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Arthur Aihaken
Nil.
4
|
Posted - 2013.06.14 13:15:00 -
[1] - Quote
Eliminate local chat. Or at least include a feature to disable local like any other channel.
Scammers and bots die a horrible death, and unless people want to reveal themselves in local there's no way to unfairly ascertain who may be in low or null-sec. Would probably encourage more active travel and participation in low and null-sec. |

Doc Fury
Furious Enterprises
2412
|
Posted - 2013.06.14 13:17:00 -
[2] - Quote
Absolutely no one has ever suggested this.
--> Features & Ideas Discussion
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'Hodor'. |

Tom Gerard
Glorious Nation of Kazakhstan
1105
|
Posted - 2013.06.14 13:19:00 -
[3] - Quote
Without local why would I play EVE? One of the oldest mission players in EVE designed a chart that explains stat priority in regards to mission running, compared Alpha, DPS, Ship Speed and Sig Radius and scores them. http://25.media.tumblr.com/tumblr_m24dbrfuWn1r86ax8o1_1280.jpg |

RaTTuS
BIG Insidious Empire
281
|
Posted - 2013.06.14 13:20:00 -
[4] - Quote
Arthur Aihaken wrote:Eliminate local chat. Or at least include a feature to disable local like any other channel.
Scammers and bots die a horrible death, and unless people want to reveal themselves in local there's no way to unfairly ascertain who may be in low or null-sec. Would probably encourage more active travel and participation in low and null-sec. how about just ignoring it or having corp / alliance chat open instead http://eveboard.com/ub/419190933-134.png
|

Inxentas Ultramar
Ultramar Independent Contracting Home Front Coalition
518
|
Posted - 2013.06.14 13:23:00 -
[5] - Quote
If the local sperg bothers you, turn off the tabs blinking, unstack it from your other chat tabs and minimize it. Problem solved. |

Arthur Aihaken
Nil.
4
|
Posted - 2013.06.14 13:25:00 -
[6] - Quote
Doc Fury wrote:Absolutely no one has ever suggested this.
It's not a feature - it's a bug fix. As in - it bugs the heck out of most of us. :D |

Jack Miton
Aperture Harmonics K162
2000
|
Posted - 2013.06.14 13:27:00 -
[7] - Quote
move to WHs |

The Dissident
Dedicated Individuals Conditioned to Kill B O R G
10
|
Posted - 2013.06.14 13:27:00 -
[8] - Quote
This is new. Lets beat this horse. |

Samuel Woodbury
Veoxtrox
1
|
Posted - 2013.06.14 13:29:00 -
[9] - Quote
So wait..... if i know no one and that i am in a solo corp i am never gonna hear anyone talk?... great you just broke eve |

brinelan
The Flying Dead Insidious Empire
44
|
Posted - 2013.06.14 13:31:00 -
[10] - Quote
This again? |

Prince Sanguine
Hull Breach Inc. Double Tap.
10
|
Posted - 2013.06.14 13:35:00 -
[11] - Quote
Go live in a wh and stop whining. |

Rordan D'Kherr
Imperial Academy Amarr Empire
440
|
Posted - 2013.06.14 13:37:00 -
[12] - Quote
Look, this story again.
New and exciting  _______________________________________ Don't be scared, because being afk is not a crime. |

Jenn aSide
STK Scientific Initiative Mercenaries
2163
|
Posted - 2013.06.14 13:39:00 -
[13] - Quote
brinelan wrote:This again?
Stupidity is better than a zombie, because you can at least shoot a zombie in the head and kill it lol.

The remove local people make the same mistakes all the "simple change" people make ie they don't take into account all the surrounding issues. No local works in wormholes because there are no gates and you can't cyno in other ships (unlike in null and low sec), you HAVE to enter a wormhole via a wormhole entrance. If wormholes had gates and allowed cynos they'd be impossible to live in.
Yet these brilliant people think removing local is an easy and sensible answer. Just goes to show that not everyone who can turn on a computer is "smart". |

Jake Warbird
Republic Military School Minmatar Republic
2877
|
Posted - 2013.06.14 13:44:00 -
[14] - Quote
Rreeeeeeeemmmooovvvveeee lllloooooooocccaaaaaaallllll /zombie |

Infinity Ziona
Cloakers
66
|
Posted - 2013.06.14 13:48:00 -
[15] - Quote
Jenn aSide wrote:brinelan wrote:This again? Stupidity is better than a zombie, because you can at least shoot a zombie in the head and kill it lol.  The remove local people make the same mistakes all the "simple change" people make ie they don't take into account all the surrounding issues. No local works in wormholes because there are no gates and you can't cyno in other ships (unlike in null and low sec), you HAVE to enter a wormhole via a wormhole entrance. If wormholes had gates and allowed cynos they'd be impossible to live in. Yet these brilliant people think removing local is an easy and sensible answer. Just goes to show that not everyone who can turn on a computer is "smart". A wormhole is a gate, just different graphic. Not quite sure what local and cynos and even non collasping gates have to do with local. Please explain how they relate and your doomsday scenario of removing local ruining null sec. |

Lady Spank
GET OUT NASTY FACE
3367
|
Posted - 2013.06.14 13:57:00 -
[16] - Quote
I always try to remove local, one capsuleer at a time. (a¦á_a¦â) ~ (my spaceblog) http://getoutnastyface.blogspot.co.uk/~ (a¦á_a¦â) |

Ace Menda
Phoibe Enterprises
37
|
Posted - 2013.06.14 14:02:00 -
[17] - Quote
Posting in Remove Local thread number 25.439.482 Are you in need of some nice chat? Are you new and want some help? Look no further and join: Crazy Dutch Guy |

Ranger 1
Ranger Corp
4266
|
Posted - 2013.06.14 14:12:00 -
[18] - Quote
Infinity Ziona wrote:Jenn aSide wrote:brinelan wrote:This again? Stupidity is better than a zombie, because you can at least shoot a zombie in the head and kill it lol.  The remove local people make the same mistakes all the "simple change" people make ie they don't take into account all the surrounding issues. No local works in wormholes because there are no gates and you can't cyno in other ships (unlike in null and low sec), you HAVE to enter a wormhole via a wormhole entrance. If wormholes had gates and allowed cynos they'd be impossible to live in. Yet these brilliant people think removing local is an easy and sensible answer. Just goes to show that not everyone who can turn on a computer is "smart". A wormhole is a gate, just different graphic. Not quite sure what local and cynos and even non collasping gates have to do with local. Please explain how they relate and your doomsday scenario of removing local ruining null sec. Wormhole = strictly limited traffic Gate = unlimited amount of traffic To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Jenn aSide
STK Scientific Initiative Mercenaries
2164
|
Posted - 2013.06.14 14:15:00 -
[19] - Quote
Infinity Ziona wrote:Jenn aSide wrote:brinelan wrote:This again? Stupidity is better than a zombie, because you can at least shoot a zombie in the head and kill it lol.  The remove local people make the same mistakes all the "simple change" people make ie they don't take into account all the surrounding issues. No local works in wormholes because there are no gates and you can't cyno in other ships (unlike in null and low sec), you HAVE to enter a wormhole via a wormhole entrance. If wormholes had gates and allowed cynos they'd be impossible to live in. Yet these brilliant people think removing local is an easy and sensible answer. Just goes to show that not everyone who can turn on a computer is "smart". A wormhole is a gate, just different graphic. Not quite sure what local and cynos and even non collasping gates have to do with local. Please explain how they relate and your doomsday scenario of removing local ruining null sec.
It's hard to believe people are actually this dense. Who in their right mind would do an anomaly (for example) in a null system with no local where a neutral can jump in, decloak and re-cloak really quickly and simply warp to your anom and point you then 5 seconds later cyno in 20 of his closest friends...all without needing to use a single san probe to find the 1st entrance.
You simply have to be daft to not understand that EVE's wormholes work because CCP built them from the ground up to work without automatic local.
|

Lilliana Stelles
748
|
Posted - 2013.06.14 14:16:00 -
[20] - Quote
Honestly, I think it would make gate camps and roams boring as ****. It would make travel extremely dangerous.
This doesn't benefit the hunters or the hunted... and blobs would be pretty unaffected. Gangs have a harder time finding people to kill, and everyone has a trickier time moving around... where's the benefit? Incarna from 2009. 3 Years later and what we have doesn't look half as good as this. http://www.youtube.com/watch?v=n41s1Iox18A |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
818
|
Posted - 2013.06.14 14:19:00 -
[21] - Quote
Arthur Aihaken wrote:Eliminate local chat.
Noes.
Arthur Aihaken wrote: Or at least include a feature to disable local
Yes
*removed inappropriate ASCII art signature* - CCP Eterne |

Jenn aSide
STK Scientific Initiative Mercenaries
2164
|
Posted - 2013.06.14 14:27:00 -
[22] - Quote
Lilliana Stelles wrote:Honestly, I think it would make gate camps and roams boring as ****. It would make travel extremely dangerous.
This doesn't benefit the hunters or the hunted... and blobs would be pretty unaffected. Gangs have a harder time finding people to kill, and everyone has a trickier time moving around... where's the benefit?
There is none. The "eliminate local" are simply folks that don't understand that other people aren't like them. See, they'd probably stick around in a null or low sec where there was no local but easy access via gates and cynos.
So they think everyone else would too, instead of understanding the actual reality, which is most people would say "screw this, back to high sec where I make less isk but having no local makes no difference because of CONCORD and npc corps that can't be wardecced". a few people would just move to wormholes where no local is reasonable and the risk can be mitigated, but most would jsut say screw it and leave.
The most probable end result of no local in easy access areas (low/null) is fewer ships dying. Local (like gates, which act as solar system choke points) at least allow people to find each other (willingly or otherwise) for pvp in null and low , something these brilliant anti-local nuts don't get. |

Sentamon
Imperial Academy Amarr Empire
1072
|
Posted - 2013.06.14 14:33:00 -
[23] - Quote
Is this the correct place for afk cloaking complaints? ~ Professional Forum Alt -á~ |

Ranger 1
Ranger Corp
4266
|
Posted - 2013.06.14 15:32:00 -
[24] - Quote
Removing local in anything other than WH space, without a system to replace it in some fashion, is almost as bad an idea as creating a realtiy TV show called Stephen Segal: Lawman.  To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Marlona Sky
D00M. Northern Coalition.
3898
|
Posted - 2013.06.14 15:37:00 -
[25] - Quote
Jenn aSide wrote:Lilliana Stelles wrote:Honestly, I think it would make gate camps and roams boring as ****. It would make travel extremely dangerous.
This doesn't benefit the hunters or the hunted... and blobs would be pretty unaffected. Gangs have a harder time finding people to kill, and everyone has a trickier time moving around... where's the benefit? There is none. The "eliminate local" are simply folks that don't understand that other people aren't like them. See, they'd probably stick around in a null or low sec where there was no local but easy access via gates and cynos. So they think everyone else would too, instead of understanding the actual reality, which is most people would say "screw this, back to high sec where I make less isk but having no local makes no difference because of CONCORD and npc corps that can't be wardecced". a few people would just move to wormholes where no local is reasonable and the risk can be mitigated, but most would jsut say screw it and leave. The most probable end result of no local in easy access areas (low/null) is fewer ships dying. Local (like gates, which act as solar system choke points) at least allow people to find each other (willingly or otherwise) for pvp in null and low , something these brilliant anti-local nuts don't get. You could not be more wrong. . |

Jarod Garamonde
Action Bastards
272
|
Posted - 2013.06.14 15:42:00 -
[26] - Quote
Arthur Aihaken wrote:Eliminate local chat. Or at least include a feature to disable local like any other channel.
Scammers and bots die a horrible death, and unless people want to reveal themselves in local there's no way to unfairly ascertain who may be in low or null-sec. Would probably encourage more active travel and participation in low and null-sec.
Stop suggesting this. It's not going to happen, and you're an idiot for thinking CCP will ever agree to it. "you can identify eve players by looking at their cars. Since they don't drive what they can't afford to lose."-á --áBienator II |

Ace Menda
Phoibe Enterprises
39
|
Posted - 2013.06.14 15:52:00 -
[27] - Quote
I partially agree with the OP.
The ability to at least close Local like you can with other channels (except corp and alliance) would be nice.
Complete removal of local...I do support it, but it ain't going to happen. Are you in need of some nice chat? Are you new and want some help? Look no further and join: Crazy Dutch Guy |

Jenn aSide
STK Scientific Initiative Mercenaries
2166
|
Posted - 2013.06.14 16:05:00 -
[28] - Quote
Marlona Sky wrote:Jenn aSide wrote:Lilliana Stelles wrote:Honestly, I think it would make gate camps and roams boring as ****. It would make travel extremely dangerous.
This doesn't benefit the hunters or the hunted... and blobs would be pretty unaffected. Gangs have a harder time finding people to kill, and everyone has a trickier time moving around... where's the benefit? There is none. The "eliminate local" are simply folks that don't understand that other people aren't like them. See, they'd probably stick around in a null or low sec where there was no local but easy access via gates and cynos. So they think everyone else would too, instead of understanding the actual reality, which is most people would say "screw this, back to high sec where I make less isk but having no local makes no difference because of CONCORD and npc corps that can't be wardecced". a few people would just move to wormholes where no local is reasonable and the risk can be mitigated, but most would jsut say screw it and leave. The most probable end result of no local in easy access areas (low/null) is fewer ships dying. Local (like gates, which act as solar system choke points) at least allow people to find each other (willingly or otherwise) for pvp in null and low , something these brilliant anti-local nuts don't get. You could not be more wrong.
Nonsense, a simple review of past player behavior demonstrates that when confronted with unreaosnable situations people adapt by leaving, especially when there are other areas in the same game they can flee to.. The null sec population dropped noticeably and measurably after the 1st anomalie/military upgrade system nerf, you somehow think the same people would try to make iskm in a null with no local but but easy access?
Whatever you're smoking, put it down and open a window.
|

Hessian Arcturus
S.W.O.R.D. Navy
147
|
Posted - 2013.06.14 16:13:00 -
[29] - Quote
For fu*k sake... Just minimize the basta*d local chat, turn blink off and shut up whining already!!!  It's human nature to want to explore. To find your line and go beyond it. The only limit, is the one you set yourself. |

Lord Ryan
Donkey Hats
794
|
Posted - 2013.06.14 16:17:00 -
[30] - Quote
Wow the bot owners are going to lynch you!
Do not assume-áanything above this line-áwas typed by me. Nerf the Truth, it's inconvenient.
|

Shock
Interim Industries
0
|
Posted - 2013.06.14 16:27:00 -
[31] - Quote
Lilliana Stelles wrote:Honestly, I think it would make gate camps and roams boring as ****. It would make travel extremely dangerous.
This doesn't benefit the hunters or the hunted... and blobs would be pretty unaffected. Gangs have a harder time finding people to kill, and everyone has a trickier time moving around... where's the benefit?
More information always leads to less fighting. Not the other way round. |

Mortimer Civeri
Aliastra Gallente Federation
442
|
Posted - 2013.06.14 16:38:00 -
[32] - Quote
I don't normally go to Jita,
But when I do I minimise Local. "I don't know which is worse, ...that everyone has his price, or that the price is always so low." Calvin
|

Soulpirate
Bedrock Industrial
279
|
Posted - 2013.06.14 16:44:00 -
[33] - Quote
You shouldn't show up in local unless you say something. |

Kitty Bear
Disturbed Friends Of Diazepam Tribal Band
693
|
Posted - 2013.06.14 17:16:00 -
[34] - Quote
Jack Miton wrote:move to WHs
confirming there are no spam bots in wormhole space.
Sentamon wrote:Is this the correct place for afk cloaking complaints?
everywhere is |

Doc Spectre
State War Academy Caldari State
3
|
Posted - 2013.06.14 17:37:00 -
[35] - Quote
Tom Gerard wrote:Without local why would I play EVE? You'd quit? Oh don't tease us.....
|

Tom Gerard
Glorious Nation of Kazakhstan
1111
|
Posted - 2013.06.14 18:03:00 -
[36] - Quote
[quote=Jenn aSide][quote=brinelan] Stupidity is better than a zombie, because you can at least shoot a zombie in the head and kill it lol. /quote]
Are you ******* serious?
I sure as **** don't want you on my zombie survival group.
Don't ******* SHOOT THINGS.
Shoot one zombie get 12 more free!
Its a mother ******* baker's dozen!
You stab em, you mash em, you don't shoot em. One of the oldest mission players in EVE designed a chart that explains stat priority in regards to mission running, compared Alpha, DPS, Ship Speed and Sig Radius and scores them. http://25.media.tumblr.com/tumblr_m24dbrfuWn1r86ax8o1_1280.jpg |

Marlona Sky
D00M. Northern Coalition.
3898
|
Posted - 2013.06.14 18:14:00 -
[37] - Quote
Jenn aSide wrote:Marlona Sky wrote:Jenn aSide wrote:Lilliana Stelles wrote:Honestly, I think it would make gate camps and roams boring as ****. It would make travel extremely dangerous.
This doesn't benefit the hunters or the hunted... and blobs would be pretty unaffected. Gangs have a harder time finding people to kill, and everyone has a trickier time moving around... where's the benefit? There is none. The "eliminate local" are simply folks that don't understand that other people aren't like them. See, they'd probably stick around in a null or low sec where there was no local but easy access via gates and cynos. So they think everyone else would too, instead of understanding the actual reality, which is most people would say "screw this, back to high sec where I make less isk but having no local makes no difference because of CONCORD and npc corps that can't be wardecced". a few people would just move to wormholes where no local is reasonable and the risk can be mitigated, but most would jsut say screw it and leave. The most probable end result of no local in easy access areas (low/null) is fewer ships dying. Local (like gates, which act as solar system choke points) at least allow people to find each other (willingly or otherwise) for pvp in null and low , something these brilliant anti-local nuts don't get. You could not be more wrong. Nonsense, a simple review of past player behavior demonstrates that when confronted with unreaosnable situations people adapt by leaving, especially when there are other areas in the same game they can flee to.. The null sec population dropped noticeably and measurably after the 1st anomalie/military upgrade system nerf, you somehow think the same people would try to make iskm in a null with no local but but easy access? Whatever you're smoking, put it down and open a window. Thanks for demonstrating your complete and total ignorance of how the player base operates. . |

Jenn aSide
STK Scientific Initiative Mercenaries
2175
|
Posted - 2013.06.14 18:28:00 -
[38] - Quote
Marlona Sky wrote: Thanks for demonstrating your complete and total ignorance of how the player base operates.
Thanks for demonstrating you have no argument and nothing that looks like evidence to back up what you want to believe.
|

Amarra Mandalin
Red Federation RvB - RED Federation
611
|
Posted - 2013.06.14 18:31:00 -
[39] - Quote
Lady Spank wrote:I always try to remove local, one capsuleer at a time.
Cha-ching
|

Elliavir
Miskatonic Mercantile
15
|
Posted - 2013.06.14 19:46:00 -
[40] - Quote
Mortimer Civeri wrote:I don't normally go to Jita,
But when I do I minimise Local.
^ This.
And that block list feature keeps most other local chat pretty tolerable - if it's just scammers and twits that annoy you. |

Unsuccessful At Everything
The Troll Bridge
4567
|
Posted - 2013.06.14 20:41:00 -
[41] - Quote
I want CCP to break local again like they did a little while ago. It was fun having people remain in local while they were logged off or simply passed through system.
I was able to AFK camp 7 systems while I was logged off and asleep. Since the cessation of their usefulness is imminent, may I appropriate your belongings? |

Oxandrolone
Bite Me inc Bitten.
185
|
Posted - 2013.06.14 20:45:00 -
[42] - Quote
+1 remove local |

Infinity Ziona
Cloakers
67
|
Posted - 2013.06.15 06:25:00 -
[43] - Quote
Jenn aSide wrote:Infinity Ziona wrote:Jenn aSide wrote:brinelan wrote:This again? Stupidity is better than a zombie, because you can at least shoot a zombie in the head and kill it lol.  The remove local people make the same mistakes all the "simple change" people make ie they don't take into account all the surrounding issues. No local works in wormholes because there are no gates and you can't cyno in other ships (unlike in null and low sec), you HAVE to enter a wormhole via a wormhole entrance. If wormholes had gates and allowed cynos they'd be impossible to live in. Yet these brilliant people think removing local is an easy and sensible answer. Just goes to show that not everyone who can turn on a computer is "smart". A wormhole is a gate, just different graphic. Not quite sure what local and cynos and even non collasping gates have to do with local. Please explain how they relate and your doomsday scenario of removing local ruining null sec. It's hard to believe people are actually this dense. Who in their right mind would do an anomaly (for example) in a null system with no local where a neutral can jump in, decloak and re-cloak really quickly and simply warp to your anom and point you then 5 seconds later cyno in 20 of his closest friends...all without needing to use a single san probe to find the 1st entrance. You simply have to be daft to not understand that EVE's wormholes work because CCP built them from the ground up to work without automatic local. Let me astound you with a little know and understood fact. You're not supposed to be safe in null, you're not supposed to be running anoms like youre in a 1.0 system.
Besides that youre forgetting:
1. Youre in an alliance obviously. Counterdrop them. 2. Youre in an alliance, if you cant protect your important systems from infiltration you should die. 3. Drop some things to decloak him before he can open his cov cyno. 4. Stay aligned to a celestial.
Youre just lazy. If your running something in a wormhole a gang can gank you just as easily.
|

OldWolf69
IR0N. SpaceMonkey's Alliance
58
|
Posted - 2013.06.15 06:48:00 -
[44] - Quote
Arthur Aihaken wrote:Eliminate local chat. Or at least include a feature to disable local like any other channel.
Scammers and bots die a horrible death, and unless people want to reveal themselves in local there's no way to unfairly ascertain who may be in low or null-sec. Would probably encourage more active travel and participation in low and null-sec. Fail troll.
|
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ISD LackOfFaith
ISD Community Communications Liaisons
527

|
Posted - 2013.06.15 20:24:00 -
[45] - Quote
Quote:16. Redundant and re-posted threads will be locked.
As a courtesy to other forum users, please search to see if there is a thread already open on the topic you wish to discuss. If so, please place your comments there instead. Multiple threads on the same subject clutter up the forums needlessly, causing good feedback and ideas to be lost. Please keep discussions regarding a topic to a single thread.
Please refer to the "The thorny problem of local chat" section of CCP Spitfire's Commonly Proposed Ideas thread over in F&I.
Thread locked. ISD LackOfFaith Lieutenant Community Communication Liaisons (CCLs) Interstellar Services Department |
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