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Jejju
Brutor Tribe Minmatar Republic
2
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Posted - 2011.10.22 09:45:00 -
[1] - Quote
The idea of the Tornado and its counterparts sounds interesting, if difficult to balance. However, it is depressing that you are taling about it as a tier 3 battlecruiser. Doesn't everyone accept that tiers are a bad idea?
The idea of tiers is to have a set of ships that are designed to be slightly less powerful and slightly cheaper. Tier 1 battlecruisers include the Cyclone and the Ferox. Tier 2 battlecruisers include the Hurricane and the Drake. The problem is that people are very rarely going to use tier 1 ships. Why use a bad ship, when there is a better version. We know that cost isn't a good balancing technique, this is particularly true when the cost difference is only 10-20% (after insurance, rigged and t2 fitted). CCP knows the exact statistics on how few people fly tier 1 ships, but we all know that you rarely see Feroxes and Cyclones, particularly compared to the tier 2 BCs.
Why deliberately design a ship to be weak and therefore unusable? Why not get rid of tiers and make all battlecruisers different, but equally powerful? (Same for battleships.) If the Cyclone was buffed, then it would be a viable alternative to the Hurricane for solo or very small gangs. People would have more ships to use, a greater choice of tactics and a wider variety of opponents.
Tiers just seem like a bad idea. Am I missing something? It would be a bit of a waste of time if these new tier 3 BCs just made the tier 2 ones obsolete and we still only really had 4 useful ships. |

Tres Farmer
Gallente Federation Intelligence Service
8
|
Posted - 2011.10.22 09:49:00 -
[2] - Quote
I have a D+¬j+á vu I think..
PS: and I can't be bothered to search the F&I forums for you. |

Oxeu
Garnithos seal of the Covenant The Heaven's Devils
0
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Posted - 2011.10.22 11:02:00 -
[3] - Quote
Ehe I don't know about you, but I use tier 1 BC/BS a lot for allt he right reasons because each ship is good at doing something. (granted ferox is meh)
So I see no sense in your reasoning. |

Tanya Powers
Science and Trade Institute Caldari State
47
|
Posted - 2011.10.22 11:10:00 -
[4] - Quote
Jejju wrote:The idea of the Tornado and its counterparts sounds interesting, if difficult to balance. However, it is depressing that you are taling about it as a tier 3 battlecruiser. Doesn't everyone accept that tiers are a bad idea?
The idea of tiers is to have a set of ships that are designed to be slightly less powerful and slightly cheaper. Tier 1 battlecruisers include the Cyclone and the Ferox. Tier 2 battlecruisers include the Hurricane and the Drake. The problem is that people are very rarely going to use tier 1 ships. Why use a bad ship, when there is a better version. We know that cost isn't a good balancing technique, this is particularly true when the cost difference is only 10-20% (after insurance, rigged and t2 fitted). CCP knows the exact statistics on how few people fly tier 1 ships, but we all know that you rarely see Feroxes and Cyclones, particularly compared to the tier 2 BCs.
Why deliberately design a ship to be weak and therefore unusable? Why not get rid of tiers and make all battlecruisers different, but equally powerful? (Same for battleships.) If the Cyclone was buffed, then it would be a viable alternative to the Hurricane for solo or very small gangs. People would have more ships to use, a greater choice of tactics and a wider variety of opponents.
Tiers just seem like a bad idea. Am I missing something? It would be a bit of a waste of time if these new tier 3 BCs just made the tier 2 ones obsolete and we still only really had 4 useful ships.
+1
I'll have to change my cane for tornado, but since he'll have enough pg and cap for high end turrets, I'll just try some fit active tank on it, med autos (no tracking issues and almost same dps than big ones), at tackle distance this option might be viable in some cases rather than large guns missing/half hitting
Also: nice targets for cynabals in roaming gangs  |

Phyress
Isumi Industries
0
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Posted - 2011.10.22 13:02:00 -
[5] - Quote
I'm curious what industrial players think of tiers. I realize most players only think a difference in tiers means a difference in cost and number of guns, but the different mineral costs between tiers isn't something that should be so easily overlooked. |

Dorian Wylde
Imperial Academy Amarr Empire
42
|
Posted - 2011.10.22 13:11:00 -
[6] - Quote
Oxeu wrote:Ehe I don't know about you, but I use tier 1 BC/BS a lot for allt he right reasons because each ship is good at doing something. (granted ferox is meh)
So I see no sense in your reasoning.
You see no sense in making the dozens of frigates that have zero use because of terrible slot layouts, a direct result of the tier system, actually useful? |

DarkAegix
Blue Republic RvB - BLUE Republic
124
|
Posted - 2011.10.22 13:15:00 -
[7] - Quote
HA! The OP thinks that the Ferox is a ship! It's actually a self-contained way of converting minerals into ISK using the insurance system. |

Logical Chaos
The Ankou Raiden.
0
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Posted - 2011.10.22 13:48:00 -
[8] - Quote
Tbh its not 100% true.
For example: Cyclone and Hurricane. Both are used because the Cyclone allows you to go active tank. And thats a different playstyle.
Same goes for Gallente: Brutix and Myrm. Both offer different styles (Facemelting DPS Glasscannon or active tank vs Drone Boat with active tank)
For Caldari and Amarr thats not true though. Ferox sux ass because Hybrids suck ass. And the bonuses suck aswell. And the Amarr T1 BC is only viable as massive brick. But because everybody knows its a Brick no one (or few) will fall for it being used as bait.
So I would strongly recommend to rework some T1 BCs before making T3 BCs. |

Tanya Powers
Science and Trade Institute Caldari State
47
|
Posted - 2011.10.22 14:19:00 -
[9] - Quote
Logical Chaos wrote:Tbh its not 100% true.
For example: Cyclone and Hurricane. Both are used because the Cyclone allows you to go active tank. And thats a different playstyle.
Same goes for Gallente: Brutix and Myrm. Both offer different styles (Facemelting DPS Glasscannon or active tank vs Drone Boat with active tank)
For Caldari and Amarr thats not true though. Ferox sux ass because Hybrids suck ass. And the bonuses suck aswell. And the Amarr T1 BC is only viable as massive brick. But because everybody knows its a Brick no one (or few) will fall for it being used as bait.
So I would strongly recommend to rework some T1 BCs before making T3 BCs.
In the same post you say Brutix is facemelting glass canon dps AND Hybrids suxx.
While the first statement is wrong, the second is right. |

Erim Solfara
inFluX.
0
|
Posted - 2011.10.22 16:30:00 -
[10] - Quote
I've been mulling over this again since the announcement of the new bruisers. My thoughts are that the tier system does have some noteworthy merit to new players, but is far too pervasive at the moment, so I would suggest this change.
The starting point for balancing ships should be that all ships in a class are equally potent, albeit with their own specialities in that class. For instance, the Omen and Maller should be similarly useful, with the use of either depending on choice of gank or tank.
Secondly, once a class has approximately 3 ships in it, it should then be considered that a stepping stone into that class is required, and a low tier option or two should be added.So using Amarr cruisers as the example, once the Maller, Omen, and Abitrator are balanced against each other, the Augoror would remain low-tier and low-cost.
Frigates (again, Amarr for simplicity), would have the Punisher, Inquisitor, and the Crucifier at the top, with equal potential. Beneath them would be the Magnate, Executioner, and Tormentor. You'd have three viable combat options for older players, with their roles intact, an entry-level combat frigate (Executioner) as an upgrade for the burgeoning combat pilot, and similar entry-level ships for two other professions.
This is a well populated ship class, so it works out nicely. What about when the class has alot fewer ships in it?
Let's take battlecruisers as an example; currently we have tier 1s and tier 2s, and essentially, tier 1s are useless as the training time and cost difference between them for anything other than a very cash-strapped and rushing new player is meaningless.
With the new 'logic', you would assume the class didn't have enough ships to warrant a low tier option (cruisers basically serve the bruisers in this way anyway), and balance them accordingly. |
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Omnathious Deninard
M'Tar Deadspace Guard Night Sky Alliance
0
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Posted - 2011.10.22 16:50:00 -
[11] - Quote
Phyress wrote:I'm curious what industrial players think of tiers. I realize most players only think a difference in tiers means a difference in cost and number of guns, but the different mineral costs between tiers isn't something that should be so easily overlooked.
Most Mining barges have a very specific and unique purpose, ie the skiff is for deep core mining, mackinaw is for ice and the hulk is for ore. I feel tiered ships are ok if ther have a purpose for being tiered some are just bad ships. |

Max Von Sydow
Droneboat Diplomacy
2
|
Posted - 2011.10.22 16:55:00 -
[12] - Quote
Omnathious Deninard wrote:Phyress wrote:I'm curious what industrial players think of tiers. I realize most players only think a difference in tiers means a difference in cost and number of guns, but the different mineral costs between tiers isn't something that should be so easily overlooked. Most Mining barges have a very specific and unique purpose, ie the skiff is for deep core mining, mackinaw is for ice and the hulk is for ore. I feel tiered ships are ok if ther have a purpose for being tiered some are just bad ships.
Maybe so, but look at the T1 versions and you will see the problem, ie the procurer. There is currently no reason to use the procurer at all since it can be outmined by almost anything, is as slow as the bigger mining barges and since it takes just a few hours to get to mining barges lvl 3 everyone just skips the procurer and use the retriever instead.
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Erim Solfara
inFluX.
0
|
Posted - 2011.10.22 17:17:00 -
[13] - Quote
Max Von Sydow wrote:Omnathious Deninard wrote:Phyress wrote:I'm curious what industrial players think of tiers. I realize most players only think a difference in tiers means a difference in cost and number of guns, but the different mineral costs between tiers isn't something that should be so easily overlooked. Most Mining barges have a very specific and unique purpose, ie the skiff is for deep core mining, mackinaw is for ice and the hulk is for ore. I feel tiered ships are ok if ther have a purpose for being tiered some are just bad ships. Maybe so, but look at the T1 versions and you will see the problem, ie the procurer. There is currently no reason to use the procurer at all since it can be outmined by almost anything, is as slow as the bigger mining barges and since it takes just a few hours to get to mining barges lvl 3 everyone just skips the procurer and use the retriever instead.
Which is why it should either be the token stepping stone into the barge class, or balanced to be worth using. Applying relative specialisations amongst the ships isn't a bad idea if they're all equally potent at their jobs. |

Ines Tegator
Project ELT
20
|
Posted - 2011.10.22 17:34:00 -
[14] - Quote
+1. I support the elimination of tiering. It results in far too many hulls that are completely useless, even though they have a unique and viable concept.
Lets look at the t1 amarr frigates just cause I am most familiar with them.
Executioner: Very fast, cheap, low damage. Role as fast tackle. Unusable due to inadequate slots and PG/CPU Crucifier: EWAR and fleet support. Unusable due to inadequate EHP and PG. Inquisitor: High DPS with damage type selection. The only amarr frigate with these two traits. Unusable due to inadequate PG. Punisher: Moderate DPS high tank. Has tier 3 fitting space. Coincidentally, is the only amarr t1 frig ever flown.
Notice a theme there? Lets get those alternate roles up and attractive, add variety and interest to the game and pvp tactics- all you gotta do is update the stupid tiering thing. |

Max Von Sydow
Droneboat Diplomacy
2
|
Posted - 2011.10.22 17:35:00 -
[15] - Quote
Erim Solfara wrote:Max Von Sydow wrote:Omnathious Deninard wrote:Phyress wrote:I'm curious what industrial players think of tiers. I realize most players only think a difference in tiers means a difference in cost and number of guns, but the different mineral costs between tiers isn't something that should be so easily overlooked. Most Mining barges have a very specific and unique purpose, ie the skiff is for deep core mining, mackinaw is for ice and the hulk is for ore. I feel tiered ships are ok if ther have a purpose for being tiered some are just bad ships. Maybe so, but look at the T1 versions and you will see the problem, ie the procurer. There is currently no reason to use the procurer at all since it can be outmined by almost anything, is as slow as the bigger mining barges and since it takes just a few hours to get to mining barges lvl 3 everyone just skips the procurer and use the retriever instead. Which is why it should either be the token stepping stone into the barge class, or balanced to be worth using. Applying relative specialisations amongst the ships isn't a bad idea if they're all equally potent at their jobs.
Well if anything they could make the procurer faster, more agile and maybe even give it more warp strength so it could be used as a ninja miner for those that want to. But there are other ships than just mining barges and BCs that need some balancing. the T1 frigates for example really need some balancing, I mean, the atron, condor, slasher and executioner only have 2 mids, and the slasher and condor only have 1 low, if they could at least get 3 mids each they could be somewhat useful as tackle but right now they're just slightly better than the rookieships. |

Erim Solfara
inFluX.
1
|
Posted - 2011.10.22 17:35:00 -
[16] - Quote
Ines Tegator wrote:+1. I support the elimination of tiering. It results in far too many hulls that are completely useless, even though they have a unique and viable concept.
Lets look at the t1 amarr frigates just cause I am most familiar with them.
Executioner: Very fast, cheap, low damage. Role as fast tackle. Unusable due to inadequate slots and PG/CPU Crucifier: EWAR and fleet support. Unusable due to inadequate EHP and PG. Inquisitor: High DPS with damage type selection. The only amarr frigate with these two traits. Unusable due to inadequate PG. Punisher: Moderate DPS high tank. Has tier 3 fitting space. Coincidentally, is the only amarr t1 frig ever flown.
Notice a theme there? Lets get those alternate roles up and attractive, add variety and interest to the game and pvp tactics- all you gotta do is update the stupid tiering thing.
Thoughts on my suggestion a few posts up? Just asking cos of the amarr frigs being mentioned. |

Ines Tegator
Project ELT
20
|
Posted - 2011.10.22 17:37:00 -
[17] - Quote
Logical Chaos wrote:And the Amarr T1 BC is only viable as massive brick. But because everybody knows its a Brick no one (or few) will fall for it being used as bait.
So I would strongly recommend to rework some T1 BCs before making T3 BCs.
Take the Proph and Harby into EFT and fit both for the biggest tank you can. The Harby will win, because of more slots and more PG. Don't let common wisdom fool you, the Harby outclasses the tier 1 in every way simply due to the increased space.
Strongly support bolded comment BTW.
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Ines Tegator
Project ELT
20
|
Posted - 2011.10.22 17:42:00 -
[18] - Quote
Erim Solfara wrote:
Thoughts on my suggestion a few posts up? Just asking cos of the amarr frigs being mentioned.
I missed that post somehow. I agree with your bolded principles; I hadn't categorized the details quite like that but your description and justification makes perfect sense.
|

Erim Solfara
inFluX.
1
|
Posted - 2011.10.22 17:51:00 -
[19] - Quote
Ines Tegator wrote:Erim Solfara wrote:
Thoughts on my suggestion a few posts up? Just asking cos of the amarr frigs being mentioned.
I missed that post somehow. I agree with your bolded principles; I hadn't categorized the details quite like that but your description and justification makes perfect sense.
Quite alright, I rarely read every single post in a thread.
The battlecruisers are the really sad part about the tier system for me, I was playing when the prophecy was new, and to see it so utterly forgotten because of the new battlecruiser which is just better makes me really sad.
I'd love to fly a ferox too, but I can't convince myself to bother right now with the state of affairs as they are. (Ferox arguably has an even stronger case for level balance because of the duality of Caldari weapon systems). |

Ines Tegator
Project ELT
20
|
Posted - 2011.10.22 18:41:00 -
[20] - Quote
Agreed that BC's are in the worst shape. Frigates second, cruisers 3rd. BS's are mostly OK, since the bottom tier ships can still be given useful fittings and are arguably balanced by the lower cost, which at the BS price level is significant. Fixing hybrids will by default fix the BS balance that currently exist imo (Rokh, mega, hype). BC's only have one useful hull per race, frigates the same, although not quite to the same level of disparity. Cruisers have 1 or 2 out of 4 options per race and are workable, but definately need attention.
I'll speak to the Amarr cruisers; Arbitrator needs a hair more PG (although it's currently one of the best ships in the lineup so very little is needed; I'd really just like the option of using medium guns), omen needs a full 10% more PG, maller needs a flight of light drones. Auguror is the redheaded step child; perhaps throw a dps bonus in there somewhere to make it an entry tier as you described. That should square it up for amarr. For BC's, the Proph needs about 10% more cap and PG buffed to just below Harby levels. Simply being able to fit larger guns will bring it's DPS high enough to be worth flying.
Other races I won't comment on due to lack of piloting experience. |
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Erim Solfara
inFluX.
1
|
Posted - 2011.10.22 19:19:00 -
[21] - Quote
Ines Tegator wrote:Agreed that BC's are in the worst shape. Frigates second, cruisers 3rd. BS's are mostly OK, since the bottom tier ships can still be given useful fittings and are arguably balanced by the lower cost, which at the BS price level is significant. Fixing hybrids will by default fix the BS balance that currently exist imo (Rokh, mega, hype). BC's only have one useful hull per race, frigates the same, although not quite to the same level of disparity. Cruisers have 1 or 2 out of 4 options per race and are workable, but definately need attention.
I'll speak to the Amarr cruisers; Arbitrator needs a hair more PG (although it's currently one of the best ships in the lineup so very little is needed; I'd really just like the option of using medium guns), omen needs a full 10% more PG, maller needs a flight of light drones. Auguror is the redheaded step child; perhaps throw a dps bonus in there somewhere to make it an entry tier as you described. That should square it up for amarr. For BC's, the Proph needs about 10% more cap and PG buffed to just below Harby levels. Simply being able to fit larger guns will bring it's DPS high enough to be worth flying.
Other races I won't comment on due to lack of piloting experience.
I've not looked at the stats in enough detail, but I'd agreed that generally, it seems that powergrid requirements are what limits the lower tier Amarr ships as they stand. Buffing grid on ships like the prophecy and omen would be a good way to go. The Inquisitor and Crucifier could perhaps do with another couple of slots personally. |

Lili Lu
10
|
Posted - 2011.10.22 19:29:00 -
[22] - Quote
The tier system is an artifact of the game by now. It made some sense back when characters started with a pitance of sp and the learning skills were in the game. At that time it actually meant something to move up the tiers. Buy a cheap ships because your training time into the top tier actually was measured in days up to a week.
Now however, the learning skills are gone, and there is accelerated training to start. The tiers mean nothing, because the time means nothing. There is no longer a choice of twiddling your thumbs in that destroyer or opting for the tier one cruiser because now the top tier cruiser is almost no time to get into.
Yes, tiers should go and be replaced by roles. Well, more correct to say should have gone. There is a very good by now very old thread about this in the old forums. I can't be arsed to search for it either though, but maybe someone will link it. Regardless, the issue is now moot.
Moot because of the rush to BC is so easy, and more BC caek is coming to the game. Canes and Drakes will still proliferate and the tier 1 BCs will still be slop to be forgotten and replaced by the new tier 3 BCs. The only way the frigs and cruisers (even if tiers were done away with) will come to mean something is if the sp bonanza at the start of the game gets reversed and we know that won't happen. Or, if these cheap ships get buffed so that they aren't automatic fodder for BCs and BSs, etc. And, that is unlikely to happen as well.  |

Erim Solfara
inFluX.
1
|
Posted - 2011.10.22 20:43:00 -
[23] - Quote
I'm afraid I don't agree with that Lili, I think if the cruiser and frigate lines had more padded out options, say for instance the crucifier/arbitrator option was more viable, then gangs of that ship size would be more effective, and more likely to be seen as counters to bruiser blobs. It'd add more tactics to the ship choices and would hopefully help combat drake-spam and the like. |

Omnathious Deninard
M'Tar Deadspace Guard Night Sky Alliance
0
|
Posted - 2011.10.22 21:20:00 -
[24] - Quote
Max Von Sydow wrote:Omnathious Deninard wrote:Phyress wrote:I'm curious what industrial players think of tiers. I realize most players only think a difference in tiers means a difference in cost and number of guns, but the different mineral costs between tiers isn't something that should be so easily overlooked. Most Mining barges have a very specific and unique purpose, ie the skiff is for deep core mining, mackinaw is for ice and the hulk is for ore. I feel tiered ships are ok if ther have a purpose for being tiered some are just bad ships. Maybe so, but look at the T1 versions and you will see the problem, ie the procurer. There is currently no reason to use the procurer at all since it can be outmined by almost anything, is as slow as the bigger mining barges and since it takes just a few hours to get to mining barges lvl 3 everyone just skips the procurer and use the retriever instead.
On that same note the covetor takes so long to get to and by then you could fly a hulk they are just as useless as a procurer, but without those ships there would be nothing to make T2 ships with. I don't like that some ships have good T1 versions and then no T2 version, take the myrmidon and brutix, the brutix got 2 T2 hulls, the myrmidon would have made a n excellent command ship |

Max Von Sydow
Droneboat Diplomacy
2
|
Posted - 2011.10.22 21:46:00 -
[25] - Quote
Omnathious Deninard wrote:Max Von Sydow wrote:Omnathious Deninard wrote:Phyress wrote:I'm curious what industrial players think of tiers. I realize most players only think a difference in tiers means a difference in cost and number of guns, but the different mineral costs between tiers isn't something that should be so easily overlooked. Most Mining barges have a very specific and unique purpose, ie the skiff is for deep core mining, mackinaw is for ice and the hulk is for ore. I feel tiered ships are ok if ther have a purpose for being tiered some are just bad ships. Maybe so, but look at the T1 versions and you will see the problem, ie the procurer. There is currently no reason to use the procurer at all since it can be outmined by almost anything, is as slow as the bigger mining barges and since it takes just a few hours to get to mining barges lvl 3 everyone just skips the procurer and use the retriever instead. On that same note the covetor takes so long to get to and by then you could fly a hulk they are just as useless as a procurer, but without those ships there would be nothing to make T2 ships with. I don't like that some ships have good T1 versions and then no T2 version, take the myrmidon and brutix, the brutix got 2 T2 hulls, the myrmidon would have made a n excellent command ship
Well, the covetor is almost as good as the hulk in mining yield. it doesn't get the second bonus and cant fit a second MLU, but with max skills, the difference in yield is only 8.8%. so for mining in dangerous areas like WHs it's better to use a covetor than a hulk simply because the 8.8% increase in mining yield isn't worth it. |

Desudes
Pixelmoon The Star League
3
|
Posted - 2011.10.22 23:03:00 -
[26] - Quote
I don't think its the tiering system that keeps ships like the Ferox from being used. Check this out:
blasters: close range pewpew, has trouble with tracking
rails: long range pewpew, just doesn't pewpew hard enough
^- optimal range bonus at the cost of no dmg bonus does fuckall for those weapon systems. It might be useful as an on-grid booster/FC ship since who the hell is going to shoot a Ferox? FOR THE DESU!!! |

Ruah Piskonit
PIE Inc.
10
|
Posted - 2011.10.22 23:40:00 -
[27] - Quote
Dorian Wylde wrote:Oxeu wrote:Ehe I don't know about you, but I use tier 1 BC/BS a lot for allt he right reasons because each ship is good at doing something. (granted ferox is meh)
So I see no sense in your reasoning. You see no sense in making the dozens of frigates that have zero use because of terrible slot layouts, a direct result of the tier system, actually useful?
you have not been playing long have you.
the tier system is not fixed, its just a way of keeping track of what ship of what race is generally supposed to correspond to what ship of another race. Not some fixed system.
You use tiers to talk about two or more ships of the same tier, not a better worse comparison. |

Max Von Sydow
Droneboat Diplomacy
2
|
Posted - 2011.10.22 23:59:00 -
[28] - Quote
Ruah Piskonit wrote:Dorian Wylde wrote:Oxeu wrote:Ehe I don't know about you, but I use tier 1 BC/BS a lot for allt he right reasons because each ship is good at doing something. (granted ferox is meh)
So I see no sense in your reasoning. You see no sense in making the dozens of frigates that have zero use because of terrible slot layouts, a direct result of the tier system, actually useful? you have not been playing long have you. the tier system is not fixed, its just a way of keeping track of what ship of what race is generally supposed to correspond to what ship of another race. Not some fixed system. You use tiers to talk about two or more ships of the same tier, not a better worse comparison.
the tier system is fixed, lower tier ships cost less to make, and require lower skill levels to use and as a result has lower hp/pg/cpu and less slots, making them worse ships than their higher tier brethren. |

Erim Solfara
inFluX.
1
|
Posted - 2011.10.23 00:55:00 -
[29] - Quote
Max Von Sydow wrote:Ruah Piskonit wrote:Dorian Wylde wrote:Oxeu wrote:Ehe I don't know about you, but I use tier 1 BC/BS a lot for allt he right reasons because each ship is good at doing something. (granted ferox is meh)
So I see no sense in your reasoning. You see no sense in making the dozens of frigates that have zero use because of terrible slot layouts, a direct result of the tier system, actually useful? you have not been playing long have you. the tier system is not fixed, its just a way of keeping track of what ship of what race is generally supposed to correspond to what ship of another race. Not some fixed system. You use tiers to talk about two or more ships of the same tier, not a better worse comparison. the tier system is fixed, lower tier ships cost less to make, and require lower skill levels to use and as a result has lower hp/pg/cpu and less slots, making them worse ships than their higher tier brethren.
This, it's based on the skill level required to fly the ship, usually the racial ship class skill. |

Panch0Villa
AFK
1
|
Posted - 2011.10.23 05:12:00 -
[30] - Quote
Some of the other races' examples that I've observed.
Gallente BC lineup is interesting because it is nearly Tierless. Arguing about whether the Brutix or the Myrm is better is difficult because they are so different. The fact that the Myrm is a dedicated droneboat, while the Brutix is a dedicated Blasterboat means that they both handle their roles effectively, and are differentiated by the roles enough that you can't make an apples to apples comparison. The Dominix also falls into a specialized role, is popular because of its specialist role.
Caldari ECM boats are very interesting, in that there is simply no "upgrade" from an ECM boat, unless you go up in ship class. The ECM role is highly specialized, and because of this, you can't shoehorn other ship types into this role, you have to use the dedicated ship platforms of each ship class (Blackbird, Falcon, Scorpion), which makes them basically tierless. Unlike the other EW ships, ECM is basically hit or miss, and unless you've got a high enough jam strength, having an ineffective ECM module on your ship is useless. Because of this, if you want an ECM boat, you must use the specialized ships for that role.
Most frigates are heavily affected by the tier system, and it seems a shame to relegate them all to the hangar because they lack the slots or PG/CPU/hp to be useful. Case in point, the Vigil is probably the fastest frigate in the game, however I think the vast majority of pilots will use the Rifter instead due to its PG/CPU/hp stats, even though the Vigil is supposed to be a T1 interceptor. The same happens for any of the Tech 1 interceptor classes, simply because of the slot layout or PG/CPU/hp penalty that the tier system places on them.
I agree with the OP, and think the tier system is obsolete. Making all ships specialize in some role makes them equally usable, and increases diversity in both ship usage and tactics.
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Ruah Piskonit
PIE Inc.
11
|
Posted - 2011.10.23 06:32:00 -
[31] - Quote
so you want all ships to be equally useful?
that's not going to happen.
You want all ships to have good slot layouts, PG and CPU?
that's also not going to happen.
Why?
well, for one, because all ships were not created equal.
To be honest, there is no point to this post since the problem is not with the tier system, but with the fact that T1 frigs are generally underpowered - which they are supposed to be. |

Max Von Sydow
Droneboat Diplomacy
2
|
Posted - 2011.10.23 10:26:00 -
[32] - Quote
Ruah Piskonit wrote:so you want all ships to be equally useful?
that's not going to happen.
You want all ships to have good slot layouts, PG and CPU?
that's also not going to happen.
Why?
well, for one, because all ships were not created equal.
To be honest, there is no point to this post since the problem is not with the tier system, but with the fact that T1 frigs are generally underpowered - which they are supposed to be.
not all T1 frigs are as underpowered, you see people using the rifter every day, and that's because it's the top tier minmatar frigate with a good slot layout making it useful for combat, unlike the slasher and the breacher. and the main problem is that there is not really any reason for these ships to be this much worse than the rifter since even a rookie is gonna go from slasher to rifter in maybe a few hours. Heck, I'm pretty sure they get rifters as mission rewards in the beginning, making the low tier frigs even unused among people who are still in their 14 day trial. All we ask is that they get a buff so that they could at least be used to some extent. Making 3 combat frgiates for each race and only making a few of them useful seems extremely stupid and a waste of time for the people who actually made them in the first place.
|

Erim Solfara
inFluX.
2
|
Posted - 2011.10.23 11:06:00 -
[33] - Quote
Ruah Piskonit wrote:so you want all ships to be equally useful?
that's not going to happen.
You want all ships to have good slot layouts, PG and CPU?
that's also not going to happen.
Why?
well, for one, because all ships were not created equal.
To be honest, there is no point to this post since the problem is not with the tier system, but with the fact that T1 frigs are generally underpowered - which they are supposed to be.
That's the wonderful thing about virtual worlds, you aren't stuck with the way things were created. How is that an argument at all against changing things up? |

Mashie Saldana
Veto. Veto Corp
41
|
Posted - 2011.10.23 15:55:00 -
[34] - Quote
I'm all for removing the tiers, especially if that means the Drake get the same stats as the Ferox. Anastasia -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á Dominique-á-á Mashie -á-á Monica |

Max Von Sydow
Droneboat Diplomacy
2
|
Posted - 2011.10.23 16:43:00 -
[35] - Quote
Mashie Saldana wrote:I'm all for removing the tiers, especially if that means the Drake get the same stats as the Ferox.
I think the ferox should rather get the same stats as the drake.
|

Jack Carrigan
Order of the Shadow The Revenant Order
82
|
Posted - 2011.10.23 16:56:00 -
[36] - Quote
Tiers don't really mean **** when you know how to effectively employ them in a fleet, or solo:
Examples:
The Brutix-class Battlecruiser with a dual-web configuration makes an excellent point-defense against smaller craft that would normally be a pain in the *** during a fleet engagement. Also, they can deal significant DPS with or without drones (I've known people to fit Target Painter drones on their Brutix to aid missile boats in fleet, or ECM drones to assist with creating chaos among the enemy ranks).
The Dominix-class Battleship can effectively run an active tank, and remote reps while retaining cap stability, and being able to utilize drones to effectively engage incoming tacklers (utilizing lights), DPS ships (countering cruisers with mediums, or BC and up with Heavies), and aid in DPS by letting out a flight of Sentries.
So just before you think about doing away with tiers, just remember, everything has a role to fill if fit properly, and flown by a competent, skilled pilot. "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |

Erim Solfara
inFluX.
2
|
Posted - 2011.10.23 17:13:00 -
[37] - Quote
Jack Carrigan wrote:Tiers don't really mean **** when you know how to effectively employ them in a fleet, or solo:
Examples:
The Brutix-class Battlecruiser with a dual-web configuration makes an excellent point-defense against smaller craft that would normally be a pain in the *** during a fleet engagement. Also, they can deal significant DPS with or without drones (I've known people to fit Target Painter drones on their Brutix to aid missile boats in fleet, or ECM drones to assist with creating chaos among the enemy ranks).
The Dominix-class Battleship can effectively run an active tank, and remote reps while retaining cap stability, and being able to utilize drones to effectively engage incoming tacklers (utilizing lights), DPS ships (countering cruisers with mediums, or BC and up with Heavies), and aid in DPS by letting out a flight of Sentries.
So just before you think about doing away with tiers, just remember, everything has a role to fill if fit properly, and flown by a competent, skilled pilot.
Congratulations on picking two ships that suffer least under the tier system in the categories discussed. What incredibly role does the Prophecy play compared to the Harbinger that we have missed? Or the Inquisitor to the Punisher? Or any number of other examples.
I'm not going to argue example vs example. As a system, it's fundamentally flawed, nevermind individual balance issues. It's not necessarily flawed because of an imbalance of power either, moreso that it's making ships that already exist redundant for no sensible reason.
|

Max Von Sydow
Droneboat Diplomacy
2
|
Posted - 2011.10.23 17:15:00 -
[38] - Quote
Jack Carrigan wrote:Tiers don't really mean **** when you know how to effectively employ them in a fleet, or solo:
Examples:
The Brutix-class Battlecruiser with a dual-web configuration makes an excellent point-defense against smaller craft that would normally be a pain in the *** during a fleet engagement. Also, they can deal significant DPS with or without drones (I've known people to fit Target Painter drones on their Brutix to aid missile boats in fleet, or ECM drones to assist with creating chaos among the enemy ranks).
The Dominix-class Battleship can effectively run an active tank, and remote reps while retaining cap stability, and being able to utilize drones to effectively engage incoming tacklers (utilizing lights), DPS ships (countering cruisers with mediums, or BC and up with Heavies), and aid in DPS by letting out a flight of Sentries.
So just before you think about doing away with tiers, just remember, everything has a role to fill if fit properly, and flown by a competent, skilled pilot.
Maybe so, but for example the myrmidon can do almost the same dps as the brutix, and has more slots so it can fit more webs, and use more TP drones, so it can do the same things as the brutix as good if not better. also, when it comes to battleships they dont really have tiers in the same way other ships do but are rather all made to fit a role. But when you look at other ship types the higher tier ships can do everything the lower tier ships can. a harbinger can get more ehp than a proph because it has more PG and lows, a drake is better than a ferox is pretty much every single way, and while the cyclone might be a better active shield tanker than the cane the cane is still better due to more guns and dual weapon bonuses + all those lows. and as I keep pointing out, each race has some T1 frigates that are made completely and utterly useless by the tier system, atron, slasher, executioner and condor dont have enough slots to be useful for anything, and the breacher and inqusitor could also have been useful given more slots but now they also suffer under the tier system. So when it comes to useful T1 combat frigates we have the rifter, punisher, kestrel, merlin, incursus and tristan. that means that half of the 12 combat frigates are made useless by this idiotic system.
|

Alaric Faelen
Native Freshfood Minmatar Republic
1
|
Posted - 2011.10.23 18:28:00 -
[39] - Quote
I think Lilli explained the reason for the broken tier system pretty well. Changes in other parts of the game had ramifications on the choice of ships. I submit for consideration that the fix may not lie in constantly tweaking ships but perhaps adjusting the skill training times. The Procurer is the classic example. It's a fine tier one ship (lackluster, but it's there to give you a ship for going with Barges instead of Cruiser on your path to a dedicated mining player) but ONLY if stepping up to a Retreiver wasn't a matter of a couple hours. Given that, the Procurer is an utter waste of isk. The reason I hesitate to tweak the ships (much) is that the result is pretty much make them all the same. The idea of roles is nice, but making ships too focused at the lower end of the spectrum also limits their use by low SP characters, who are the people we are talking about, since anyone playing for a few months is well into specializing in some aspect of Eve and SP is no longer applicable for the low end, generalized types of ship (frig, cruiser, BC) I don't know if getting rid of tiers is the answer, nor fiddling with the ships very much- but I agree that the system doesn't work very well right now and needs addressed. Drastically increase training time per level of ship piloting skill? |

Erim Solfara
inFluX.
2
|
Posted - 2011.10.23 18:50:00 -
[40] - Quote
That would only hurt newer players.
Any person investing into flying a ship will train up the relevant ship skill to at least level 3 ANYWAY, all having the lower tier option does is enable you to actually fly the ship a matter of hours before you otherwise would have done. Increasing the time between levels would mean longer grinds to fly ships well, and that'd be unfair on those starting the game after the change.
Much better to set the bar of entry to a ship class lower, and allow people to benefit from putting the training time in by taking advantage of a ship's unique 'per level' bonuses. |
|

Max Von Sydow
Droneboat Diplomacy
2
|
Posted - 2011.10.23 18:51:00 -
[41] - Quote
Alaric Faelen wrote:I think Lilli explained the reason for the broken tier system pretty well. Changes in other parts of the game had ramifications on the choice of ships. I submit for consideration that the fix may not lie in constantly tweaking ships but perhaps adjusting the skill training times. The Procurer is the classic example. It's a fine tier one ship (lackluster, but it's there to give you a ship for going with Barges instead of Cruiser on your path to a dedicated mining player) but ONLY if stepping up to a Retreiver wasn't a matter of a couple hours. Given that, the Procurer is an utter waste of isk. The reason I hesitate to tweak the ships (much) is that the result is pretty much make them all the same. The idea of roles is nice, but making ships too focused at the lower end of the spectrum also limits their use by low SP characters, who are the people we are talking about, since anyone playing for a few months is well into specializing in some aspect of Eve and SP is no longer applicable for the low end, generalized types of ship (frig, cruiser, BC) I don't know if getting rid of tiers is the answer, nor fiddling with the ships very much- but I agree that the system doesn't work very well right now and needs addressed. Drastically increase training time per level of ship piloting skill?
Unfortunately it is a bit too late to increase training time , since it would either screw over the new guys by forcing them to train longer than we had to, or screw over us who has trained those skills if the game suddenly tells us the time we spent training wasn't enough and we now have to train even more to get back into the ships we have used all this time. I still believe that the tier system is flawed, and while I understand that some ships need to be cheaper and require less time to get into, they shouldn't have to be this much worse than their high tier brethren. And if we buff them to be almost as good as the high tier ships, but not quite as. then the rookies would still have a cheap option before they proceed while we who have played for a while could consider them an option to the high tier ships. |

Ruah Piskonit
PIE Inc.
14
|
Posted - 2011.10.24 13:09:00 -
[42] - Quote
I don't think you even know what you are asking for, or have not bothered to think about it enough to realize that not every ship has to be the rifter/punisher whatever. And considering that Black-Ops, Moms, Titans and a whole lot of possibly useful ships are not really balanced well - what do you think makes CCP want to ever revisit t1 frigates.
think about it |

Erim Solfara
inFluX.
3
|
Posted - 2011.10.24 15:49:00 -
[43] - Quote
Ruah Piskonit wrote:I don't think you even know what you are asking for, or have not bothered to think about it enough to realize that not every ship has to be the rifter/punisher whatever. And considering that Black-Ops, Moms, Titans and a whole lot of possibly useful ships are not really balanced well - what do you think makes CCP want to ever revisit t1 frigates.
think about it
We're asking for more variety, less rifters/punishers being flown proportionally, by making other options more viable. |

Tanya Powers
Science and Trade Institute Caldari State
51
|
Posted - 2011.10.24 18:33:00 -
[44] - Quote
Erim Solfara wrote:Ruah Piskonit wrote:I don't think you even know what you are asking for, or have not bothered to think about it enough to realize that not every ship has to be the rifter/punisher whatever. And considering that Black-Ops, Moms, Titans and a whole lot of possibly useful ships are not really balanced well - what do you think makes CCP want to ever revisit t1 frigates.
think about it We're asking for more variety, less rifters/punishers being flown proportionally, by making other options more viable.
This.
|

Genocide Machine
Ritual Suicide Tear Extraction And Reclamation Service
0
|
Posted - 2011.10.25 22:14:00 -
[45] - Quote
Ruah Piskonit wrote:I don't think you even know what you are asking for, or have not bothered to think about it enough to realize that not every ship has to be the rifter/punisher whatever. And considering that Black-Ops, Moms, Titans and a whole lot of possibly useful ships are not really balanced well - what do you think makes CCP want to ever revisit t1 frigates.
think about it
because the number of people flying moms/titans/black ops versus t1 frigs/cruisers/battlecruisers
think harder about it |

Nezumiiro Noneko
Alternative Enterprises
6
|
Posted - 2011.10.26 03:48:00 -
[46] - Quote
Genocide Machine wrote:Ruah Piskonit wrote:I don't think you even know what you are asking for, or have not bothered to think about it enough to realize that not every ship has to be the rifter/punisher whatever. And considering that Black-Ops, Moms, Titans and a whole lot of possibly useful ships are not really balanced well - what do you think makes CCP want to ever revisit t1 frigates.
think about it because the number of people flying moms/titans/black ops versus t1 frigs/cruisers/battlecruisers think harder about it
this....only reason frigates are still viable on this server are die hards run them. Most go for bigger and better. Which is a shame, the smaller boats are more fun. And I think more of a challenge to fly well. But the masses want to hit f1 and see stuff instapop. And in the smaller ships, ccp is not giving reason to stay there beyond die hards who jsut don't think F1 spamming is a fun night.
Moms and titans will never balanced. they are meant to be uber weapons and rightly so. hard ships to get and some kick ass ability should be expected. Thier "balance" was cost. Which ccp shot ouf of the water since jsut in the 2.5 years I have played this game, ccp made making isk easier than years past. I started pvp...I'd see 4 titans between 2 sides occasionally. 2 years later hell you cna get 5 titans hot dropping just on one side.
Black ops fixing will be hard to make happen as you can't pin down whats wrong with them. I hear they suck. then I hear from bitter vets not even in crews like vivicide who say crews like vivicide ran these things very effectively. What did vivicide do right others did wrong....you'll have to ask them or those who they messed up lol. |

Roosterton
Eternal Frontier
119
|
Posted - 2011.10.26 04:25:00 -
[47] - Quote
Basically, nerf all battlecruisers to have stats, fitting space and slots similar to that of tier 1 BC's. Buff all cruisers to have stats, fitting space, and slots similar to those of top tier cruisers. Buff all frigates to have stats, fitting space, and slots similar to those of top tier frigs. Leave battleships alone, as the're pretty decently balanced as far as tiers go.
This should bring BC's closer in line to cruisers, and also brings the different "tiers" (which would now be called "roles") more in line with each other. People would actually fly new and exciting varieties of ships.
|

Ruah Piskonit
PIE Inc.
15
|
Posted - 2011.10.26 11:34:00 -
[48] - Quote
Erim Solfara wrote:Ruah Piskonit wrote:I don't think you even know what you are asking for, or have not bothered to think about it enough to realize that not every ship has to be the rifter/punisher whatever. And considering that Black-Ops, Moms, Titans and a whole lot of possibly useful ships are not really balanced well - what do you think makes CCP want to ever revisit t1 frigates.
think about it We're asking for more variety, less rifters/punishers being flown proportionally, by making other options more viable.
there are lots of options. . . 5 frigs per race, 2 AFs per race, an EAF per race, faction frigs, navy frigs. . . And, it has nothing to do with the tier system. Moreover, there will always be better and worse ships. You have variety or you have equality - not both.
Genocide Machine wrote:
because the number of people flying moms/titans/black ops versus t1 frigs/cruisers/battlecruisers
think harder about it
that again, has nothing to do with tier system.
If you don't want to fly against moms and titans and black ops (really? black ops? who?) then join FW. Lots of frigs. True, there are lots of BCs - but you can always evade those. I mean, I may not play a whole lot, but I do fly AFs 90% of the time now and spend most of my pvp time fighting frigs. Lots of variety, lots of options. . .
Honestly, I am still very confused as to what exactly it is you guys are complaining about - that people want to fly big ships? that the 20 t1 frigs out there are not all like rifters and punsihers? That there are not enough frigs? what. |

Andski
GoonWaffe Goonswarm Federation
448
|
Posted - 2011.10.26 12:33:00 -
[49] - Quote
Jejju wrote:The idea of the Tornado and its counterparts sounds interesting, if difficult to balance. However, it is depressing that you are taling about it as a tier 3 battlecruiser. Doesn't everyone accept that tiers are a bad idea?
The idea of tiers is to have a set of ships that are designed to be slightly less powerful and slightly cheaper. Tier 1 battlecruisers include the Cyclone and the Ferox. Tier 2 battlecruisers include the Hurricane and the Drake. The problem is that people are very rarely going to use tier 1 ships. Why use a bad ship, when there is a better version. We know that cost isn't a good balancing technique, this is particularly true when the cost difference is only 10-20% (after insurance, rigged and t2 fitted). CCP knows the exact statistics on how few people fly tier 1 ships, but we all know that you rarely see Feroxes and Cyclones, particularly compared to the tier 2 BCs.
Why deliberately design a ship to be weak and therefore unusable? Why not get rid of tiers and make all battlecruisers different, but equally powerful? (Same for battleships.) If the Cyclone was buffed, then it would be a viable alternative to the Hurricane for solo or very small gangs. People would have more ships to use, a greater choice of tactics and a wider variety of opponents.
Tiers just seem like a bad idea. Am I missing something? It would be a bit of a waste of time if these new tier 3 BCs just made the tier 2 ones obsolete and we still only really had 4 useful ships.
brutixes are very popular in gallente high-sec, simply hop in a mackinaw and mine ice in tolle and you'll see them in action |

Erim Solfara
inFluX.
3
|
Posted - 2011.10.26 12:36:00 -
[50] - Quote
Ruah I'm going to make this as simple as I can for you, because you're clearly not comprehending the discussion at hand.
In a given class, each ship is different, they have unique bonuses, these bonuses allude to them having different roles. For instance, a Maller is a good tanking ship, an Omen a good ganking ship, an Arbitrator is an EW platform with drones, and the Augoror is a logistics ship. These are different things.
Because of the tier system, the lower tier ships suffer from more restricted fitting space for their given tasks, less armour hp for what they do, they're slower, etc. Essentially, the lower tier ships are made worse at their jobs than the high tier ships are at theirs.
Does this make sense to you now?
We are asking that each ship be as good at it's job as the other ships are at their jobs. We are not asking for all ships to be good at one ship's job. (We don't want all frigates to be punishers, or rifters). |
|

Max Von Sydow
Droneboat Diplomacy
6
|
Posted - 2011.10.26 12:47:00 -
[51] - Quote
Ruah Piskonit wrote:
there are lots of options. . . 5 frigs per race, 2 AFs per race, an EAF per race, faction frigs, navy frigs. . . And, it has nothing to do with the tier system. Moreover, there will always be better and worse ships. You have variety or you have equality - not both.
Variety and balance has nothing to do with each other, making the slasher, atron, condor and executioner viable as tackle wont all of the sudden make them the new rifters. |

Aimy Louis
Dordogne District Excavation
0
|
Posted - 2011.10.27 00:09:00 -
[52] - Quote
I think the real problem is not that many low tier ships are meh/useless -many other ships are lacking too- but that they're bad by design. Does it mean that these ships should be CCP's #1 priority ? Not necessarily, BUT they should acknowledge the tier system creates problems for no real benefit in ship classes such as frigates and that they should work on this issue. |

Pinaculus
Aliastra Gallente Federation
1
|
Posted - 2011.10.29 13:14:00 -
[53] - Quote
Probably the best take-away point from this thread is that rebalancing old ships is a faster/cheaper way to increase the number of viable player options than creating new ships from scratch. Players don't need more options. We need more >viable< options. |

Ruah Piskonit
PIE Inc.
18
|
Posted - 2011.10.29 13:58:00 -
[54] - Quote
Erim Solfara wrote:Ruah I'm going to make this as simple as I can for you, because you're clearly not comprehending the discussion at hand.
In a given class, each ship is different, they have unique bonuses, these bonuses allude to them having different roles. For instance, a Maller is a good tanking ship, an Omen a good ganking ship, an Arbitrator is an EW platform with drones, and the Augoror is a logistics ship. These are different things.
Because of the tier system, the lower tier ships suffer from more restricted fitting space for their given tasks, less armour hp for what they do, they're slower, etc. Essentially, the lower tier ships are made worse at their jobs than the high tier ships are at theirs.
Does this make sense to you now?
We are asking that each ship be as good at it's job as the other ships are at their jobs. We are not asking for all ships to be good at one ship's job. (We don't want all frigates to be punishers, or rifters).
See, now that is the most intelligent, most concise argument in this thread. Spacifically the part in bold. Although there are a lot of people who are thinking more along the lines of the italics part.
Hense my skepticism. |

Erim Solfara
inFluX.
3
|
Posted - 2011.10.29 14:01:00 -
[55] - Quote
I have been saying precisely that throughout the entire thread, and most of the replies have been echoing the same thoughts, you're too quick to misinterpret people here and assume they're being stupid. |

Ruah Piskonit
PIE Inc.
19
|
Posted - 2011.10.29 19:11:00 -
[56] - Quote
anyway, its not going to happen anyway so moot point. |

Erim Solfara
inFluX.
3
|
Posted - 2011.10.29 20:47:00 -
[57] - Quote
Wow, if you can't play with your toys no-one can? |

Houseki Shoujo
Catocalypse Meow ZOMBIE KITTY FORCE
3
|
Posted - 2011.10.29 21:41:00 -
[58] - Quote
I am all for the removal of the tier system. I would love to see every ship have a roll and do that roll well. I like the Ferox hull a lot but you would never catch my pod in one. |

David Xavier
The Scope Gallente Federation
23
|
Posted - 2011.11.18 10:56:00 -
[59] - Quote
The forum ate my post so this time I will keep this short.
Diversity does not equals with usefulness. Drop the tiers, give the ships of the same class the same slot and attribute budget and allocate them corresponding to the ship's role.
The current system only constricts people instead of giving them options. I don't suffer from insanity.. I enjoy it ! |

Erim Solfara
inFluX.
5
|
Posted - 2011.11.18 15:12:00 -
[60] - Quote
I don't think cookie-cuttering the slot layouts is a good idea, the Arbitrator clearly needs more mid slots than the Omen, regardless of how potent you want to make the ships relative to each other. Different roles call for different layouts.
I do agree that the idea of 'potency' is a bit nebulous, but it's the only logical solution IMO. |
|

Ines Tegator
Project ELT
27
|
Posted - 2011.12.01 23:12:00 -
[61] - Quote
Bumping this thread for renewed discussion now that Crucible is out and some of the balanced problems have been addressed.
I still think the tiering system needs looked at. One of the great advantages would be making t1 ships viable choices in fleet warfare, removing some of the barrier to entry (primarily cost, but also skill time) that keeps people out of low/null. |

Doddy
Excidium. Executive Outcomes
12
|
Posted - 2011.12.01 23:23:00 -
[62] - Quote
Dorian Wylde wrote:Oxeu wrote:Ehe I don't know about you, but I use tier 1 BC/BS a lot for allt he right reasons because each ship is good at doing something. (granted ferox is meh)
So I see no sense in your reasoning. You see no sense in making the dozens of frigates that have zero use because of terrible slot layouts, a direct result of the tier system, actually useful?
So whats your plan, nerf higher tier frigates to the level of the cheap ones so they are useless for anyone but noobs or make the lower tier ones so expensive new players have to stay in their noob ships for days and quit the game in frustration?
Or with cruisers you going to buff the obviously weak because its low tier blackbird so its tier three or nerf the obviously powerful cos its high tier omen (lol) so its tier one?
Or with BS, i suppose you think geddons, dominixes and scorpions need buffed or do you want to nerf those terribly op rokhs and hyperions.
The tier system is great, it allows for more freedom of choice. Ships that are fail or op are that way because of lol ccp, nothing to do with tiering.
Tier 2 bcs are op and always have been, but that is the only place (don't even try to say mining/hauling cruisers) where tier one is properly outclassed and even there brutix and prophecy both own in their roles. |

Doddy
Excidium. Executive Outcomes
12
|
Posted - 2011.12.01 23:25:00 -
[63] - Quote
Ines Tegator wrote:Bumping this thread for renewed discussion now that Crucible is out and some of the balanced problems have been addressed.
I still think the tiering system needs looked at. One of the great advantages would be making t1 ships viable choices in fleet warfare, removing some of the barrier to entry (primarily cost, but also skill time) that keeps people out of low/null.
If by t1 you mean tech one you seriously haven't been paying attention. If you mean tier 1 then how is 2 million and a couple days training time at a very early time in your eve career (when you should be learning the game) a serious barrier to entry?
|

HybridOnslaught
Garoun Investment Bank Gallente Federation
0
|
Posted - 2011.12.01 23:30:00 -
[64] - Quote
tier 1 bc are as much fun to fly as s tier 2 with good skills it can be just as deadly,
one thing that pissed me off abouyt the new bx is teh skills needed are too low they should bring them up a bit bc 4 at min |

Ines Tegator
Project ELT
27
|
Posted - 2011.12.01 23:35:00 -
[65] - Quote
I mean making more of the t1 hulls viable for general combat, as a cheaper alternative to BC's or t2 hulls. As a barrier to entry, I mean that by reducing the cost of pvp ships (by making t1 cruisers and frigates a better option) more people would be willing to participate in pvp. I suppose it's not so much a barrier as it is that losses persuade people that it's not worth participating in. This is part (and only part, I understand t hat) of what makes low/null undesirable. This is the benefit to EVE as a whole of removing tiers; the immediate goal is variety and improved gameplay.
Go back and read the first few pages for a discussion on how to make these cheap hulls more attractive, and what they currently lack. |

Liang Nuren
Perkone Caldari State
121
|
Posted - 2011.12.01 23:38:00 -
[66] - Quote
Doddy wrote: The tier system is great, it allows for more freedom of choice.
I remember talking to someone at CCP about this exact sentiment. I disagreed with it then, and I disagree with it now. The simple fact of the matter is that the ship tier system means that certain ships will have less HP, less slots, less fittings, less everything. This means that races which have multiple paths to work through are in fact gimped at specific points in the tree.
Basically what people are actually asking for is the freedom of choice - the power to choose a Stabber over a Rupture or a Cyclone over a Hurricane. The ships have roles that they're supposed to fill, and those roles are unnecessarily gimped because the ship happens to be a particular tier.
So no, the freedom of choice comes with the removal of the tier system not its maintenance.
-Liang Looking for WH PVP corp.-á Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren Recruit me: http://wp.me/p1WQ0O-R |

Max Von Sydow
Droneboat Diplomacy
67
|
Posted - 2011.12.01 23:46:00 -
[67] - Quote
Doddy wrote:
The tier system is great, it allows for more freedom of choice. Ships that are fail or op are that way because of lol ccp, nothing to do with tiering.
More freedom of choice? The tier system has resulted in several useless ships that can't fill their intended role because of some decision CCP made when they made eve. Those ships being useless give us less viable options and thus less choices. The idea is not to make all ships the same. Bur rather, make them able to do their intended role.
I'm gonna bring up my favorite example, the T1 tackle frigates, slasher, atron, condor and executioner. All four of these could be perfectly viable tackle frigates for player low on SP or isk. But due to a lack of slots these ships are worse at their intended roles than the combat frigates. A rifter makes a better tackle than a slasher due to it's third mid and two extra lows.
give these frigates a few extra slots, some pg and cpu to fill those slots and that should be enough. Just so they can fit mwd, scram, web and some speed or tanking modules. then leave their weapons as they are, making sure that the combat frigates still have their roles as damage dealers while these have theirs as tacklers.
|

Ines Tegator
Project ELT
27
|
Posted - 2011.12.01 23:51:00 -
[68] - Quote
Giving more freedom of choice is exactly the point. Whens the last time you saw a Prophecy brought to a roam with serious intentions? Or an Omen? Or a Moa?
To be fair, there are balance problems IN ADDITION (not in place of) the issues with tiering- the Maller for example, or the Thorax. A few of these were addressed with Cruicible (like making the thorax more agile) so I thought I'd reopen the discussion. |

Aglais
Liberation Army BricK sQuAD.
29
|
Posted - 2011.12.02 00:18:00 -
[69] - Quote
This time, the tier denotes more of a role than whether or not the ship is 'better'. Which is how it should be, in my opinion.
Take for example the Naga. Can put blasters on it and it'll wreck things. Can put rails on it and it'll actually make this weapon system not suck horribly. How does it compare to a Drake, though? It doesn't, because the Drake won't die a fiery death if you lob pinecones at it. |

xxxak
Intergalactic Syndicate Nulli Secunda
103
|
Posted - 2011.12.02 01:28:00 -
[70] - Quote
The tier system is possibly the worst thing about EVE. Get rid of it. The nerfs to supercaps will cause more super pilots to join the largest alliances who can properly "support" their deployment, further concentrating firepower/wealth in EVE. The end result will be fewer "fun" fights, and will hurt EVE in the long run. |
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mkjkgkvk Melkan
Pator Tech School Minmatar Republic
1
|
Posted - 2011.12.02 02:06:00 -
[71] - Quote
Getting rid of the teir system to add an extra 15+ ships that are currently not flown to the eve universe is probably the best thing CCP could spend their time on...
More variety more tactics more fun dont even need to spend the time designing new ships. Balancing might not go off perfect first time but who cares really. Worthy worthy thread |

Alara IonStorm
RvB - BLUE Republic
508
|
Posted - 2011.12.02 02:15:00 -
[72] - Quote
mkjkgkvk Melkan wrote:Getting rid of the teir system to add an extra 15+ ships that are currently not flown to the eve universe is probably the best thing CCP could spend their time on...
More variety more tactics more fun dont even need to spend the time designing new ships. Balancing might not go off perfect first time but who cares really. Worthy worthy thread This. So much this. |

Shivus Tao
Broski Enterprises Elite Space Guild
89
|
Posted - 2011.12.02 03:52:00 -
[73] - Quote
Ines Tegator wrote:Giving more freedom of choice is exactly the point. Whens the last time you saw a Prophecy brought to a roam with serious intentions? Or an Omen? Or a Moa?
To be fair, there are balance problems IN ADDITION (not in place of) the issues with tiering- the Maller for example, or the Thorax. A few of these were addressed with Cruicible (like making the thorax more agile) so I thought I'd reopen the discussion.
In fairness the Omen can be a very cheap glass cannon. But yes, the majority of ships have been tier restricted and are still stuck with antiquated bonuses that no longer work in today's game environment. The prophecy is my favorite poster child of this. Without a damage bonus on lasers, autocannons become the best option for it at every turn. Rather than forcing a choice between damage and capacitor, it only forces a non choice between some capacitor or more capacitor. |

Oylmpia
Oylmpia Holdings Ltd
0
|
Posted - 2011.12.02 08:58:00 -
[74] - Quote
You can have nice fits in Cyclone too... and as an extra bonus since no one expects anything of it you can surprise some people :) |

Salvia Olima
FREE GATES HUN Reloaded
7
|
Posted - 2011.12.02 10:13:00 -
[75] - Quote
Tier3 battlecruisers could be called Gunships, or Corvette class could be introduced. |

Takeshi Yamato
ALA Biomedical
6
|
Posted - 2011.12.02 10:20:00 -
[76] - Quote
The Maller needs a damage bonus. 5% dmg, 5% armor res per level -1 high +1 med. Or 5% assault missile dmg 5% armor res per level. AND some light drones in either case. The ship is incredibly bad with cruiser sized lasers in its current form.
Prophecy needs similar treatment. |

Max Von Sydow
Droneboat Diplomacy
67
|
Posted - 2011.12.02 11:04:00 -
[77] - Quote
Takeshi Yamato wrote:The Maller needs a damage bonus. 5% dmg, 5% armor res per level -1 high +1 med. Or 5% assault missile dmg 5% armor res per level. AND some light drones in either case. The ship is incredibly bad with cruiser sized lasers in its current form.
Prophecy needs similar treatment.
I would love to see a 5% RoF bonus for HML/HAM on the maller and prophecy instead of the laser cap bonus, but let them keep their turret hardpoints so that AC fits are still possible. Would be interesting to do a similar thing with the punisher, but with rockets and light missiles. |

Reaperxvii
Unleashed' Fury
0
|
Posted - 2011.12.02 16:58:00 -
[78] - Quote
I agree the tier system is flawed, Every ship should be able to fill a nich, If saying specializing a frigate will hurt new players, I think your wrong, In the end most new players will end up Specializing in some role, after all they have to to effectively do anything in there first couple months, So by specializing frigates, then cruisers for an individual role will allow new players to follow an exact path and not be confused as to what exactly they should be trying to achieve for what they want, as for the BC's the only ones I can speak of are for the Brutix and Myr, Both of which I found fit certain roles, the brutix mainly being a blaster platform at heart and a myr being a more sturdy but slower ship, Alot of people over look the Command module Bonuses a BC gives in a large fleet, but I think specializing Frigates and then a cruiser to the add on to the skill would be the best thing to do for lower players.
I can also speak for Miners, The procur is a USELESS ship, I completely skipped it and went to the retriever until I got a covetor, and for new player a hulk is just to much money so a covetor does serve A nice role as being a cheap but highly effective mining barge. |

Esan Vartesa
Samarkand Financial
58
|
Posted - 2011.12.02 16:59:00 -
[79] - Quote
Max Von Sydow wrote:Takeshi Yamato wrote:The Maller needs a damage bonus. 5% dmg, 5% armor res per level -1 high +1 med. Or 5% assault missile dmg 5% armor res per level. AND some light drones in either case. The ship is incredibly bad with cruiser sized lasers in its current form.
Prophecy needs similar treatment. I would love to see a 5% RoF bonus for HML/HAM on the maller and prophecy instead of the laser cap bonus, but let them keep their turret hardpoints so that AC fits are still possible. Would be interesting to do a similar thing with the punisher, but with rockets and light missiles.
So, Khanid ships. |

Reaperxvii
Unleashed' Fury
0
|
Posted - 2011.12.02 17:00:00 -
[80] - Quote
I do also think though that they should balance out the BC's so There are only 2 or 3 being used instead of the 12 that are available now. |
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Max Von Sydow
Droneboat Diplomacy
67
|
Posted - 2011.12.02 18:34:00 -
[81] - Quote
Esan Vartesa wrote:
So, Khanid ships.
Kinda, though calling them T1 khanid ships would be like calling the gallente T1 droneboats "CreoDron ships". And it would be nice with amarr having a more clear secondary weapon.
|

Lucas Schuyler
Mortis Noir. Unforgiving.
7
|
Posted - 2011.12.02 20:46:00 -
[82] - Quote
Erim Solfara wrote:Jack Carrigan wrote:Tiers don't really mean **** when you know how to effectively employ them in a fleet, or solo:
Examples:
The Brutix-class Battlecruiser with a dual-web configuration makes an excellent point-defense against smaller craft that would normally be a pain in the *** during a fleet engagement. Also, they can deal significant DPS with or without drones (I've known people to fit Target Painter drones on their Brutix to aid missile boats in fleet, or ECM drones to assist with creating chaos among the enemy ranks).
The Dominix-class Battleship can effectively run an active tank, and remote reps while retaining cap stability, and being able to utilize drones to effectively engage incoming tacklers (utilizing lights), DPS ships (countering cruisers with mediums, or BC and up with Heavies), and aid in DPS by letting out a flight of Sentries.
So just before you think about doing away with tiers, just remember, everything has a role to fill if fit properly, and flown by a competent, skilled pilot. Congratulations on picking two ships that suffer least under the tier system in the categories discussed. What incredibly role does the Prophecy play compared to the Harbinger that we have missed? Or the Inquisitor to the Punisher? Or any number of other examples. I'm not going to argue example vs example. As a system, it's fundamentally flawed, nevermind individual balance issues. It's not necessarily flawed because of an imbalance of power either, moreso that it's making ships that already exist redundant for no sensible reason.
What is the alternative? We have a generic Frigate, Cruiser, BC, and BS? Because everyone wants the "best" right? So we just have one and be done with it.
Who cares if Rifter is "best" T1 Frigate? Someone has to be "best." Delete it from the database and tomorrow a new "best" T1 Frigate would be crowned.
Not every ship can be made equally desirable/useful/whatever. |

Max Von Sydow
Droneboat Diplomacy
67
|
Posted - 2011.12.02 21:12:00 -
[83] - Quote
Lucas Schuyler wrote:
Who cares if Rifter is "best" T1 Frigate? Someone has to be "best." Delete it from the database and tomorrow a new "best" T1 Frigate would be crowned.
Not every ship can be made equally desirable/useful/whatever.
Once again someone does not grasp the idea of balance. The idea is simply to give each T1 ship a role, and make them as good at their roles as the other ships are at theirs.
Kind of like a HAC vs a recon, they are not similar in any way but size, and they have extremely different roles, but both can still be equally useful in their own ways. That's what we want with but T1 ships. Unfortunately a lot of ships cannot perform their intended roles because they are lower tier ships and thus got lower pg/cpu and slots than the higher tier ships. |

Masatoshi Hamada
The Unknown Bar and Pub
0
|
Posted - 2011.12.03 00:03:00 -
[84] - Quote
I agree. Especially at battle cruisers, where it is a progression line. The Ferox it has no chance when faced with Drake, and the same with Cyclone and Hurricane. Latter is just better. What should be done is either to making tiers smaller or just throw them out. Like using frigate for an example:
Atron, Navitas and Imicus are not really as combat oriented as Incurses, Tristan, Maulus. In this way I could see a tier work, such as pre-logistic cruisers (how Exequor is to Onieros) not be as good as Celestis, Vexor or Thorax. There are only three battle cruisers though, so some it would be a good idea to throw tiers out of. Each battle cruiser can have a specific role rather than latter being a direct upgrade. |

Ines Tegator
Project ELT
36
|
Posted - 2011.12.03 19:30:00 -
[85] - Quote
mkjkgkvk Melkan wrote:Getting rid of the teir system to add an extra 15+ ships that are currently not flown to the eve universe is probably the best thing CCP could spend their time on...
Bumping to front page with the best quote of the thread. Really, what else has this kind of reward/time ratio for dev resources? |

Arr0wyx
State War Academy Caldari State
0
|
Posted - 2011.12.03 20:35:00 -
[86] - Quote
mkjkgkvk Melkan wrote:Getting rid of the teir system to add an extra 15+ ships that are currently not flown to the eve universe is probably the best thing CCP could spend their time on...
More variety more tactics more fun dont even need to spend the time designing new ships. Balancing might not go off perfect first time but who cares really. Worthy worthy thread Not empty quoting. |

Max Von Sydow
Droneboat Diplomacy
69
|
Posted - 2011.12.04 18:32:00 -
[87] - Quote
Ines Tegator wrote:mkjkgkvk Melkan wrote:Getting rid of the teir system to add an extra 15+ ships that are currently not flown to the eve universe is probably the best thing CCP could spend their time on...
Bumping to front page with the best quote of the thread. Really, what else has this kind of reward/time ratio for dev resources?
|

Takeshi Yamato
ALA Biomedical
10
|
Posted - 2011.12.04 18:55:00 -
[88] - Quote
The tier system has NEVER worked properly. It was supposed to give us the choice between good, expensive hulls and cheaper hulls with less performance. T2 modules and drones as well as rigs made it so that the more expensive ship has nearly always the better performance versus cost ratio.
In other words, the tier system is completely obsolete and responsible for lack of variation in ships being used. Instead of giving us choices, it takes them away. |

Bap1811
Caldari Provisions Caldari State
0
|
Posted - 2011.12.04 20:45:00 -
[89] - Quote
Ines Tegator wrote:Logical Chaos wrote:And the Amarr T1 BC is only viable as massive brick. But because everybody knows its a Brick no one (or few) will fall for it being used as bait.
So I would strongly recommend to rework some T1 BCs before making T3 BCs. Take the Proph and Harby into EFT and fit both for the biggest tank you can. The Harby will win, because of more slots and more PG. Don't let common wisdom fool you, the Harby outclasses the tier 1 in every way simply due to the increased space. Strongly support bolded comment BTW.
Just thought I'd point this out:
[Prophecy, Tank] 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Damage Control II
[empty med slot] [empty med slot] [empty med slot]
[empty high slot] [empty high slot] [empty high slot] [empty high slot] [empty high slot] [empty high slot] [empty high slot]
Medium Trimark Armor Pump I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
152K EHP.
[Harbinger, Tank] 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Damage Control II
[empty med slot] [empty med slot] [empty med slot] [empty med slot]
[empty high slot] [empty high slot] [empty high slot] [empty high slot] [empty high slot] [empty high slot] [empty high slot] [empty high slot]
Medium Trimark Armor Pump I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
123K EHP.
Theres a reason people use the prop for the job you know. Even if you add 2 LSE's and 2 invuls to the harby the proph still wins without shield mods. |

Sephiroth CloneIIV
Vitriol Ventures BLACK-MARK
29
|
Posted - 2011.12.04 22:06:00 -
[90] - Quote
I agree, the tiers should not be a scaling better in stats and mineral cost but different weapon systems and bonuses.
Example ferox compared with drake, one has more hp then the other and slots, in both the tanking and primary weapon slots. Primary weapon slots and number of other slots define the power of the ship for the two keys, ganking and tanking. The only case of a lower teir gunship being more favored then a higher teir is because of poor slot layout (hyperthron to mega).
Yes, some differences exist between ships already exist, but the lower teirs are gimped with the higher ones, so its not a choice between two, most anyone opting for the higher teir with only a few exceptions.
A way to fix it for amar battleships is to keep the total number of slots the same along with the hp, and mineral cost the same but mix up the bonuses and weapon systems. Have one be a range and cap bonus ship, tanking and damage, off racial weapon system (missiles or drones) and tanking.
The new teir 3 bcs are a good example of balancing between ships. The teir 2s are much better at tanking in both bonuses, base ship stats and slots, so it compensates for the ability of teir 3s to fit a full set of battle ship sized guns. No person in right mind would use tier 1 but at least its two choices vs 1.
|
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mkjkgkvk Melkan
Pator Tech School Minmatar Republic
3
|
Posted - 2011.12.05 00:31:00 -
[91] - Quote
Appreciating the love for my post, voice of a generation yall |

Max Von Sydow
Droneboat Diplomacy
69
|
Posted - 2011.12.06 20:37:00 -
[92] - Quote
Bump and link to our other topic
https://forums.eveonline.com/default.aspx?g=posts&t=42257 |

DarkAegix
Acetech Systems
477
|
Posted - 2011.12.07 01:00:00 -
[93] - Quote
Agreed. We effectively have dozens of new ships ready to be released.
New 'new player' argument is baloney. When I began playing, I remember choosing the following progression: Velator (You've gotta start somewhere) Atron (Free mission reward) Catalyst (ZOMG 8 TURRETZ!!!!! Yes, I skipped the Tristan & Incursus, not even knowing they existed. Also, I fit my Cat with lasers and ACs) Thorax (Most turrets) Brutix (Most turrets) Megathron (Oooh, missile bays! I've never fired a missile before! I want missiles!)
Clearly, not the best reason for selecting ships, and the Atron was merely a stepping stone. Now it's entirely useless. |

Liang Nuren
Heretic Army
146
|
Posted - 2011.12.07 01:17:00 -
[94] - Quote
On my first character (not Liang), I went from the Ibis to the Bantam. Then I virtually bankrupted myself to buy a Badger Mk I and haul NPC goods. Then I ran across some friends that played Eve from my CS clan and moved into a Cormorant and Moa and low sec piracy. Flaming Erectile Phallacy convinced me that I should fly Gallente and I moved into a Vexor and 0.0. Did you know a noob can speed/sig tank 1.8M ISK triple Guristas spawns in a Vexor? :D
Anyway, from there to a Myrm and 0.0 piracy. When we finally got kicked out of Deklein I moved back to low sec and holy **** did the sentry guns **** up my drones. Off to the Drake I went and I guess I never really looked back.
Ah, memories. :)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Anya Ohaya
School of Applied Knowledge Caldari State
38
|
Posted - 2011.12.07 02:50:00 -
[95] - Quote
Phyress wrote:I'm curious what industrial players think of tiers.
Tier 5 indies = best indies.
|

Trinkets friend
Sudden Buggery Dead On Arrival Alliance
32
|
Posted - 2011.12.07 04:20:00 -
[96] - Quote
Tech 1 frigates do need love. Maybe not bringing everything up to the level of Rifter/Punisher/Merlin/whetever people reckon is the least sucky Gallente one (hint, they all suck), but certainly making them more survivable a choice for both PVE and PVP.
For cruisers, again, a little love for the tier 1 cruisers and tier 2 cruisers could be handy in some situations. For example, augorors, scythes are useless "logi" ships (execqurors and ospreys are awesome, however).
Battlecruisers...i think people are just being dumb here. Cyclone can't win vs Cane? Excuse me. Fit your Cyclone better, get a 65K EHP 720DPS nanoclone and tell me it sucks and can't take out a 45K EHP nanocane. Fit duel-rep AC prophecy and tell me its useless for anything except being a brick. Feroxes with the hybrid buff can now be useful in sniper fleets and as blaster boats.
Tier 3 BC's...hell, when you can soloa 1280DPS Talos in a Thrasher, I don't think they are OP, people just need to fight smarter.
Getting rid of the tier system isn't the problem, it's CCP going back to revisit some of the hulls and say, now T2 mods are ubiquitous and the dynamic has changed to buffer/gank, welpcane, alphafleet or drakeblob "Do these ships need a few bits more PG or an extra slot or bonus tweak to make them useful."
But in the end, if you can garner as many kills in a Cyclone as me, and you fall in love with it, then you're probably a nutcase beyond convincing. The skilful employer of men will employ the wise man, the brave man, the covetous man, and the stupid man. Sun Tzu
|

Erim Solfara
inFluX.
5
|
Posted - 2011.12.07 16:37:00 -
[97] - Quote
I'm going to re-post my first comments on this matter, as I still think they're valid and the discussion is moving apace, with people still showing confusion about possible schemes.
Erim Solfara wrote:My thoughts are that the tier system does have some noteworthy merit to new players, but is far too pervasive at the moment, so I would suggest this change.
The starting point for balancing ships should be that all ships in a class are equally potent, albeit with their own specialities in that class. For instance, the Omen and Maller should be similarly useful, with the use of either depending on choice of gank or tank.
Secondly, once a class has approximately 3 ships in it, it should then be considered that a stepping stone into that class is required, and a low tier option or two should be added.
So using Amarr cruisers as the example, once the Maller, Omen, and Abitrator are balanced against each other, the Augoror would remain low-tier and low-cost.
Frigates (again, Amarr for simplicity), would have the Punisher, Inquisitor, and the Crucifier at the top, with equal potential. Beneath them would be the Magnate, Executioner, and Tormentor. You'd have three viable combat options for older players, with their roles intact, an entry-level combat frigate (Executioner) as an upgrade for the burgeoning combat pilot, and similar entry-level ships for two other professions.
This is a well populated ship class, so it works out nicely. What about when the class has alot fewer ships in it?
Let's take battlecruisers as a further example; we have tier 1s and tier 2s, and essentially, tier 1s are useless as the training time and cost difference between them for anything other than a very cash-strapped and rushing new player is meaningless.
With the new 'logic', you would assume the class didn't have enough ships to warrant a low tier option (cruisers basically serve the bruisers in this way anyway), and balance them accordingly.
Addendum: This post was written before the introduction of the tier 3 bruisers, and I don't think it's proper to discuss them in the same balancing drive as the tier 1 and 2 ships, they are essentially a different ship class in my opinion. |

Ines Tegator
Towels R Us
48
|
Posted - 2011.12.10 19:10:00 -
[98] - Quote
Weekend discussion bump. |

Airborne Ninja
GoonWaffe Goonswarm Federation
0
|
Posted - 2011.12.10 23:24:00 -
[99] - Quote
The cyclone, ferox, and prophecy are worthless shitbirds that are absolutely outperformed by their tier 2 counterparts.
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Ines Tegator
Towels R Us
53
|
Posted - 2011.12.11 01:04:00 -
[100] - Quote
Airborne Ninja wrote:The cyclone, ferox, and prophecy are worthless shitbirds that are absolutely outperformed by their tier 2 counterparts.
Precisely. Let's fix em by re-making tiers into roles, instead of as, you know, tiers. |
|

Liang Nuren
Heretic Army
154
|
Posted - 2011.12.11 05:46:00 -
[101] - Quote
Erim Solfara wrote: Addendum: This post was written before the introduction of the tier 3 bruisers, and I don't think it's proper to discuss them in the same balancing drive as the tier 1 and 2 ships, they are essentially a different ship class in my opinion.
Its true - they appear to be wholly different instead of simply superior and inferior.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Vaurion Infara
Beyond Divinity Inc Excuses.
0
|
Posted - 2011.12.11 17:48:00 -
[102] - Quote
+1 for this thread. Sanity incarnate. I've been saying this for well over a year, and I've always gotten significant resistance. It's good to see common sense on the forums for once. (I'm... dreaming, of a badass... Bruuuuutix...) |

Lili Lu
52
|
Posted - 2011.12.11 18:03:00 -
[103] - Quote
Actually the idea has been around for many years. Don't even know who originally posted on the old forums. It doesn't really matter though.
The idea makes too much sense with all the changes CCP made to the game easing the skill progression, ease of gaining isk, balancing changes, etc. There simply is no more reason to gimp over half the tech I frigs, cruisers, and half the BCs. When I started in 2006 it actually had a little meaning to it. But, with all the changes to the game, particularly as to new player experience, noone is any longer waiting to skill into or get enough isk for a higher tier ship. Buffing the underpowered ships in each class while promoting their roles would be much better than so many ideas for adding new ships.
The new exciting ships are already here, they just need some love |

Vaurion Infara
Beyond Divinity Inc Excuses.
2
|
Posted - 2011.12.11 19:45:00 -
[104] - Quote
Lili Lu wrote:Actually the idea has been around for many years. Don't even know who originally posted on the old forums. It doesn't really matter though. The idea makes too much sense with all the changes CCP made to the game easing the skill progression, ease of gaining isk, balancing changes, etc. There simply is no more reason to gimp over half the tech I frigs, cruisers, and half the BCs. When I started in 2006 it actually had a little meaning to it. But, with all the changes to the game, particularly as to new player experience, noone is any longer waiting to skill into or get enough isk for a higher tier ship. Buffing the underpowered ships in each class while promoting their roles would be much better than so many ideas for adding new ships. The new exciting ships are already here, they just need some love 
I don't forum much. |

Liang Nuren
Heretic Army
154
|
Posted - 2011.12.11 20:34:00 -
[105] - Quote
Lili Lu wrote:Actually the idea has been around for many years. Don't even know who originally posted on the old forums. It doesn't really matter though. The idea makes too much sense with all the changes CCP made to the game easing the skill progression, ease of gaining isk, balancing changes, etc. There simply is no more reason to gimp over half the tech I frigs, cruisers, and half the BCs. When I started in 2006 it actually had a little meaning to it. But, with all the changes to the game, particularly as to new player experience, noone is any longer waiting to skill into or get enough isk for a higher tier ship. Buffing the underpowered ships in each class while promoting their roles would be much better than so many ideas for adding new ships. The new exciting ships are already here, they just need some love 
The first time I saw it suggested was Goumindong in 2006'ish - and by then the idea was apparently pretty old.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Kimmiy Kimasre
University of Caille Gallente Federation
1
|
Posted - 2011.12.11 21:42:00 -
[106] - Quote
I'm still getting to know this game, but it seems to me that a clearer separation of "Tier," a progression of the contemplation of ship design and combat tactics, from "Tech," a progression of technology, would make the game easier to get into without simply nerfing the skill (lower case intended) requirement to succeed.
So higher "Tier" ships would have ever more specialized roles within the game, while higher "Tech" ships take unique approaches through modules, stats, and bonuses not available to other vessels. The system for distinguishing different types of ships would then communicate something about their usage, and tie together similar ship types even across ship class and race.
Instead, players are left to sort out the difference between the advanced technology of a Tengu and the specialization of a Naga, two ships with vastly different capabilities and approaches to fitting. I think that letting the players sort this out for ourselves is fine, except that whatever consensus is reached about how to fit and fly these ships in a group setting is not reflected in-game, and sorting through 8 years of blogs and fan sites to find the up-to-date information needed to make a decision is very off-putting. |

Flurk Hellbron
Science and Trade Institute Caldari State
13
|
Posted - 2011.12.12 03:11:00 -
[107] - Quote
Yeeyy,
Read "tier" as "role"! Problem solved.
Also:
Train and use the ships you like. If some seem useless for you, fly something else. |

Laurence Pinkitin
Aliastra Gallente Federation
0
|
Posted - 2011.12.12 17:26:00 -
[108] - Quote
i alway liked the idea of the player choosing the role of the ship. As is in ship choice is nothing more than for aesthetics purposes. You choose it bonuses,slot layout ect. Would be chaos but eve likes chaos. |

Vaurion Infara
Beyond Divinity Inc Excuses.
3
|
Posted - 2011.12.12 21:00:00 -
[109] - Quote
Flurk Hellbron wrote:Yeeyy,
Read "tier" as "role"! Problem solved.
Also:
Train and use the ships you like. If some seem useless for you, fly something else.
... I've seen people who've completely missed the point of this thread, but you sir take the cake. |

Opertone
Signal 7 The Jagged Alliance
46
|
Posted - 2011.12.12 21:41:00 -
[110] - Quote
Give all tier one Battlecruisers MWD speed bonus - fast scouts, their new role. |
|

Khrage
2
|
Posted - 2011.12.12 22:51:00 -
[111] - Quote
Opertone wrote:Give all tier one Battlecruisers MWD speed bonus - fast scouts, their new role.
you've been posting a lot of crap recently. to you and everyone else who keeps purposing new bonuses and buffs for so called, 'new roles' - stop. all ships but a very very slim few have their use and role. and the want to be all knowing troll you are knows exactly what will 'fix' the game... bs. i've bypassed a few of your posts now ignoring them, but i just had it with this one. BCs with MWD bonus to be 'fast scouts' - it's a joke! and obviously a game fixing mechanic that solves the topic at hand of tiers... |

Erim Solfara
inFluX.
8
|
Posted - 2011.12.13 16:28:00 -
[112] - Quote
Kimmiy Kimasre wrote:I'm still getting to know this game, but it seems to me that a clearer separation of "Tier," a progression of the contemplation of ship design and combat tactics, from "Tech," a progression of technology, would make the game easier to get into without simply nerfing the skill (lower case intended) requirement to succeed.
So higher "Tier" ships would have ever more specialized roles within the game, while higher "Tech" ships take unique approaches through modules, stats, and bonuses not available to other vessels. The system for distinguishing different types of ships would then communicate something about their usage, and tie together similar ship types even across ship class and race.
Instead, players are left to sort out the difference between the advanced technology of a Tengu and the specialization of a Naga, two ships with vastly different capabilities and approaches to fitting. I think that letting the players sort this out for ourselves is fine, except that whatever consensus is reached about how to fit and fly these ships in a group setting is not reflected in-game, and sorting through 8 years of blogs and fan sites to find the up-to-date information needed to make a decision is very off-putting.
As a hint, the 'tier' of a ship is linked to it's primary skill requirement level, and is an indicator of overall quality of the ship within it's class. Typically, tech2 ships are significantly more powerful than their tech1 origin ship, but more specialized, in pretty much every case I can think of right now.
I'm afraid I wasn't quite sure what you were getting at, but I don't think tech 2 ships need to be touched at all as per this discussion, they're generally very equal across classes and they have well defined roles (force recon vs combat recon etc).
IF CCP went ahead with this (and I'm arrogantly going to assume they adopted my balancing logic from earlier), they'd get to essentially add 28 new combat viable ships to the game.
Frigates, cruisers, and battleships would all have 2 ships buffed up to full potency, with battlecruisers bringing the tier 1s up to scratch. 7 per race, 28 overall. (Although arguably the tier1&2 battleships are already used, but even without that, you'd get 20 new ships to play with).
It's not a 'little thing', but it'd go a hell of a way to shaking up the meta. |

Mithrantir Ob'lontra
The Scope Gallente Federation
0
|
Posted - 2011.12.13 16:48:00 -
[113] - Quote
Vaurion Infara wrote:+1 for this thread. Sanity incarnate. I've been saying this for well over a year, and I've always gotten significant resistance. It's good to see common sense on the forums for once.  (I'm... dreaming, of a badass... Bruuuuutix...) Just a FYI Brutix is already badass if you know how to fit it and when to use it. Maybe the whole issue isn't the tiers as i see here.
The main issue is that most of you can't be bothered enough to put some effort and research, in order to success at the task at hand.
The problem isn't the ships but the fact that you want success effortlessly. |

Jeremy Ironforge
White syndicate R.E.V.O.L.U.T.I.O.N
1
|
Posted - 2011.12.13 17:16:00 -
[114] - Quote
Look at me now at your Executioner:
There two pulse Lasers.
That's okay cuz dps isn't your prinary role.
Now look at me again and then at your Executioner:
There are two midslots and one of them is occupied by an MWD so you could catch up with that nano-Cane/Drake. The other slots is given to a Warp Disruptor/Scrambler so that BC won't warp out.
Now look at me while you orbit around your prey and then look at that salvo of missles that will instapop you cuz your signature is cruiser class. That wouldn't happen if you orbited on an AB. But if you trade MWD for it you won't catch anything.
T1 Ceptors would actually need that extra mid slot to do their job. |

Vaurion Infara
Beyond Divinity Inc Excuses.
3
|
Posted - 2011.12.14 12:13:00 -
[115] - Quote
Mithrantir Ob'lontra wrote:Vaurion Infara wrote:+1 for this thread. Sanity incarnate. I've been saying this for well over a year, and I've always gotten significant resistance. It's good to see common sense on the forums for once.  (I'm... dreaming, of a badass... Bruuuuutix...) Just a FYI Brutix is already badass if you know how to fit it and when to use it. Maybe the whole issue isn't the tiers as i see here. The main issue is that most of you can't be bothered enough to put some effort and research, in order to success at the task at hand. The problem isn't the ships but the fact that you want success effortlessly.
Again, the Brutix is one of the better tier 1 ships. Look elsewhere and they're unusable. Also, let me clarify. By badass, I mean capable of going toe to toe with a Hurricane or Drake.
Jeremy Ironforge wrote: ... And the problem is that you can't give it to a tier1 frig cuz it will obsolete orthodox rifter tacklers.
And what exactly is the problem with making other frigs besides the Rifter viable at fast tackle? Screw the tiers. It's an artificial and unnecessary limitation on ships that has no benefit to gameplay in any way, for any player, including noobs. When you first start asking what ship to train for, you will always be told Rifter. Personally, when I just started, I found that infuriating because I liked Gallente. This has got to change. |

Alara IonStorm
618
|
Posted - 2011.12.14 12:41:00 -
[116] - Quote
Jeremy Ironforge wrote: And the problem is that you can't give it to a tier1 frig cuz it will obsolete orthodox rifter tacklers((
Good.
Let them be obsolete as tacklers. Let there focus be what it should be, a Combat Frigate. Sure Combat Frigates will still be able to tackle just not as well as Tackle Frigates. They will however be able to fight better.
That is variety and variety is a good thing.
|

Ynot Eyob
Nisroc Angels The Obsidian Front
6
|
Posted - 2011.12.14 13:31:00 -
[117] - Quote
I disagree,
The tier 3 is a support ship not a solo ship. Well some might sit on gates sniping.
Cyclone and Canes..
Its true i fly more Canes than Cyclones, but i disagree that the cane are so much better, for some purpose the cyclone are a hell lot better and to half the price.
15m, 30m and 54m (Cyclone, Hurricane, Tornado)
And each with their purpose. Solo an active tanked Cyclone problally have the bigges chance to survive. Tornado can outrun a cane with basic speed, but it cant outrun a Cyclone. Circle is complete. (1800m/s, 1700m/s,1400m/s, Cyclone, Tornado, Hurricane Basic shield setups)
Tornado for supporting the hurricane with range DPS, Cyclones to catch those tier 3 and melt them. I know things are not black and white, but in princip. Nisroc Angels Nisroc - Angel of Freedom Nisroc is known as "The Great Eagle".
|

Max Von Sydow
Droneboat Diplomacy
83
|
Posted - 2011.12.14 13:47:00 -
[118] - Quote
Ynot Eyob wrote:I disagree,
The tier 3 is a support ship not a solo ship. Well some might sit on gates sniping.
Cyclone and Canes..
Its true i fly more Canes than Cyclones, but i disagree that the cane are so much better, for some purpose the cyclone are a hell lot better and to half the price.
15m, 30m and 54m (Cyclone, Hurricane, Tornado)
And each with their purpose. Solo an active tanked Cyclone problally have the bigges chance to survive. Tornado can outrun a cane with basic speed, but it cant outrun a Cyclone. Circle is complete. (1800m/s, 1700m/s,1400m/s, Cyclone, Tornado, Hurricane Basic shield setups)
Tornado for supporting the hurricane with range DPS, Cyclones to catch those tier 3 and melt them. I know things are not black and white, but in princip.
Half the price before rigs and modules, and then you get the money for the hull back from insurance when it pops so the price difference is a very bad argument for the tier system. |

Vaurion Infara
Beyond Divinity Inc Excuses.
3
|
Posted - 2011.12.15 03:16:00 -
[119] - Quote
Is there a proposition thread on this? I didn't see one. |

Max Von Sydow
Droneboat Diplomacy
84
|
Posted - 2011.12.15 10:48:00 -
[120] - Quote
Vaurion Infara wrote:Is there a proposition thread on this? I didn't see one.
You mean a thread to post ideas on how to fix the lower tier ships? You can either post them in this thread or on our F&I thread. |
|

Takeshi Yamato
eXceed Inc. No Holes Barred
44
|
Posted - 2011.12.15 10:57:00 -
[121] - Quote
Ynot Eyob wrote: Cyclone and Canes..
Its true i fly more Canes than Cyclones, but i disagree that the cane are so much better, for some purpose the cyclone are a hell lot better and to half the price.
15m, 30m and 54m (Cyclone, Hurricane, Tornado)
Calculate the prices after fitting t2 mods and t1 rigs and insurance payout. You'll find that the more costly hull is usually the cost effective one which is the opposite of what the tier system should supposedly achieve.
As for the cyclone, you're right. Some ships are worth flying despite belonging to a lower tier. But many more ships are NOT worth flying only because they belong to a lower tier. As a whole the system doesn't work. and I would argue that the Hurricane is still better than the Cyclone overall.
Edit: also, the Cyclone has one extra high slot over the other tier 1 BCs, and the Brutix (the other low tier BC that is actually used) has one extra turret which brings both a little closer to their tier 3 counterparts than the Prophecy and Ferox are. In my opinion this supports the notion that the tier system causes ships to be underused the further away they are from the top tier ship in terms of performance. |

Max Von Sydow
Droneboat Diplomacy
84
|
Posted - 2011.12.16 18:47:00 -
[122] - Quote
Weekend bump. Let's keep this discussion going. |

Vaurion Infara
Beyond Divinity Inc Excuses.
3
|
Posted - 2011.12.18 08:57:00 -
[123] - Quote
Max Von Sydow wrote:Weekend bump. Let's keep this discussion going.
Hah, I think the problem at this point is there's no real argument on the issue. Everyone agrees that this needs to happen. Pretty much every contrary opinion is along the lines of "___ tier 1 ship isn't so bad". |

Jerzael
Native Freshfood Minmatar Republic
0
|
Posted - 2011.12.18 23:49:00 -
[124] - Quote
I does like this. |

Vaurion Infara
Beyond Divinity Inc Excuses.
3
|
Posted - 2011.12.20 04:11:00 -
[125] - Quote
To the top, for great justice. Get behind this, y'all damn biscuitheads. |

mkjkgkvk Melkan
Pator Tech School Minmatar Republic
7
|
Posted - 2011.12.25 17:24:00 -
[126] - Quote
Fingers crossed this will be top of the todo list for crucible2 : the recrucibleating |

Max Von Sydow
Droneboat Diplomacy
95
|
Posted - 2011.12.25 17:34:00 -
[127] - Quote
mkjkgkvk Melkan wrote:Fingers crossed this will be top of the todo list for crucible2 : the recrucibleating
Indeed. Now let's hope that CCP Unifex notice our cries for tiercide. Just look at this thread!
Actually at this point any response from CCP would be appreciated so that at least we know they have noticed us. |

Ines Tegator
Towels R Us
72
|
Posted - 2011.12.25 18:01:00 -
[128] - Quote
Max Von Sydow wrote:
Actually at this point any response from CCP would be appreciated so that at least we know they have noticed us.
Seconded, +1ed, and all that. A simple "we heard you, we're discussing it internally" would be enough for now. |

hippity hopity
Leftfield Synergy
0
|
Posted - 2011.12.25 20:49:00 -
[129] - Quote
mkjkgkvk Melkan wrote:Getting rid of the teir system to add an extra 15+ ships that are currently not flown to the eve universe is probably the best thing CCP could spend their time on...
More variety more tactics more fun dont even need to spend the time designing new ships. Balancing might not go off perfect first time but who cares really. Worthy worthy thread So much this its just wow! |

Diomidis
Pod Liberation Authority HYDRA RELOADED
12
|
Posted - 2011.12.25 22:17:00 -
[130] - Quote
...can't believe some discussions move in circles for soooo long...
Kill the tiers, nerf / boost everything to the same, my ship doesn't have the fit the other does, this, that...
It's not Tiers that break ANYTHING...removing tiers = you want to remove variety. If you don't, then you wouldn't bother with tiers - its a number. i've never questioned myself : "hmm, should i buy frigate tier one or tier two? Tier 2 has to be better than 1 etc etc... I read the stats, I pick what fits the role, or adapts closer to the role...done.
In some cases, higher tier ships make the lesser of their family obsolete: for example amarr BSs that look alike a lot (in role and skill set). Other races and classes are more straightforward in their roles, offering variety.
In the end, it's all opinions and noses and whatnot...everybody has his/her 2 cents of crap to throw around, and wiseguys with free time willing to argue in favor or against it. "War does not determine who is right - only who is left." -- Bertrand Russell |
|

Ines Tegator
Towels R Us
74
|
Posted - 2011.12.25 22:31:00 -
[131] - Quote
Speaking of cricles, go back to page 1 and 2. Your point was addressed there. |

Kaikka Carel
White syndicate R.E.V.O.L.U.T.I.O.N
3
|
Posted - 2011.12.26 05:58:00 -
[132] - Quote
Diomidis wrote:...can't believe some discussions move in circles for soooo long...
Kill the tiers, nerf / boost everything to the same, my ship doesn't have the fit the other does, this, that...
It's not Tiers that break ANYTHING...removing tiers = you want to remove variety. If you don't, then you wouldn't bother with tiers - its a number. i've never questioned myself : "hmm, should i buy frigate tier one or tier two? Tier 2 has to be better than 1 etc etc... I read the stats, I pick what fits the role, or adapts closer to the role...done.
In some cases, higher tier ships make the lesser of their family obsolete: for example amarr BSs that look alike a lot (in role and skill set). Other races and classes are more straightforward in their roles, offering variety.
In the end, it's all opinions and noses and whatnot...everybody has his/her 2 cents of crap to throw around, and wiseguys with free time willing to argue in favor or against it.
You don't get teh point I suggest reading around 1st-2nd pages. |

Diomidis
Pod Liberation Authority HYDRA RELOADED
12
|
Posted - 2011.12.26 08:45:00 -
[133] - Quote
Again...you are playing with words... I mean, get real - it's not tier 1 or 2 or 3 that makes a ship useful or not... Brutix is different than Myrm, Ferox is different than Drake, Cyclone can do stuff a Cane definitely cannot...only the Prophecy is more or less obsolete due to the Harbinger...it doesn't matter if in the long run the ferox was "not as good" as the drake for missions and stuff...it's not a tier thing...it would be the same if the ferox was tier 2 and the drake 1, it's not the slot layout that changes that fact, nor the mineral cost etc...
You are asking for bringing usefulness to unused ships, especially frigates and cruisers which are badly designed and obsolete over the years...I am with you on that...that has nothing to do with tiers, as obviously other ship classes are way better balanced despite the tiers (most BCs and BSs).
Focusing on "tiers" and removing tiers etc is wrong as a point IMHO.
The goal is "add usefulness to useless ships, or accept them being useless and remove them from the game".
Do you want to cure the alcoholic, or make sure that the AA structure is 100% proof to protect their last name etc?
I say, if you can cure me, screw the typicalities. "What you do speaks so loud i cannot hear what you say"...and ppl do stuff with "low tiers" that prove that tier lvl is irrelevant if the ship is not bad, and vice versa.
"War does not determine who is right - only who is left." -- Bertrand Russell |

Hirana Yoshida
Behavioral Affront
200
|
Posted - 2011.12.26 09:04:00 -
[134] - Quote
Tiericide is the great white whale and all PvP addicts are Cpt. Ahab. 
Would be awesome to have more options than "top tier .. always". Do it by either making all "top tier" (boring but easy'ish solution) or having clearly defined roles for every hull .. they sort of went that way with eWar, mining etc. hulls but in the process they gimped them through the tiers to make them unwanted in all but a few cases (Blackbirds Ahoy!). |

Ines Tegator
Towels R Us
76
|
Posted - 2011.12.26 18:46:00 -
[135] - Quote
Tiers ARE the main point, although I fully admit not the only one (drones on Maller pls?). Look at the celestis, omen, inquisitor, breacher, atron, crucifier, etc. I could list perhaps 20. These are ships that have viable specialized roles, but are unusable due to low fitting space. Quoting myself from page 1.
Ines Tegator wrote:+1. I support the elimination of tiering. It results in far too many hulls that are completely useless, even though they have a unique and viable concept.
Lets look at the t1 amarr frigates just cause I am most familiar with them.
Executioner: Very fast, cheap, low damage. Role as fast tackle. Unusable due to inadequate slots and PG/CPU Crucifier: EWAR and fleet support. Unusable due to inadequate EHP and PG. Inquisitor: High DPS with damage type selection. The only amarr frigate with these two traits. Unusable due to inadequate PG. Punisher: Moderate DPS high tank. Has tier 3 fitting space. Coincidentally, is the only amarr t1 frig ever flown.
Notice a theme there? Lets get those alternate roles up and attractive, add variety and interest to the game and pvp tactics- all you gotta do is update the stupid tiering thing.
|

Kn1v3s 999
Aliastra Gallente Federation
5
|
Posted - 2011.12.28 04:26:00 -
[136] - Quote
-Tiers are only a word
-Fix the ships that are behind that word.
-Give em a role or make them usefull for a thing or more things (more ganky, more tanky, sig radius bonus, dunno, whatever) help variety. Right now unpopolar ships are used mostly for tricks or stuff like that (double web Celestis anyone?)
-What s the sense of having 26 frigate tech1 if only 5 ( i added the tristan and incursus) are worth to be flown? You can kill tiers tomorrow but you will have still only 5 ships... make higher tiers better is ok but still you have to left a niche to the lower tiers or they will simply not flown at all (as it is now)
- A good start will be to remove all that obsolete bonus to frigate and cruiser for mining. Anyone that want to mine will wait and will start in a Retriever, stop.
-Btw i think that the problem is too deep to be solved, CCP likes to add ridicously op ships and then nerf em into oblivion. For fix all what is needed, they will need to fix all that is broken (damp, bonuses etc). So is a lost case. |

Erim Solfara
inFluX.
9
|
Posted - 2011.12.30 17:53:00 -
[137] - Quote
'Tiers' are not a word, or a number, it's a design philosphy. We are arguing it's a flawed one, and should be changed, and I'm not going to paste my response to the inane 'OMG SHIPS ARE DIFFERENT, DON'T MAKE THEM ALL THE SAME' reply for the third time Diomidis, go find it a few pages back. |

Ines Tegator
Towels R Us
99
|
Posted - 2011.12.30 18:32:00 -
[138] - Quote
Tiericide= "Balance ships according to roles, not tiers of power or cost."
We've never said it was anything else, although perhaps not as quotably concise. Stop making assumptions and go read the first page, there is a lot of excellent info there. |

Erim Solfara
inFluX.
10
|
Posted - 2011.12.30 19:26:00 -
[139] - Quote
Ines I hope that wasn't a response to me. |

Cipher Jones
260
|
Posted - 2011.12.31 22:26:00 -
[140] - Quote
Oxeu wrote:Ehe I don't know about you, but I use tier 1 BC/BS a lot for allt he right reasons because each ship is good at doing something. (granted ferox is meh)
So I see no sense in your reasoning.
agreed.
useless? procurer. underused? ferox.
Big difference. If they made every ship equally as useful there would simply be 12 of the same battlecruiser. it would be like BSG online with different skins.
See what happens when fat neckbeards try to ride little ponies? The ponies die. |
|

Erim Solfara
inFluX.
10
|
Posted - 2012.01.01 00:28:00 -
[141] - Quote
Cipher Jones wrote:Oxeu wrote:Ehe I don't know about you, but I use tier 1 BC/BS a lot for allt he right reasons because each ship is good at doing something. (granted ferox is meh)
So I see no sense in your reasoning. agreed. useless? procurer. underused? ferox. Big difference. If they made every ship equally as useful there would simply be 12 of the same battlecruiser. it would be like BSG online with different skins.
Go read the thread, particularly the big, well written posts, and then come back to post. |

Max Von Sydow
Droneboat Diplomacy
108
|
Posted - 2012.01.01 02:54:00 -
[142] - Quote
Erim Solfara wrote:Cipher Jones wrote:Oxeu wrote:Ehe I don't know about you, but I use tier 1 BC/BS a lot for allt he right reasons because each ship is good at doing something. (granted ferox is meh)
So I see no sense in your reasoning. agreed. useless? procurer. underused? ferox. Big difference. If they made every ship equally as useful there would simply be 12 of the same battlecruiser. it would be like BSG online with different skins. Go read the thread, particularly the big, well written posts, and then come back to post.
^ This
some people really have no idea what balance is. It's not like the different weapon systems would suddenly be exactly the same as each other if they became balanced.
do these people think the ferox is suddenly gonna turn into a missileboat just if it becomes as potent as the drake? Cause if not, they would still be completely different ships, just equally good but at different things. |
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