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Thread Statistics | Show CCP posts - 1 post(s) |

Freighdee Katt
Center for Advanced Studies Gallente Federation
184
|
Posted - 2013.06.07 18:23:00 -
[1] - Quote
CCP Bayesian wrote:Twitch Gameplay We totally understand your concerns about how the scattered can collection will work as it is a departure from how the rest of EVE works. The mechanic itself comes from a mining prototype developed by CCP Veritas and does work well within EVE as far as we can ascertain from our user testing of it. It's not a crazy clickfest as it will take several seconds to pull each can in. We are in a phase of playtesting and refining how long, how fast and how many cans will scatter. The 'twitch' side of it is no more than exists in EVE interacting with the UI now, the main difference is that you are interacting within the space scene itself. From the stealth "it's ok that we screwed up exploration, because soon mining will be just as bad" thread.
Enjoy "ice spew" and "rock spew" and chasing evaporating cans at the end of every cycle of the mining lasers.
I assume we can look forward to "salvage spew" as well. And logically when we shoot any ships those also should spew loot into evaporating cans instead of making all those stupid wrecks. No more AFK salvaging!
It also would be cool if every time you buy something off the market whatever you bought is blown out the docking port of the station so you have to undock and play grab ass with everyone else around the station trying to loot your item from a can that will disappear in five seconds. It would sure put an end to people AFK'ing on the market window anyway. |

Haulie Berry
955
|
Posted - 2013.06.07 18:28:00 -
[2] - Quote
Freighdee Katt wrote:CCP Bayesian wrote:Twitch Gameplay We totally understand your concerns about how the scattered can collection will work as it is a departure from how the rest of EVE works. The mechanic itself comes from a mining prototype developed by CCP Veritas and does work well within EVE as far as we can ascertain from our user testing of it. It's not a crazy clickfest as it will take several seconds to pull each can in. We are in a phase of playtesting and refining how long, how fast and how many cans will scatter. The 'twitch' side of it is no more than exists in EVE interacting with the UI now, the main difference is that you are interacting within the space scene itself. From the stealth "it's ok that we screwed up exploration, because soon mining will be just as bad" thread. Enjoy "ice spew" and "rock spew" and chasing evaporating cans at the end of every cycle of the mining lasers.
Just gonna keep posting this in every idiotic whine thread I see:
http://imgur.com/aNMdLoZ - 3 hours in low sec.
If they do to mining what they did to hacking and arch sites, mining might actually be worth doing.
The ISboxer tears would be hilarious, too.  |

Unsuccessful At Everything
The Troll Bridge
4385
|
Posted - 2013.06.07 18:30:00 -
[3] - Quote
I think the only thing genuinely spewing around here are the new threads posted every hour about stuff like this.
Since the cessation of their usefulness is imminent, may I appropriate your belongings? |

Sentamon
1020
|
Posted - 2013.06.07 18:35:00 -
[4] - Quote
Forum spew! ~ Professional Forum Alt -á~ |

Vincent Athena
V.I.C.E. Aegis Solaris
1944
|
Posted - 2013.06.07 18:38:00 -
[5] - Quote
They showed that prototype at fanfest. The way it worked is if you did nothing the tractor would by chance get about half of what the laser blasted off the roid. But you could also direct the tractor and get more. Result: Both lazy semi afk mining and active mining would be supported. http://vincentoneve.wordpress.com/ |

Kazuma Gaterau
Desperado-Enforcement LLC Forward Unto Glory
39
|
Posted - 2013.06.07 18:41:00 -
[6] - Quote
Haulie Berry wrote:Freighdee Katt wrote:CCP Bayesian wrote:Twitch Gameplay We totally understand your concerns about how the scattered can collection will work as it is a departure from how the rest of EVE works. The mechanic itself comes from a mining prototype developed by CCP Veritas and does work well within EVE as far as we can ascertain from our user testing of it. It's not a crazy clickfest as it will take several seconds to pull each can in. We are in a phase of playtesting and refining how long, how fast and how many cans will scatter. The 'twitch' side of it is no more than exists in EVE interacting with the UI now, the main difference is that you are interacting within the space scene itself. From the stealth "it's ok that we screwed up exploration, because soon mining will be just as bad" thread. Enjoy "ice spew" and "rock spew" and chasing evaporating cans at the end of every cycle of the mining lasers. Just gonna keep posting this in every idiotic whine thread I see: http://imgur.com/aNMdLoZ - 3 hours in low sec. If they do to mining what they did to hacking and arch sites, mining might actually be worth doing. The ISboxer tears would be hilarious, too. 
Thats beautiful |

Brainless Bimbo
Pator Tech School Minmatar Republic
63
|
Posted - 2013.06.07 18:42:00 -
[7] - Quote
Freighdee Katt wrote:CCP Bayesian wrote:Twitch Gameplay We totally understand your concerns about how the scattered can collection will work as it is a departure from how the rest of EVE works. The mechanic itself comes from a mining prototype developed by CCP Veritas and does work well within EVE as far as we can ascertain from our user testing of it. It's not a crazy clickfest as it will take several seconds to pull each can in. We are in a phase of playtesting and refining how long, how fast and how many cans will scatter. The 'twitch' side of it is no more than exists in EVE interacting with the UI now, the main difference is that you are interacting within the space scene itself. From the stealth "it's ok that we screwed up exploration, because soon mining will be just as bad" thread. Enjoy "ice spew" and "rock spew" and chasing evaporating cans at the end of every cycle of the mining lasers. I assume we can look forward to "salvage spew" as well. And logically when we shoot any ships those also should spew loot into evaporating cans instead of making all those stupid wrecks. No more AFK salvaging! It also would be cool if every time you buy something off the market whatever you bought is blown out the docking port of the station so you have to undock and play grab ass with everyone else around the station trying to loot your item from a can that will disappear in five seconds. It would sure put an end to people AFK'ing on the market window anyway.
EGOSOFT X SERIES uses this mechanic, it would literally be intellectual theft no matter who wrote the code.
THEY WILL NOT SPEW MINING
CCP will go the path of what happened to Ice, but when the latest DX version is widely enough adopted with the player base, i-¦m sure the shiny of tessellation has them wet already.
I got probes from the Rookie-á tutorial, they are indestructible, unforgettable and will never need to be replaced, but maybe i will eventually upgrade them to Sisters that are also unforgettable, indestructible and will never need to be replaced. CCP-¦s New Motto: Shiny over Substance |

War Kitten
Panda McLegion
2106
|
Posted - 2013.06.07 18:45:00 -
[8] - Quote
I like the idea of market purchases spewing. It would add content for WiS!
I find that without a good mob to provide one for them, most people would have no mentality at all. |

Tippia
Sunshine and Lollipops
14647
|
Posted - 2013.06.07 18:50:00 -
[9] - Quote
Brainless Bimbo wrote:EGOSOFT X SERIES uses this mechanic, it would literally be intellectual theft no matter who wrote the code. GǪas did many games before and after it. It would be a neat addition to EVE as well. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Victoria Sin
Center for Advanced Studies Gallente Federation
227
|
Posted - 2013.06.07 18:51:00 -
[10] - Quote
I have visions of OP furiously clicking on cans.
It's kind-of a funny image.  |

Lexmana
965
|
Posted - 2013.06.07 18:51:00 -
[11] - Quote
Obvious anti-bot mechanic imo. |

Winter Archipelago
Dreddit Test Alliance Please Ignore
21
|
Posted - 2013.06.07 18:53:00 -
[12] - Quote
Brainless Bimbo wrote:it would literally be intellectual theft no matter who wrote the code.
This sort of mechanic is so ancient in terms of video games that anyone attempting to claim intellectual ownership of it is going to have around 30 years of video games to contend with, first. |

Haulie Berry
959
|
Posted - 2013.06.07 18:53:00 -
[13] - Quote
Lexmana wrote:Obvious anti-bot mechanic imo.
More like an anti-multiboxer mechanic.
"Click on some ****" is not really a hard problem for a bot to solve. |

handige harrie
Hedion University Amarr Empire
74
|
Posted - 2013.06.07 19:11:00 -
[14] - Quote
I like the loot spewing mechanic, adds another level to the game, scan site, and then try to grab the right cans.
Something the 'Y NO MORE GOOD LOOT' whiners haven't grasped yet. Baddest poster ever |

Freighdee Katt
Center for Advanced Studies Gallente Federation
185
|
Posted - 2013.06.07 19:17:00 -
[15] - Quote
Haulie Berry wrote:More like an anti-multiboxer mechanic. That's a super smart move. Make the game impossible to play for the guy who pays you $1,500 a month. It does appear to be their plan though. |

Cat Casidy
Shadows Of The Federation Drunk 'n' Disorderly
148
|
Posted - 2013.06.07 19:39:00 -
[16] - Quote
Your anger seems to have caused you to go crosseyed ....or are you just staring really hard at the bridge of your own nose for some reason? . |

Infinity Ziona
Cloakers
57
|
Posted - 2013.06.07 19:59:00 -
[17] - Quote
Good change. Ratters do more than just click one npc and grab a coffee, why not miners. I think something like having a little graphical window where you needd to keep your mining lasers optimized would be good to, maybe a color band with aan otimal which decays if untouched or something. But this sounds good. |

Kazur Nemic
Federal Navy Academy Gallente Federation
6
|
Posted - 2013.06.07 23:35:00 -
[18] - Quote
I will likely unsuscribe both accounts of mine if they implement this, and I don't just pay monthly fees I also buy plex. If ccp is intent on screwing up the game I will just go elsewhere. Everquest Next is due to come out soon anyway. Was bad enough what they did to ice mining, now hardly anyone gets to mine ice. |

Khira Kitamatsu
623
|
Posted - 2013.06.08 00:03:00 -
[19] - Quote
Is there a video demo of an asteroid spewing? Love to see it in action.  Ponies!-á We need more ponies! |

Iszi
Martyr's Vengence Test Alliance Please Ignore
17
|
Posted - 2013.06.08 00:18:00 -
[20] - Quote
Freighdee Katt wrote:It also would be cool if every time you buy something off the market whatever you bought is blown out the docking port of the station so you have to undock and play grab ass with everyone else around the station trying to loot your item from a can that will disappear in five seconds.
I support this idea. |

Litair
Donchian Stripes
26
|
Posted - 2013.06.08 00:36:00 -
[21] - Quote
I've always thought mining should be somewhat more dynamic and engaging.. or fun, as some may call it. Not sure spewing asteroids is ideal though, although maybe occasional "spew" fragments of the asteroid breaking up might be an added bonus for the non-afk miner. |

Johan Toralen
Clockwork X3
86
|
Posted - 2013.06.08 00:38:00 -
[22] - Quote
This makes much more sense for mining then for exploration because mining actualy is a viable group activity.
But miners will dislike it just as much as explorers. The idea behind the mechanic is good. The big problem is: it's not fun and it feels clunky. |

Herzog Wolfhammer
Sigma Special Tactics Group
2859
|
Posted - 2013.06.08 00:41:00 -
[23] - Quote
Somebody is angry.
|

Victoria Sin
Center for Advanced Studies Gallente Federation
229
|
Posted - 2013.06.08 01:20:00 -
[24] - Quote
I only tried the mini-game a few times. I didn't really notice a pattern. Can spew looked pretty random to me. When people say there's a method to it, I'm reminded of those experiments on pigeons that show the them developing a kind-of belief system based on something that is actually random. |

Cattriell
OPG CEN
0
|
Posted - 2013.06.08 01:27:00 -
[25] - Quote
Victoria Sin wrote:I only tried the mini-game a few times. I didn't really notice a pattern. Can spew looked pretty random to me. When people say there's a method to it, I'm reminded of those experiments on pigeons that show the them developing a kind-of belief system based on something that is actually random.
Did you try using a cargo scanner? |

Victoria Sin
Center for Advanced Studies Gallente Federation
230
|
Posted - 2013.06.08 01:31:00 -
[26] - Quote
Cattriell wrote:Victoria Sin wrote:I only tried the mini-game a few times. I didn't really notice a pattern. Can spew looked pretty random to me. When people say there's a method to it, I'm reminded of those experiments on pigeons that show the them developing a kind-of belief system based on something that is actually random. Did you try using a cargo scanner?
Nope.  |

Haulie Berry
975
|
Posted - 2013.06.08 01:58:00 -
[27] - Quote
Victoria Sin wrote:I only tried the mini-game a few times. I didn't really notice a pattern. Can spew looked pretty random to me. When people say there's a method to it, I'm reminded of those experiments on pigeons that show the them developing a kind-of belief system based on something that is actually random.
Yeah, no. Different items go in different can types and it's not even remotely ambiguous. |

Xavier Liche
ACME Mineral and Gas
27
|
Posted - 2013.06.08 02:01:00 -
[28] - Quote
Freighdee Katt wrote:CCP Bayesian wrote:Twitch Gameplay We totally understand your concerns about how the scattered can collection will work as it is a departure from how the rest of EVE works. The mechanic itself comes from a mining prototype developed by CCP Veritas and does work well within EVE as far as we can ascertain from our user testing of it. It's not a crazy clickfest as it will take several seconds to pull each can in. We are in a phase of playtesting and refining how long, how fast and how many cans will scatter. The 'twitch' side of it is no more than exists in EVE interacting with the UI now, the main difference is that you are interacting within the space scene itself. From the stealth "it's ok that we screwed up exploration, because soon mining will be just as bad" thread. Enjoy "ice spew" and "rock spew" and chasing evaporating cans at the end of every cycle of the mining lasers. I assume we can look forward to "salvage spew" as well. And logically when we shoot any ships those also should spew loot into evaporating cans instead of making all those stupid wrecks. No more AFK salvaging! It also would be cool if every time you buy something off the market whatever you bought is blown out the docking port of the station so you have to undock and play grab ass with everyone else around the station trying to loot your item from a can that will disappear in five seconds. It would sure put an end to people AFK'ing on the market window anyway.
Your mining lasers, my cargo hold, I like this when is it supposed to come out?  |

Victoria Sin
Center for Advanced Studies Gallente Federation
230
|
Posted - 2013.06.08 02:31:00 -
[29] - Quote
Haulie Berry wrote:Victoria Sin wrote:I only tried the mini-game a few times. I didn't really notice a pattern. Can spew looked pretty random to me. When people say there's a method to it, I'm reminded of those experiments on pigeons that show the them developing a kind-of belief system based on something that is actually random. Yeah, no. Different items go in different can types and it's not even remotely ambiguous.
Ahhhhhhhhhhhhhhhhhaaaaaaaaaaaaaaaa!  |

Khira Kitamatsu
624
|
Posted - 2013.06.08 03:05:00 -
[30] - Quote
OK, after seeing the prototype they proposed at Fanfest(found the video), I think the OP is right...thier ideal isn't so great. Infact it is really rather silly. I was expecting something more. This seems so un-EVE like. At least try to stick to it being somewhat sci-fi'sh and don't turn it into a silly arcade game of from the late 70's(asteroids - really?)
Can't Believe Anyone Would Like this Ponies!-á We need more ponies! |
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