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Vaster Holtex
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Posted - 2005.11.09 05:13:00 -
[1]
I was reading the most recent Dev Blog and there is a section talking about sever lag and how some of it is caused by the excessive transfer of INSTAs and bookmarks. Has there been any effort to solve the problem by addressing the desire for greater warp accuracy? Why not add a skill that adds a 15% bonus per level to proximity for warping, so that rather than just being able to warp to within 15km of your destination, you would be able to warp closer and closer with each level in the skill. This would help haulers looking to avoid pirates at the gates as well as combat tactics and manuvering; being able to provide immediate support to gang members up close should the need arrise. INSTAs would become obsolete as more and more people acquired the skill.
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Barbicane
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Posted - 2005.11.09 12:23:00 -
[2]
Everyone would train it lvl 4 asap, and most people would go to lvl 5. Then pirates would start whining about not being able to kill anyone, and CCP would nerf the effects of the skill and the training time would be wasted.
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Tobiaz
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Posted - 2005.11.09 12:48:00 -
[3]
There is no point in adding such a 'must-have' skill.
Everyone would learn it to lvl5 and then there is no point of the whole skill is there? Might just as well then give all people that skill at lvl5 as default.
We're the rats eating your pie! |

Tricore
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Posted - 2005.11.09 15:15:00 -
[4]
Originally by: Tobiaz There is no point in adding such a 'must-have' skill.
Everyone would learn it to lvl5 and then there is no point of the whole skill is there? Might just as well then give all people that skill at lvl5 as default.
Agreed.
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Zakgram
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Posted - 2005.11.09 19:46:00 -
[5]
How about this solution:
1) Someone buys a bunch of instas for various regions 2) They give them away. Freely. To anyone. Regardless of corp, alliance, hair colour, etc. 3) Repeat #2 until *everyone* who wants them has them.
That should do it...
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Jordania
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Posted - 2005.11.09 21:53:00 -
[6]
Zak that still doesn't eliminate the problem of lag caused by transferring them does it?
_________________
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Vaster Holtex
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Posted - 2005.11.10 04:35:00 -
[7]
Edited by: Vaster Holtex on 10/11/2005 04:36:34
Originally by: Barbicane Everyone would train it lvl 4 asap, and most people would go to lvl 5. Then pirates would start whining about not being able to kill anyone, and CCP would nerf the effects of the skill and the training time would be wasted.
Agreed that the PVP'ers would whine, but Gate-Camping is PATHETIC.
Maybe CCP could release cool toys like the "Warp Interdiction Fields" that could be mounted to ships which could lay in shipping lanes between gates. The limits of the game are set by the imagination... why force gates to become the "Hit Zone"?
And as for the fact that everyone would train it up too fast... duh... it's a skill... what are you supposed to do with it?
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theRaptor
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Posted - 2005.11.10 04:58:00 -
[8]
Originally by: Vaster Holtex Agreed that the PVP'ers would whine, but Gate-Camping is PATHETIC.
Maybe CCP could release cool toys like the "Warp Interdiction Fields" that could be mounted to ships which could lay in shipping lanes between gates. The limits of the game are set by the imagination... why force gates to become the "Hit Zone"?
And as for the fact that everyone would train it up too fast... duh... it's a skill... what are you supposed to do with it?
They already are putting in interdictors. For 0.0 you have jump bubbles, and hopefully interdictor cruisers will be usable in empire (at least against war targets). Then CCP will probably add in a 5km jump option and remove Instas.
But the worst whiners will whine no matter what. You have the uber carebears who don't wont to be exposed to any risk and feel industrials should have +20 warp strength, and the retarded gate campers who feel they should be able to kill people from 100km's with impunity.
And I heard the noise of thunder. And I looked and behold: a pale horse. And his name, that sat on him, was Death. And Hell followed with him |

Zakgram
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Posted - 2005.11.10 09:05:00 -
[9]
Originally by: Jordania Zak that still doesn't eliminate the problem of lag caused by transferring them does it?
It would because it would cause someone to have to take action and fix the problem immediately rather than devs just mentioning that "it's a bad thing(tm)".
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Snefru
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Posted - 2005.11.11 17:49:00 -
[10]
Edited by: Snefru on 11/11/2005 17:55:23 15km warp to is lame in the first place.
Why shouldn't you be able to warp to your destination.
The game would be usable then, instead of an afk game, or falling asleep at the keyboard game.
This game is slow enough without the 15km warp to's.
Younger people don't play the game because of its mind numbing boredom, not the complexity.
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Kralizec
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Posted - 2005.11.11 18:38:00 -
[11]
Originally by: Snefru Edited by: Snefru on 11/11/2005 17:55:23 15km warp to is lame in the first place.
Why shouldn't you be able to warp to your destination.
The game would be usable then, instead of an afk game, or falling asleep at the keyboard game.
This game is slow enough without the 15km warp to's.
Younger people don't play the game because of its mind numbing boredom, not the complexity.
Yes, it's rather strange to go off shaving, setting coffee or walk the dog while your ship travels in eve. Gate camping just makes people that travel lowsec bore themselves to death enroute.
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MWEI
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Posted - 2005.11.13 04:08:00 -
[12]
Any skill that enable you to warp closer to gate is IMO more favorable to carebears in empire. Instead of having to set up instas whereever you want to trade, you can fly your hauler anywhere as though you have semi instas, how much better is that?
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Broc Vallion
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Posted - 2005.11.13 04:41:00 -
[13]
Two ideas
1/ how about being able to jump within 10km from gate, UNLESS in low sec space or if you're war decked or flagged, then its back to normal....
2/Being able to BUY one use insta's, so for a 20 jump return trip you'd buy a pack of 20, make a special low slot module to use them etc..
They'd also be a good money sink....
Maybe they could be used in low sec space UNLESS ( insert ideas here)!
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Vang Vorkain
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Posted - 2005.11.14 03:24:00 -
[14]
i think we need this! im tired of reading and hearing of the gate campers! something need to be doen abought this! and i think if u get to be a better and better pilot, you should be able to warp closer and closer to your target! i hope ccp is thinking of this one!
for one thing the gate camps would die and make them look else where to hunt players!
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Practice 1
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Posted - 2005.11.14 03:32:00 -
[15]
How about making the skill a rank 64 skill so if anyone wants to train it to 4 they have to give up months of skill training. That way gate campers with instalocks can still kill people. But otherwise it cuts travel time down.
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Kuolematon
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Posted - 2005.11.14 06:50:00 -
[16]
Originally by: MWEI Any skill that enable you to warp closer to gate is IMO more favorable to carebears in empire. Instead of having to set up instas whereever you want to trade, you can fly your hauler anywhere as though you have semi instas, how much better is that?
"Hi, I'm 1337 and pro PvP'er and trust me I know all about PvP in EVE. I hate this idea because it would mean that my snipageddon woulnd't have enought time to pop newbies in cruisers at gate or people in 0.0 would have window of opportunity to flee from my 20 BS gatecamp's me and my friends (who are also 1337 pro PvP'ers). This is really unacceptable! People should have FUN PvP (We do!) and not a way to avoid it!"  ________________________________________________________ Freedom is illusion created by weird voices in my head |

Brutor Shaun
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Posted - 2005.11.14 11:51:00 -
[17]
Originally by: Kuolematon
Originally by: MWEI Any skill that enable you to warp closer to gate is IMO more favorable to carebears in empire. Instead of having to set up instas whereever you want to trade, you can fly your hauler anywhere as though you have semi instas, how much better is that?
"Hi, I'm 1337 and pro PvP'er and trust me I know all about PvP in EVE. I hate this idea because it would mean that my snipageddon woulnd't have enought time to pop newbies in cruisers at gate or people in 0.0 would have window of opportunity to flee from my 20 BS gatecamp's me and my friends (who are also 1337 pro PvP'ers). This is really unacceptable! People should have FUN PvP (We do!) and not a way to avoid it!" 
Hmmmm. That sounds like sooooo much fun. 1) Sit at a gate 2) Get a lock 3) Shoot 4) Repeat til you p*** everyone off
If you wanna PvP, get into the belts and hunt for mining teams...or are you scared they'll have an escort and open a big can of whoop ass on ya?
Just my 2 isk worth
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Mogubu
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Posted - 2005.11.14 13:24:00 -
[18]
Originally by: Kuolematon
"Hi, I'm 1337 and pro PvP'er and trust me I know all about PvP in EVE. I hate this idea because it would mean that my snipageddon woulnd't have enought time to pop newbies in cruisers at gate or people in 0.0 would have window of opportunity to flee from my 20 BS gatecamp's me and my friends (who are also 1337 pro PvP'ers). This is really unacceptable! People should have FUN PvP (We do!) and not a way to avoid it!" 
This is so true. Do we really need to keep something that is
1. Not very realistic. You would think that spaceage tought us to at least know where we are going... 2. A waste of time. For all. Except maybe gatecampers, but Im pretty sure they can find prey anyway, evolve and adapt being a major part of the game.
No, lose the 15km warpthing and save everyone loads of time.
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Kuolematon
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Posted - 2005.11.14 13:54:00 -
[19]
Originally by: Brutor Shaun If you wanna PvP, get into the belts and hunt for mining teams...or are you scared they'll have an escort and open a big can of whoop ass on ya?
Yes your totally right .. I'm afraid of 'em.  ________________________________________________________ Freedom is illusion created by weird voices in my head |

Cookie
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Posted - 2005.11.14 14:15:00 -
[20]
What, if you could use the Bookmarks only once 
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Kuolematon
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Posted - 2005.11.14 14:56:00 -
[21]
Well, new system on place at Sisi looks promising.  ________________________________________________________ "@(Hammerhead) but like, I'm not a programmer, I just nerf you guys" |

Corovus
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Posted - 2005.11.15 14:38:00 -
[22]
Why is gate camping "accepted" in EVE when in every other game I have played it is despised? Maybe the gates should give off distortion/static, which would prevent locks within an acceptable radius? (ducks flames...)
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Kyndness
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Posted - 2005.11.16 00:47:00 -
[23]
/me applauds Brutor Shaun
Well said.
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Cpt Farnham
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Posted - 2005.11.16 01:02:00 -
[24]
Go take a look at the test server, they have a possible solution currently in place. -----------------------------------------------
It's not real untill it makes you laugh.
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Sorbison Kraz
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Posted - 2005.11.16 13:43:00 -
[25]
Why not:
1) wipe the instas slate clean so we all loose our instas
2) Allow new instas to be created after the big wipe but make it so that they can not be copied and limit the number peeps are allowed to eg 100.
Wouldn't this tread the middle ground of reducing the lag associated with copying thousands of BMs and keep me and other s happy. The s could rest assured that there will be many more peeps traveling without bms for a particular route.
Just a suggestion.
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