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Rowells
Unknown Soldiers Unclaimed.
8
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Posted - 2013.06.18 13:12:00 -
[1] - Quote
Hopelesshobo wrote:What would be the point of titans then? A Titan can bridge a couple hundred players on a single portal. With the passenger limits here you would need anywhere from 10+ supers to do the same job.
And as I remember they actually tried to allow people in each others carrier one time. It caused so much stress on the server that the idea got nixed. That's probably why the clone vat bay came about. You could still do the same job (kind of) but not nearly as cool or fun.
Maybe they could just have it so that your ship is in hangar but "you" remain outside carrier. You share the same exact location as the carrier pilot but they remove your pod or whatever is still in space a a placeholder from overview. I'm not a computer guy, so I have no idea if the code would allow that. |

Rowells
Unknown Soldiers Unclaimed.
8
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Posted - 2013.06.18 13:15:00 -
[2] - Quote
Janna Windforce wrote:The engine already supports walking through station + as we saw on Fanfest, it handles flying above planet's surface (does DUST514 run on same engine btw?) - it should absolutely, positively and necesarilly handle undocking animation via one of the carrier's gaping hangar bays (those with forcefields).
More pros: - Saving mass on WH travelling - They will never know what's gonna undock from the carrier ;)
+1 I think the only problem with that is size. The model for a machariel is almost as big as the nidhoggur yet supposedly you can fit two of those things in the carrier. A lot of BS have a similar situation. Though not as big a deal for supers. |

Rowells
Unknown Soldiers Unclaimed.
12
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Posted - 2013.06.20 04:00:00 -
[3] - Quote
Solutio Letum wrote:Rowells wrote:Janna Windforce wrote:The engine already supports walking through station + as we saw on Fanfest, it handles flying above planet's surface (does DUST514 run on same engine btw?) - it should absolutely, positively and necesarilly handle undocking animation via one of the carrier's gaping hangar bays (those with forcefields).
More pros: - Saving mass on WH travelling - They will never know what's gonna undock from the carrier ;)
+1 +1 to this idea I think the only problem with that is size. The model for a machariel is almost as big as the nidhoggur yet supposedly you can fit two of those things in the carrier. A lot of BS have a similar situation. Though not as big a deal for supers. Wow? you can fit 2 Macheriels in a carrier? gotta buy my self a second Mach then!!! But in all seriousness you can at maximum fit 1 BS in a carrier, it has 1 000 000 m3, all BS's are more then 500 000 m3 large. Yes in stats, they dont even really fit a carrier is mostly around 1 300 000 m3 big. But who said it mattered? seriously you think 30Km3 of ore should fit in the 10m can or what ever? no in even cargo's can sometimes carry more then they seem to be able to carry, its true for small cares to! but in eve if you have a 10m3 cargo you can carry 30% more sometimes with the right technology! Its the future right?
I was just referring to the undocking animation. And you're right, only one Mach in a carrier but other battleships can fit 2. And it's not the insane cargo mechanics in eve, but the actual animation problem of making something big come out of something small. |

Rowells
Unknown Soldiers Unclaimed.
12
|
Posted - 2013.06.20 04:02:00 -
[4] - Quote
Solutio Letum wrote:Rowells wrote:Janna Windforce wrote:The engine already supports walking through station + as we saw on Fanfest, it handles flying above planet's surface (does DUST514 run on same engine btw?) - it should absolutely, positively and necesarilly handle undocking animation via one of the carrier's gaping hangar bays (those with forcefields).
More pros: - Saving mass on WH travelling - They will never know what's gonna undock from the carrier ;)
+1 +1 to this idea I think the only problem with that is size. The model for a machariel is almost as big as the nidhoggur yet supposedly you can fit two of those things in the carrier. A lot of BS have a similar situation. Though not as big a deal for supers. Wow? you can fit 2 Macheriels in a carrier? gotta buy my self a second Mach then!!! But in all seriousness you can at maximum fit 1 BS in a carrier, it has 1 000 000 m3, all BS's are more then 500 000 m3 large. Yes in stats, they dont even really fit a carrier is mostly around 1 300 000 m3 big. But who said it mattered? seriously you think 30Km3 of ore should fit in the 10m can or what ever? no in even cargo's can sometimes carry more then they seem to be able to carry, its true for small cares to! but in eve if you have a 10m3 cargo you can carry 30% more sometimes with the right technology! Its the future right?
I was just referring to the undocking animation. And you're right, only one Mach in a carrier but other battleships can fit 2. And it's not the insane cargo mechanics in eve, but the actual animation problem of making something big come out of something small. |
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