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Hopelesshobo
Red Dwarf Mining Corporation space weaponry and trade
20
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Posted - 2013.06.05 15:10:00 -
[1] - Quote
Not to mention you can just anchor a bubble at the warp in point and anchor some cans around it in line with some celestial objects. You have just defeated the majority of players from warping on top of you except nullified T3s. |

Hopelesshobo
Red Dwarf Mining Corporation space weaponry and trade
20
|
Posted - 2013.06.05 15:37:00 -
[2] - Quote
Dring Dingle wrote:Gah my post didn't work :/
It was something along the lines of. - no point mentioning the venture. The quantities are too small for any substantial industry. - while yes nothing should be risk free, one of the only defences a barge pilot has is attention to what is happening. - cloaky ship cannot be detected at all, unless you catch him when he enters system before he raises his cloak, - an exception was made for sleepers in exploration sites in wh's, why not ore sites? Presumably you know how to explore by the time you move into one. - why unesasarily nerf this aspect of wh space to match k space. - why not make it a sig like the others again, The sigs are narrowed down considerably now anyway. This I presume would be preferred in low sec and nul for the same reasons.... But at least they have local. As it is a good scanner can nail you in 30 seconds
Yessss you can have scouts, yesss you can bubble the warp ins. But you needed to do most of these before they became anoms anyway,
:)
Shouldn't a K162 instantly populate on your scanner at 0% when someone opens it? If it does just keep that window open, and bubble the warp in. Yes, they can warp straight to you, however, you can see when they come in instantly. From there just keep your statics closed. |

Hopelesshobo
Red Dwarf Mining Corporation space weaponry and trade
21
|
Posted - 2013.06.06 05:08:00 -
[3] - Quote
Dring Dingle wrote:Well yes a new k162 wh would appear instantly and you have a warning, tho that's probably very annoying to the pirates :D (pretty sure there's a whole other thread designated to that)
Any cleaver pirates are gonna hold up for a few days in the hole they enter.Wait for that new ore sig. Wait for a happy little mining barge then shove a couple bombs up his... Tail pipe. I know im going to try it out...
"But that pirate went to the effort of waiting blah blah blah"
CCP have made the dscan on mining barges practically useless..... And while we are at it... WHY then are gas sites not anomalies as well???? It just makes no sense at all. None.
New scanning changes are great. But to help pirates out the scanner shouldn't run automatically... You should have to pump the scan to see new sigs/sites. And I still think grav sites should still be sigs, at least in wh space. Nul sec and low can keep a watchful eye on local chat for intel. Removing ANY source of intel on OTHER SHIPS for wh dwellers is to harsh.
Edit: other cloaky* ships,
o7
Grav sites last for a few days after the sleepers spawn from you mining it. This would be no different from before because they could just scan everything down and wait for you to use one of the grav sites for a few days, and bookmarks last forever. |

Hopelesshobo
Red Dwarf Mining Corporation space weaponry and trade
21
|
Posted - 2013.06.06 13:38:00 -
[4] - Quote
Dring Dingle wrote:
Hobo - tho least at one stage a corpie COULD have seen unknown probes in system scanning the sites. And then leave a note on the bookmarks that the site has been compromised.
You will now just die when mining in a site if someone has managed to sneak into system. Simple as that. And there's nothing a barge can do about it. May as well take out their dscan it's useless.
(And why aren't gas anoms then?.....noooo sense)
Ok... No more arguing from me :P I've had enough.
Ciao o7
Once again, how is this different from before? Your corp mate mentions that he saw a K162 open yesterday, the grav sites could be compromised. I understand that alot of mechanics changed with this expansion, but you either need to learn to adapt to the tools you have, or learn to die. |
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