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Svaraya
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Posted - 2005.11.08 09:09:00 -
[1]
Hi-
New to the game, going throught the tutorial, and wondering how important these things are.... I chose a fighter, because that sounded easy... if I went with my Role playing choices, I would have ended up a scientist, though that sounds a bit more daunting.
Any advice would be great.
peace,
Seth
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Fredbob
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Posted - 2005.11.08 09:19:00 -
[2]
It makes very little difference in the long run..
I think I chose to be a specialist in.... production? hehe I can't even remember . However since day 1 I've trained only mining (to a fairly low level) and fighting skills.
There are a few "special" skills you can only get when creating a character, but none that change the game completely for you - so just go buy the skillbooks and train whichever way you want  ___________ ~Fredbob~
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Thorin Bladeflash
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Posted - 2005.11.08 09:26:00 -
[3]
Unlike other online games, there are no real character classes in Eve. You are free to learn any skill you want to. Chosing a particular 'career' during character creation just means your stats will be biased a certain way(perception and willpower in this case). So a 'fighter' will learn gunnery and piloting skills, quicker than industrial type skills.
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Pagefault
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Posted - 2005.11.08 10:15:00 -
[4]
Get balanced stats and start with whatever profession u like. U can still switch professions.
If u get one of these highly specialiced chars with like 13 perc and will (donno if that works, but its an example), u'll train guns pretty fast, but every thing else takes for years.... the starting skills are not really important, nothing which cannot be cured within 2 days; other then the stats, a failure here can never be fully compensated.
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Svaraya
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Posted - 2005.11.08 10:28:00 -
[5]
thanks all- will go for balanced stas.
peace,
Seth
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Diss Champ
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Posted - 2005.11.08 16:30:00 -
[6]
One final note. In Eve, "balanced stats" means balance everything but charisma. The more points you can get out of charisma into something useful the better.
And I say that as someone who has trained more Charisma skills than most players bother with (most of my money comes from missions).
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Dark Shikari
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Posted - 2005.11.08 16:34:00 -
[7]
Originally by: Diss Champ One final note. In Eve, "balanced stats" means balance everything but charisma. The more points you can get out of charisma into something useful the better.
And I say that as someone who has trained more Charisma skills than most players bother with (most of my money comes from missions).
Charisma is actually very important for leadership and trade skills.
I'd go for perc and int maxed, then will, mem, and charisma about equal. - Proud member of the [23].
Don't get the reference in my sig? Click it.
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Diss Champ
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Posted - 2005.11.08 17:31:00 -
[8]
But how much time total will one spend training Trade, Leadership, and Social relative to other skillgroups, even if they are important groups to you?
Once you train your advanced learning skills up, it's not like those skills are particularly slow even with a low charisma, at least not compared to the time that you can save in other areas with good stats there other areas.
It does bring up an important point though- don't neglect learning skills, and note that you get more bang for the buck in training time on your lowest stats on the time to train a particular skill.
I agree Per/Int are the best two for the current training time costs, but I'd consider Memory and Will more important than Charisma.
Of course, if one knows what one wants to specialize in, that will adjust the exact weighting of the good four.
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Dark Shikari
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Posted - 2005.11.08 18:06:00 -
[9]
Edited by: Dark Shikari on 08/11/2005 18:05:38
Quote:
Originally by: Diss Champ But how much time total will one spend training Trade, Leadership, and Social relative to other skillgroups, even if they are important groups to you?
Once you train your advanced learning skills up, it's not like those skills are particularly slow even with a low charisma, at least not compared to the time that you can save in other areas with good stats there other areas.
It does bring up an important point though- don't neglect learning skills, and note that you get more bang for the buck in training time on your lowest stats on the time to train a particular skill.
I agree Per/Int are the best two for the current training time costs, but I'd consider Memory and Will more important than Charisma.
Of course, if one knows what one wants to specialize in, that will adjust the exact weighting of the good four.
Memory has been drastically nerfed in recent times, along with willpower--neither is very useful. If you're going for science, you might as well put the memory in Intelligence, and if you're going for combat, you might as well put the Willpower in Perception.
However, having 3 charisma will completely gimp you if you want to do trading or leadership. For example, a well-set-up char with a battlecruiser and the leadership link modules could take 5 million skillpoints in leadership! - Proud member of the [23].
Don't get the reference in my sig? Click it.
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Quenthas
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Posted - 2005.11.08 23:50:00 -
[10]
So you're saying I gimped myself by starting wtih 3 perception on a fighter? I started a week ago as Intaki/Reborn with great MEM/INT, figuring I can raise the other attributes quicker & further via learning skills. But I've been wondering if the 3 PER will come back to bite me in the long run.
That's why having to make any stat-based choices at character creation in MMO's is generally a bad idea...
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Pagefault
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Posted - 2005.11.09 00:08:00 -
[11]
You're right, make a new char. perc 3 won't get you anywhere as a fighter.
You can't raise stats, you can only train learning, and thus increse your stats by 9 each. (10 in theory, 9 is realistic). But you will never get more then 12 or 13 perc if you start with a 3. Perc is your most important attrib as a fighter, ships and guns both use it as primary.
Of course you can buy implants, but they raise your stats by at most 5. so that gives you a theortical max of +15 on each stat, after you spend 4 month of training only to raise your stats, and you payed the value of an entier fleet only for your implants, which you will loose often as a fighter.
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Ky Vatta
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Posted - 2005.11.09 00:21:00 -
[12]
Choose to be a Scientist or Builder: They have the best initial Attributes!!
Corp Chief Engineer/Personnel Recruiter |

Quenthas
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Posted - 2005.11.09 07:24:00 -
[13]
Let's look at this analytically...
I started 3 PER & 6 WIL. I'll max out at 11 PER & 15 WIL w/o implants. For PER/WIL skills, my training time denominator will be (11+15/2)=19.5
If instead, say I started with +3 in PER and +2 in WIL (which I wouldn't do, I'd rather keep in in INT) and started Artist instead of Reborn which gives an additional +2 to PER (which I also wouldn't do, because +2 CHA does nothing for me). In this case PER/WIL skills would have a max denominator of (16+17/2)=25.5
So the percent difference between my current and optimal for Intaki is 25.5/19.5 = 31% reduction in training time.
Not to mention the savings time for all the learning skills plus other MEM skills (like Drones).
Is 3 PER still worth re-rolling?
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Ryiah Thesa
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Posted - 2005.11.09 08:22:00 -
[14]
13 int, 9 per, 6 ch, 5 will and 7 memory.
Is this a good starting setup? I'm looking to be a fighter/ceo type of guy eventually. But I'd like to make a good allround char and not just get fighting skills quickly and then take months for everything else.
Any advice?
---- Duty is everything. The greatest of joys, the deepest of sorrows.
I never think of the future. It comes soon enough. |

GC13
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Posted - 2005.11.09 16:19:00 -
[15]
If you want a good all-around character, then you need good all-around stats (charisma doesn't count). Take points off of int, and put them into will. I focused heavily on Intelligence and Memory, but then I always knew what I wanted to do.
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