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Luc Chastot
Gentleman's Corp
384
|
Posted - 2013.06.10 01:50:00 -
[1] - Quote
I'm not really a miner, but I've read complains in the forums about the Procurer and Skiff being highly unused due to the other 4 mining ships being much better. These 2 ships were supposed to be ideal for low and null mining, but it's pretty evident they're not popular at all. So, in the spirit of conversation and the intention of solving this problem (and also because I read Fozzie was considering giving them turret hardpoints), why not make give them a large drone bay (225m3 maybe?) and 125mbps bandwidth, along with a 50% drone speed role bonus?
These improvements would not really make the ship much more capable of defending itself from other players, mainly because it's far from combat effective; but what they would accomplish is allowing the miner to both go ratting and mining at the same time, which could make his expedition considerably more profitable, potentially increasing his income higher than that of Mackinaw and Hulk pilots (in low or null space). Make it idiot-proof and someone will make a better idiot. |

Galphii
Clandestine Vector THE SPACE P0LICE
149
|
Posted - 2013.06.10 03:14:00 -
[2] - Quote
I've been thinking the same thing myself - heavy drones make these ships much more useful for nullsec belts, whereas at the moment their firepower is the same as a hulk (i.e. not really sufficient for some of the belt rats). I think the mackinaw and retriever could lose that extra lowslot as well. I suspect miners are just putting in an extra mining laser upgrade and getting similar yield to a covetor/hulk, along with the huge ore bay. The game should not reward afk play styles this much. X |

ShahFluffers
Ice Fire Warriors Late Night Alliance
2576
|
Posted - 2013.06.10 03:31:00 -
[3] - Quote
Luc Chastot wrote:I'm not really a miner, but I've read complains in the forums about the Procurer and Skiff being highly unused due to the other 4 mining ships being much better. These 2 ships were supposed to be ideal for low and null mining, but it's pretty evident they're not popular at all. There are a few reasons for this... all of them are not the Procurer's or Skiff's fault.
- In high-sec tank really doesn't matter too much... all you need is either really good cost effectiveness (such that any gank you suffer from won't really matter in the grand scheme of things) or enough of a tank to make ganking unprofitable. The Retriever and Mackinaw can respectively do those things. And they have a large ore bay to boot.
- The Procurer and Skiff have small cargoholds like the Covetor and Hulk... meaning that someone needs to store/haul ore for them... which makes them "group activity" ships. Most miners I have seen in high-sec are soloists and/or find it more time efficient to have everyone fill their Reterievers/Mackinaws to full capacity and drop it off in station themselves than have a dedicated hauler.
- In low-sec and null-sec people try to avoid conflict in the first place... which really makes the point of a tank moot. Just watch Local chat and dock up as soon as a hostile or "non-friendly" appears in system.
Luc Chastot wrote:So, in the spirit of conversation and the intention of solving this problem (and also because I read Fozzie was considering giving them turret hardpoints), why not make give them a large drone bay (225m3 maybe?) and 125mbps bandwidth, along with a 50% drone speed role bonus? The Procurer is a 6 million ISK cruiser with a 65k ehp tank and locking speed of a frigate... and you think it's a good idea to give it the potential DPS of a combat battlecruiser (~450 dps)?
The real problem is that the Retriever and Mackinaw (specifically the latter) are a bit too good. Nerf their tanks a bit and you'll have more reason to use a Procurer or Skiff (or even a Covetor or Hulk) instead. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

Luc Chastot
Gentleman's Corp
385
|
Posted - 2013.06.10 05:09:00 -
[4] - Quote
ShahFluffers wrote:The Procurer is a 6 million ISK cruiser with a 65k ehp tank and locking speed of a frigate... and you think it's a good idea to give it the potential DPS of a combat battlecruiser (~450 dps)?
The real problem is that the Retriever and Mackinaw (specifically the latter) are a bit too good. Nerf their tanks a bit and you'll have more reason to use a Procurer or Skiff (or even a Covetor or Hulk) instead. Then give it 50mbps bw and 100m3 drone bay (95mbps and 195m3 for skiff). I still think it's more interesting to give some combat capabilities to the tank barges than to just nerf the Mackinaw and Retriever; although they might also need a small nerf, I guess.
With these changes, the Procurer would have ~230dps and the Skiff ~370dps. Make it idiot-proof and someone will make a better idiot. |

Galphii
Clandestine Vector THE SPACE P0LICE
149
|
Posted - 2013.06.10 05:22:00 -
[5] - Quote
People are still free to mine in battleships covered in mining lasers, getting semi-decent yield out of them - I see no problem with people choosing to fly a mining ship in combat. X |

General Guardian
The Guardian Knights
14
|
Posted - 2013.06.10 11:14:00 -
[6] - Quote
I just came to lol @ miners.
Carry on.  |

DeLindsay
Galaxies Fall
256
|
Posted - 2013.06.10 13:04:00 -
[7] - Quote
There's nothing wrong with either, it's the Miners that want pure yield that are at fault for the ship's unpopularity. Now to be fair, the Skiff is only 2.4 seconds slower (post Odyssey) than the Mack fitted for max yield per 2 Ice blocks and roughly 5 seconds slower than the Hulk per 3 Ice blocks. For Ore it's is a different story. This is with a hold of 15,000 in the Skiff, which isn't small by any means. The Skiff is also half the cost of the Hulk with as much as 5 times the tank for the same max yield fit.
For Lowsec, having more tank won't save you at all. IMHO the added tank is CCP's response to crybaby AFK Miners who never want to engage in PvP. They can fit max yield while having a tank large enough that it's not worth ganking except out of spite while still getting impressive yields. The Operative:-á"There are a lot of innocent people being killed in the air right now".
Capt. Malcolm Reynolds:-á"You have no idea how true that is". |

Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
1843
|
Posted - 2013.06.10 13:51:00 -
[8] - Quote
ShahFluffers wrote:The Procurer is a 6 million ISK cruiser with a 65k ehp tank and locking speed of a frigate... and you think it's a good idea to give it the potential DPS of a combat battlecruiser (~450 dps)?
The real problem is that the Retriever and Mackinaw (specifically the latter) are a bit too good. Nerf their tanks a bit and you'll have more reason to use a Procurer or Skiff (or even a Covetor or Hulk) instead. Actually, my take on this is that we are seeing an echo of the design issues the Rorqual has.
The Skiff and Procurer are designed for a game not being played. (For the same reason the Rorqual has been locked in a POS, because it's design is a bad match to the realities of game play)
The Skiff and the Procurer have great tank, are far more maneuverable than their larger peers, and more likely to survive after having a hostile land on grid with you. The problem with this, is that hostiles don't land on grids with barges or exhumers. At best, they land on grid moments after these ships already left for safety.
So, what they have is a worthless tank, since it is general policy to not be needed.
Want them to be useful? Make them the barge / exhumer that is willing to stick around instead of needing to run. Give them the option to see the opponent before having to decide if the fight can be done.
Weaponizing them would actually be the right idea, in my opinion. We already have a great yield option, and a great capacity for ore option. Since they have defense covered by evasion, we don't need the defense option, we need the offense one. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Alvatore DiMarco
Capricious Endeavours Ltd
276
|
Posted - 2013.06.10 14:08:00 -
[9] - Quote
As anyone who watched the TMC Live interview with Fozzie will know, the Procurer and Skiff are scheduled to be re-evaluated for the exact reasons cited by OP. |

Kara Books
Deal with IT.
644
|
Posted - 2013.06.10 14:33:00 -
[10] - Quote
Interesting thread, Im not much of a miner, more of a trader and all I can say, I confirm, the skiff and procurer is not very popular at all.
Giving it some combat capability would certainly improve the usefulness, in this case I certainly don't think removing the tank capability would be wise. |
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Luc Chastot
Gentleman's Corp
387
|
Posted - 2013.06.10 18:33:00 -
[11] - Quote
I would like to read Fozzie's or Rise's opinion on this, have any of you considered this as a solution to make those ships more attractive? Do you think there are any problems with this? Where would you expect the meta to go after such a change? Make it idiot-proof and someone will make a better idiot. |

Tilly Delnero
Licorne Ventures Ltd.
17
|
Posted - 2013.06.10 18:43:00 -
[12] - Quote
Personally the Procurer/Skiff are the only mining ships I would fly right now due to their resistance to being ganked (except for the Venture which is far better suited to low/null ninja mining). The yield of those two ships is actually very respectable now, the people who complain that they're useless tend to be the ones who only fit for max yield. I like to laugh at those people when gankers fly in and target them first.
Sadly it doesn't surprise me that Fozzie is considering nerfing them. He's rapidly earning the reputation as the persistent nerfer, and favouring gankers over everyone else.  |

Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
1849
|
Posted - 2013.06.10 18:43:00 -
[13] - Quote
I think they need to test the waters, with something limited.
Put up a Pirate Hull cruiser that can fit a single Strip Miner, (or any sub category of such).
Give it a 4k ore hold, so it is heavily dependant on needing to constantly offload.
Push it to have the same bonuses on speed and efficiency as the procurer. We are talking about a limited presence pirate hull, not something that will ever replace the procurer due to cost alone.
The Pirate Miner, Angel Excavator, Mordus Mining, I am sure many names could appear. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Luc Chastot
Gentleman's Corp
387
|
Posted - 2013.06.10 20:42:00 -
[14] - Quote
Nikk Narrel wrote:I think they need to test the waters, with something limited.
Put up a Pirate Hull cruiser that can fit a single Strip Miner, (or any sub category of such).
Give it a 4k ore hold, so it is heavily dependant on needing to constantly offload.
Push it to have the same bonuses on speed and efficiency as the procurer. We are talking about a limited presence pirate hull, not something that will ever replace the procurer due to cost alone.
The Pirate Miner, Angel Excavator, Mordus Mining, I am sure many names could appear. They just got rid of faction miners, why would they do that? Also, I don't think it's good game design to "test the waters" on the live server, especially with ships. Make it idiot-proof and someone will make a better idiot. |

Rayzilla Zaraki
Tandokuno
71
|
Posted - 2013.06.10 22:20:00 -
[15] - Quote
In my opinion, the issue with null sec or low sec mining is more getting to and from your mining locations and to be able to hide from and/or evade predators.
The Procurer and Skiff are good starting points with their decent tank and ore hold. The ore hold is probably just big enough to make going deep into null worth it. I could see it go a little larger - not every player has access to a Rorqual or wants to mine in groups. Give it a little solo-ability.
However, I'd like to see the +2 Warp Core Stability that the Skiff used to have brought back for both the Skiff and the Procurer (http://wiki.eveonline.com/en/wiki/Skiff), then give another low slot for extra stabs and make the role bonus a reduction of the targeting penalties from the Stabs and drop the yield and duration bonuses could be dropped to 100% or 150% in the interest of balance. Trade max yield for safety. Basically, for balance the ship should be made HIGHLY undesirable for hi-sec mining.
Buff it's Magnometric Sensor strength and Signature Radius so that mounting an ECCM will make it unprobable. This will give the ship a measure of safety as a predator would have to visually check all the ice and ore fields to find the ship rather than Combat Probe.
The extra low slot(s) could also be used for Inertia Stabilizers to cut align time, even though this nerfs the signature radius. I guess you have a choice: hide or escape a little quicker. Gate campers are just Carebears with anger issues. |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
204
|
Posted - 2013.06.10 22:33:00 -
[16] - Quote
I hope fozzie and rise leave my procurer alone, I fit for tank not yield and get 65k+ ehp and am left in peace by gankers. I also make a point of showing people that I am not afk as I don't like afk miners. Tiericide is tiers by another name. |

Grunnax Aurelius
luna Oscura Clandestina Armada The Nightingales of Hades
139
|
Posted - 2013.06.10 23:03:00 -
[17] - Quote
Yes fully support, I want my bait skiff to have more drones and drone damage to go along with its obscene tank!!!
BATTLESKIFFS RULE!!! Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |

Galphii
Clandestine Vector THE SPACE P0LICE
150
|
Posted - 2013.06.11 04:01:00 -
[18] - Quote
I still think improving drone capabilities of the barges/exhumers is a better idea than adding turret slots. They'd just be used for mining lasers for MOAR YIELD!
I'm also of the opinion that just because the exhumers are tech 2, doesn't mean they should get even more yield over their t1 counterparts. I'd like to see them even more specialised in their roles. Perhaps the hulk can keep that 1% per level bonus to yield, but the mack should have its ore bay size linked to exhumer level, and the skiff could benefit from a drone damage/mining/hitpoint bonus per level perhaps. Shake things up a bit. X |

Mole Guy
Xoth Inc Unclaimed.
154
|
Posted - 2013.06.11 13:54:00 -
[19] - Quote
ok, the skiff isnt popular because of the smaller ore bay and it doesnt mine quite as much..
big deal. as i said in the other post about this, 1 stripper 1 ab, 1 small shield repper, 1 hardener, 1 resistance amp 2 mine/ice enhancers
itll move at 600 m/s in orbit around a roid. cut a great deal or rock or ice.
now, the comment was made about a large drone bay. well, in low or null, we need a farther lock range as well. give it about 50k so we can lock rats or bad guys, give it 125 Mbit unbonused or 50 Mbit bonused bandwidth.
i could see the skiff gaining the gallente/amarr drone bonus of 10%/lev damage and hp. that would give the skiff some teeth. it can survive now, but give it some teeth and stand back.
add some targeting range and i think itll be an awesome ship. |

Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
1861
|
Posted - 2013.06.11 13:55:00 -
[20] - Quote
Galphii wrote:I still think improving drone capabilities of the barges/exhumers is a better idea than adding turret slots. They'd just be used for mining lasers for MOAR YIELD!
I'm also of the opinion that just because the exhumers are tech 2, doesn't mean they should get even more yield over their t1 counterparts. I'd like to see them even more specialised in their roles. Perhaps the hulk can keep that 1% per level bonus to yield, but the mack should have its ore bay size linked to exhumer level, and the skiff could benefit from a drone damage/mining/hitpoint bonus per level perhaps. Shake things up a bit. I don't really care if they get scary paint jobs that do fear damage to hostile pilots. (Wait, can we do that...?)
Increase the damage output of the drones to levels comparable to a solid cruiser DPS, and give them 100m3 in drone bay. (Keep the 50m3 bandwidth, make them stick with medium t2's or faction with max skills for this)
If the procurer / skiff is always practical to run as a best practice, it will never make sense to fly one over a mack or hulk.
Make this the ship that fights, like a PvP fit ratting ship. (You know the max yield will need to fly out the window to make this happen, so I believe this to be a fitting analogy) Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
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Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
1866
|
Posted - 2013.06.12 14:35:00 -
[21] - Quote
Procurer and Skiff.
Designed to be the least vulnerable to hostile attention, thanks to a tank.
Still makes no sense to even be in exposed space with hostiles present, and Macks and Hulks can just as easily evade them when prepared.
Having a great tank but no offense? You just die slower, if you are still on grid with hostiles. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Luc Chastot
Gentleman's Corp
390
|
Posted - 2013.06.12 16:17:00 -
[22] - Quote
Two nerfs that could be needed are a 33% scan res reduction and 25% ehp reduction. A lone miner would still most likely die to other players, but a miner fleet could be a deterrent. Make it idiot-proof and someone will make a better idiot. |

Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
1866
|
Posted - 2013.06.12 18:16:00 -
[23] - Quote
Luc Chastot wrote:Two nerfs that could be needed are a 33% scan res reduction and 25% ehp reduction. A lone miner would still most likely die to other players, but a miner fleet could be a deterrent. I must be missing the context of this.
How would changing the Procurer and Skiff in this manner improve their usefulness, and make them chosen more often? Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Luc Chastot
Gentleman's Corp
390
|
Posted - 2013.06.12 19:33:00 -
[24] - Quote
Nikk Narrel wrote:Luc Chastot wrote:Two nerfs that could be needed are a 33% scan res reduction and 25% ehp reduction. A lone miner would still most likely die to other players, but a miner fleet could be a deterrent. I must be missing the context of this. How would changing the Procurer and Skiff in this manner improve their usefulness, and make them chosen more often?
With too high a dps and the same tank and scan res as before, these ships would be better choices for fleets than most combat ships. Make it idiot-proof and someone will make a better idiot. |

Grunnax Aurelius
luna Oscura Clandestina Armada The Nightingales of Hades
143
|
Posted - 2013.06.13 11:21:00 -
[25] - Quote
Luc Chastot wrote:Nikk Narrel wrote:Luc Chastot wrote:Two nerfs that could be needed are a 33% scan res reduction and 25% ehp reduction. A lone miner would still most likely die to other players, but a miner fleet could be a deterrent. I must be missing the context of this. How would changing the Procurer and Skiff in this manner improve their usefulness, and make them chosen more often? With too high a dps and the same tank and scan res as before, these ships would be better choices for fleets than most combat ships.
You do realize the Procurer and the Skiff have the speed and handling of a house brick right? Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
287
|
Posted - 2013.06.13 13:59:00 -
[26] - Quote
Procurer/Skiff are well balanced for tank. They do require an escort in low/null/W-space but this is as intended. They can tank long enough for the escort to chase away attackers.
Retriever/Mackinaw are not balanced. They have too many HP's. They need a slight nerf to make the Procurer/Skiff more apealing in High sec
Covetor/Hulk are balanced with HP but lack a certain umph to make them actually appealing. A role bonus to Strip Miner/Ice harvester range would probably fit in really well with the "Fleet" role of this hull. |

Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
1868
|
Posted - 2013.06.13 16:27:00 -
[27] - Quote
Spugg Galdon wrote:Procurer/Skiff are well balanced for tank. They do require an escort in low/null/W-space but this is as intended. They can tank long enough for the escort to chase away attackers.
Retriever/Mackinaw are not balanced. They have too many HP's. They need a slight nerf to make the Procurer/Skiff more apealing in High sec
Covetor/Hulk are balanced with HP but lack a certain umph to make them actually appealing. A role bonus to Strip Miner/Ice harvester range would probably fit in really well with the "Fleet" role of this hull. Now, if only actual gameplay reflected this design ideal.
Real gameplay has zero escorts, and you can listen in on intel channels focused on PvP. Hopefully they will provide info you can also use, but they are more general purpose. Real gameplay has miners in null watching local, and evading threats entirely. As this is expected, the PvP pilots consider themselves free to do more interesting things.
With no escort, the tank is a meaningless detail. You either get safe or you don't. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Silivar Karkun
Imperium Aeternam Phantom Armada
38
|
Posted - 2013.06.13 18:02:00 -
[28] - Quote
Nikk Narrel wrote:Spugg Galdon wrote:Procurer/Skiff are well balanced for tank. They do require an escort in low/null/W-space but this is as intended. They can tank long enough for the escort to chase away attackers.
Retriever/Mackinaw are not balanced. They have too many HP's. They need a slight nerf to make the Procurer/Skiff more apealing in High sec
Covetor/Hulk are balanced with HP but lack a certain umph to make them actually appealing. A role bonus to Strip Miner/Ice harvester range would probably fit in really well with the "Fleet" role of this hull. Now, if only actual gameplay reflected this design ideal. Real gameplay has zero escorts, and you can listen in on intel channels focused on PvP. Hopefully they will provide info you can also use, but they are more general purpose. Real gameplay has miners in null watching local, and evading threats entirely. As this is expected, the PvP pilots consider themselves free to do more interesting things. With no escort, the tank is a meaningless detail. You either get safe or you don't.
^this |

Luc Chastot
Gentleman's Corp
390
|
Posted - 2013.06.13 18:45:00 -
[29] - Quote
Grunnax Aurelius wrote:Luc Chastot wrote:Nikk Narrel wrote:Luc Chastot wrote:Two nerfs that could be needed are a 33% scan res reduction and 25% ehp reduction. A lone miner would still most likely die to other players, but a miner fleet could be a deterrent. I must be missing the context of this. How would changing the Procurer and Skiff in this manner improve their usefulness, and make them chosen more often? With too high a dps and the same tank and scan res as before, these ships would be better choices for fleets than most combat ships. You do realize the Procurer and the Skiff have the speed and handling of a house brick right? Meta will change to support those fleets. Make it idiot-proof and someone will make a better idiot. |

Ioci
Bad Girl Posse Somethin Awfull Forums
419
|
Posted - 2013.06.13 18:49:00 -
[30] - Quote
Spugg Galdon wrote:Procurer/Skiff are well balanced for tank. They do require an escort in low/null/W-space but this is as intended. They can tank long enough for the escort to chase away attackers.
Retriever/Mackinaw are not balanced. They have too many HP's. They need a slight nerf to make the Procurer/Skiff more apealing in High sec
Covetor/Hulk are balanced with HP but lack a certain umph to make them actually appealing. A role bonus to Strip Miner/Ice harvester range would probably fit in really well with the "Fleet" role of this hull.
I agree with you on the line of thinking but the details are different.
Covetor/ Hulk have too low a hold and no role bonus. You can't expect balance when you give huge bonus in the form of role to some ships and not others.
Ret and Mack are speed miners. Alone or in group they can tear through resources quicker than the other ships. You could debate they even beat hulks in that department because it's 8:1 before the Hulk catches up and unless you see mining Ops in the 100+ range, that will remain.
Proc and Skiff are a ******* brick. They defy most battleships in EHP and they have enough role bonus to make them still chug along. If you mine a lot in .5 space you can do this with a Skiff and you will still be there when Concord show up, short of a 12 man gank or something. I don't know if CCP look at EVE from an Empires standpoint and see .5 space as their deep space, so that's where the Proc and Skiff were seen as useful but once you get to low and null, Gank beats tank and it's more about what time do I mine and what time do I fight? You can't make them battle ready. Any of them. R.I.P. Vile Rat |
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Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
208
|
Posted - 2013.06.13 22:55:00 -
[31] - Quote
Ioci wrote:Spugg Galdon wrote:Procurer/Skiff are well balanced for tank. They do require an escort in low/null/W-space but this is as intended. They can tank long enough for the escort to chase away attackers.
Retriever/Mackinaw are not balanced. They have too many HP's. They need a slight nerf to make the Procurer/Skiff more apealing in High sec
Covetor/Hulk are balanced with HP but lack a certain umph to make them actually appealing. A role bonus to Strip Miner/Ice harvester range would probably fit in really well with the "Fleet" role of this hull. I agree with you on the line of thinking but the details are different. Covetor/ Hulk have too low a hold and no role bonus. You can't expect balance when you give huge bonus in the form of role to some ships and not others. Ret and Mack are speed miners. Alone or in group they can tear through resources quicker than the other ships. You could debate they even beat hulks in that department because it's 8:1 before the Hulk catches up and unless you see mining Ops in the 100+ range, that will remain. Proc and Skiff are a ******* brick. They defy most battleships in EHP and they have enough role bonus to make them still chug along. If you mine a lot in .5 space you can do this with a Skiff and you will still be there when Concord show up, short of a 12 man gank or something. I don't know if CCP look at EVE from an Empires standpoint and see .5 space as their deep space, so that's where the Proc and Skiff were seen as useful but once you get to low and null, Gank beats tank and it's more about what time do I mine and what time do I fight? You can't make them battle ready. Any of them.
This,
High sec ganking is exactly why the skiff and procurer have their current stats, no changes are necessary, you have a fleet option, a storage option and a tanky option. The same model should be applied to industrial ships too.
Tiericide is tiers by another name. |

Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
1871
|
Posted - 2013.06.14 02:26:00 -
[32] - Quote
Little Dragon Khamez wrote:High sec ganking is exactly why the skiff and procurer have their current stats, no changes are necessary, you have a fleet option, a storage option and a tanky option. The same model should be applied to industrial ships too.
There is a problem with this.
The high sec dynamic is obvious, in that the attack resistant exhumer is designed to outlast an attacker with Concord involved.
This dynamic fails badly in low and null sec. In theory Concord is replaced by escorts or some form of player defense. In reality, twiddling your thumbs while waiting for a possible event is about the worst gameplay mechanic. It is for that reason, terminal boredom, that it doesn't happen. Some rely on a second account for defense, but many simply use local to avoid threats so they can operate despite the lack of PvP support.
The Skiff / Procurer has no value without combat support. It can be Concord or player based, but it needs to be on call and show up when needed. With the current game reality outside of high sec, this is a novelty ship because combat support is a novelty occurance.
It needs something that does not rely on unrealistic expectations of players to do roles they have shown themselves unwilling to do. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
288
|
Posted - 2013.06.14 08:23:00 -
[33] - Quote
Escort fleets should be doing anomalies/ratting whilst in system providing security.
If ratting was actually interesting and had a good income this would "entertain" the escorts between threats coming into system. |

Arya Regnar
Pator Tech School Minmatar Republic
0
|
Posted - 2013.06.14 10:07:00 -
[34] - Quote
Why yes buff skiff but first nerf the hitpoints by about 90%. Last think we need is ungankable ship that is very good and commonly used.
EvE-Mail me if you need anything.
|

Daniel Whateley
30
|
Posted - 2013.06.14 11:52:00 -
[35] - Quote
Skiff is fine like it is, in fact with the mining changes, almost ALL mining barges/exhumers mine very close to the same amount now, with only skills increasing them, maximum for hulk is 20% extra iirc?, skiff and procuror have a lot of tank, you can put a medium shield booster on it and tank 2bs's and 5 cruisers of almost any rat type, apart from sleepers, this kind of change would turn the skiff and procuror into a combat ship rather than a mining ship... |

Kraal Utrecht
Running with Knives Nexus Fleet
1
|
Posted - 2013.06.15 08:46:00 -
[36] - Quote
I think ORE company should think about designing and releasing new mining ship with more active defense capability due to growing market need of such ship, as it seems...  |

HiddenPorpoise
BG-1 The Craniac
1
|
Posted - 2013.06.15 09:27:00 -
[37] - Quote
Given a procurer can take down a cruiser very easily and anything too big for it is bomber food, I'd say boosting them isn't a good idea. The skiff can tank like a T3 and you're saying we should have guns on that thing? |

Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
1876
|
Posted - 2013.06.15 13:32:00 -
[38] - Quote
HiddenPorpoise wrote:Given a procurer can take down a cruiser very easily and anything too big for it is bomber food, I'd say boosting them isn't a good idea. The skiff can tank like a T3 and you're saying we should have guns on that thing? A procurer does what?
What pathetic cruiser can be eaten by the 25 bandwidth? A flight of light drones eating a cruiser says a lot about the cruiser pilot. We have frigates with more combat ability.
As to this claim making the procurer viable as anything beyond a novelty outside of high sec, it fails. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

MeBiatch
Republic University Minmatar Republic
1094
|
Posted - 2013.06.15 13:34:00 -
[39] - Quote
Nikk Narrel wrote:Procurer and Skiff.
Designed to be the least vulnerable to hostile attention, thanks to a tank.
Still makes no sense to even be in exposed space with hostiles present, and Macks and Hulks can just as easily evade them when prepared.
Having a great tank but no offense? You just die slower, if you are still on grid with hostiles.
that tank is for pve i thought... so it cant tank belt spawns till a friend shows up to blow them up. There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1094
|
Posted - 2013.06.15 13:37:00 -
[40] - Quote
Spugg Galdon wrote:Escort fleets should be doing anomalies/ratting whilst in system providing security.
If ratting was actually interesting and had a good income this would "entertain" the escorts between threats coming into system.
0.0 belts need to be removed and replaced with annoms that are filled with rocks but also have lots of rats to kill... that way you keep the ratters happy and you provide defence for the miner. There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |
|

Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
1876
|
Posted - 2013.06.15 13:47:00 -
[41] - Quote
MeBiatch wrote:Nikk Narrel wrote:Procurer and Skiff.
Designed to be the least vulnerable to hostile attention, thanks to a tank.
Still makes no sense to even be in exposed space with hostiles present, and Macks and Hulks can just as easily evade them when prepared.
Having a great tank but no offense? You just die slower, if you are still on grid with hostiles. that tank is for pve i thought... so it cant tank belt spawns till a friend shows up to blow them up. It still locks them out of serious use outside of high sec.
Null belt rats often spawn double BS, with support boats. Exhumers don't tank that kind of dps and still make sense as a play choice above ratting or operating in less dangerous areas. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
1876
|
Posted - 2013.06.15 13:49:00 -
[42] - Quote
MeBiatch wrote:Spugg Galdon wrote:Escort fleets should be doing anomalies/ratting whilst in system providing security.
If ratting was actually interesting and had a good income this would "entertain" the escorts between threats coming into system. 0.0 belts need to be removed and replaced with annoms that are filled with rocks but also have lots of rats to kill... that way you keep the ratters happy and you provide defence for the miner. Are you trying to change the game to fit the ship?
"points at Rorqual being ahead of the line for that already" Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Sorjat
Federal Navy Academy Gallente Federation
4
|
Posted - 2013.06.19 17:12:00 -
[43] - Quote
Interesting discussion gentleman. I just wanted to say I agree with Nikk Narrel and I'm wondering what game some of you are playing.
I mine in wormholes With a friend or solo we will scan down the entrance, if unoccupied, kill sleepers and then mine with Ventures. Where is the support fleet in this scenario??
Why do I not use a mining barge? Because to do so would be suicide. Yes we have done so but the align time on the barge almost guarantees that you will die if someone comes. We just happen to be careful, lucky and constantly on D-scan. The Venture is considerably more survivable than any barge and fun to play. If I take a barge into a wormhole, I fully expect to lose it.
If a miner were going in with a fleet escort, it would take a fleet to destroy him so I don't understand why some of you bring it up. If I did have such a fleet I would absolutely take a Charon or Hulk in there as the risk to me is then negligible. In the game that I play, fleets don't come after me but rather individual players hunting for ships weaker than their own. Miners are absolutely fair game. I get my thrill staring at my ship go around a rock and hitting D-Scan constantly. They get theirs scanning me down and coming in guns blazing.
No soloist miner should expect to he ever able to carry out a large scale mining operation alone. Nor should their ships be ungankable. To my mind that would introduce a serious game imbalance and not be fair to the pirates. That being said however, if I'm going to use the ship, it has to give me a decent chance of surviving/escaping the gank. If it offers none then the hours I have spent finding my rare WH and ore anomoly are wasted. No fun for me.
At this point in time the Venture offers the highest chance of success and some reward for my time. The barges are almost certain death. The key thing the Venture has is its quick align time and +2 Warp stab bonus. The rest is gravy. If the Procurer/Skiff had the same, I'd immediately abandon the Venture in favor of one of those ships.
Right now the Procurer to me was just a stepping stone mining barge I used before I could afford to buy a better one. |

Luc Chastot
Gentleman's Corp
406
|
Posted - 2013.06.19 22:17:00 -
[44] - Quote
Sorjat wrote:At this point in time the Venture offers the highest chance of success and some reward for my time. The barges are almost certain death. The key thing the Venture has is its quick align time and +2 Warp stab bonus. The rest is gravy. If the Procurer/Skiff had the same, I'd immediately abandon the Venture in favor of one of those ships. Does the Venture with a normal wh fit have better yield than a stabbed Procurer? If not, you already have the better option. What I'm suggesting is to make some changes to the tank barges so they can kill rats while they mine in null, increasing the miners' ISK/h ratio; the slightly increased survivability is just a side-effect. What I would expect from this change is an increase in local mineral supply in null/low, hopefully having a possitive effect on true sec industry thanks not only to the increased supply, but also demand of mining ships and modules because players would have a more stable income.
Now, I don't know if miners would want to be able to kill rats while mining, seeing as they usually avoid combat. Make it idiot-proof and someone will make a better idiot. |

Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
1921
|
Posted - 2013.06.19 22:33:00 -
[45] - Quote
I enjoy mining. I have had occasion to observe a few details.
Two exhumers, each with 5 "Vespa II" drones, can handle a lot, but occasionally a double BS rat spawn can overwhelm defenses.
As far as PvP goes, no. Only in high sec are current exhumers possible to stand their ground, while Concord does the shooting. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Luc Chastot
Gentleman's Corp
406
|
Posted - 2013.06.19 22:36:00 -
[46] - Quote
Yeah, what I'm thinking is giving lone exhumers the ability to kill 1 BS rat spawn, maybe even 2 if they fit for combat, but not without receiving some armor damage. Make it idiot-proof and someone will make a better idiot. |

Sorjat
Federal Navy Academy Gallente Federation
5
|
Posted - 2013.06.20 14:49:00 -
[47] - Quote
Interesting question Luc Chastot. I'm not sure what a 'normal' WH fit Venture is. I use 2 x meta 4 T1 miners, a cloak for my high slots, mid is a MWD, rock scanner and med shield extender. My low is a WCS. Rigs are Polycarbon Engine Housing, and 2 x small mining drone augmentors. All these are T1. I also have 2 x mining drones. My general philosophy is 'go cheap so when it blows up it will bother you less'...
I also have the BPO for the Venture so I basically have an unlimited supply. My general goal is to be over my target rock and off of it within 10-12 minutes. The longer you are in WH space, the odds of you getting spotted increase. So get the payload and leave immediately... Your only defense is to get away quickly.
The are quite a few threads on these boards and in other sites about mining yields which are very comprehensive. You definitely should look them up. Just based on what I have read and going on memory the Procurer's strip miner + bonus will beat the twin mining lasers on the Venture. Thing is that the Procurer has a 12,000 m cubed ore bay vs the Venture's 5,000. From my point of view in the WH it's good in that I have to make fewer trips than I would in the Venture. Its bad because I have to spend longer over target and that increases my risk. The Procurer is unusable though because of its long align time... you have to be very on-the-ball to get away!
Please note that solo mining in low or null is not at all the same as WH mining. Rats respawn at a completely different rate so I can jump into the WH in a completely unarmed ship and mine in an ore anomoly without worrying about NPC spawns AFTER the sleepers have been taken out.
The reason why I prefer WH over low/null is twofold. A long while ago, I checked the belts in low sec and found them to be not much better than the ores I found in high sec. (This could have changed). If you need large volumes of readily obtainable high-sec ores its infinitely better to mine them there. I find the risk factor in low/null is of an order of magnitude higher than the WH and the rewards, at least in low-sec, are somewhat paltry/non-existant.
Higher risk because in low/null anyone scanning can spot you on D-Scan or Overview who enters the system. To get me in the WH the hunter has to want to be in the wormhole and has to go an extra step to find me. To make matters worse is the issue you bring up with the Rats... they respawn rather frequently and with considerable firepower. No Venture's two drones will be able to do much against battlehips sized Rats.
Would I risk a stab at mining again solo in low or null sec? Yes I would but the reward would have to be there in the form of some nice rock. Second I would have to have a ship that could beat off the respawning NPC rats and give me a reasonable chance to get away from player pirates.. and as far as I can tell the only one that would come close would be the skiff.
And here is the last criteria... if I am going to do this I would want to do it in a ship that was expendable. The skiff most certainly is not... I just checked Eve Central and I can see it selling in Jita for ~ 154 mil ISK. (Base hull, no fits). Venture hull ~ 400,000 ISK. Or in other words, strictly in terms of cost, I'd have to lose 385 Ventures to be cost-equivalent to losing one Skiff.
So here is my challenge to ORE. Design us a cruiser class mining ship. Think of it as an expanded Venture so keep the +2 stab bonus and give me a good align time. Also...
1. It has to be able to fight off belt rats. 2. Ore hold somewhere between a Venture and a Skiff. 3. I have to be able to have a decent chance of running from players. 4. It has to be cheap. ie: T1. If I am going to go belt diving in low/null I'm definitely going to be going through quite a few. |

Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
1921
|
Posted - 2013.06.20 15:07:00 -
[48] - Quote
I am noticing, through the resulting analysis of these ships, that the exhumers are quite simply adapted to only one play aspect of the game.
And it is not null, and seemingly not low either. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Sorjat
Federal Navy Academy Gallente Federation
6
|
Posted - 2013.06.20 15:58:00 -
[49] - Quote
Hi Nikk, I totally agree with you (again).
I'm wondering though if it is not a bad thing. The game, by design, is tilted towards group play. So mining in low/null sec with exhumers can only be done in an appropriate group. The risks/rewards are shared among its members and that is the way the devs have designed it. Soloing a mining barge can only be successful in high-sec by design.
In a PvP game, anyone who is going to fly an Industrial or Mining vessel will expose themselves to far more risk than those who fly exclusively combat vessels. Low/null sec PvPing in an unarmed ship had better have a decent reward for the risk it entails since most of us don't have an unlimited supply of them and constantly waking up in the clone vat gets boring.
You think we would be better appreciated. We also provide a valuable public service to the Eve Community by being low-end-of-the-food-chain bait to those players who are looking for easy targets that don't shoot back. If it weren't for us the pirates would get very, very bored and probably quit for lack of targets. Fundamentally, solo miners provide other players with kill mails and pumped up kill stats!! If it weren't for us, there would be no James315, no minerbumping, no high-sec suicide ganking miners...
You'd think the devs would recogonize the value-add that we bring and actually provide us with better tools and rewards that would entice us to go further than W-space or high sec... but sadly they don't.
Bottom line is that if you choose to play the game a certain way then parts of the game will be out-of-bounds to you. |

Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
1921
|
Posted - 2013.06.20 16:16:00 -
[50] - Quote
Sorjat wrote:Hi Nikk, I totally agree with you (again).
I'm wondering though if it is not a bad thing. The game, by design, is tilted towards group play. So mining in low/null sec with exhumers can only be done in an appropriate group. The risks/rewards are shared among its members and that is the way the devs have designed it. Soloing a mining barge can only be successful in high-sec by design. If they actually stuck to this, that would be fine with me.
Unfortunately, they diluted null with players using a chat channel to avoid the need to have PvP escorts. I don't actually mind using intel to avoid fights but, (like anything in a PvP game), I believe this should require direct effort.
Player A may not be the same as a full combat escort, but he can post at a gate upstream from the mining op, and provide intel about who is coming down the pipe. He can even be a second account for one of the mining bunch.
Any effort requirement is better than what we have now. It's like a patch to bypass needing a proper fix. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
|

Bloodpetal
Sal's Waste Management and Pod Disposal The Mockers AO
1285
|
Posted - 2013.06.20 16:37:00 -
[51] - Quote
I see them all the time. Saved a few miners in our system because they were in a Procurer.
And been baited by some while they were mining.
They work.
Where I am. |

Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
1921
|
Posted - 2013.06.20 17:03:00 -
[52] - Quote
Bloodpetal wrote:I see them all the time. Saved a few miners in our system because they were in a Procurer.
And been baited by some while they were mining.
They work. So does a good luck charm, if you believe in it.
The procurer cannot win a fight against the kind of ships normally found threatening others in null.
If they managed to get away from a hostile after it landed on grid, they got lucky. If they were there as bait, they obviously had backup.
A novelty experience for a novelty ship. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Naomi Anthar
Loza Szydercow Li3 Federation
72
|
Posted - 2013.06.20 17:21:00 -
[53] - Quote
125 bandwitch on t1 mining barage ? Sure nothing wrong with better bandwitch than prophecy or myrmidon battlecruisers , dedicated drone platforms i may add. Go on ... |

Luc Chastot
Gentleman's Corp
408
|
Posted - 2013.06.20 18:15:00 -
[54] - Quote
Naomi Anthar wrote:125 bandwitch on t1 mining barage ? Sure nothing wrong with better bandwitch than prophecy or myrmidon battlecruisers , dedicated drone platforms i may add. Go on ... 125 unbonused bandwidth won't get you very far, and I already stated it should probably be less.
What bothers me the most is that people for some reason think I'm suggesting this so barges can have a fighting chance against other players. The general idea for this is not to decrease risk, but to make rewards more attractive for those who are willing to invest the effort. Make it idiot-proof and someone will make a better idiot. |

Nikk Narrel
Infinite Improbability Inc Ex Cinere Scriptor
1921
|
Posted - 2013.06.20 18:25:00 -
[55] - Quote
Luc Chastot wrote:What bothers me the most is that people for some reason think I'm suggesting this so barges can have a fighting chance against other players. The general idea for this is not to decrease risk, but to make rewards more attractive for those who are willing to invest the effort. You have two categories under consideration, for your general idea here:
People willing to use these ships and people unwilling to use these ships.
The first group won't get smaller unless something happens to make the ship less playable.
The second group won't get bigger unless something happens to make the ship MORE playable.
The dynamic in high sec already defines these ships as having desirable qualities. What can be done to make them desirable outside of high sec?
Keep in mind, with local intel making avoidance a given, they need to be more than just survivable. All exhumers have this currently. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Sorjat
Federal Navy Academy Gallente Federation
6
|
Posted - 2013.06.20 19:37:00 -
[56] - Quote
You put your finger on the key point Naomi. The exhumers in principle were designed to maximize ore extraction at the expense of combat ability. If you gave them the firepower of a BC then that would introduce a serious play imbalance. Do you really want them to be able to destroy battleships? If so we would also want battleships to have massive ore holds? It wouldn't make sense.
If you are trying to find a solution to the soloing miner in null sec I don't think any of the current designs will do this... you say you want a ship that can tank and fight well that just isn't mining barges... nor should it be. Combat ships are designed for combat. But if as a flight of fancy the Procurer was tweaked to be more than what it is, rather than a stepping stone towards a Retriever or Mackinaw...
My wish list would be...
1. An extra 'utility' high slot so I could mount a cloak. 2. Faster align time. 3. At least a +1 warp stab bonus. 4. If my only defense against null rats is drones then I'd need enough of the right type to take them down and appropriate bandwidth. I also like to mine with drones so I'd like to be able to fly a flight of T2 miners. Mind you this would be a problem since that would give it a drone bay and bandwidth around what the Macks and Hulks have. Dunno... no easy answer here. Perhaps the devs could invent a new mid-slot item that when activated makes you appear as an asteroid on the Overview and the Rats leave you alone... at least for a short time... ;) This could be the result of a joint ORE/DuVolle Labs effort. The item would of course only work on the Procurer.
Also the barge should have a reasonable chance to get away from player attack. There is no stand and fight option in low sec. In high sec you want to last long enough until Concord comes. In a WH, when I see combat ships on the grid I run like hell! |
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