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Thread Statistics | Show CCP posts - 8 post(s) |
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CCP RedDawn
C C P C C P Alliance
341

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Posted - 2013.06.13 12:53:00 -
[1] - Quote
Hi all,
We are looking into this issue where players are encountering half finished/cherry picked sites.
This has occurred due to the original despawning mechanics of the sites pre-Odyssey and the vast increase in general exploration, so we have made a temporary fix to this which results in the sites remaining until all containers are opened or destroyed.
Obviously we feel that this is detrimental to the overall Exploration feature and are currently in talks about how to best alleviate this issue.
But for now, rest assured that we will be looking into resolving this to give you the best exploration experience we can before larger iterations occur further down the line.
CCP RedDawn Team Prototyping Rocks |
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CCP RedDawn
C C P C C P Alliance
343

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Posted - 2013.06.13 15:47:00 -
[2] - Quote
Nicen Jehr wrote:I would suggest: Despawn the site after every can has been hacked at least once (whether it was successful or not) or destroyed.
It could be interesting to prevent the site from despawning until all ships have warped out of the signature.
This would allow someone to complete a site and sit in it cloaked until some hapless newbie comes by to run it and then, Interaction In SpaceGäó
PS the visual hint on data cans (spinning rings) is very useful, what is the corresponding hint on relic cans?
Yup, there are plenty of ways to fix this issue and talks are on-going. If any site despawns when you are in it is very immersion breaking so we wouldn't want to do that.
I believe that the visual hint on the Archaeology containers is a glow of some sorts, but it's obviously not that noticeable. I'll chase this up with the Art department to see if we can improve that.
(Whilst not increasing any FPS of course!) Team Prototyping Rocks |
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CCP Bayesian
879

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Posted - 2013.06.14 18:31:00 -
[3] - Quote
CCP Prime just submitted a fix for this problem. Sites will despawn a reasonable amount of time after the first can is hacked.
The unintentional "prisoners dilemma" in this case is interesting but the despawning mechanic is not easy to understand from within the game so it doesn't really work. EVE Software Engineer Team Prototyping Rocks |
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CCP RedDawn
C C P C C P Alliance
347

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Posted - 2013.06.24 11:30:00 -
[4] - Quote
Hello again,
With today's Tranquility update we have released the fix for the sites not despawning correctly. Now, after any container within a site has been successfully hacked, a site despawn timer initiates.
There will still be the possibility that you encounter a site that has been 'cherry picked' but it should be a lot rarer than before. (You've just been unlucky enough to find a site that has just recently been run by another player)
As usual, please submit in-game bug reports if you find anything unusual about this side of exploration.
All the best, CCP RedDawn Team Prototyping Rocks |
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CCP RedDawn
C C P C C P Alliance
348

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Posted - 2013.06.24 12:28:00 -
[5] - Quote
Paul Uter wrote:CCP RedDawn wrote:Hello again,
With today's Tranquility update we have released the fix for the sites not despawning correctly. Now, after any container within a site has been successfully hacked, a site despawn timer initiates.
There will still be the possibility that you encounter a site that has been 'cherry picked' but it should be a lot rarer than before. (You've just been unlucky enough to find a site that has just recently been run by another player)
As usual, please submit in-game bug reports if you find anything unusual about this side of exploration.
All the best, CCP RedDawn So now sites will respawn as aggresivly as after expansion thus making market tank even more. I like it , you should reap what you sow.
We are also aware of the current market issues as well but the cherry picking needed to be fixed. Team Prototyping Rocks |
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CCP RedDawn
C C P C C P Alliance
348

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Posted - 2013.06.24 14:59:00 -
[6] - Quote
Cthulhu Fthagn wrote:Thanks for the much needed fix. Out of curiosity... how long is the timer? I tested it out but stopped counting after an hour. Doesn't that seem a bit excessive?
I mean who takes that long to hack a site!?
The timer initiates on the first successful hack of a container and only counts down when the site is empty. So if you are sitting in the site, it will not despawn. If another player warps into the site before it has despawned the timer is paused and initiates again when they leave. As for the length of the timer itself, I'm not telling. 
Team Prototyping Rocks |
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CCP RedDawn
C C P C C P Alliance
349

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Posted - 2013.06.24 15:40:00 -
[7] - Quote
Vile Belief wrote:CCP RedDawn wrote:Cthulhu Fthagn wrote:Thanks for the much needed fix. Out of curiosity... how long is the timer? I tested it out but stopped counting after an hour. Doesn't that seem a bit excessive?
I mean who takes that long to hack a site!? The timer initiates on the first successful hack of a container and only counts down when the site is empty. So if you are sitting in the site, it will not despawn. If another player warps into the site before it has despawned the timer is paused and initiates again when they leave. As for the length of the timer itself, I'm not telling.  Thanks for the update RedDawn. Any ETA on something relating to the market issues? Another developer commented on that ETA, but just wondering if anything has changed from the time he posted and today.
Nothings changed in regards to this as far as I'm aware. It's on our radar though for sure, as is the lack of more "interesting" loot currently available.
Team Prototyping Rocks |
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CCP RedDawn
C C P C C P Alliance
349

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Posted - 2013.06.24 16:08:00 -
[8] - Quote
Vincent Athena wrote:Cthulhu Fthagn wrote:Frenz Lee wrote:CCP RedDawn wrote: So if you are sitting in the site, it will not despawn.
Is this the same for cloaked ships sitting in the site? probably.. because I was cloaked while waiting and the site wouldn't despawn. Wait, does this mean the method of locking up sites by sitting in them cloaked is once again viable?
http://www.youtube.com/watch?v=iIUy3-_efts Team Prototyping Rocks |
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