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Thread Statistics | Show CCP posts - 9 post(s) |

Ivana Boom-Boom
Brave Newbies Inc. Brave Collective
3
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Posted - 2013.06.08 17:55:00 -
[1] - Quote
Hi, so I just wanted to notify CCP of some bugs with the new sites. One of which I outlined in another message and was confirmed as a bug by a dev...But just to kinda re-iterate and start a list of bugs, I'm making this post.
1. Some cans can spawn inside structures that are not possible to destroy (at least with drones) and are also not possible to fly into. This makes the cans impossible to hack because you can't get within range. Of course I imagine even if you could manage to get in range, you'd never be able to get the loot that popped out and floated deeper into the structure.
2. Sites disappear too fast. The rules that govern this should change. If the client crashes (as it often does for us OS X folks) or there is an internet connectivity problem or EVE's servers have a problem (something that seems more frequent these days), etc. you do your normal warp out. Awesome for safety...But...You lose the site when you log back in. The sites should not immediately disappear - it should be a timer based rule in addition to not being present. Then we would have a window of a few minutes to log back in after the game crashes on us and still have the chance to complete the site (I just lost a site this way).
... That's fortunately all I have seen for now. Thanks! |

Tuttomenui II
Aliastra Gallente Federation
124
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Posted - 2013.06.08 18:05:00 -
[2] - Quote
1. Find a hole in the hulk and fly in there and get it.
2. Get a PC
That is all. Your Welcome. |

Noriko Mai
852
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Posted - 2013.06.08 18:30:00 -
[3] - Quote
Hacking is horribly laggy since yesterday! |
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CCP Bayesian
847

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Posted - 2013.06.08 18:33:00 -
[4] - Quote
If you find sites where cans are spawning inside other structures could you report the site name to us using the in game bug reporting. That way we can fix the offender quickly.
The rules for when and how sites disappear haven't changed from pre-Odyssey but we're looking at them and the reasoning behind the various rules with the rest of the EVE dev teams to see what changes could be made. EVE Software Engineer Team Prototyping Rocks |
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Haulie Berry
992
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Posted - 2013.06.08 18:36:00 -
[5] - Quote
CCP Bayesian wrote:If you find sites where cans are spawning inside other structures could you report the site name to us using the in game bug reporting. That way we can fix the offender quickly.
The rules for when and how sites disappear haven't changed from pre-Odyssey but we're looking at them and the reasoning behind the various rules with the rest of the EVE dev teams to see what changes could be made.
For the most part, I like the despawn mechanics. I did have a site pop on me while I was still there, but cloaked. THAT seemed a little aggressive.  |

Noriko Mai
852
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Posted - 2013.06.08 18:37:00 -
[6] - Quote
CCP Bayesian wrote:If you find sites where cans are spawning inside other structures could you report the site name to us using the in game bug reporting. That way we can fix the offender quickly.
The rules for when and how sites disappear haven't changed from pre-Odyssey but we're looking at them and the reasoning behind the various rules with the rest of the EVE dev teams to see what changes could be made. So no word about lag? It sometimes takes more than a minute until the hacking UI responds. |
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CCP Bayesian
847

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Posted - 2013.06.08 18:39:00 -
[7] - Quote
Haulie Berry, that's the specific reason we started looking at the rules, everyone's in cloaky frigates now to explore and it is somewhat immersion breaking when something vanishes under your feet. EVE Software Engineer Team Prototyping Rocks |
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CCP Bayesian
847

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Posted - 2013.06.08 18:42:00 -
[8] - Quote
Noriko Mai, this isn't something I've seen myself on TQ and I'm not in work (as it's the weekend) so haven't had a chance to investigate further. Is everything else responding quickly, no TiDi in operation or anything like that? EVE Software Engineer Team Prototyping Rocks |
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Noriko Mai
852
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Posted - 2013.06.08 18:48:00 -
[9] - Quote
CCP Bayesian wrote:Noriko Mai, this isn't something I've seen myself on TQ and I'm not in work (as it's the weekend) so haven't had a chance to investigate further. Is everything else responding quickly, no TiDi in operation or anything like that? No TiDi. I did exploration in null and was the only one in the system. While hacking ONLY the hacking UI stops responding. I clicked on other "nodes" or "knots" (dunno how to name it) and then after a while the UI performed about 2-7 clicks simultaneously. Everything else is responding quickly as usual.
Also thank you for posting on weekend. Better stop and go out, drink a beer. Have a nice weekend. |

Haulie Berry
992
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Posted - 2013.06.08 18:52:00 -
[10] - Quote
CCP Bayesian wrote:Haulie Berry, that's the specific reason we started looking at the rules, everyone's in cloaky frigates now to explore and it is somewhat immersion breaking when something vanishes under your feet.
Yeah, I dunno. Currently, as soon as you pop a can, the actual signature vanishes from the system, which I really like. At that point, someone either has to already have a warp-in to the site, or combat probe you.
Combining that with the ability to cloak indefinitely, though, basically eliminates the risk of combat probing, so then you're only in danger from someone who already has a warpin to the site.
It actually seems like a reasonably good balance to remove the sig from the system, but prevent you from hiding cloaked at the site until all danger has passed. |
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CCP Bayesian
848

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Posted - 2013.06.08 18:55:00 -
[11] - Quote
Noriko Mai, hmm, that's very weird then. Thanks for bringing it to our attention! Is the problem intermittent (it comes and goes) or all the time? In one system or all systems? EVE Software Engineer Team Prototyping Rocks |
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Haulie Berry
992
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Posted - 2013.06.08 18:58:00 -
[12] - Quote
CCP Bayesian wrote:Noriko Mai, hmm, that's very weird then. Thanks for bringing it to our attention! Is the problem intermittent (it comes and goes) or all the time? In one system or all systems?
I think I've seen what Noriko is talking about. Sometimes I click a node, and nothing happens until I click a different node (and it must be a different one - it can't be the same one).
I didn't start seeing it until this morning, though, and I spent a good 5 hours yesterday and thursday doing explo. |

Noriko Mai
852
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Posted - 2013.06.08 19:02:00 -
[13] - Quote
CCP Bayesian wrote:Noriko Mai, hmm, that's very weird then. Thanks for bringing it to our attention! Is the problem intermittent (it comes and goes) or all the time? In one system or all systems? It was in different systems and comes and goes. It seems pretty random to me. I didn't download someting or had other software running in the background, so I can't find something on my side that causes this lag. It seems that no one else has this issue, else there would be a billion threads about this on the forums... |

Noriko Mai
852
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Posted - 2013.06.08 19:02:00 -
[14] - Quote
Haulie Berry wrote:[...]I think I've seen what Noriko is talking about. Sometimes I click a node, and nothing happens until I click a different node (and it must be a different one - it can't be the same one).[...] Exactly this!
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CCP Bayesian
848

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Posted - 2013.06.08 19:10:00 -
[15] - Quote
Haulie Berry, yeah it's getting the tension between the sites being accessible and the danger to pilots right. It's working as it always has been but obviously getting a lot more attention which is exposing some interesting design choices. EVE Software Engineer Team Prototyping Rocks |
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CCP Bayesian
848

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Posted - 2013.06.08 19:17:00 -
[16] - Quote
Thanks! It sounds to me that the return message is getting stuck or very delayed somehow. The game itself is event based so any move you make is processed by the server and it then returns the changes that occurred in the system to you. EVE Software Engineer Team Prototyping Rocks |
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Kallie Rae
NorCorp Security Here Be Dragons
34
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Posted - 2013.06.08 20:03:00 -
[17] - Quote
Haulie Berry wrote:CCP Bayesian wrote:Noriko Mai, hmm, that's very weird then. Thanks for bringing it to our attention! Is the problem intermittent (it comes and goes) or all the time? In one system or all systems? I think I've seen what Noriko is talking about. Sometimes I click a node, and nothing happens until I click a different node (and it must be a different one - it can't be the same one). I didn't start seeing it until this morning, though, and I spent a good 5 hours yesterday and thursday doing explo.
I've been noticing the same today, very irritating i must add. |

Dun'Gal
Myriad Contractors Inc.
26
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Posted - 2013.06.08 20:20:00 -
[18] - Quote
Another voice to the "delayed clicking" of nodes. Quite bothersome. With that said, TQ has been very laggy since deployment pf Odyssey (on virtually everything.) Have to wonder if the ammount of people playing this new mini-game is causing some stress but doesn't sound right to me. (I'm by far not an expert on such things.)
Oh to answer your question, it is intermittent, but intermittent every 5-10 nodes once it starts up. Then some hacks it will only happen once, or if im extraordinarily lucky, not at all (very infrequent.) |

Vico Zanj
Freedom Beanz
0
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Posted - 2013.06.08 20:22:00 -
[19] - Quote
Kallie Rae wrote:Haulie Berry wrote:CCP Bayesian wrote:Noriko Mai, hmm, that's very weird then. Thanks for bringing it to our attention! Is the problem intermittent (it comes and goes) or all the time? In one system or all systems? I think I've seen what Noriko is talking about. Sometimes I click a node, and nothing happens until I click a different node (and it must be a different one - it can't be the same one). I didn't start seeing it until this morning, though, and I spent a good 5 hours yesterday and thursday doing explo. I've been noticing the same today, very irritating i must add.
I can affirm that the same thing has been happening to me today as well, in various systems and regions: after I click on a node, nothing happens, and I have to click on a second node to get the result of the first node (and the result of the second node at the same time).
That said, I am still enjoying the new minigame! Thanks, devs, for Odyssey. |

Hazzard
Imperial Guardians Tribal Band
40
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Posted - 2013.06.08 20:31:00 -
[20] - Quote
Spewing containers are annoying at best, and broken very frequently.
The whole spewing container idea is incredibly stupid. Yes CCP wants this to be a group activity, but there has to be some things in eve you can do solo. Not everyone wants to always be in a group.
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Haulie Berry
992
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Posted - 2013.06.08 20:39:00 -
[21] - Quote
Hazzard wrote:Spewing containers are annoying at best, and broken very frequently.
Broken how? I feel like I have probably done more Odyssey exploration than average, and other than non-spawning sites and the previously discussed clickybug, I haven't noticed anything broken about them.
Quote:The whole spewing container idea is incredibly stupid. Yes CCP wants this to be a group activity, but there has to be some things in eve you can do solo. Not everyone wants to always be in a group.
It's still MUCH more efficient to explore solo - it just makes it less completely absurd to bring a friend. I suspect you have not actually used the system much. |

Sipphakta en Gravonere
4S Corporation RAZOR Alliance
145
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Posted - 2013.06.08 20:52:00 -
[22] - Quote
Hazzard wrote:Spewing containers are annoying at best, and broken very frequently.
The whole spewing container idea is incredibly stupid. Yes CCP wants this to be a group activity, but there has to be some things in eve you can do solo. Not everyone wants to always be in a group.
http://www.zimagez.com/zimage/screenshot-06072013-042738pm.php
I won't complain about the loot mechanics, it's awesome. I wish I were a cat. That way, I could kill things and people would applaud - instead of screaming out "OH GOD NO, NOT MY DAUGHTER!" |

Gianath
Gallentian Legitimate Businessmen
101
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Posted - 2013.06.08 21:25:00 -
[23] - Quote
I'm starting to see a lot more loot spewing out of cans and being unable to grab any of it. When I click on something to tractor it in, I just get a "please wait" message. I wait, click on something else and "please wait'. This happens atleast once per site, sometimes more. |

Circumstantial Evidence
66
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Posted - 2013.06.08 21:49:00 -
[24] - Quote
I think its appropriate that if a "threat" appears and you cloak after starting to hack, you have sacrificed the potential loot to (perhaps) save your ship. BUT it would be a good improvement to NOTIFY players in some way, perhaps add some text to the window which pops up when you warp to the site. It's not noob friendly to let one of the risks to running exploration sites be a surprise. |
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CCP Bayesian
848

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Posted - 2013.06.08 22:06:00 -
[25] - Quote
Circumstantial Evidence, yes excellent point, players should know what they did caused them to fail. EVE Software Engineer Team Prototyping Rocks |
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Ruskarn Andedare
Lion Investments
199
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Posted - 2013.06.08 22:51:00 -
[26] - Quote
Gianath wrote:I'm starting to see a lot more loot spewing out of cans and being unable to grab any of it. When I click on something to tractor it in, I just get a "please wait" message. I wait, click on something else and "please wait'. This happens atleast once per site, sometimes more.
I've had the same issue multiple times today (playing on my main PC, not the usual travel laptop so it's not limited connection issues this side). It's usuallyon the second or third can I select.
I can't say for sure but it may have occurred mainly on sites where I also had the click delay when hacking. |

Hessian Arcturus
S.W.O.R.D. Navy
124
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Posted - 2013.06.09 00:11:00 -
[27] - Quote
Noriko Mai wrote:CCP Bayesian wrote:Noriko Mai, this isn't something I've seen myself on TQ and I'm not in work (as it's the weekend) so haven't had a chance to investigate further. Is everything else responding quickly, no TiDi in operation or anything like that? No TiDi. I did exploration in null and was the only one in the system. While hacking ONLY the hacking UI stops responding. I clicked on other "nodes" or "knots" (dunno how to name it) and then after a while the UI performed about 2-7 clicks simultaneously. Everything else is responding quickly as usual. Also thank you for posting on weekend. Better stop and go out, drink a beer.  Have a nice weekend.
Quoted as this is an issue that I have also come across. It's human nature to want to explore. To find your line and go beyond it. The only limit, is the one you set yourself. |

Mnemosyne Gloob
Acerbus Vindictum Stealth Wear Inc.
103
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Posted - 2013.06.09 03:11:00 -
[28] - Quote
Haulie Berry wrote:CCP Bayesian wrote:Haulie Berry, that's the specific reason we started looking at the rules, everyone's in cloaky frigates now to explore and it is somewhat immersion breaking when something vanishes under your feet. Yeah, I dunno. Currently, as soon as you pop a can, the actual signature vanishes from the system, which I really like. At that point, someone either has to already have a warp-in to the site, or combat probe you. Combining that with the ability to cloak indefinitely, though, basically eliminates the risk of combat probing, so then you're only in danger from someone who already has a warpin to the site. It actually seems like a reasonably good balance to remove the sig from the system, but prevent you from hiding cloaked at the site until all danger has passed.
Exactly. As soon as you successfully hack the first can, the signature disappears (i thought at first only for me, but it does disappear for everyone else.) The site still remains.
In regards to the people trying to find the 'hacker', i don't think this is good. They have to use combat probes (the site tho is still there).
In combat complexes, this only happens when you kill the trigger (which is also a change, because before the signature used to disappear after 1-2 minutes after the last person had actually left the site or cloaked up (and thus the site also despawned))
So, going from this observations, i would conclude that site despawning and signature disappearing have been decoupled. You might want to think about this. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3688
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Posted - 2013.06.09 04:05:00 -
[29] - Quote
CCP Bayesian wrote:Haulie Berry, that's the specific reason we started looking at the rules, everyone's in cloaky frigates now to explore and it is somewhat immersion breaking when something vanishes under your feet.
Just as long as you remember that the reason sites disappear from under the feet of cloaked ships is to avoid AFK cloakers stopping combat anomalies respawning in nullsec.
Day 0 advice for new players: Day 0 Advice for New Players |

Saika Yamashiro
Wanderers of the Eternal Darkness Academy Eternal Pretorian Alliance
0
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Posted - 2013.06.09 04:44:00 -
[30] - Quote
I can also confirm the Mini Game dot lag =P I have lost a few cans to it. No big deal though. Been making a killing after the update =P This is in Null sec where I'm getting the mini game lag. |
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