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Thread Statistics | Show CCP posts - 1 post(s) |

Baun
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Posted - 2005.11.12 00:12:00 -
[1]
Wait so the people who already had the grid loaded were the ones that lagged out?
Is this a first?
The Enemy's Gate is Down
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Baun
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Posted - 2005.11.12 00:19:00 -
[2]
Edited by: Baun on 12/11/2005 00:19:53
Originally by: Kcel Chim
Originally by: Baun Wait so the people who already had the grid loaded were the ones that lagged out?
Is this a first?
thats correct, everything dissapeared of screen and overview. it was just blank + UI for most of us. Even gate etc vanished.
i waited and waited and tried to warp out but ALL bms were on "approach" it finally worked when we found out we had someone at a ss so we could warp him at 15 to actually make it at all (tho the going into warp took 3 mins for me while beeing alligned to his position).
All in all i saw 3 frigs popup while i waited and tried to log them but they just timed to locked and then dissappeared. When i entered the pos bubble ofc i dropped con and it took me a few to load in again.
GG ccp - a true multiplayer game. Multi beeing 5-6 ppl. Some lans offer bigger multiplayer aspects atleast i didnt lose my ship this time.
Well Focht thats the first time ive ever heard of that happening, sounds eminently frustrating.
I wonder how many of the pilots who jumped in had to do an emergency warp out because they couldn't load though?
The Enemy's Gate is Down
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Baun
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Posted - 2005.11.12 01:05:00 -
[3]
Originally by: aeti
Originally by: Baun Edited by: Baun on 12/11/2005 00:19:53
Originally by: Kcel Chim
Originally by: Baun Wait so the people who already had the grid loaded were the ones that lagged out?
Is this a first?
thats correct, everything dissapeared of screen and overview. it was just blank + UI for most of us. Even gate etc vanished.
i waited and waited and tried to warp out but ALL bms were on "approach" it finally worked when we found out we had someone at a ss so we could warp him at 15 to actually make it at all (tho the going into warp took 3 mins for me while beeing alligned to his position).
All in all i saw 3 frigs popup while i waited and tried to log them but they just timed to locked and then dissappeared. When i entered the pos bubble ofc i dropped con and it took me a few to load in again.
GG ccp - a true multiplayer game. Multi beeing 5-6 ppl. Some lans offer bigger multiplayer aspects atleast i didnt lose my ship this time.
Well Focht thats the first time ive ever heard of that happening, sounds eminently frustrating.
I wonder how many of the pilots who jumped in had to do an emergency warp out because they couldn't load though?
its happened before in HLW about a year ago
we jumped into the CA fleet, never loaded them, they couldn't see most of us either
then the SA fleet warped in on top of the curse one, and loaded everybody
Ahhh I remember that fight and the ****storm it caused.
The Enemy's Gate is Down
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Baun
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Posted - 2005.11.12 02:19:00 -
[4]
Edited by: Baun on 12/11/2005 02:18:53
Originally by: Aldari Verve This is only days after a highly successful installation of TMS RAMSAN 400 Solid State Disk Array virtually eliminating all Database related LAG in EVE Online.
LOL must have come back or just wemnt into hibernation and popped out today in h-pa
I am relatively certain ability to read/write from the DB has almost nothing to do with server bandwidth load (or whatever causes strain when you have assloads of pilots in one areas).
The Enemy's Gate is Down
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Baun
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Posted - 2005.11.12 02:21:00 -
[5]
Originally by: aeti
Originally by: Baun Edited by: Baun on 12/11/2005 02:18:53
Originally by: Aldari Verve This is only days after a highly successful installation of TMS RAMSAN 400 Solid State Disk Array virtually eliminating all Database related LAG in EVE Online.
LOL must have come back or just wemnt into hibernation and popped out today in h-pa
I am relatively certain ability to read/write from the DB has almost nothing to do with server bandwidth load (or whatever causes strain when you have assloads of pilots in one areas).
100% cpu load afaik or that was what we were told last time we tried to move a 200+ person fleet
Last time I moved a 200 person fleet it sorta worked :O
The Enemy's Gate is Down
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Baun
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Posted - 2005.11.12 02:25:00 -
[6]
Originally by: Aman Sul
Originally by: Baun
Originally by: aeti
Originally by: Baun Edited by: Baun on 12/11/2005 02:18:53
Originally by: Aldari Verve This is only days after a highly successful installation of TMS RAMSAN 400 Solid State Disk Array virtually eliminating all Database related LAG in EVE Online.
LOL must have come back or just wemnt into hibernation and popped out today in h-pa
I am relatively certain ability to read/write from the DB has almost nothing to do with server bandwidth load (or whatever causes strain when you have assloads of pilots in one areas).
100% cpu load afaik or that was what we were told last time we tried to move a 200+ person fleet
Last time I moved a 200 person fleet it sorta worked :O
I dont think they had a problem moving the 200 man fleet after all they reached the targe system intact.
This is true.
Quoting 4tw.
The Enemy's Gate is Down
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Baun
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Posted - 2005.11.12 02:53:00 -
[7]
Originally by: Drakos the funny thing is... 1 year ago we could actually have a 100 vs 100 man fleetbattle... laggy yes but we could play the game and actually activate modules, see the enemies, etc. now... anything around 100 ppl in local ready to fight and there we go another waste of time.
One wonders how much of that has to do with server resources shifted to the 4-5 systems in empire that have constant local populations 2 times as high as Yulai ever was.
The Enemy's Gate is Down
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Baun
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Posted - 2005.11.12 03:06:00 -
[8]
Originally by: Drakos
Originally by: aeti why does everybody *always* have to go play bf2 instead which I don't have :|
64 PPL in Local fighting like mad and no lag? :P
Thats not true. The netcode in that game is craptastic.
The Enemy's Gate is Down
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Baun
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Posted - 2005.11.12 18:25:00 -
[9]
Edited by: Baun on 12/11/2005 18:26:02
Originally by: Smithers
Originally by: NAFnist Edited by: NAFnist on 12/11/2005 13:19:19
Originally by: LoxyRider
Originally by: Zmeu
Originally by: LoxyRider Tbh forget ccp. Jumping 210 into 90 is the most ******* retarded thing ever. Thank god we arnt PA and didnt stick our drones out lol.
Yes lag sucks but what do you ******* expect honestly.
jeez whats wrong with you???? you come invade our space.. and still whine about noumbers? if you dont like it.. go away.. leave us alone!
I understand completly why you blob up to such numbers, i understand we will be outnumbered most of the time, i understand that your defending your space and we are the attacks.
Doesnt mean your not retards when u blob up to over 200. Whatever improvements ccp make that would never have worked.
hypocrit
That was us just moving into curse, not looking for a fight just a clear path
And what makes you think that PA/F-E intended to fight you? They were almost certainly more concerned with maintaining control than thinking they would get an engagement.
As you said ...
Quote:
Really, think before you reply 
The Enemy's Gate is Down
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Baun
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Posted - 2005.11.12 19:22:00 -
[10]
Edited by: Baun on 12/11/2005 19:25:21 Edited by: Baun on 12/11/2005 19:22:23
Originally by: Dianabolic
Originally by: Baun And what makes you think that PA/F-E intended to fight you? They were almost certainly more concerned with maintaining control than thinking they would get an engagement.
Erm, hold on Baun - if they didn't want to fight, why jump in? Why not just encircle h-pa and prevent 5 from going anywhere, that's containment, I assume that's what you mean?
And what you're saying goes entirely against what both pa AND f-e have said, apparently they DO want to fight.
I would agree with you, but if you WANTED an engagement would you jump into 80 pilots with 200? If you do this you are guaranteed that one of the following things will happen:
1. The whole thing will lag out and no fight will be had 2. The 80 man force will simply hit their POS or SS 3. The 80 man fleet will stay for a second, take a few losses and then do #2
I can understand the notion behind showing alot of force and jumping into the system wto show that they are in control. I can't see them doing this and expecting to get any sort of fight out of it. Hence, I can only conclude that they wanted to display dominance and were hoping to stumble into a few ganks along the way.
Edit: As far as containment goes, I think that times have shown that thats a silly defensive notion. No one is going to maintain a 200man fleet spread out of the gates to that system for very long and hope to crush your morale like that. You would easily break out either the next day or once they have to consolidate and choose 1 of the exit gates.
The Enemy's Gate is Down
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Baun
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Posted - 2005.11.13 06:18:00 -
[11]
Originally by: pershphanie
Originally by: Baun Edited by: Baun on 12/11/2005 19:41:24
Originally by: Dianabolic
Originally by: Baun And what makes you think that PA/F-E intended to fight you? They were almost certainly more concerned with maintaining control than thinking they would get an engagement.
Erm, hold on Baun - if they didn't want to fight, why jump in? Why not just encircle h-pa and prevent 5 from going anywhere, that's containment, I assume that's what you mean?
And what you're saying goes entirely against what both pa AND f-e have said, apparently they DO want to fight.
I would agree with you, given what F-E has said, but if you WANTED an engagement would you jump into 80 pilots with 200? If you do this you are guaranteed that one of the following things will happen:
1. The whole thing will lag out and no fight will be had 2. The 80 man force will simply hit their POS or SS 3. The 80 man fleet will stay for a second, take a few losses and then do #2.
I can understand the notion behind showing alot of force and jumping into the system to show that they are in control. I can't see them doing this and expecting to get any sort of fight out of it. Hence, I can only conclude that they wanted to display dominance and were hoping to stumble into a few ganks along the way. gates.
Actually we got wind of an 80man bob fleet heading our way. If you add that to the5's 80man blob thats 160pilots we were expecting. So us forming a 200pilot fleet is not really that unreasonable. The bob fleet ended taking a pit stop in deklein. Our pilots were got bored so we said screw it, lets play with the5. Anything that ****es off the the5 makes us happy.
Next time we drop drones!
I am not saying that gathering a 200man fleet is unreasonable. Rather, when you jumped in, given that you certainly had scouted the system (and ought to have know where BoB was at the time) you weren't jumping in in order to get a fight out of it, which is fine.
Whether your purpose was to get yourself between BoB and 5, or simply to show that you, not they, were in control it seems that you accomplished it.
The Enemy's Gate is Down
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