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Thread Statistics | Show CCP posts - 1 post(s) |

Delen Ormand
Center for Advanced Studies Gallente Federation
126
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Posted - 2013.06.07 02:18:00 -
[1] - Quote
E-2C Hawkeye wrote:Ckra Trald wrote:cloaking should use fuel over time and cloaky ships have a fuel bay/fuel use reduction
my two cents Not a bad suggestion. I was thinking maybe a countdown timer that allows you stay claoked for X amount of time and your allowed to reset it once it drops below a specific mark.
For what purpose, though?
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Delen Ormand
Center for Advanced Studies Gallente Federation
126
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Posted - 2013.06.07 02:58:00 -
[2] - Quote
E-2C Hawkeye wrote:Delen Ormand wrote:E-2C Hawkeye wrote:Ckra Trald wrote:cloaking should use fuel over time and cloaky ships have a fuel bay/fuel use reduction
my two cents Not a bad suggestion. I was thinking maybe a countdown timer that allows you stay claoked for X amount of time and your allowed to reset it once it drops below a specific mark. For what purpose, though? To require interaction with the game. Somone not even at the keyboard or in game should not be able to influence the actions or decisions of others that are in game and at thier keyboard. Some will argue that if they are afk then there is no influence. I say they are wrong and are onlly trying to preserve a form of AFK play. AFK is AFK weather its the miner or the cloaker. If not afk then click the button to stay cloaked for another 10-15 min. If your not in game playing the game then you should really not be able to effect the choices of those who are.
Guess the next step is to make your market orders disappear when you're not logged in then? Or PI installations? Wardecs? There's already countless ways to influence the game without being at your keyboard. It seems to me that the problem is not so much that they are influencing you as you're letting yourself be influenced by them. It's actually your own decision how much influence someone who is afk has over you.
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Delen Ormand
Center for Advanced Studies Gallente Federation
127
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Posted - 2013.06.07 03:23:00 -
[3] - Quote
E-2C Hawkeye wrote:Delen Ormand wrote:E-2C Hawkeye wrote:
To require interaction with the game. Somone not even at the keyboard or in game should not be able to influence the actions or decisions of others that are in game and at thier keyboard.
Some will argue that if they are afk then there is no influence. I say they are wrong and are onlly trying to preserve a form of AFK play.
AFK is AFK weather its the miner or the cloaker. If not afk then click the button to stay cloaked for another 10-15 min.
If your not in game playing the game then you should really not be able to effect the choices of those who are.
Guess the next step is to make your market orders disappear when you're not logged in then? Or PI installations? Wardecs? There's already countless ways to influence the game without being at your keyboard. It seems to me that the problem is not so much that they are influencing you as you're letting yourself be influenced by them. It's actually your own decision how much influence someone who is afk has over you. I understand people will argue against it because you dont want to loose your afk ability. A wardec has the ability to see who is on and who is not ,it even gives you the ability to watch list people. You may want to think next time before offering such a poor counter argument. The ability to remain cloaked and not even be in game is to huge to not require an interaction. If your not AFK then press a button. ITFU
Maybe the examples I gave are different, but you're not really saying how (apart from that a wardec lets you see if the deccers are online?). And the other two examples also let you influence other people, even though you're not at the keyboard.. plus you didn't address the central point, which is that you're the one who chooses to what degree you're influenced..
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Delen Ormand
Center for Advanced Studies Gallente Federation
129
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Posted - 2013.06.07 12:33:00 -
[4] - Quote
E-2C Hawkeye wrote:
I didnt address what you call the central point, which is your central point because I dont feel I should have to base any decisions I make from someone who isint even in game.
So, we should get rid of PI and market orders too? And when someone is cloaked in your system, how do you know they're not sitting there, at their keyboard, laughing about how quick you are to dock up and hide?
E-2C Hawkeye wrote: If the game requires interaction for them to remain cloaked then I know they are there playing the game gathering intel and I would base my decision from that. As is I dont know if they are providing intel or in bed or at the store.
If I am going to risk billions in assets from a game I play then that person cloaked should be required to play the same game and interact with the same game.
Pretty obviously they ARE playing the same game, otherwise you wouldn't be crying about it. It's just that you feel so threatened by seeing someone you don't know in local that you let it affect how you play.
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Delen Ormand
Center for Advanced Studies Gallente Federation
132
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Posted - 2013.06.07 13:41:00 -
[5] - Quote
Toshiro Hasegawa wrote:I dont expect everyone to agree that AFK cloaking is an issue, or even be civil in a discussion about the topic, civility being a thing oif the past.
I would like to know though what those people who supoprt AFK cloaking see as the benifit to the cloaker.?
I mean why do it ? Whats the payoff ? Whats the reward for the risk ?
<..snip...>
Seems to me people who support afk cloakies and are so shocked and dismayed by the mere conversation of nerfing the practice to the point where they feel compelled to thow insults around to display their dipleasure are just mad that their free ride might be taken away from them.
It costs almost nothing to stick a cloakie in local and wander off for the day. To say it has no impact is BS .. as if there was no impact people would not do it , which they do .. and evidently by the rage in the thread, they do it alot. QQ.
Talking only of AFK cloakies, theres couple benefits I can see. First is disruption - they suspect that the enemy is going to feel threatened and dock up, which disrupts their ISK generation. It's basically attacking the enemy's economy through psychological warfare, although it only works if the enemy lets it work.
Second, it may be done to get you used to seeing them around, so that after a while you let your guard down. Then one day they won't be AFK and explodes happen.
By the way, I don't do AFK cloaking (unless it's something quick like grabbing a coffee or taking a leak), so I'm not in any way defending my 'free ride'. |
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