| Pages: 1 2 3 [4] 5 6 7 :: one page |
| Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Ravnik
Choke-Hold
8905
|
Posted - 2013.06.12 15:09:00 -
[91] - Quote
Signal11th wrote:Ravnik wrote:Mr Kidd wrote:Oh look! Another nerf HS thread. Personally i think they have far more important things to nerf...for example, the avatar creation. Dude...your face!!!!!!!!  You need to check out LCO before you even thing Mr.Kidd's face is different. ]]
oh my...exactly why it needs nerfing!
The light that burns twice as bright burns half as long - and you have burned so very, very brightly.......... |

Tetsuo Tsukaya
Pixel Navigators
57
|
Posted - 2013.06.12 15:10:00 -
[92] - Quote
Murk Paradox wrote:I don't think Agents should repeat missions in one day (downtime) per pilot.
Other pilots, fleet members, whatever can increase this cycle amount.
But still should be 1 whole mission cycle per pilot to be honest.
Want to skip a mission? No problem! Won't get it back til tomorrow.
This will accomplish reducing cherry picking missions for isk/hour. This will also help encourage fleet activity (let's not be anti social people!) as well as encourage local to interact with one another (pick up fleets for mission running!).
The problem with constantly nerfing the moderately profitable and easy income sources is that you then make it even more difficult for PVP pilots to fund themselves. Explo isn't so profitable anymore (it was really good income to run radars in low sec before odysseey) which is fine 'cause EVE is about adapting, but if you nerf missions as well you need to be mindful of the people who don't want to spend several hours earning up income to buy a Vexor that they're just going to welp any way. Too many people in low sec are risk averse babies who won't engage without drastically superior fleet comps, the last thing that needs to happen is to give them even less incentive to take a fight they may conceivably lose. |

Sentamon
1063
|
Posted - 2013.06.12 15:26:00 -
[93] - Quote
Mr Kidd wrote:Oh look! Another nerf HS thread.
It's not a nerf highsec thread since more then ample missions would remain in highsec.
It is a "nerf" to people that do nothing but overload tradehubs like Jita and never move beyond the starter systems. Cant see how that's a bad thing.
~ Professional Forum Alt -á~ |

Dame Lanfear
Royal Amarr Institute Amarr Empire
4
|
Posted - 2013.06.12 15:31:00 -
[94] - Quote
Sentamon wrote:Mr Kidd wrote:Oh look! Another nerf HS thread. It's not a nerf highsec thread since more then ample missions would remain in highsec. It is a "nerf" to people that do nothing but overload tradehubs like Jita and never move beyond the starter systems. Cant see how that's a bad thing.
Call it what you like, its a nerf HS thread. I doubt many don't move beyond starter systems. From what I have seen of high sec over the past 9 years is that people mission in an area to raise faction and set up a pos, then continue missioning for one or two corps in that area. Whats wrong with that? |

Murk Paradox
Red Tsunami The Cursed Few
402
|
Posted - 2013.06.12 15:33:00 -
[95] - Quote
Caitlyn Tufy wrote:Ruze wrote:Now, please setup missions to be on a limited basis. Like, one mission per agent every 4 hours. Or even, each agent only gives 25 missions every four hours, and the first mission runners there get the go.
Actually, I like this alot. I know it sounds like sarcasm, but this hisec occupant is serious about it. I feel that making all 'resources' limited and something worth competing over is an awesome concept and needs more focus.
Scale the little guys, like level 1 agents, to be near infinite. But as you go up in the mission difficulty, down goes the number of missions which can be given out every hour, until each agent only gives 25 or 50 (however many would make it worth competing for) missions every four hours. Makes you second guess turning down that losec mission.
Do NOT apply this to FW zones, however, or FW pilots. While I know you're trolling, the idea does have some merit. As it stands, missions are nothing but glorified ratting. However, with the changes to exploration (all probes available from the start) and introduction of new hacking systems, they could be so much more, having more in common with epic arcs than with missions today. Imagine this scenario: A player starts at Amarr, learning that a relic was stolen from a local monastery. There are two possible leads: a guy in Mendori claims he knows someone who knows someone, while a small fight with Concord left a few wrecks in Boranai. The player can choose which route to pursuit, either having to travel - and possibly needing to do another mission - or trying to hack the wrecks in order to recover the necessary info. Eventually he needs to cross into low sec or possibly even NPC null, either through regular or through special temporary "smuggler jump bridges" to catch the culprit. Obviously, the further down this road he'd go, the better the rewards, with final fights even having a chance at deadspace mods, but in order to do so, he would need to take increasing risks as well. Similarily for distribution missions, you could get easy missions to bring two people from A to B (with possible destination C if B was destroyed in the mean time) or a mission to smuggle something from a low sec system through a set of smuggler gates that are unlikely to have empire presence. Safety not guaranteed. :p Imo, such changes would turn missions from what are essentially isk grinders to enjoyable activity, while at the same time encouraging people to visit null/low sec for more than just PI / FW / whatever.
Like Epic Arc and Cosmos missions (there are quite a few of those to embark on). "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Jenn aSide
STK Scientific Initiative Mercenaries
2142
|
Posted - 2013.06.12 15:35:00 -
[96] - Quote
Sentamon wrote:Mr Kidd wrote:Oh look! Another nerf HS thread. It's not a nerf highsec thread since more then ample missions would remain in highsec. It is a "nerf" to people that do nothing but overload tradehubs like Jita and never move beyond the starter systems. Cant see how that's a bad thing.
That's right.
There is IMO to much "stable" content in EVE PVE and the ICe change is a pretty good idea.
But it wasn't the 1st or only idea. EVE has been moving away from static content for a long time. It used to be that DEDs were found in one place and people went there to farm them. The CCP made most of them and finally all of them move around and have to be hunted down.
Wormholes and Incursions are perfect examples Wormhole systems might stay in one place but their entrances and exits sure as hell don't lol. And incursions themselves move here and there and the incursion community follows right along behind them like groupies following a Sansha Rock band lol.
I simply believe that ALL pve content should encourage and require mobility rather than stagnation. it doesn't have to be "cross-sec" mobility ie no one is being forced out of high sec, but the easy "log on, run mission/mine with no effort at all other than logging on, then log off" should go. |

Jenn aSide
STK Scientific Initiative Mercenaries
2142
|
Posted - 2013.06.12 15:43:00 -
[97] - Quote
Dame Lanfear wrote:Sentamon wrote:Mr Kidd wrote:Oh look! Another nerf HS thread. It's not a nerf highsec thread since more then ample missions would remain in highsec. It is a "nerf" to people that do nothing but overload tradehubs like Jita and never move beyond the starter systems. Cant see how that's a bad thing. Call it what you like, its a nerf HS thread. I doubt many don't move beyond starter systems. From what I have seen of high sec over the past 9 years is that people mission in an area to raise faction and set up a pos, then continue missioning for one or two corps in that area. Whats wrong with that?
Whats wrong with a game centered around space ships and faster than light travel where people are basically encouraged and allowed by game mechanics to not go anywhere?
You kinda just answered your own question.
As I said above, EVE's PVE content should encourage people to move around a bit and ALL the recently added content (except the null sec military/industrial upgrade scheme) does just that , and the game is better for it. In incursions (for example) people compete for spots in fleets.
The current mission situation if just riskless farming and the only time competition happens is when the farmers try to convert LP. I think it would be better is mission runners had to compete with each other in more ways than just that. it would have the side benefit of making mission running a bit safer as well as it would reduce dependency on mission hubs.
|

Frostys Virpio
Lame Corp Name
486
|
Posted - 2013.06.12 15:47:00 -
[98] - Quote
Jenn aSide wrote:Sentamon wrote:Mr Kidd wrote:Oh look! Another nerf HS thread. It's not a nerf highsec thread since more then ample missions would remain in highsec. It is a "nerf" to people that do nothing but overload tradehubs like Jita and never move beyond the starter systems. Cant see how that's a bad thing. That's right. There is IMO to much "stable" content in EVE PVE and the ICe change is a pretty good idea. But it wasn't the 1st or only idea. EVE has been moving away from static content for a long time. It used to be that DEDs were found in one place and people went there to farm them. The CCP made most of them and finally all of them move around and have to be hunted down. Wormholes and Incursions are perfect examples Wormhole systems might stay in one place but their entrances and exits sure as hell don't lol. And incursions themselves move here and there and the incursion community follows right along behind them like groupies following a Sansha Rock band lol. I simply believe that ALL pve content should encourage and require mobility rather than stagnation. it doesn't have to be "cross-sec" mobility ie no one is being forced out of high sec, but the easy "log on, run mission/mine with no effort at all other than logging on, then log off" should go.
What about a re-seed agents every whater amount of time needed so that once in a while, you ahve no choice but to move? Hell change ownership of stations if needed to allow for more total location for agents of corporation X to spawn there. The agent locator would still ahve a few agent missing so exploring a bit would net you better agent I guess insetad of just using the locator. Put the lower quality agents on the locator at all time and the highest quality need to be found.
There are probably a shitload of technicalities to this that would need to be dealed with but it would make people move at least a bit. It potentially create more buisness for haulers has loot would come from more diverse place toward trade hubs to be sold. (unless the mission runner has a hauling alt that is... DAMN ALTS!!!!) |

Sentamon
1063
|
Posted - 2013.06.12 16:05:00 -
[99] - Quote
Dame Lanfear wrote:Sentamon wrote:Mr Kidd wrote:Oh look! Another nerf HS thread. It's not a nerf highsec thread since more then ample missions would remain in highsec. It is a "nerf" to people that do nothing but overload tradehubs like Jita and never move beyond the starter systems. Cant see how that's a bad thing. Call it what you like, its a nerf HS thread. I doubt many don't move beyond starter systems. From what I have seen of high sec over the past 9 years is that people mission in an area to raise faction and set up a pos, then continue missioning for one or two corps in that area. Whats wrong with that?
Then you're not looking. Open up your map and look at the massive concentration of people in small "starter" areas.
I usually do missions in out of the way highsec parts, and its rare to see another person come along, and if you want to group with someone you get the usual, "omg 20 jumps, screw that!" ~ Professional Forum Alt -á~ |

Minmatar Citizen160812
The LGBT Last Supper
248
|
Posted - 2013.06.12 16:23:00 -
[100] - Quote
Dame Lanfear wrote:Am just amazed this troll thread hasn't been locked. 
In what sense of the word "troll"?
As in:
This is a good idea that I don't like and it makes me feel bad. I also lack the vocabulary to form a decent post with a reason I don't like something so I'll just type "troll".. |

Dame Lanfear
Royal Amarr Institute Amarr Empire
4
|
Posted - 2013.06.12 16:28:00 -
[101] - Quote
Minmatar Citizen160812 wrote:Dame Lanfear wrote:Am just amazed this troll thread hasn't been locked.  In what sense of the word "troll"? As in: This is a good idea that I don't like and it makes me feel bad. I also lack the vocabulary to form a decent post with a reason I don't like something so I'll just type "troll"..
Your post is a fine example of 'troll'. |

Ruze
Next Stage Initiative Trans-Stellar Industries
335
|
Posted - 2013.06.12 16:32:00 -
[102] - Quote
I would like to argue against those who believe this is about 'nerfing' hisec.
- Adding a mechanic that causes players to move systems isn't a nerf. There are a ton of agents out there, are only 40,000 active players at any one time. All of them running missions? Doubtful. We'd have to ask Chribba just how many level 4 agents each empire has, to see exactly how 'rare' they would become. But if you are simply against leaving your well established mission hub, I don't feel as if it's a valid argument. I'm not proposing removing missions, simply removing their infinite supply to make the results more valuable.
- More valuable. Catch that part? It's what happens when something becomes less infinite. What would become more valuable? In particular, salvage, but also a variety of lower-meta mission loot. And as less loot will be sold in a few hubs, resource transactions will become more secure.
- More secure. How can that work out? With less centralized activity in hubs, your less centralized and harder to focus aggression towards. This is probably against CCP's mindset, but how many of us hisec players have gotten war dec'd because we lived in large-occupancy mission hubs? I have. Having players move across the galaxy creates an emergent environment of trade, industry-level hauling, and group focused activity (less capable to mission, salvage, and sell your gear all alone, more likely to require help).
- PVE content needs a focus. This 'second class citizen' jive is bull, but it's true. We are the scum of New Eden. Nobody likes us, and everybody is us at one point in time. By making our resources comparable to the rest of the game, it's *possible* we could get more attention towards us.
This doesn't force anyone to enter losec or nulsec. It doesn't remove any content from the game. It just makes them a scalable, finite resource (though only momentarily finite, and still infinitely available in the long term). It is common, and natural, to see suggestions like this and feel as if someone is intentionally trying to ruin your game. But that isn't my intent.
Unless you believe that missions and PVE content in general should be infinitely available at all times, at which point I say this is more a mentality spawned by WoW and not kosher with EvE. Nothing in EvE should be infinite in that sense. Else there's nothing to fight over. If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that? |

Erotica 1
Krypteia Operations
408
|
Posted - 2013.06.12 16:36:00 -
[103] - Quote
Another thing CCP could do is completely remove mission agents from the game for a month, while they decide which idea is best to implement going forward.
My thought here is that with no missions at all, the naysayers will embrace the idea of standing in line for a mission. See Bio for isk doubling rules. -áIf you didn't read bio, chances are you helped fund those who did. |

Ruze
Next Stage Initiative Trans-Stellar Industries
335
|
Posted - 2013.06.12 16:36:00 -
[104] - Quote
Dame Lanfear wrote:Minmatar Citizen160812 wrote:Dame Lanfear wrote:Am just amazed this troll thread hasn't been locked.  In what sense of the word "troll"? As in: This is a good idea that I don't like and it makes me feel bad. I also lack the vocabulary to form a decent post with a reason I don't like something so I'll just type "troll".. Your post is a fine example of 'troll'.
It's actually a fair question. Why is this post, or his reply, a 'troll'?
I got this from wiki:
Quote:In Internet slang, a troll (/-êtro-èl/, /-êtr+Æl/) is someone who posts inflammatory,[1] extraneous, or off-topic messages in an online community, such as a forum, chat room, or blog, with the primary intent of provoking readers into an emotional response[2] or of otherwise disrupting normal on-topic discussion.[3] The noun troll may also refer to the provocative message itself, as in: "That was an excellent troll you posted."
At best, this counts as a 'troll' because it's might not be the right forum. Though the discussion on limited availability and limited supply source is better placed in General Discussion, the concept of the idea and suggestion is better suited for F&I. I posted in GD to spawn conversation on the former, not the latter.
I was quite serious in my original post, and the few follow up statements. I have neither insulted anyone, nor was in 'inflammatory or extraneous'. And by it's very naming, I was not off-topic in 'General Discussion', as this is very much about EvE.
I would argue that, if anything, your reply and many of the replies in protest of this thread have fit that description more aptly. If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that? |

Dame Lanfear
Royal Amarr Institute Amarr Empire
4
|
Posted - 2013.06.12 16:41:00 -
[105] - Quote
Ruze wrote:Dame Lanfear wrote:Minmatar Citizen160812 wrote:Dame Lanfear wrote:Am just amazed this troll thread hasn't been locked.  In what sense of the word "troll"? As in: This is a good idea that I don't like and it makes me feel bad. I also lack the vocabulary to form a decent post with a reason I don't like something so I'll just type "troll".. Your post is a fine example of 'troll'. It's actually a fair question. Why is this post, or his reply, a 'troll'? I got this from wiki: Quote:In Internet slang, a troll (/-êtro-èl/, /-êtr+Æl/) is someone who posts inflammatory,[1] extraneous, or off-topic messages in an online community, such as a forum, chat room, or blog, with the primary intent of provoking readers into an emotional response[2] or of otherwise disrupting normal on-topic discussion.[3] The noun troll may also refer to the provocative message itself, as in: "That was an excellent troll you posted." At best, this counts as a 'troll' because it's might not be the right forum. Though the discussion on limited availability and limited supply source is better placed in General Discussion, the concept of the idea and suggestion is better suited for F&I. I posted in GD to spawn conversation on the former, not the latter. I was quite serious in my original post, and the few follow up statements. I have neither insulted anyone, nor was in 'inflammatory or extraneous'. And by it's very naming, I was not off-topic in 'General Discussion', as this is very much about EvE. I would argue that, if anything, your reply and many of the replies in protest of this thread have fit that description more aptly.
Its a troll for his use of insulting language (lack the vocabulary) in an attempt to get an emotional response...The initial post I felt to be disengenuous as anyone must know CCP would not implement such an idea. That was my take on it at any rate. I must have been really bored today to put so much effort into a silly thread. |

Jake Warbird
Republic Military School Minmatar Republic
2825
|
Posted - 2013.06.12 16:44:00 -
[106] - Quote
Erotica 1 wrote: Another thing CCP could do is completely remove mission agents from the game for a month, while they decide which idea is best to implement going forward.
My thought here is that with no missions at all, the naysayers will embrace the idea of standing in line for a mission.
Why don't you **** off and stick to Jita scams... |

Vince Snetterton
300
|
Posted - 2013.06.12 16:45:00 -
[107] - Quote
You know, you have convinced me.
Let's get CCP to install this mechanic immediately.
Of course, that will also mean limiting all mission agents, across the entire game. And of course, all Sanctums/ Havens/ belt rats in null sec and low sec must be lowered to a spawn rate of 1 per hour / system as well. Oh, and might as well throw in FW plexes spawning at one per system / hour.
So as soon as CCP alters the null sec spawn rates and FW rates (and what the heck, why can't wh anom spawn rates also join the nerfing fun), then they should alter the mission offer rate. |

Ruze
Next Stage Initiative Trans-Stellar Industries
335
|
Posted - 2013.06.12 16:48:00 -
[108] - Quote
Vince Snetterton wrote:You know, you have convinced me.
Let's get CCP to install this mechanic immediately.
Of course, that will also mean limiting all mission agents, across the entire game. And of course, all Sanctums/ Havens/ belt rats in null sec and low sec must be lowered to a spawn rate of 1 per hour / system as well. Oh, and might as well throw in FW plexes spawning at one per system / hour.
So as soon as CCP alters the null sec spawn rates and FW rates (and what the heck, why can't wh anom spawn rates also join the nerfing fun), then they should alter the mission offer rate.
Correct me if I'm wrong, but aren't most of those quasi-finite resources anyhow?
If you run an Anon, does it respawn immediately?
I guess my better question is to clarify: Are you simply stating that if hisec receives a change such as this, they should make things worse for nulsec players and faction warfare players as well? Or do you sincerely feel that faction warfare complexes and nulsec/wh anon's are subject to being used too much? If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that? |

Erotica 1
Krypteia Operations
408
|
Posted - 2013.06.12 16:50:00 -
[109] - Quote
It would be wise to test these changes on highsec first before rolling out to the rest of the game. See Bio for isk doubling rules. -áIf you didn't read bio, chances are you helped fund those who did. |

Haulie Berry
1037
|
Posted - 2013.06.12 17:00:00 -
[110] - Quote
A more dynamic mission system would be nice.
There's something absurd about the same guy hiring you to go out and kill a pack of pirates....
...and then telling you to do it again, ad infinitum. It's silly and not very fun.
It would be interesting if NPC organizations were a bit more "alive", with active relationships, economic concerns, supply needs, etc., that missions could revolve around, and if the missions themselves were a bit less straightforward.
IIRC (I haven't played it in quite a while) The mission system in X3 is kind of like this - if a factory station asks you to bring them some energy cells, it's because they actually need energy cells.
And why do they always know the exact coordinates of the objective? It might be interesting if you actually had to find your mission objective (there could be some new tools to help with this) instead of just receiving a bookmark for the exact location.
A finite supply of missions that are more involved and take longer, but give better pay (per mission) would probably be an improvement over the farm-the-same-agent-until-the-end-of-time status quo. |

Spurty
V0LTA Verge of Collapse
883
|
Posted - 2013.06.12 17:00:00 -
[111] - Quote
Erotica 1 wrote: I think you're on to something, but I think I have a better idea. Hear me out...
Each agent at every station can only have a dialog up with 1 person at a time. If the agent is busy, you literally have to step in line behind the other pilots. While you are in line, you can chat with your fellow players in line.!
Excellent. Let me run an Agent Finder to find where you run missions so that I can start a convo and then leave for work.
--- GÇ£If you think this Universe is bad, you should see some of the others.GÇ¥ GÇò Philip K. **** |

Spurty
V0LTA Verge of Collapse
883
|
Posted - 2013.06.12 17:02:00 -
[112] - Quote
Haulie Berry wrote:A more dynamic mission system would be nice.
There's something silly about the same guy hiring you to go out and kill a pack of pirates....
...and then telling you to do it again, ad infinitum. It's silly.
Agreed. Once you've done a mission, you have to wait for the next downtime to get offered it again.
Starves off repetition as well as making you feel a lot like you're pretty much playing a computer game
--- GÇ£If you think this Universe is bad, you should see some of the others.GÇ¥ GÇò Philip K. **** |

Erotica 1
Krypteia Operations
408
|
Posted - 2013.06.12 17:03:00 -
[113] - Quote
Haulie Berry wrote:A more dynamic mission system would be nice.
There's something silly about the same guy hiring you to go out and kill a pack of pirates....
...and then telling you to do it again, ad infinitum. It's silly.
It would be interesting if NPC organizations were a bit more "alive", with active relationships, economic concerns, supply needs, etc., that missions could revolve around, and if the missions themselves were a bit less straightforward.
IIRC (I haven't played it in quite a while) The mission system in X3 is kind of like this - if a factory station asks you to bring them some energy cells, it's because they actually need energy cells.
And why do they always know the exact coordinates of the objective? It might be interesting if you actually had to find your mission objective (there could be some new tools to help with this) instead of just receiving a bookmark for the exact location.
A finite supply of missions that are more involved and take longer, but give better pay (per mission) would probably be an improvement over the farm-the-same-agent-until-the-end-of-time status quo.
If only Test could hire some of the NPC mission agents to find mercs for them.... See Bio for isk doubling rules. -áIf you didn't read bio, chances are you helped fund those who did. |

Haulie Berry
1037
|
Posted - 2013.06.12 17:05:00 -
[114] - Quote
Spurty wrote:Haulie Berry wrote:A more dynamic mission system would be nice.
There's something silly about the same guy hiring you to go out and kill a pack of pirates....
...and then telling you to do it again, ad infinitum. It's silly. Agreed. Once you've done a mission, you have to wait for the next downtime to get offered it again. Starves off repetition as well as making you feel a lot like you're pretty much playing a computer game
Well, that's too simplistic, I think. Just throwing a cap on it wouldn't make them any more engaging, you would really need to overhaul the entire system - possibly implement some kind of NPC ecology - for it to be worthwhile. |

Evei Shard
181
|
Posted - 2013.06.12 17:10:00 -
[115] - Quote
Tippia wrote:It's a good idea because it creates a more dynamic universe, where people don't settle down in one system and then stays there for years on end,
That idea there goes against both human nature and the concept of sovereignty. Alliances "settle down" in areas of null-sec, and then work to keep their space for themselves. Making it home. Spending trillions of isk to do so.
Why is it just high-sec subscribers whom you think should be forced to move around?
Profit favors the prepared |

Murk Paradox
Red Tsunami The Cursed Few
402
|
Posted - 2013.06.12 17:12:00 -
[116] - Quote
Tetsuo Tsukaya wrote:Murk Paradox wrote:I don't think Agents should repeat missions in one day (downtime) per pilot.
Other pilots, fleet members, whatever can increase this cycle amount.
But still should be 1 whole mission cycle per pilot to be honest.
Want to skip a mission? No problem! Won't get it back til tomorrow.
This will accomplish reducing cherry picking missions for isk/hour. This will also help encourage fleet activity (let's not be anti social people!) as well as encourage local to interact with one another (pick up fleets for mission running!). The problem with constantly nerfing the moderately profitable and easy income sources is that you then make it even more difficult for PVP pilots to fund themselves. Explo isn't so profitable anymore (it was really good income to run radars in low sec before odysseey) which is fine 'cause EVE is about adapting, but if you nerf missions as well you need to be mindful of the people who don't want to spend several hours earning up income to buy a Vexor that they're just going to welp any way. Too many people in low sec are risk averse babies who won't engage without drastically superior fleet comps, the last thing that needs to happen is to give them even less incentive to take a fight they may conceivably lose.
The only "nerf" would be to the repetition of doing "worlds collide" over and over without any end.
Why not propose an Agent to only give that mission out then?
I'm not talking about taking away anything other than the repeating of a mission.
"Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Kitty Bear
Disturbed Friends Of Diazepam Tribal Band
690
|
Posted - 2013.06.12 17:14:00 -
[117] - Quote
marVLs wrote:What did i just read  that's the stupidest idea i read here from long time 
2nd most stupid, but it is right there up with the most stupid. |

Minmatar Citizen160812
The LGBT Last Supper
249
|
Posted - 2013.06.12 17:18:00 -
[118] - Quote
Quote: Am just amazed this troll thread hasn't been locked. 
In what sense of the word "troll"?
As in:
This is a good idea that I don't like and it makes me feel bad. I also lack the vocabulary to form a decent post with a reason I don't like something so I'll just type "troll"..
Quote: Its a troll for his use of insulting language (lack the vocabulary) in an attempt to get an emotional response...The initial post I felt to be disengenuous as anyone must know CCP would not implement such an idea. That was my take on it at any rate. I must have been really bored today to put so much effort into a silly thread.
And it worked.... now calm down shorty and tell us the bad part of this idea?
But really, FW stuff does move around and involves a lot of restrictions like docking, pvp activity, etc. Null sec requires a lot of work and risk to get those rewards and the anoms have seen changes to keep them from being TOO good (they just did some balancing in this department, AGAIN).
High sec missions should be next with a form of quality or quantity of agent mechanics.
|

Frostys Virpio
Lame Corp Name
488
|
Posted - 2013.06.12 17:20:00 -
[119] - Quote
Erotica 1 wrote: Another thing CCP could do is completely remove mission agents from the game for a month, while they decide which idea is best to implement going forward.
My thought here is that with no missions at all, the naysayers will embrace the idea of standing in line for a mission.
If they removed the market, everybody would embrace the idea of doing all thier transaction via contracts.
If they removed moon mining, people would embrace the idea of having to rat under taxation to have a ship reimbursement program.
If they removed all jumping capabilities, people would embrace the idea of having to slowboat from and to every place.
These 3 "ideas" are stupid. Just like the quoted one. |

Jenn aSide
STK Scientific Initiative Mercenaries
2142
|
Posted - 2013.06.12 17:21:00 -
[120] - Quote
Evei Shard wrote:Tippia wrote:It's a good idea because it creates a more dynamic universe, where people don't settle down in one system and then stays there for years on end,
That idea there goes against both human nature and the concept of sovereignty. Alliances "settle down" in areas of null-sec, and then work to keep their space for themselves. Making it home. Spending trillions of isk to do so.
And even then events for them to move. I've "lived" in 13 null sec regions since 2008 because of this.
The difference is that in null other players force you to move.
Quote: Why is it just high-sec subscribers whom you think should be forced to move around?
You've got it backwards. High sec players are the ones who don't move (CCP has even said a majority of high sec characters NEVER leave high sec, it's not hard to imagine that most high sec characters rarely leave the constellations they are in), null sec is by nature transient space no matter how much people lie to themselves about blue donuts .
Some of us simply think CCP should continue along the path they started on, 1st by removing static DEDs years ago on up through incursions, wormholes and in a way now, Ice mining. Mission agents, ore mining resources and null sec anaomalies should eventually follow suit.
people having to move and hunt for resources is good for the game on so many levels it ain;t funny, while staganant isk farming is bad on those same levels. |
| |
|
| Pages: 1 2 3 [4] 5 6 7 :: one page |
| First page | Previous page | Next page | Last page |