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Whitehound
1797
|
Posted - 2013.08.10 12:11:00 -
[31] - Quote
I like it. Every idea, which aims to make undocking more interesting, should be pursuit, because it will lead to more fights. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Harvey James
Deep Core Mining Inc. Caldari State
442
|
Posted - 2013.08.10 12:19:00 -
[32] - Quote
it would be useful at jita undock since there are hundreds of ships getting in each others way so its kind of mandatory to have an insta warp spot or you can get stuck or bumped every where Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

Kitty Bear
Disturbed Friends Of Diazepam Tribal Band
776
|
Posted - 2013.08.10 12:53:00 -
[33] - Quote
Danika Princip wrote:Why should it be easier to avoid PVP?
Why should station campers get a 'free lunch' Why shouldn't they have to work for their kill-mails
Danika Princip wrote:
What? Camping people into a nullsec station is an exploit?
Biomass yourself. Now.
nice deliberate misinterpretation of the OP's statement
@ OP.
I like the idea
of course there are feckless dimwits that just wont get the concept and see it as the improvement It is |

Maximus Aerelius
PROPHET OF ENIGMA
261
|
Posted - 2013.08.12 15:59:00 -
[34] - Quote
A friendly bump and a little note to "Like but No Comment" Forum Goers:
Please, if you like this idea add a little +1 in a reply as well and keep it alive. Hell, even if you don't like it let me know why and I'll reply\refine my idea.
Thanks for reading and for all your comments, + or -, they all help to add to an amazing universe. Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |

Solutio Letum
Terpene Conglomerate
162
|
Posted - 2013.08.12 17:37:00 -
[35] - Quote
Talking about undocks why are minmitar tunnels so small, each time i look back in my dominix i wonder, how the hell!? did i get out of there.
I guess minmitar docking service work like this: > Request/Accept Docking > Toe boat comes out > uncrews a couple bolts on your ship > your ship is now in a few pieces being towed back in > Rebuilt in your hangar
Thats gotta be why minmitar ships can be undone so easily, helps for the docking.
+1 btw |

Arduemont
Rotten Legion Ops
1745
|
Posted - 2013.08.12 21:13:00 -
[36] - Quote
Although I am of the strong opinion that station camping is not an exploit I fully endorse this idea. If someone needs to get out of a station, they will do it with alts and instaundocks. It would be nice not to need to use alts, or have to prebook mark spots. The main reason for this though would be that is pisses me off seeing ships half inside each other at undock. "In the age of information, ignorance is a choice." |

Maximus Aerelius
PROPHET OF ENIGMA
270
|
Posted - 2013.08.12 22:05:00 -
[37] - Quote
Arduemont wrote:Although I am of the strong opinion that station camping is not an exploit I fully endorse this idea. If someone needs to get out of a station, they will do it with alts and instaundocks. It would be nice not to need to use alts, or have to prebook mark spots. The main reason for this though would be that is pisses me off seeing ships half inside each other at undock.
I appreciate the comment and frankness but please see a full retraction and a better description of what I was trying to get at. Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |

gawrshmapooo
Es and Whizz Hedonistic Imperative
23
|
Posted - 2013.08.13 00:16:00 -
[38] - Quote
+1 Immersion is always awesome. |

Nolak Ataru
Incursion Osprey Replacement Fund LLC
12
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Posted - 2013.08.13 07:23:00 -
[39] - Quote
We need either 2 exits from a station or a darn camera that shows us what's going on outside. |

Engineer Squiffy
Phoenix. Tactical Narcotics Team
2
|
Posted - 2013.08.13 08:21:00 -
[40] - Quote
Nolak Ataru wrote:We need either 2 exits from a station or a darn camera that shows us what's going on outside.
-1
too easy ;-)
|

Maximus Aerelius
PROPHET OF ENIGMA
274
|
Posted - 2013.08.13 08:46:00 -
[41] - Quote
Engineer Squiffy wrote:Nolak Ataru wrote:We need either 2 exits from a station or a darn camera that shows us what's going on outside. -1 for outside camera too easy ;-)
@Nolak Ataru: From an immersion perspective I'd say Windows in CQ (but then who actually uses CQ?) so that you can look out.
@Engineer Squiffy: Why do you say "too easy". I can imagine what you are referring to but I'd like to know your thoughts.
Thanks for the comments and discussion. Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |

Engineer Squiffy
Phoenix. Tactical Narcotics Team
3
|
Posted - 2013.08.13 09:07:00 -
[42] - Quote
Maximus Aerelius wrote:Engineer Squiffy wrote:Nolak Ataru wrote:We need either 2 exits from a station or a darn camera that shows us what's going on outside. -1 for outside camera too easy ;-) @Nolak Ataru: From an immersion perspective I'd say Windows in CQ (but then who actually uses CQ?) so that you can look out. @Engineer Squiffy: Why do you say "too easy". I can imagine what you are referring to but I'd like to know your thoughts. Thanks for the comments and discussion.
Have you ever been stucked hours inside a station being camped? With proper intel, there is no need to see what's outside station. If you have bad intel, maybe you get stucked.
Have you ever felt to undock and use invuln. grace to see yourself what's outside? A window would definitely kill the thrill.
I like multiple exit points, though. Why not a queue per exit? Jita 4-4 could even be quiet! :-)
|

Kevin Alpha
Midnight Caretakers The Methodical Alliance
0
|
Posted - 2013.08.13 09:09:00 -
[43] - Quote
I didn't take the time to read posts beyond page 1 so if this is a repeat comment sorry, but I do agree it's a real pain getting out of jita 4-4 even when your not a target for either gank or whoever has declared war. In order to make it a tad more fair, only use seperate undockings in High population systems and/or the stations with high undocking where scotty determines ok we have 50+ people undocking in the last 5-10 minutes turn on undocking port #2 so half of the traffic going out goes out in a specific different direction and/or at a higher or lower elevation from the original undocking port. just my 2 cents. |

Maximus Aerelius
PROPHET OF ENIGMA
274
|
Posted - 2013.08.13 09:18:00 -
[44] - Quote
Engineer Squiffy wrote:Have you ever been stucked hours inside a station being camped? With proper intel, there is no need to see what's outside station. If you have bad intel, maybe you get stucked.
Have you ever felt to undock and use invuln. grace to see yourself what's outside? A window would definitely kill the thrill.
I like multiple exit points, though. Why not a queue per exit? Jita 4-4 could even be quiet! :-)
All very valid points there and I do see where you are coming from. The window was merely another suggestion to take out the "Camera" point but I didn't say it needed to show the undocking ports . With a window if you were camped then at least you could gaze at the stars, curse them and scream "WHY! WHY WHY!" while falling to your knees fist pumping the air above your head.
On a serious note though I like the queue idea, I know hull bumping doesn't damage a ship but getting a hybrid Mastorca just looks silly and breaks my immersion so this would be a nice addition to my original idea. Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |

Maximus Aerelius
PROPHET OF ENIGMA
274
|
Posted - 2013.08.13 09:22:00 -
[45] - Quote
Kevin Alpha wrote:I didn't take the time to read posts beyond page 1 so if this is a repeat comment sorry, but I do agree it's a real pain getting out of jita 4-4 even when your not a target for either gank or whoever has declared war. In order to make it a tad more fair, only use seperate undockings in High population systems and/or the stations with high undocking where scotty determines ok we have 50+ people undocking in the last 5-10 minutes turn on undocking port #2 so half of the traffic going out goes out in a specific different direction and/or at a higher or lower elevation from the original undocking port. just my 2 cents.
Wouldn't just making this applicable in "High population areas" break the immersion though in that it wouldn't be applied to every Gallente Station Type 4? That would in essence break this whole idea which would make me a little.
Can I ask you to clarify how you mean by a "tab more fair"? I appreciate your 2 cents worth, you've added to the discussion with some interesting points. Thanks, Max. Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |

Engineer Squiffy
Phoenix. Tactical Narcotics Team
4
|
Posted - 2013.08.13 09:23:00 -
[46] - Quote
What you are suggesting is a load balancing exit
I'd like instead to have e.g. 4 exit doors (exit gates?) and to choose which I want to exit from.
For example: station camped, you and your friends form up to exit from a specific exit, which may lead you so some advantages knowing the station type, shape and orientation (e.g. outside pos? sun? system gate?).
More: maybe your enemies can't outnumber you to all exits, leaving you a secondary exit... If you also usually live in certain stations you have your insta warp bookmarks ready to save you. Or you can use them to insta warp and warp back at your optimal to start kill.
I think there are hundered of possibilities and tactics we could benefit.
|

Maximus Aerelius
PROPHET OF ENIGMA
274
|
Posted - 2013.08.13 09:25:00 -
[47] - Quote
Engineer Squiffy wrote:What you are suggesting is a load balancing exit
I'd like instead to have e.g. 4 exit doors (exit gates?) and to choose which I want to exit from.
For example: station camped, you and your friends form up to exit from a specific exit, which may lead you so some advantages knowing the station type, shape and orientation (e.g. outside pos? sun? system gate?).
More: maybe your enemies can't outnumber you to all exits, leaving you a secondary exit... If you also usually live in certain stations you have your insta warp bookmarks ready to save you. Or you can use them to insta warp and warp back at your optimal to start kill.
I think there are hundered of possibilities and tactics we could benefit.
Now that's an interesting spin on this idea...I need to think about that but good work there Mr Squiffy. I wouldn't want to break "Station Games" however but if you could spice it up a little for both sides then I'd be behind that. Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |

Engineer Squiffy
Phoenix. Tactical Narcotics Team
4
|
Posted - 2013.08.13 09:42:00 -
[48] - Quote
Maximus Aerelius wrote:Engineer Squiffy wrote:What you are suggesting is a load balancing exit
I'd like instead to have e.g. 4 exit doors (exit gates?) and to choose which I want to exit from.
For example: station camped, you and your friends form up to exit from a specific exit, which may lead you so some advantages knowing the station type, shape and orientation (e.g. outside pos? sun? system gate?).
More: maybe your enemies can't outnumber you to all exits, leaving you a secondary exit... If you also usually live in certain stations you have your insta warp bookmarks ready to save you. Or you can use them to insta warp and warp back at your optimal to start kill.
I think there are hundered of possibilities and tactics we could benefit. Now that's an interesting spin on this idea...I need to think about that but good work there Mr Squiffy. I wouldn't want to break "Station Games" however but if you could spice it up a little for both sides then I'd be behind that.
I would like to add: due to the current nature of the stations (1 entry, 1 exit) we usually see stations as little boxes for our business.
They could paint it pinky, we would'nt even notice.
Only using cynos forces you to pay attention to station shape, to avoid entering cap to get bounced off at light speed far away. With multiple exits instead, maybe you can enjoy station details much much more.
|

Mister Otm Shank
0
|
Posted - 2013.08.13 10:42:00 -
[49] - Quote
This is a stealth nerf to instaundocks. You just nerfed blockade runners to hell. Congratulations. |

Maximus Aerelius
PROPHET OF ENIGMA
274
|
Posted - 2013.08.13 10:50:00 -
[50] - Quote
Mister Otm Shank wrote:This is a stealth nerf to instaundocks. You just nerfed blockade runners to hell. Congratulations.
Really? Please tell me how this idea\suggestion nerfed Blockade Runners? Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |

Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
2367
|
Posted - 2013.08.13 13:32:00 -
[51] - Quote
Maximus Aerelius wrote:Mister Otm Shank wrote:This is a stealth nerf to instaundocks. You just nerfed blockade runners to hell. Congratulations. Really? Please tell me how this idea\suggestion nerfed Blockade Runners? He might be referring to the practice of making a bookmark that is pre aligned to the ship as it exits, allowing that ship to instantly warp away.
It requires preparation, and the reward is you are not stuck aligning or slow boating out before aligning.
To solve this, I would suggest some form of player control over which undock is used, so a player can choose to use the exit which aligns with a pre made bookmark like this. How to Fix Local Chat, then hunting cloaked ships: https://forums.eveonline.com/default.aspx?g=posts&m=2369739#post2369739 https://forums.eveonline.com/default.aspx?g=posts&m=2668453#post2668453 |

Maximus Aerelius
PROPHET OF ENIGMA
276
|
Posted - 2013.08.13 13:38:00 -
[52] - Quote
Nikk Narrel wrote:Maximus Aerelius wrote:Mister Otm Shank wrote:This is a stealth nerf to instaundocks. You just nerfed blockade runners to hell. Congratulations. Really? Please tell me how this idea\suggestion nerfed Blockade Runners? He might be referring to the practice of making a bookmark that is pre aligned to the ship as it exits, allowing that ship to instantly warp away. It requires preparation, and the reward is you are not stuck aligning or slow boating out before aligning. To solve this, I would suggest some form of player control over which undock is used, so a player can choose to use the exit which aligns with a pre made bookmark like this.
Hi Nikk, from Post #1 I did add this orginally:
Quote:The undocking bay could also be selected by the next System in the Autopilot if you have one set whereby Docking Control will release you on the side facing the stargate you require. If no System is set in Autopilot then you are cleared to undock via the default (current undocking port) undocking port.
I hope that this clears it up. I also use insta-undocks and wouldn't want to affect these hence why I added this into my OP. Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |

Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
2367
|
Posted - 2013.08.13 13:52:00 -
[53] - Quote
Maximus Aerelius wrote:Nikk Narrel wrote:Maximus Aerelius wrote:Mister Otm Shank wrote:This is a stealth nerf to instaundocks. You just nerfed blockade runners to hell. Congratulations. Really? Please tell me how this idea\suggestion nerfed Blockade Runners? He might be referring to the practice of making a bookmark that is pre aligned to the ship as it exits, allowing that ship to instantly warp away. It requires preparation, and the reward is you are not stuck aligning or slow boating out before aligning. To solve this, I would suggest some form of player control over which undock is used, so a player can choose to use the exit which aligns with a pre made bookmark like this. Hi Nikk, from Post #1 I did add this orginally: Quote:The undocking bay could also be selected by the next System in the Autopilot if you have one set whereby Docking Control will release you on the side facing the stargate you require. If no System is set in Autopilot then you are cleared to undock via the default (current undocking port) undocking port. I hope that this clears it up. I also use insta-undocks and wouldn't want to affect these hence why I added this into my OP. I won't deny that, I did not reread the OP recently enough to remember that detail.
I made the error of assuming the question had not already been addressed.
From the context, I believe he is suggesting the insta-undock BM is the nerf to blockade runners, since they can be slow to align when fully expanded, making them easy targets in station proximity where they cannot cloak. How to Fix Local Chat, then hunting cloaked ships: https://forums.eveonline.com/default.aspx?g=posts&m=2369739#post2369739 https://forums.eveonline.com/default.aspx?g=posts&m=2668453#post2668453 |

Maximus Aerelius
PROPHET OF ENIGMA
277
|
Posted - 2013.08.13 14:03:00 -
[54] - Quote
I really don't understand that.
Case #1: If he has an insta-undock bookmark and has no route plotted into his Autopilot then the "Docking System" would route his undock through the default AKA current undocking bay doors and out exactly as it is now.
Case #2: If he DID have a route plotted into his Autopilot then the "Docking System" would route his undock to a point that was obstruction free i.e. wouldn't require the ship to turn 180 degrees and attempt to enter warp before bouncing of the station.
If he means that in Case #2 that his insta-undock's would be obsolete then that is true, however, that being said I would add that perhaps incorporating the option to undock via the default docking port could be added or do not set a waypoint until you have undocked and insta-jumped away from the station. The latter of these being my least liked idea but it's an option.
I hope that expands further as to how to address insta-undocks.
EDIT: Also "true cloaking" Blockade Runners e.g. Prowlers, Viators etc are damn fast at aligning even when expanded and I'd imagine that his would hinder ships such as the Masterdon or Occulator more than a non-"true cloaking" vessel. Hence my confusion with the above post. Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |

Maximus Aerelius
PROPHET OF ENIGMA
453
|
Posted - 2013.08.27 21:21:00 -
[55] - Quote
Anyone else? AKA "Stealthy Bump" Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |

Elvis Preslie
NRDS Securities Apocalypse Now.
34
|
Posted - 2013.08.27 21:30:00 -
[56] - Quote
I dont know about different points; its fine with me either way; HOWEVER< they need to fix the undock timer BACK To the way it was, where you can activate ONLY an MWD or AB and still keep the timer. There's no point of a 20 second undock timer if we have no tactics to warp off, when camped. It just allows us to peek and dock back up, staying in the same situation you was to start with.
If you allow the timer to stay BUT allow the ship to be bumped, both when activating ONLY AB/MWD module, you will make BOTH the offenders and defenders use tactics to get away/catch the target, which is what any game is intended for: To CHALLENGE. There is NO challenge to the current situation; you just sit there and wait for someoen who doesnt dock back up and you AUTOMATICALLY have them, without any tactics used.
This is UNBALANCED!!! |

Xytheus Skor
Venture Corporation
17
|
Posted - 2013.08.27 22:00:00 -
[57] - Quote
Yes, and it should actually show you docking, not just magically ending up in the station. |

Tarn Kugisa
Infinite Covenant Tribal Band
438
|
Posted - 2013.08.28 03:19:00 -
[58] - Quote
Engineer Squiffy wrote:Maximus Aerelius wrote:Engineer Squiffy wrote:Nolak Ataru wrote:We need either 2 exits from a station or a darn camera that shows us what's going on outside. -1 for outside camera too easy ;-) @Nolak Ataru: From an immersion perspective I'd say Windows in CQ (but then who actually uses CQ?) so that you can look out. @Engineer Squiffy: Why do you say "too easy". I can imagine what you are referring to but I'd like to know your thoughts. Thanks for the comments and discussion. Have you ever been stucked hours inside a station being camped? With proper intel, there is no need to see what's outside station. If you have bad intel, maybe you get stucked. Have you ever felt to undock and use invuln. grace to see yourself what's outside? A window would definitely kill the thrill. I like multiple exit points, though. Why not a queue per exit? Jita 4-4 could even be quiet! :-)
Only problem there is when you can't redock I Endorse this Product and/or Service EVE Online Battle Recorder When I press F1 I get ISK |

Jeanne-Luise Argenau
Federal Defense Union Gallente Federation
12
|
Posted - 2013.08.28 22:21:00 -
[59] - Quote
+1
multiple undock ports would be great especially for rp reasons. Because Flight Control shouldnt let u undock when there is risk of colliding on undock. |

Stegas Tyrano
GLU CANU Open Space Consultancy
600
|
Posted - 2013.08.29 00:43:00 -
[60] - Quote
+1 You could have an extension of the current station model, a transport tube with a number of exits in different directions. That way ships will undock in different directions but if someone wanted to camp the station they could sit in the middle of all the exits which will be within warp disruptor range. Herping your derp since 19Potato --á[Proposal] - Ingame Visual Adverts |
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