|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Malcanis
Vanishing Point. The Initiative.
9890
|
Posted - 2013.06.05 09:28:00 -
[1] - Quote
Klandi wrote:Q: Why are there so many more people in high sec vs Null or low A: You can't make money anywhere except in high sec
You analysis is a little hyperbolic, but yeah, it is a major balance issue. The CSM is aware of it. CCP is aware of it. It's being discussed and worked on.
Please don't leave, because we need people to contribute to the discussion and players who will want to live in null when there's something to do other than smoosh red pluses.
1 Kings 12:11
|

Malcanis
Vanishing Point. The Initiative.
9896
|
Posted - 2013.06.05 10:35:00 -
[2] - Quote
Klandi wrote:Malcanis wrote:Klandi wrote:Q: Why are there so many more people in high sec vs Null or low A: You can't make money anywhere except in high sec
You analysis is a little hyperbolic, but yeah, it is a major balance issue. The CSM is aware of it. CCP is aware of it. It's being discussed and worked on. Please don't leave, because we need people to contribute to the discussion and players who will want to live in null when there's something to do other than smoosh red pluses. Thank you for posting Malcanis, I will agree that my summation is overly simplistic but not so much of an exaggeration. I know that the CSM both now and previously have knowledge of this aspect of Eve and I cannot see how it can be overcome personally - but this road is not paved with quick fixes. The game will evolve as CCP wants it to and this may/may not be sorted.
Highlighted for emphasis. It's not the kind of issue that can be solved quickly. Ship balance is a piece of cake in comparison because you can literally hard code balance in, but economic/playstyle balance is not amenable to such fixes.
And even if the Game Design Fairy blessed CCP with the perfect solution tomorrow, the effects would still take months, maybe even years to work through. It would still be harmful, maybe even fatal to implement all the changes instantly. The order that changes are implemented matters. The way the changes are communicated matters. Making sure that there aren't gaping economic holes left wide open (remember when PI was introduced, and the POS mod reporocessing thing that's STILL distorting the PI market?) and so on and on.
tl;dr: this **** is really difficult and complicated.
Mistakes are gonna get made. People are gonna get ~mad. But the problem isn't being ignored.
1 Kings 12:11
|

Malcanis
Vanishing Point. The Initiative.
9922
|
Posted - 2013.06.06 09:13:00 -
[3] - Quote
Klandi wrote:Love the entries people but I would really like this to remain on-track and that was as the title suggests - Eve has taught you something or many things - what is/are they?
I'd say that the single biggest thing I've taken from EVE is how to take risks intelligently.
1 Kings 12:11
|

Malcanis
Vanishing Point. The Initiative.
9987
|
Posted - 2013.06.09 11:08:00 -
[4] - Quote
Theodore Giumbix wrote:Klandi wrote:What has Eve taught you? That a sandbox game combined with kids and uneducated people always sucks. That EVE is less about a space simulator and more a game about politics and hatred. When I play a game I want a break from RL, but soo many people want to bring RL into EVE.. tired of all BS and politics in this game.
So I guess EVE has taught you quite a lot about human nature.
1 Kings 12:11
|
|
|
|