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Thread Statistics | Show CCP posts - 15 post(s) |
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CCP Falcon
2928

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Posted - 2013.06.06 14:58:00 -
[1] - Quote
During Fanfest 2013, a group of our developers who had assembled with a mutual interest in Oculus Rift's technology demonstrated a project that they had been working on in their spare time: EVE-VR.
What started out as a massive hit internally within CCP soon became the star of the show at our 10th Anniversary Fanfest in April.
CCP Karuck is here with a dev blog today, to explain a little more about EVE-VR, where it originated and where it might go in future.
Read all about it in his new dev blog, here. CCP Falcon -á || -á EVE Community Team -á || -á EVE Illuminati -á || -á Live Events Organizer
@CCP_Falcon -á || -á-á@EVE_LiveEvents |
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CCP Karuck
C C P C C P Alliance
87

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Posted - 2013.06.06 14:58:00 -
[2] - Quote
First!
We also release two new videos on CCP's Youtube channel.
Official EVE-VR trailer: http://www.youtube.com/watch?v=M1KtdwzXRxA And a stereo video feed from the Oculus Rift: http://www.youtube.com/watch?v=fdU-f456N-E
- Senior Web Developer / EVR dev |
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CCP Thoughtscape
C C P C C P Alliance
1

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Posted - 2013.06.06 14:59:00 -
[3] - Quote
Bah beaten to first!
*Waves to everyone* QA Engineer -á- -áCore Graphics / EVR Dev |
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CCP Karuck
C C P C C P Alliance
87

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Posted - 2013.06.06 15:00:00 -
[4] - Quote
CCP Thoughtscape wrote:Bah beaten to first!
*Waves to everyone*
/gloat - Senior Web Developer / EVR dev |
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CCP BunnyVirus
C C P C C P Alliance
822

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Posted - 2013.06.06 15:17:00 -
[5] - Quote
CCP Thoughtscape wrote:Bah beaten to first!
*Waves to everyone*
\o/ about time 3D Artist |
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CCP Karuck
C C P C C P Alliance
88

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Posted - 2013.06.06 15:25:00 -
[6] - Quote
Aryth wrote:What are the chances of us getting this added to captains quarters?
I'm not involved in that project so I cannot comment on that, but currently this is the only VR project here. - Senior Web Developer / EVR dev |
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CCP Karuck
C C P C C P Alliance
93

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Posted - 2013.06.06 18:54:00 -
[7] - Quote
Jade Midnight wrote:Was reading your EVE-VR project and looks to be fun. I am wondering if the system might be able to come up with a joystick for control instead of the controller device is has now? Perhaps two, one for movement and firing and the other for speed? Something like the old fighting jet games in arcades.
I totally agree with you and prefer joysticks myself :) The controller was just much easier to bring to Fanfest. Rest assured that if something happens with this project I will personally make sure that joysticks will be supported. I'm also looking into new alternative controls for VR , playing around with the Razer Hydra and LEAP Motion. - Senior Web Developer / EVE-VR dev / @SiggiGG |
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CCP Karuck
C C P C C P Alliance
93

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Posted - 2013.06.06 18:59:00 -
[8] - Quote
Photon Ceray wrote: One thing though, I hope the gameplay will be significantly deeper and more complex than just chasing a red dot and shooting with 1 of two lasers.
Of course :) We had to scope things down to be very simple since this was built for a 3-minute demo at Fanfest. During those 3 minutes people needed to be able to get into the game and enjoy it. Not much time to get oriented and learn deeper mechanics.
We had loads of ideas we had to drop.. other weapon system, missile jammers/counter-measures, more complex space scene, jumping a Titan in mid-fight and blowing up the losing faction's carrier etc. Then we'd probably go into customization, fittings etc.
- Senior Web Developer / EVE-VR dev / @SiggiGG |
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CCP Karuck
C C P C C P Alliance
93

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Posted - 2013.06.06 19:01:00 -
[9] - Quote
Malen Nenokal wrote:There is no link to this comments thread in the blog. Intentional?!
Comment link is missing yeah, I just reported it to our community reps. Thanks! - Senior Web Developer / EVE-VR dev / @SiggiGG |
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CCP Karuck
C C P C C P Alliance
111

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Posted - 2013.06.06 23:26:00 -
[10] - Quote
Par'Gellen wrote:Sorry but I'm not really interested in this VR stuff. Seems like wasted resources to me.
You'll be happy to know that no resources were wasted, we all did this mostly in our spare time as well as the 20% time we can use for other projects. This is 2 months worth of sacrificed nights and weekends :) - Senior Web Developer / EVE-VR dev / @SiggiGG |
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CCP Karuck
C C P C C P Alliance
117

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Posted - 2013.06.07 19:59:00 -
[11] - Quote
Wobbli Gatlioni wrote:Have you CCP guys considered using one or two MYO's for VR controls? I bet they would make the controls feel the most natural, albeit expensive. For those who don't know what the MYO is--it's an armband which reads your fore-arm muscle movements, amongst other sensors. https://www.thalmic.com/myo/
I've been playing around with the Razer Hydra and LEAP Motion :) Hope to get something working later this summer, using your hands to interact with a holographic UI etc. As I understand it the MYO is great for gestures, but you cannot track absolute 3d position in that thing. - Senior Web Developer / EVE-VR dev / @SiggiGG |
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CCP Karuck
C C P C C P Alliance
117

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Posted - 2013.06.07 20:32:00 -
[12] - Quote
Agaetis Byrjun Endalaust wrote:I always thought it was already hard to use an hotas or a 3d joystick without seeing your hands as when you wear the oculus. Isn't it even harder to use your arms or body to manouver something in a VR environement? Or am I wrong on all the line?
Well, consider if you "see" your hands in the virtual world as well, tracking to your own movements. I've also been toying around with having a RL joystick in your hands AND modeled in the VR world moving the same way.. that can create a very powerful connection for your mind. - Senior Web Developer / EVE-VR dev / @SiggiGG |
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CCP Karuck
C C P C C P Alliance
118

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Posted - 2013.06.07 21:28:00 -
[13] - Quote
Steve Ronuken wrote: Something like this would make the disconnect of 'Why aren't my arms moving' a lot smoother. Or even freakier. I'm not sure which would work, if you don't have everything set up /exactly/ as it is in the vr environment. (which, I guess, means you adjust the vr environment to match)
Oh there are plenty of freaky things to try out :) Even with EVE-VR if you sat in the chair in the same pose as the pilot and looked at your (virtual) hand and waited, the brain started believing it was your limb. Then when you moved your fingers you were actually a bit surprised the hand didn't move :) Also people doing some VR research with "phantom limbs" based on the old "Rubber hand illusion", google it if you're interested.
- Senior Web Developer / EVE-VR dev / @SiggiGG |
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CCP BunnyVirus
C C P C C P Alliance
862

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Posted - 2013.06.22 11:10:00 -
[14] - Quote
Mjolnir wrote:This looks so amazing. I missed fanfest, and E3, but I happen to have a rift. Would it be possible to get a build of the game? Would be willing to sign NDAs. unfortunalty not 3D Artist |
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CCP Karuck
C C P C C P Alliance
122

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Posted - 2013.06.25 16:48:00 -
[15] - Quote
Steve Ronuken wrote:Oxylan wrote:I imagine this look awesome, but somone can explain how this looks for person who can use only one eye...
As i know VR devices sent in same time pictures to left and right eyes rest do our brain to feel - see 3d model, to enjoy full 3d animations in most cases only people with two healthy eyes can see this, how about people who got only one eye...
In my case i use only rigt eye, left eye is totaly destroyed -95% visibility, somone can explain or got expirence with this case ?
Sorry for poor English and bad grammar. Yes and no. You'll get the head tracking, but not the Full 3D. (I'd think at least. I /think/ what each eye can see is isolated.)
Yup you can use it and the eyes are indeed totally isolated. A lot of the immersion comes from the head tracking and getting situational awareness. In real life your stereoscopic vision only extends to 8-13 meters, rest is your brain interpolating from visual cues like parallax movement. - Senior Web Developer / EVE-VR dev / @SiggiGG |
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