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Daedalus II
The Older Gamers
59
|
Posted - 2011.10.21 21:39:00 -
[1] - Quote
Back when I was playing Guild Wars they had a feature called Guild of the Week. Essentially a showcase/interview of different guilds in the game, a new one every week, run officially by the game developer. It was through one of these I found the gaming community I've been a part of the last 8 years (The Older Gamers).
How about something like this for EVE? Something more than just a quick propaganda add in EON. Something all players get access to, and can understand. Sure the larger corps and alliances are already pretty well known by almost everyone, but there are a lot more options than those around. Getting some exposure for small-medium sized corps could be good too. Having said that, it would be nice with some background on some of the more well known corps as well, those that you always hear about but don't really know of outside the propaganda.
So this would be three-fold; A) a chance for smaller corps to get some professional exposure and show what they do, B) easier recruitment for corps that get picked out and C) deepening the lore/knowledge/history of the game, especially for new players that hear all these corp and alliance names, but can't connect them to what the corps are really about and how they are relevant to the game today.
I think something like this could really make the game feel more alive, give you a feeling of what world it is you are playing in, and what is offered in it for you to participate in. |

Daedalus II
The Older Gamers
62
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Posted - 2011.10.22 21:15:00 -
[2] - Quote
Bump. |

TuonelanOrja
Center for Advanced Studies Gallente Federation
4
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Posted - 2011.10.22 21:24:00 -
[3] - Quote
How about post of the week? what you think next will happen now |

Thur Barbek
Republic University Minmatar Republic
5
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Posted - 2011.10.23 05:51:00 -
[4] - Quote
1. Player's learn what gives the most "points" in the dev's algorithm. 2. Various large corps abuse this knowledge. 3.???? 4. Devs remove this and weeks of programming time are wasted. Possibility of player rage.
Or. you could produce this yourself. If you stick with it and actually make decent nonbiased reports on various corps you will probably gain a following of people. If it becomes successful enough then you might, MIGHT, have a tiny reason to present to the devs. |

Daedalus II
The Older Gamers
63
|
Posted - 2011.10.23 10:51:00 -
[5] - Quote
Thur Barbek wrote:1. Player's learn what gives the most "points" in the dev's algorithm. 2. Various large corps abuse this knowledge. 3.???? 4. Devs remove this and weeks of programming time are wasted. Possibility of player rage.
Or. you could produce this yourself. If you stick with it and actually make decent nonbiased reports on various corps you will probably gain a following of people. If it becomes successful enough then you might, MIGHT, have a tiny reason to present to the devs. There wouldn't be an algorithm, I'd imagine interested corps would send a mail with some info about themselves and then CCP pick those that seem interesting, or just pick them at random. It doesn't have to be complicated. They could even pick corps that seemed interesting at random without them contacting CCP first and then ask them if they want to appear. This would all be handled by interstellar correspondents I'd imagine, so no resources would be pulled from CCP.
A single person doing this isn't going to work, it needs a bigger distribution. This is something one might perhaps want to see on the main viewscreen in CQ for example. Also, personally I'd be too lazy to get something like this going for more than a couple of weeks, and apart from that I'm not a reporter, I wouldn't even know how to begin. This is imo exactly the stuff IC should do. |

Sir Substance
Tactical Knightmare
100
|
Posted - 2011.10.23 11:00:00 -
[6] - Quote
Daedalus II wrote: There wouldn't be an algorithm, I'd imagine interested corps would send a mail with some info about themselves and then CCP pick those that seem interesting, or just pick them at random. It doesn't have to be complicated.
That is the most pointless thing anyone in this forum has ever proposed. Ship crews positively oozes existential significance compared to that. |

Daedalus II
The Older Gamers
63
|
Posted - 2011.10.23 11:06:00 -
[7] - Quote
Sir Substance wrote:Daedalus II wrote: There wouldn't be an algorithm, I'd imagine interested corps would send a mail with some info about themselves and then CCP pick those that seem interesting, or just pick them at random. It doesn't have to be complicated.
That is the most pointless thing anyone in this forum has ever proposed. Ship crews positively oozes existential significance compared to that. Your trolling-fu is weak youngling. |

Jack Carrigan
Order of the Shadow The Revenant Order
80
|
Posted - 2011.10.23 15:12:00 -
[8] - Quote
This post: Fail of the Week. "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |

Daedalus II
The Older Gamers
64
|
Posted - 2011.10.23 19:04:00 -
[9] - Quote
Jack Carrigan wrote:This post: Fail of the Week. I couldn't agree more. However, as fail as your post is, you shouldn't sell yourself short like that, I'm sure you can do a better post the next time you try! Good luck with your future posting endeavors! |

Nova Fox
Novafox Shipyards
100
|
Posted - 2011.10.23 22:15:00 -
[10] - Quote
This would also result in mass war declaration of the week as youll get a bunch of guys that would like to get a new target every week. |

tankus2
Endless Destruction Imperial Ascension
8
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Posted - 2011.10.24 02:56:00 -
[11] - Quote
plus side: it would give various empire pirate corps something to do for a change other than gank miners/haulers! Where the science gets done |
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