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Butter Cat
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Posted - 2005.11.10 14:45:00 -
[1]
I'm still relatively new, so forgive any stupid mistakes.
Anyway:
Scoprion is set up for mainly EW (not sure of precise set-up), and is caught alone.
I'm in a Thorax, friend is in a warp scrambling interceptor. The Thorax set up as follows:
Low: 1600mm plate, 3x Kin/Ther/Exp hardeners, 1 med armour repairer Med: MWD, and ECCM - Magnetometric I x 2 High: 5x Light Neutron Blasters w/antimatter Dronebay: 8 mixed heavy drones
The idea is to intiate a close quarter encounter with the Scorp. MWD over to minimum range (750m), release 8 heavies, blast away...
Do I, in the Thorax, stand a chance of winning? Or am I dead? Bear in mind the scorp will be set up for Fleet encounters, so cannot just focus on Magnetometric jamming.
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Naughty Boy
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Posted - 2005.11.10 14:47:00 -
[2]
Edited by: Naughty Boy on 10/11/2005 14:51:05 * drop the eccm, how does it matter if you are jammed? Besides, ECCM doesn't work well at the moment, it's not really worth it. And drones will do the talking anyway (grab 4 beserkers & 4 praetors) so you don't really need to keep a lock on it (except for scrambling). * fit a scrambler, fishing doesn't work well without a hook. * and for **** and giggles, grab a caldari jammer, if you jam him that'll be icing on the cake. * On cruisers, when there's a risk of being nossed, it can be worth fitting some energized nano membranes instead of hardeners.
Sincerly Yours, The Naughty Boy.
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Chewan Mesa
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Posted - 2005.11.10 14:56:00 -
[3]
If you are lucky enough to jamm a well fitted Scorp, you might have a chance.
Otherwise, the scorp-pilot can jamm both of you easily, NOS either of you dry, and with his 6 Heavy Drones + 4 Launchers, maybe webbed as well, you are dead. And the inty might follow you in certain cases.
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Ortu Konsinni
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Posted - 2005.11.10 14:56:00 -
[4]
He'll jam you anyway, with or without Gallente racial jammers. Then you'll be eating torps or cruise missiles. Your chances of survival are low, unless he gets insanely unlucky with the jamming.
--- Ortu Konsinni Diplomatic delegate French Force Alliance -- l'alliance des francophones Web site : http://destabiliser.com/ffa/ |

Butter Fox
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Posted - 2005.11.10 15:03:00 -
[5]
Edited by: Butter Fox on 10/11/2005 15:04:36 Yeah, bear in mind he is not just going to be set up to jam Gallante ships, but a whole range. Doesn't that reduce his effectiveness?
Surely if I have 23 points of magnetometric sensor strength, its going to take every module he has and then some to effectively jam me. Then there is my friend in a Caldari interceptor.
What jamming strength is he likely to achieve, on balance? The armour tank is passive, btw, so Cap it not an issue for me.
Though, based on what you've said so far, it looks like I might need another friend or two.
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Hesprax
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Posted - 2005.11.10 15:20:00 -
[6]
Edited by: Hesprax on 10/11/2005 15:20:44 He'll lock you both down quite easily if he knows what he's doing and assuming he doesn't get very unlucky. |

Ortu Konsinni
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Posted - 2005.11.10 15:26:00 -
[7]
You forget that the jamming system changed with Exodus... It's no longer based on simple figures. The former system made it so that if you had 23 strength in and a jammer couldn't put more jamming strength on you than 23, he couldn't jam you.
The current system that's been in effect for months now simply makes it so you always have a chance of jamming a target, no matter your strength or your target's strength. Your chances are just lowered if the balance isn't in your favor, but your jamming still has a chance of succeeding.
Likewise, with the current system you only need ONE module to successfully jam a target. Using more than one modules simply increases the probability that you will successfully jam a target.
In your case, a typical fleet Scorp has a minimum of 5 jammers. He'll just put 3-4 on your Thorax, 1-2 on the interceptor, and if he has good jamming skills, + the Scorp's jamming strength bonus, you're pretty much screwed. He may simply not be able to kill the interceptor with missiles, but I'm pretty sure your Thorax is going down.
--- Ortu Konsinni Diplomatic delegate French Force Alliance -- l'alliance des francophones Web site : http://destabiliser.com/ffa/ |

Hans Roaming
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Posted - 2005.11.10 15:29:00 -
[8]
Your friend would be better off in a BB with racial jammers and a SB T2. He'll win the lock and will have a good chance of keeping that scorp jammed forever.
If he is jamme then you can just focus on maximising the damage you do so med balsters etc.
El Presedente
Anti Pirate? Tired of sec hits? Join us for free wars! |

Hugh Ruka
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Posted - 2005.11.10 15:36:00 -
[9]
Originally by: Butter Cat I'm still relatively new, so forgive any stupid mistakes.
Anyway:
Scoprion is set up for mainly EW (not sure of precise set-up), and is caught alone.
I'm in a Thorax, friend is in a warp scrambling interceptor. The Thorax set up as follows:
Low: 1600mm plate, 3x Kin/Ther/Exp hardeners, 1 med armour repairer Med: MWD, and ECCM - Magnetometric I x 2 High: 5x Light Neutron Blasters w/antimatter Dronebay: 8 mixed heavy drones
The idea is to intiate a close quarter encounter with the Scorp. MWD over to minimum range (750m), release 8 heavies, blast away...
Do I, in the Thorax, stand a chance of winning? Or am I dead? Bear in mind the scorp will be set up for Fleet encounters, so cannot just focus on Magnetometric jamming.
smartbomb, nos, 6 cruise, web, scram, full range of ecm and armor tank, heavy drones. you and your tackler friend are dead. ------------------------------ Removed due to offensive content - Laqum |

Elve Sorrow
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Posted - 2005.11.10 15:37:00 -
[10]
Originally by: Hugh Ruka smartbomb, nos, 6 cruise, web, scram, full range of ecm and armor tank, heavy drones. you and your tackler friend are dead.
Yea, id like a scorp with 8 highslots too.
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Necroth
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Posted - 2005.11.10 15:40:00 -
[11]
scorp FTW !!
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Butter Cat
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Posted - 2005.11.10 15:48:00 -
[12]
Okay thanks.
I've changed my mind. A corpmate with a Scorpion equipped with Caldari jammers is coming now, and will jam the f*(k out of him, and I'll go in close to finish off the kill.
In case you are wondering, this Scorp is the key ship in a very small mercenary corp we are fighting. So we can definately get the upper hand with only a few players, but I was just wondering if I could pretty much do it alone.
It seems I can't, but thats cool. Thanks for the advice, espcially info on how jamming now works.
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Will Basthard
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Posted - 2005.11.10 16:01:00 -
[13]
Originally by: Butter Cat Okay thanks.
I've changed my mind. A corpmate with a Scorpion equipped with Caldari jammers is coming now, and will jam the f*(k out of him, and I'll go in close to finish off the kill.
In case you are wondering, this Scorp is the key ship in a very small mercenary corp we are fighting. So we can definately get the upper hand with only a few players, but I was just wondering if I could pretty much do it alone.
It seems I can't, but thats cool. Thanks for the advice, espcially info on how jamming now works.
And if that person reads the forums... he surely knows now what is coming his way.    ------
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Butter Fox
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Posted - 2005.11.10 16:38:00 -
[14]
Edited by: Butter Fox on 10/11/2005 16:39:59 Edited by: Butter Fox on 10/11/2005 16:37:58 I'm posting with an alt. Well... two alts to be precise.
Not that is matters - he is so hopelessy outnumbered.
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Will Basthard
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Posted - 2005.11.11 03:33:00 -
[15]
Originally by: Butter Fox Edited by: Butter Fox on 10/11/2005 16:39:59 Edited by: Butter Fox on 10/11/2005 16:37:58 I'm posting with an alt. Well... two alts to be precise.
Not that is matters - he is so hopelessy outnumbered.
That is where scorpions do best. ------
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Wrayeth
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Posted - 2005.11.11 03:44:00 -
[16]
EW is completely chance-based nowadays, so you can never count on your jammers working 100%...of course, you can never count on them NOT working either. With only four multispectral jammer II's, I've kept two megathrons jammed for over a minute; also, in another encounter, I was completely unable to jam either of two megathrons (lost my scorp).
In general, a scorpion has enough medslots for jammers that it can lock down one battleship with little trouble. It stands a good chance of jamming two battleships, three is "iffy", and four is very difficult (though not unheard of, for a cycle or two anyway). -Wrayeth
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Hobblin I
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Posted - 2005.11.11 06:17:00 -
[17]
Edited by: Hobblin I on 11/11/2005 06:18:28 Kill his drones off first, then tank his cruise/torps whatever hes got while your drones kill it. A smartbomb would be handy.
With a 1600 plate you can passively tank a scorps 4 launchers long enough to kill it..
Holding him there while jammed is another issue though.
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Ralitge boyter
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Posted - 2005.11.11 07:34:00 -
[18]
Pesonaly I have seen a lot of scorp pilots run when you manage to lock them faster than they can lock you. Combine this with your scorp jamming the other one faster and you stand a pretty good chance.
A jammed scorp with a jamming setup will be dead quite quickly. Then again now that you have so clearly announced what you will be showing up in (a decent merc corp does do it's investigations before comming after you so hidding behind an alt doesn't always work) You might be surprised... ------------------------------------------- Should you disagree with me, well I guess that is because I disagree with you. If you have a problem with that please feel free not to tell me. |

Stratosfear
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Posted - 2005.11.11 09:25:00 -
[19]
A competent scorp pilot will eat you for lunch.
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Butter Cat
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Posted - 2005.11.11 14:35:00 -
[20]
Okay, well I fitted my thorax with two Caldari jammers last night and tried jamming the Scorp a corpmate was flying. The scorp was well equipped - named/T2 modules etc
Jamming him worked about 60% of the time. In fact, I got 4 cycles in a row the first time I tried. So, lets say I'm gate camping for him - with a faster lock time, this means I have a reasonable chance of getting him locked and jammed before he gets me locked.
With a couple of tacklers to warp scramble, that equals a good chance of taking him down.
Of course, as soon as my jamming fails, I'm in trouble. Its so luck-based. But in theory - I reckon you can take down a scorp with a thorax, if you play intelligently and have some luck on your side.
Anyway, its all hypothetical as we have 3 scorpion pilots in our corp, so he is dead. Useless merc corp.
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Ortu Konsinni
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Posted - 2005.11.11 14:40:00 -
[21]
Well, in that situation, your target has little to no chance of survival -- however, were your numbers not in your favor so, you should keep in mind that a Scorpion typically has a couple of sensor boosters with which it may lock you faster than you could lock him, and then it could easily jam you indefinitely.
Similarly, if you do manage to jam him first, and if he's packing FOF cruise missiles, he may also give you some trouble.
--- Ortu Konsinni Diplomatic delegate French Force Alliance -- l'alliance des francophones Web site : http://destabiliser.com/ffa/ |

Nyobe
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Posted - 2005.11.11 14:53:00 -
[22]
Originally by: Butter Fox Edited by: Butter Fox on 10/11/2005 16:39:59 Edited by: Butter Fox on 10/11/2005 16:37:58 I'm posting with an alt. Well... two alts to be precise.
Not that is matters - he is so hopelessy outnumbered.
So much work just to waste lifetime with stupid anger. 
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Butter Cat
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Posted - 2005.11.11 15:02:00 -
[23]
Originally by: Nyobe
Not that is matters - he is so hopelessy outnumbered.
So much work just to waste lifetime with stupid anger. 
What are you saying? So you think we should just give up, because a tiny 3 man merc corp of alts has declared on us?
Of course we are going to fight. Not only are we going to fight, we are going to win and enjoy every single second.
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Hugh Ruka
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Posted - 2005.11.11 15:24:00 -
[24]
Originally by: Elve Sorrow
Originally by: Hugh Ruka smartbomb, nos, 6 cruise, web, scram, full range of ecm and armor tank, heavy drones. you and your tackler friend are dead.
Yea, id like a scorp with 8 highslots too.
ah **** ... I forgot :-) cut 2 cruises :-) ------------------------------ Removed due to offensive content - Laqum |

Cummilla
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Posted - 2005.11.11 21:12:00 -
[25]
I think the scorp will jam you guys indefinitely. Not at all sure he has the dps to really take you out in a reasonably timely manner though. Scorp damage is just soooo pathetic post missile changes.
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Sadist
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Posted - 2005.11.11 21:47:00 -
[26]
Rax vs Scorp? Not a ******* chance if Scorp pilot has a clue. I dont think you can kill a scorp with 8 drones, way too low dps, if opponent has at least some sort of tank. Plus they can get killed easily. --------------- VIP member of the [23] Sadist - harsh to the idiots, kind to the smart |

Shayla Sh'inlux
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Posted - 2005.11.11 22:10:00 -
[27]
Scorp can like, shoot FoF's?
Cruise with good skills are quite effective vs cruisers.
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Garreck
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Posted - 2005.11.11 22:44:00 -
[28]
Heck, I'd go for it. Thorax is capable of getting it done until the mkII changes, and if you fail...well, gosh durn, there goes a tech 1 cruiser. I'm almost willing to gaurantee that if the thorax pilot knows what he's about, his biggest problem will not be damage output or ability to tank...but not being able to keep lock on the scorp and therefore not be able to scramble it.
Garreck
Aku. Soku. Zan. |

Stratosfear
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Posted - 2005.11.11 23:35:00 -
[29]
Originally by: Cummilla I think the scorp will jam you guys indefinitely. Not at all sure he has the dps to really take you out in a reasonably timely manner though. Scorp damage is just soooo pathetic post missile changes.
Let's not go overboard, cruise missle spec, missile skills at lvl4, 6 drones and couple of nosses and that thorax goes down rather quick.
Scorp dps is low, but don't underestimate it.
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HippoKing
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Posted - 2005.11.12 16:06:00 -
[30]
get your inty a 20km scrambler
then fit as many remote damps each as you can, and keep him damped and outside his lock range 
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