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Arya Regnar
Pator Tech School Minmatar Republic
14
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Posted - 2013.07.02 16:55:00 -
[1] - Quote
Bump
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Arya Regnar
Pator Tech School Minmatar Republic
14
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Posted - 2013.07.02 18:15:00 -
[2] - Quote
Rengerel en Distel wrote:Anyone actually go through the trouble of bug reporting this? It's great to post it on the forums, but without a bug report, it's not likely to get looked at.
It's not a bug. It's a *feature*.
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Arya Regnar
Pator Tech School Minmatar Republic
15
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Posted - 2013.07.02 20:26:00 -
[3] - Quote
Tobias Hareka wrote:Edward Olmops wrote:So you think podding someone in the enemy FW militia NPC corp deserves a -75% standing hit while podding someone in a player corp does nothing? But you can go from +10.00 to -10.00 if they so decide. But it has ZERO impact on you while NPC corporations own stations that make repairs and trading more expensive.
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Arya Regnar
Pator Tech School Minmatar Republic
21
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Posted - 2013.07.02 23:01:00 -
[4] - Quote
Tobias Hareka wrote:Arya Regnar wrote:Tobias Hareka wrote:Edward Olmops wrote:So you think podding someone in the enemy FW militia NPC corp deserves a -75% standing hit while podding someone in a player corp does nothing? But you can go from +10.00 to -10.00 if they so decide. But it has ZERO impact on you while NPC corporations own stations that make repairs and trading more expensive. Grinding standing back to 6,67 or higher is easy with NPC corp. You can't grind your standing up with player corp. Player corps don't matter.
Why are you trying so hard to be dense.
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Arya Regnar
Pator Tech School Minmatar Republic
21
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Posted - 2013.07.04 11:33:00 -
[5] - Quote
Bump
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Arya Regnar
Pator Tech School Minmatar Republic
29
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Posted - 2013.07.05 15:13:00 -
[6] - Quote
Bump
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Arya Regnar
Pator Tech School Minmatar Republic
33
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Posted - 2013.07.06 17:30:00 -
[7] - Quote
Raising awareness. 
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Arya Regnar
Pator Tech School Minmatar Republic
33
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Posted - 2013.07.06 19:11:00 -
[8] - Quote
I obviously can't hope to get the information across to you since you aren't even trying to understand what I'm implying.
It's not about the answer, it's about the fact that this is a new mechanic that wasn't included in any of the patchnotes and the punishment that makes people favor NPC corporations beyond the part where you can't be wardecced by a player corporation.
There is no answer that justifies privilege of NPC corp that additionally punishes those who legally kill people in limited engagments only because they are in NPC corp, no warnings displayed no information given.
Trial and error in your case.
That kind of awareness, after reading this you don't need to lose NPC corp standings without knowing why the hell that happened.
It's not suicide ganking it's limited engagement.
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Arya Regnar
Pator Tech School Minmatar Republic
33
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Posted - 2013.07.06 20:34:00 -
[9] - Quote
Zor'katar wrote:Arya Regnar wrote:It's not about the answer, it's about the fact that this is a new mechanic that wasn't included in any of the patchnotes That's a legitimate gripe I guess. Arya Regnar wrote:There is no answer that justifies privilege of NPC corp that additionally punishes those who legally kill people in limited engagments only because they are in NPC corp, no warnings displayed no information given.
Trial and error in your case. "Legally" just means CONCORD won't intervene. Do you get a standings hit on the ship kill, or just the pod kill? As far as I know, CCP has never encouraged pod killing in high sec. You can do it without CONCORD intervention under certain circumstances, but that doesn't mean there won't be other consequences. If you do it to a player in a player corporation, you'll earn that corporation's ire. If the player is in an NPC corporation, that's simulated by standings. Seems pretty reasonable (though yes, it probably should have been mentioned in patch notes if that's a substantial change from previous mechanics).
Only player corporations don't own indestructible stations that never change ownership.
If I earn some player corps ire I will burn that corp to the ground. NPC corps are a different matter.
Go be a devils advocate somewhere else carebear.
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Arya Regnar
Pator Tech School Minmatar Republic
33
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Posted - 2013.07.06 21:07:00 -
[10] - Quote
Zor'katar wrote:Arya Regnar wrote:Only player corporations don't own indestructible stations that never change ownership.
If I earn some player corps ire I will burn that corp to the ground. NPC corps are a different matter.
Go be a devils advocate somewhere else carebear. Hint: If you want to be taken seriously, engaging your critics goes a lot farther than namecalling.
Hint: I know carebears are going to list 100 reasons why killers should be punished and why eve should be more like hello kitty online.
It's about sending a message.
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Arya Regnar
Pator Tech School Minmatar Republic
33
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Posted - 2013.07.06 22:47:00 -
[11] - Quote
Zor'katar wrote:Arya Regnar wrote:Hint: I know carebears are going to list 100 reasons why killers should be punished and why eve should be more like hello kitty online. Funny thing is, no one's done that. Arya Regnar wrote:It's about sending a message. This is a thread about consequences of podkilling in highsec. If you want to discuss that, great. If you just want to use it as an opportunity to rehash the "NPC corps are too easy" argument, dredge up one of the dozens of other threads about that.
Not about highsec buster. Lowsec shares the same consequence.
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Arya Regnar
Pator Tech School Minmatar Republic
33
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Posted - 2013.07.06 23:54:00 -
[12] - Quote
Shova'k wrote:http://imgur.com/N7SnO9l http://imgur.com/D5Fa9eTit's not just pod kills that cause npc and starter corp standing hits and hell it happened to me back in 2010 and neither target was in faction warfare. the pod was infact a courier mission bot that came into low sec. also a rhea i helped the alliance kill caused a npc corp standing hit. it didnt hurt me but i can see how this is annoying the sec hit + a huge standing hit if i had spent enough time in low i have what ever the max tax is at refining/trading in high and low sec stations. in the long run lagit engagement or gank it is gonna hurt if u kill enough pods cause seriously who checks to see if their in a npc corp or not ? i dont mind a penalty for pod killing but dont make it so i have to go broke to refine/sell/repair not to mention what was mentioned earlyer Encouraging players to hide in npc corps
So much this.
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Arya Regnar
Pator Tech School Minmatar Republic
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Posted - 2013.07.07 13:08:00 -
[13] - Quote
Zor'katar wrote:Shova'k wrote:it's not just pod kills that cause npc and starter corp standing hits and hell it happened to me back in 2010 and neither target was in faction warfare. Can anyone confirm that ship kills are giving NPC standings hits these days? If so, I guess I agree that's a little lame. Shova'k wrote:in the long run lagit engagement or gank it is gonna hurt if u kill enough pods cause seriously who checks to see if their in a npc corp or not ? Eh, for pods I don't have a lot of sympathy. Honestly, I think pod killing in general (outside null/WH) should have more consequences. It should really mean something to pod someone... an act of sacrifice to say "screw you" to someone who's really pissed you off. As it is, podding has become such standard procedure that it's just an impersonal flash of epeen. Whats wrong about podding really... if you get podded in highsec or lowsec you deserve it, no ship can lock you in time if you aren't an idiot unless they use 2 large smartbombs and so far that has never happened to me.
If you fly expensive pod and you die in it you had it coming for being such a slowpoke, there is no need for additional penalties when the whole fight was twosided and the guy practically let you pod him.
Am I supposed to let him go?
I kill what I can.
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Arya Regnar
Pator Tech School Minmatar Republic
38
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Posted - 2013.07.07 15:59:00 -
[14] - Quote
Zor'katar wrote:Arya Regnar wrote: Whats wrong about podding really... if you get podded in highsec or lowsec you deserve it, no ship can lock you in time if you aren't an idiot unless they use 2 large smartbombs and so far that has never happened to me.
If you fly expensive pod and you die in it you had it coming for being such a slowpoke, there is no need for additional penalties when the whole fight was twosided and the guy practically let you pod him.
Am I supposed to let him go?
I kill what I can.
And that's your choice. I'm certainly not saying podding should be disallowed, but as is the mantra in Eve, actions have consequences. You have nothing in particular to gain from podding someone, so you have a choice: do it and accept the possible standing loss, or don't. The choice is meaningless if there are no consequences. You mean like the choice of having expensive pod and being slow about getting the f out of where your ship just exploded?
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Arya Regnar
Pator Tech School Minmatar Republic
38
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Posted - 2013.07.07 17:22:00 -
[15] - Quote
To think we reached common ground.
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Arya Regnar
Pator Tech School Minmatar Republic
85
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Posted - 2013.08.24 08:14:00 -
[16] - Quote
Mayhaw Morgan wrote:Shova'k wrote:i dont mind a penalty for pod killing but dont make it so i have to go broke to refine/sell/repair not to mention what was mentioned earlyer Encouraging players to hide in npc corps Says the Caldari Provisions player. If you don't [expletive deleted] like it, don't [expletive deleted] pod anyone. No one is making you. If I ran a player corp and you podded one of my dudes, you would go straight to -10. No questions asked. If you shoot a corp or faction's NPCs, you lose standing with them. Why shouldn't it work the same for not only de-shipping, but pod killing one of their capsuleers? If you do bad things to people, people stop liking you, and start to impose negative consequences on you. Don't you get it? Sorry for not holding a grudge against a random player that podded me when he could, I'd have done the same.
No I don't really get it.
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Arya Regnar
Pator Tech School Minmatar Republic
85
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Posted - 2013.08.24 18:19:00 -
[17] - Quote
Mournful Conciousness wrote:Beliar Gray wrote:With new aggression mechanics people are allowed to kill pods if they have limited engagement with someone. If the target is in player corp there are no repercussions.
If target is in NPC corp you lose 42.8571% That is equal to neutral standing -> -4.29 for a single pod kill.
While that would be okay if it would be global since you couldn't before... It's not. It only applies to NPC corps. You only get penalized for killing NPC corp players in legitimate engagements. NPC corp players are already protected versus wardecs, awoxing and thefts.
Question is, why are they also protected versus pod kills by punishing the "offenders"
This mechanics needs to be fixed. NPC corporations are safe enough without any extras like this.
Let me know what you think. Since you asked what I think: I think a pod-kill in eve is about as close as you can get to committing an atrocity or war crime (yes, I do it myself, but in wormhole space where there are no inconvenient record-keepers). I think it's reasonable that the friends and allies of someone against whom you committed an atrocity will be upset and demand that their corporation marks you out for special attention. They certainly aren't going to want you turning up and asking for work! So a standings loss with an NPC corp of which you have smeared the body one of their valued members across the stars seems to me to be the very least of sanctions. If I were running that NPC corp I think I'd wardec you, your corp, your wife, children and the next 5 generations of your family.
Okay back to the logic of NPC corp gives bad standings because player corps would too.
Why don't NPC corps give bad standings for nullsec and WH space if they are so damn self sentient hiveminds.
I call bs.
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Arya Regnar
Pator Tech School Minmatar Republic
296
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Posted - 2013.10.07 09:47:00 -
[18] - Quote
It's ok cannon, the OP is still around.
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Arya Regnar
Pator Tech School Minmatar Republic
296
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Posted - 2013.10.07 10:41:00 -
[19] - Quote
Can't you two dumbasses learn to read?
It's standings loss not sec loss and I'm not crying about standings loss but about standings loss only for NPC corporations, player corporations hold zero power in highsec so if they set standings towards you to -10 I don't even give a damn, it's different when NPC corp charges you extra and won't let you do their missions on the other hand...
Geez....
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Arya Regnar
Pator Tech School Minmatar Republic
296
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Posted - 2013.10.07 11:50:00 -
[20] - Quote
Roime wrote:Who the **** cares about NPC corp standings?
You'll get into one whenever you want if that's what you want, no matter what standings you have.
Sometimes it's nice to run a locator agent on your main character. I'm more bothered by the fact that staying in NPC corporations is encouraged this much.
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Arya Regnar
Pator Tech School Minmatar Republic
297
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Posted - 2013.10.07 19:03:00 -
[21] - Quote
Omega Flames wrote:Common sense says if you shoot someone then you should expect their corp to like you less. Just because concord (one entity) is ok with you killing someone doesn't mean the corp the player is in (another entity entirely) is going to be ok with it. Also so what if you're in FW and the enemy corp doesn't like you? You planning on switching sides or something? You're at war, don't like it then make peace... The only reason this is even being brought up is because pod killing outside war decs can now possibly be ok with concord however that doesn't meant The Scope has to be ok with or any other npc corp, I also don't remember any npc corp only accepting "law abiding" pilots (or refusing "law abiding" pilots for that matter) so apparently they have different views than concord on who it is and isn't ok to shoot at. This is normal and frankly in line with how a player corp would interact. If you want to live in npc controlled space then you should be nice to the corps/factions in control, just like if you lived in player controlled space. Ok I podded around 100 guys in player corporations in highsec, some of them set standings towards me to -10, I also received threats of payback, insults and general asshatry.
NOTHING happened, standings were bad but players that I podded never came at me for it. I have been in a player corp so they could wardec me but that didn't happen.
So why do I get punished when I pod a guy in NPC corp... Much less... Why do I get standings hit only in highsec and lowsec?
It's not the lore and even if it was a lore thing you have to have at least limited engagement of sorts to be able to pod someone with sec hit, meaning that fight is mutual and not one sided.
Gameplay wise there is no need for this **** and it would be better that all limited engagement or suspect flag where you pod someone incurs a small sec loss instead of NPC corp hit which are next to impossible to repair.
People whine about too many players in NPC corporations that you can't wardec.
This extra podding deterrent that only ever applies to them is additional reason for them to stay in NPC corporations.
Eve is a game with consequences but consequences should make sense and be more player based than to have some system preventing us from being bad to others instead. Player controlled environment is what defines a true sandbox.
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