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Maximus Aerelius
PROPHET OF ENIGMA
145
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Posted - 2013.06.09 10:24:00 -
[1] - Quote
When you undock from a Station everyone undocks from the same port. This makes it quite easy to:
- Increase the amount of time a ship takes to clear the way for others especially in highly populated areas
- Create a single "choke point" for those wanting to suicide gank by giving them one point of egress to drop cans or by creating a blockade with ships etc
- Involves some bumping of ships of each other until the tussle is won and the ships involved can get underway
My idea is to enable multiple points of egress from a station to give greater flexibility to pilots when undocking. This would effectively:
- Reduce the time to undock
- Give a challenge to "Station Campers"
- Provide a more immerse environment whereby not all ships leave via the same docking port.
The undocking bay could also be selected by the next System in the Autopilot if you have one set whereby Docking Control will release you on the side facing the stargate you require. If no System is set in Autopilot then you are cleared to undock via the default (current undocking port) undocking port.
The new in-station graphics show ships flying past your hanger going somewhere...by where are they going? I'm sure that the stations don't all have just one hanger for incoming ships. Ships dock from all 360-¦ so why not have ships undocking from more locations?
Thoughts? Flames, Likes and comments all welcomed.
And no, I don't need a doll to show the court where the suicide ganker blew up my ship after leaving Jita 4-4 as this is an idea based of another thread I saw regarding docking and parts used and NOT a knee-jerk reaction to losing a ship. My Feature\Idea:-á Fast Character Switching "XP Stylee"
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Esyavore Lando
Talu Shaya Talu Shaya Empire
1
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Posted - 2013.06.09 10:35:00 -
[2] - Quote
My immersion suffers always when my ship is sticking in another one undocking from Jita. So this idea could reduce that. But I like to see other ships undocking with me, so the different exits should still be in sight. I think there are these Gallente stations models with docks above each other. That would be a nice distance maybe. |

Maximus Aerelius
PROPHET OF ENIGMA
146
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Posted - 2013.06.09 10:39:00 -
[3] - Quote
Esyavore Lando wrote:My immersion suffers always when my ship is sticking in another one undocking from Jita. So this idea could reduce that. But I like to see other ships undocking with me, so the different exits should still be in sight. I think there are these Gallente stations models with docks above each other. That would be a nice distance maybe.
Some Minmatar Stations have two undocking tunnels but only the top one is ever used so this could also be used. I agree that ships will still undock with you just depending on where you are set to go next or if no waypoints are set you're scheduled to depart from Hanger 1 using Docking Port 1. My Feature\Idea:-á Fast Character Switching "XP Stylee"
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Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
1343
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Posted - 2013.06.09 18:37:00 -
[4] - Quote
Why should it be easier to avoid PVP? |

Maximus Aerelius
PROPHET OF ENIGMA
151
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Posted - 2013.06.09 19:01:00 -
[5] - Quote
Danika Princip wrote:Why should it be easier to avoid PVP?
It's not PVP, well not in the consensual sense, but this wasn't aimed at that it was just a by product. If you sat right on top or underneath a station you could still "PVP". It deals with more than that.
EDIT: Your "PVP" or "Station Camping" could be regarded as an exploit of the undocking mechanic which is merely one of the things this idea addresses but more importantly was the "ship bumping" when undocking and that you have to travel away from the station to turn and warp to a stargate that might be "through" the other side of the station. My Feature\Idea:-á Fast Character Switching "XP Stylee"
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ExAstra
Echoes of Silence
157
|
Posted - 2013.06.09 19:03:00 -
[6] - Quote
+1, would like.
Don't make station games impossible though, sometimes you just have to get that rude bastard. Save the drones! |

Maximus Aerelius
PROPHET OF ENIGMA
151
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Posted - 2013.06.09 19:06:00 -
[7] - Quote
ExAstra wrote:+1, would like.
Don't make station games impossible though, sometimes you just have to get that rude bastard.
LOL! I'm not trying to nerf station games and I don't think this would TBH but would like to make undocking more realistic and it might ease the server load you never know with all that lack of bumping. My Feature\Idea:-á Fast Character Switching "XP Stylee"
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ExAstra
Echoes of Silence
157
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Posted - 2013.06.09 19:08:00 -
[8] - Quote
Maximus Aerelius wrote:ExAstra wrote:+1, would like.
Don't make station games impossible though, sometimes you just have to get that rude bastard. LOL! I'm not trying to nerf station games and I don't think this would TBH but would like to make undocking more realistic and it might ease the server load you never know with all that lack of bumping. My only concern is, IIRC some of the Gallente stations have undock ports in totally different locations that could be hard for smaller gangs to effectively cover.
Wasn't trying to suggest you were attempting to stealth nerf station games, just want to note that my opinion is it's a good idea so long as station games aren't stealth nerfed. Save the drones! |

Maximus Aerelius
PROPHET OF ENIGMA
151
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Posted - 2013.06.09 19:12:00 -
[9] - Quote
ExAstra wrote:Maximus Aerelius wrote:ExAstra wrote:+1, would like.
Don't make station games impossible though, sometimes you just have to get that rude bastard. LOL! I'm not trying to nerf station games and I don't think this would TBH but would like to make undocking more realistic and it might ease the server load you never know with all that lack of bumping. My only concern is, IIRC some of the Gallente stations have undock ports in totally different locations that could be hard for smaller gangs to effectively cover. Wasn't trying to suggest you were attempting to stealth nerf station games, just want to note that my opinion is it's a good idea so long as station games aren't stealth nerfed.
I agree but then you adapt to what is happening, not enough people to cover a Gallente Station...shift to a Minmatar perhaps. The real point behind it was simply improve undock with less bumping, perhaps on the same side that the stargate you require is and build in more immersion. Blends with the new hanger graphics and doesn't break the lore.
EDIT: Also, as PVP seems to be the focal point for this thread unfortunately, should it really be that easy for PVP to hit a "choke point" when it's a mechanic to undock everyone from the same point? Shouldn't they work a little harder for that kill? Don't we have gates for that kind of action? just my thoughts on the PVP aspect thinking about it but this isn't the main aim of this idea.
What are peoples thoughts on the undocking in general? The new "ships flying past your docking bay in station" graphic. Think this idea blends in or other ideas based on this? My Feature\Idea:-á Fast Character Switching "XP Stylee"
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Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
1343
|
Posted - 2013.06.09 19:13:00 -
[10] - Quote
Maximus Aerelius wrote:Danika Princip wrote:Why should it be easier to avoid PVP? It's not PVP, well not in the consensual sense, but this wasn't aimed at that it was just a by product. If you sat right on top or underneath a station you could still "PVP". It deals with more than that. EDIT: Your "PVP" or "Station Camping" could be regarded as an exploit of the undocking mechanic which is merely one of the things this idea addresses but more importantly was the "ship bumping" when undocking and that you have to travel away from the station to turn and warp to a stargate that might be "through" the other side of the station.
What? Camping people into a nullsec station is an exploit?
Biomass yourself. Now. |

Maximus Aerelius
PROPHET OF ENIGMA
151
|
Posted - 2013.06.09 19:17:00 -
[11] - Quote
Danika Princip wrote:Maximus Aerelius wrote:Danika Princip wrote:Why should it be easier to avoid PVP? It's not PVP, well not in the consensual sense, but this wasn't aimed at that it was just a by product. If you sat right on top or underneath a station you could still "PVP". It deals with more than that. EDIT: Your "PVP" or "Station Camping" could be regarded as an exploit of the undocking mechanic which is merely one of the things this idea addresses but more importantly was the "ship bumping" when undocking and that you have to travel away from the station to turn and warp to a stargate that might be "through" the other side of the station. What? Camping people into a nullsec station is an exploit? Biomass yourself. Now.
Oh you're obviously angry at my idea...I'm sorry I put this out there for people to comment on. /sarcasm My Feature\Idea:-á Fast Character Switching "XP Stylee"
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Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
1343
|
Posted - 2013.06.09 19:20:00 -
[12] - Quote
Maximus Aerelius wrote:Danika Princip wrote:Maximus Aerelius wrote:Danika Princip wrote:Why should it be easier to avoid PVP? It's not PVP, well not in the consensual sense, but this wasn't aimed at that it was just a by product. If you sat right on top or underneath a station you could still "PVP". It deals with more than that. EDIT: Your "PVP" or "Station Camping" could be regarded as an exploit of the undocking mechanic which is merely one of the things this idea addresses but more importantly was the "ship bumping" when undocking and that you have to travel away from the station to turn and warp to a stargate that might be "through" the other side of the station. What? Camping people into a nullsec station is an exploit? Biomass yourself. Now. Oh you're obviously angry at my idea...I'm sorry I put this out there for people to comment on. /sarcasm
You just called every single person who has ever fought in nullsec an exploiter. What is there to comment on? |

Maximus Aerelius
PROPHET OF ENIGMA
151
|
Posted - 2013.06.09 19:24:00 -
[13] - Quote
Danika Princip wrote:Maximus Aerelius wrote:Danika Princip wrote:Maximus Aerelius wrote:Danika Princip wrote:Why should it be easier to avoid PVP? It's not PVP, well not in the consensual sense, but this wasn't aimed at that it was just a by product. If you sat right on top or underneath a station you could still "PVP". It deals with more than that. EDIT: Your "PVP" or "Station Camping" could be regarded as an exploit of the undocking mechanic which is merely one of the things this idea addresses but more importantly was the "ship bumping" when undocking and that you have to travel away from the station to turn and warp to a stargate that might be "through" the other side of the station. What? Camping people into a nullsec station is an exploit? Biomass yourself. Now. Oh you're obviously angry at my idea...I'm sorry I put this out there for people to comment on. /sarcasm You just called every single person who has ever fought in nullsec an exploiter. What is there to comment on?
Actually, I think you will find, that I said could be regarded I never said was and wouldn't. It's part of the game play mechanics but is only accomplished because everyone undocks from the same point.
But just for clarity:
ex-+ploit n. An act or deed, especially a brilliant or heroic one. See Synonyms at feat. tr.v. (k-sploit, ksploit) ex-+ploit-+ed, ex-+ploit-+ing, ex-+ploits 1. To employ to the greatest possible advantage: exploit one's talents. 2. To make use of selfishly or unethically: a country that exploited peasant labor. See Synonyms at manipulate. 3. To advertise; promote. My Feature\Idea:-á Fast Character Switching "XP Stylee"
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Jade III
Wolf Star Miners
11
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Posted - 2013.06.09 23:24:00 -
[14] - Quote
You know what would be cool, if there was an animation showing your ship actually exiting the station! WSMIN Recruitment page: https://forums.eveonline.com/default.aspx?g=posts&m=3159551#post3159551
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Alvatore DiMarco
Capricious Endeavours Ltd
272
|
Posted - 2013.06.10 00:11:00 -
[15] - Quote
Station camping.. can't be regarded as an exploit. No way, no how. |

Maximus Aerelius
PROPHET OF ENIGMA
152
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Posted - 2013.06.10 06:03:00 -
[16] - Quote
Alvatore DiMarco wrote:Station camping.. can't be regarded as an exploit. No way, no how.
I merely said that some could see it that way as it takes full advantage of the undocking mechanic and if you read the definition of exploit it's covered in there.
But moving on from that as it wasn't stated that it was or that I think it is do you have any ideas on the main idea at all? My Feature\Idea:-á Fast Character Switching "XP Stylee"
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Goldensaver
ArTech Expeditions
181
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Posted - 2013.06.10 06:53:00 -
[17] - Quote
Danika Princip wrote:Why should it be easier to avoid PVP?
I actually quite prefer the undock being in the same place all the time. Much easier to avoid unexpected PvP that way. If I undock and there's a bubble, I dock up again. If there isn't, I warp to my instant undock. From docking invulnerability to warp invulnerability.
If there were multiple different undock channels, I'd be more upset by it. I'd need multiple undocks for each pipe out of each station. I'm quite fond of keeping an undock for the next few grids out of station, so as not to be too predictable. |

Maximus Aerelius
PROPHET OF ENIGMA
152
|
Posted - 2013.06.10 07:10:00 -
[18] - Quote
Goldensaver wrote:Danika Princip wrote:Why should it be easier to avoid PVP? I actually quite prefer the undock being in the same place all the time. Much easier to avoid unexpected PvP that way. If I undock and there's a bubble, I dock up again. If there isn't, I warp to my instant undock. From docking invulnerability to warp invulnerability. If there were multiple different undock channels, I'd be more upset by it. I'd need multiple undocks for each pipe out of each station. I'm quite fond of keeping an undock for the next few grids out of station, so as not to be too predictable.
I have had a thought of that too as you insta-undocks but I do see what you are saying on this and appreciate the addition. In case it was TL:DR: In my later thought processes on this it could be based on next waypoint on your route to determine which port to exit from or if none set then default.
All things to be considered and thanks. My Feature\Idea:-á Fast Character Switching "XP Stylee"
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Hyper Visor
The Scope Gallente Federation
1
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Posted - 2013.06.10 10:36:00 -
[19] - Quote
+1 would like.
Don't think it would change station camping massively, just make it more of a challenge. But I would restrict it to just a couple of exit points, 3 tops.
In fact, it wouldn't be too absurd to think that a station could provide a service where you get the current status of the undocks, and possibly camera feeds.
This could be something you pay for, i.e. VIP undock, and could also be related to your standings. |

Maximus Aerelius
PROPHET OF ENIGMA
190
|
Posted - 2013.07.03 00:09:00 -
[20] - Quote
Monthly bumpage. My Feature\Idea:-á Fast Character Switching "XP Stylee"
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Arya Regnar
Pator Tech School Minmatar Republic
17
|
Posted - 2013.07.03 00:16:00 -
[21] - Quote
2 undock points on jita amarr rens and dodixie main stations, maybe throw in hek.
The rest are fine as is and don't need any additional.
EvE-Mail me if you need anything.
|

Maximus Aerelius
PROPHET OF ENIGMA
190
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Posted - 2013.07.03 00:18:00 -
[22] - Quote
Arya Regnar wrote:2 undock points on jita amarr rens and dodixie main stations, maybe throw in hek.
The rest are fine as is and don't need any additional.
But that wouldn't be immersion that would be a stealth "Fix Trading Hub Exits" idea 
My Feature\Idea:-á Fast Character Switching "XP Stylee"
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BlakPhoenix
Veni Vidi Vici Reloaded Darkspawn.
38
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Posted - 2013.07.03 07:46:00 -
[23] - Quote
I like this idea, it feels more realistic and gives more options to pilots. I am firstly a PVP'er, so I do care about how this would work in a PVP sense too, and I would suggest something of an animation for those in space for when a ship is undocking (flashing lights/doors opening/drones to tow the ship out), this along with with the time it takes to undock (5-10 seconds) would help assist people covering the station to know when there ship is coming out of next and get there to point it. Perhaps also a limit on how fast you can change your selected undock so you can just jump from one side of a station to the other instantly. |

Cal Stantson
Aliastra Gallente Federation
38
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Posted - 2013.07.03 10:48:00 -
[24] - Quote
This is a good idea as long as you have to pay in Aurum every time you use one of the non-traditional undocks. |

Balthazar Lestrane
Happy Endings. The Retirement Club
8
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Posted - 2013.07.03 12:08:00 -
[25] - Quote
Station camping is not nor will ever be considered an exploit. Your definition of exploit is half-assed by the way as well. To clarify for you I will refer to Wikipedia:
http://en.wikipedia.org/wiki/Exploit_%28video_gaming%29
TL:DR:
An exploit, in video games, is the use of a bug or glitches, rates, hit boxes, or speed, etc. ([game mechanics]) by a player to their advantage in a manner not intended by the game's designers.
Station camping is working as intended.
As for the multiple docking ports.. to increase immersion I can get on board with it but I think it should only really apply to highly trafficked systems where it will actually help to hinder congestion. I'd like to see a T2 rebalance sooner than this but a solid idea nevertheless. |

Swiftstrike1
Interfector INC. Fade 2 Black
93
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Posted - 2013.07.03 12:33:00 -
[26] - Quote
Like the idea, needs refinement. Bump reply.
+1 |

Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
1975
|
Posted - 2013.07.03 14:26:00 -
[27] - Quote
Oversimplifying an aspect of the game, to make PvP easier for those unable or unwilling to make greater effort.
Not an exploit.
A crutch. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Maximus Aerelius
PROPHET OF ENIGMA
228
|
Posted - 2013.08.06 15:16:00 -
[28] - Quote
Balthazar Lestrane wrote:Station camping is not nor will ever be considered an exploit. Your definition of exploit is half-assed by the way as well. To clarify for you I will refer to Wikipedia: http://en.wikipedia.org/wiki/Exploit_%28video_gaming%29TL:DR: An exploit, in video games, is the use of a bug or glitches, rates, hit boxes, or speed, etc. ([game mechanics]) by a player to their advantage in a manner not intended by the game's designers.Station camping is working as intended. As for the multiple docking ports.. to increase immersion I can get on board with it but I think it should only really apply to highly trafficked systems where it will actually help to hinder congestion. I'd like to see a T2 rebalance sooner than this but a solid idea nevertheless.
I appreciate your candid tone and please see a full retraction and apology along with what I was trying to say was a tactical advantage in an updated #1 post.
Why would this hinder congestion? I believe this would alleviate to a certain extent congestion as multiple exits could be used. Thank you for the "solid idea" compliment, I appreciate the balance in your reply. My Feature\Idea:-á Fast Character Switching "XP Stylee"
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Maximus Aerelius
PROPHET OF ENIGMA
228
|
Posted - 2013.08.06 15:20:00 -
[29] - Quote
Swiftstrike1 wrote:Like the idea, needs refinement. Bump reply.
+1
Would you care to help refine the idea Mr Swiftstrike1? What were your thoughts or what along what lines were you thinking? My Feature\Idea:-á Fast Character Switching "XP Stylee"
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Mara Pahrdi
The Order of Anoyia
374
|
Posted - 2013.08.10 10:45:00 -
[30] - Quote
Maximus Aerelius wrote:My idea is to enable multiple points of egress from a station to give greater flexibility to pilots when undocking. This would effectively:
- Reduce the time to undock
- Give a challenge to "Station Campers"
- Provide a more immerse environment whereby not all ships leave via the same docking port.
If you can choose which undock to use, ok. If not, you would actually be in a worse position than with the single undock we have right now. Remove insurance. |
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