had no end of trouble with X2 for the same reasons.
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