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Teri Cox
Center for Advanced Studies Gallente Federation
4
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Posted - 2013.06.14 13:41:00 -
[1] - Quote
Marauders are good ships, but they dont do more dps then a tier 3 bs and dont have realy more thank then a standard bs.
What should get changed?
- Remove the tractorbeambonus and 2 hi-slots of all Marauders - Add a 5th turret/launcherslot to each marauder - increase resis to mach assault frigs - golem/vagur: 5 hi, 8 med and 6 low-slots - kronos/paladin: 5 hi, 6 med and 8 low slots
Bonuses:
Golem:
5% to missile launchers rof 7.5% to shield boost efficiency 7.5% to missile explosion velocity 10% to missile speed
Vargur:
5% to large projectile turret rof 5% to large projectile turret damage 7.5% to shield boost efficiency 15% to large projectile falloff
Kronos:
5% to large hybrid rof 7.5% to large hybrid tracking 7.5 to armor repair efficiency 15% to large hybrid falloff
Paladin:
10% to large energy optimal range 5% to large energy damage 7.5% to armor repair efficiency 7.5% to large energy turret tracking
- add 20ms to base speed of all marauders - reduce cargobay by 25% - increase signatureradius by 15% - reduce algin time by 2 seconds - increase capicator by 100% and lower the regen time by 75%
Command ships:
- increase signatureradius by 10% - increase cargobay by 50m2
- astarte, sleipnir, nighthawk and damnation use tier 1 bc hull - eos, claymore, vulture and absolution use tier 2 bc hull - remove fleet command bonus - add 4 new command bcs, using tier 3 bc hull. - the new command ships takes the role from the other command ships. These ships are ungunned, but will have lots of hp. - eos: 6 turret slots, can use 5 large drones, shield tanked and both, turrets and drones are bonused, increase speed to 168(210)ms - astarte: increase speed to 196 ms (245ms at all lvl5) remove 1 turret, increase damage bonus to 15% and replace the 2nd damage bonus with a tracking bonus, armor tnked, replace 1 hi-slot with a low-slot - sleipnir, just replace one hi-slot with a mid-slot, increase speed to 208(260) ms -claymore: missile boat, increase speed to 170(212.5)ms - nighthawk: add one launcherslot, increase speed to 160(200)ms - vulture: make it to a blasterbrawler with the same damage as an astarte, add a mid-slot, increase speed to 144(180)ms - damnation: make it to a droneboat with bonused missile launchers, increase speed to 178(220)ms, can use 5 large drones - absolution: increase damage bonus to 10%, add 7th turret, replace the rof bonus with a optimal range bonus, increase speed to 164(205)ms
new command ships -fully bonused with the racical command bonuses -ungunned -speed like a frigate, signatureradius like a bs -10-15k ehp without skills - price around 120 mil isk, because they are ungunned
let me know what you think about it |

PavlikX
You are in da lock
73
|
Posted - 2013.06.14 13:55:00 -
[2] - Quote
Frankly it would better if you separate threads about Ms and CSs.
We had discussion about marauders, people made a lot of good ideas. You've forgot one highly important feauture - remove Marauder's sensor penalty. Your idea is to remove Marauder as PvE ship, making it for field engagements. A lot of people, like me, will disagree with you. A lot of men using their marauders fitted with tracktors and salvage drones. You suggests to ruin it. I have another points: Marauders must be buffed, but their role must be copied from their's description - to bring chaos and havoc behind the enemy lines Another, compleetly new type of T2 Lineships needed. Heavy Assault Battleships as logic continuation of Assault frigs and HACs. Two ships to each race.
One more important note - price of T2 ships must be lowered, Paladin's hull for 700-900kk (and posible new T2 ships too) is too many, especially if you plan any PvP activity
About CSs - hull switches allready planed (looks like) - there will be no more fleet and field CSs, but combat capable T2 BCs with link bonuses - all your proposes about Damnation as drone boat will not happen (i am glad ), it will be continuation of Vengeance and Sacriledge line with links - No no noNO!!!!111oneone to the T2 ABCs, because existing T1 ABCs are overpowered allready. CCP must bring it back to line before any ideas like this. - Like i said about T2 BS, CSs price must be lowered - I don't like idea about new class CSs. Existing T1, T2 and T3 versions is enough |

Mole Guy
Xoth Inc Unclaimed.
160
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Posted - 2013.06.14 13:57:00 -
[3] - Quote
uuuh no.
i cant take all this dumb in at once and live.. i am having to read it in chunks then go vomit.
ill brb.. |

Mole Guy
Xoth Inc Unclaimed.
160
|
Posted - 2013.06.14 14:02:00 -
[4] - Quote
breakfast was better the first time i tasted it.
i like some of the changes you mentioned in the marauders, but they are battleships, not dreads. they are tech 2 meaning specialists in assault. why would they have an increase in sig radius?
drop the utility? are you smokin crack? i need to go vommit at the thought of this... |

Mole Guy
Xoth Inc Unclaimed.
162
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Posted - 2013.06.14 14:15:00 -
[5] - Quote
add another high slo to add a 5th weapon is ok. but the thing about the marauders is the double weapon bonus so we CAN HAVE utilities. in all actuality, we need 1 more high slot FOR utility.
marauders need a probe bonus so we can scan things down. we need to fit t2 combat probe launchers. we need salvage bonus that can apply to drones as well. the tractor is great. a small armor rr slot is needed so we can rep drones that get shot up.
i like the idea of following the new apoc for the paladin bonuses.
command ships... here it comes again...
a 3rd command ship? wtf? sig radius the size of a bs? we have that now in black ops. huge sig radius, ass of a bc. they go down in flames.
i wont even address it further. increase the sig radius of regular cs? whats the purpose? i dont even wanna know. what i see is, yer extending the hac line into battlecruisers and creating a boosting class tier 3 bc. whats wrong with the boosting fleet command? everything! thats why thry are being abolished. cmd need offense to defend themselves. they needs defense because they will be primary. making them fast isnt anything when a frig can chase em down and tackle, then the fleet warp in on a helpless bs sized bc. dumb.
cmd ships need to be bad ass ships, not gimped for another 7 years. when on grid boosting becomes the norm, they will be torn down repeatedly.
your changes are not even in the ball park on these.
what would really be kewl is if marauders got a cloaking ability. not the average one... reduce the scan res penalty. keep the delay and all that, just make it so they can use the non-covops cloak without a scan penalty. that way we can cloak up behind enemy line and scan. onc we locate either the bad guys or the 10/10 or whatever, we can uncloak, fly there and fight. none of this 50mm scan res due to a cloak being on. thats the reason for the 4th utility high. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
229
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Posted - 2013.06.14 14:23:00 -
[6] - Quote
Well actually being T2 battleships would mean potentially access to 2 more slots than T1 level so 21 slots... As T2 combat battleships emphasis would be tank and dps but they must remove e-war from them. buff sensor strength. The emphasis must be on brawling not range bonuses.
Vargur 8-7-6 remove falloff for damage bonus
Kronos 8-6-7 switch web bonus for ROF
Golem 8-8-5 switch TP bonus to explosion radius switch missile velocity for damage bonus
Paladin 8-5-8 switch web bonus for tracking bonus 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |

Samuel Woodbury
Veoxtrox
1
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Posted - 2013.06.14 14:27:00 -
[7] - Quote
Wait.... what is a "marauder"? To raid in search of riches. To pillage for spoils. |

Mole Guy
Xoth Inc Unclaimed.
162
|
Posted - 2013.06.14 14:52:00 -
[8] - Quote
Jonas Sukarala wrote:Well actually being T2 battleships would mean potentially access to 2 more slots than T1 level so 21 slots... As T2 combat battleships emphasis would be tank and dps but they must remove e-war from them. buff sensor strength. The emphasis must be on brawling not range bonuses. Perhaps reduce the 100% role bonus or remove it entirely and let the damage/ROF bonuses make up the damage otherwise their dps might get too high.
Vargur 8-7-6 remove falloff and tracking for damage bonuses
Kronos 8-6-7 switch web bonus and tracking for ROF
Golem 8-8-5 switch TP bonus to ROF switch missile velocity/explosion velocity for damage bonus
Paladin 8-5-8 switch web bonus for damage bonus the paladin already has a damage bonus. it needs the web because our best tracking weapon wont hit frigates up close. blasters and autocannons can hit much better than megapulse.
they do not need anymore damage, they need to be "ungimped" and have their roles defined more.
stop with the madness. the paladin hits with 10 lasers at bs 5. add 4 officer lasers and itll do insane damage. change the paladin and kronos' web bonus from 10% speed to 10% speed and range. we need to reach out and stop frigs. they re too hard to hit even at 10% speed when within 10k. these changes u mention are crazy.. |

PavlikX
You are in da lock
73
|
Posted - 2013.06.14 15:25:00 -
[9] - Quote
CCP should remake bonuses i think. Paladin and Kronos for example. For what reason Paladin needs aditional damage bonus? There is 100% damage role bonus, well it would be great if CCP will make 125% role bonus to the damage, freeing empty skill "slot" to bring in another skill bonus. Same goes to Kronos. Vargur and Golem meantime, can be buffed by adding their shield boost bonus to the hulls directly to bring another skill bonus |

Mole Guy
Xoth Inc Unclaimed.
163
|
Posted - 2013.06.14 15:35:00 -
[10] - Quote
PavlikX wrote:CCP should remake bonuses i think. Paladin and Kronos for example. For what reason Paladin needs aditional damage bonus? There is 100% damage role bonus, well it would be great if CCP will make 125% role bonus to the damage, freeing empty skill "slot" to bring in another skill bonus. Same goes to Kronos. Vargur and Golem meantime, can be buffed by adding their shield boost bonus to the hulls directly to bring another skill bonus it would be better to define their roles. first instead of making them a damage beast.
they hit hard now, i dont have any problems with their damage.
|

PavlikX
You are in da lock
73
|
Posted - 2013.06.14 15:48:00 -
[11] - Quote
Yes, in case of rework damage skill bonus Paladin and Kronos will have same damage amount with Marauder skill 5th level, meantime they will get something different improovement. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
229
|
Posted - 2013.06.14 16:25:00 -
[12] - Quote
Mole Guy wrote:PavlikX wrote:CCP should remake bonuses i think. Paladin and Kronos for example. For what reason Paladin needs aditional damage bonus? There is 100% damage role bonus, well it would be great if CCP will make 125% role bonus to the damage, freeing empty skill "slot" to bring in another skill bonus. Same goes to Kronos. Vargur and Golem meantime, can be buffed by adding their shield boost bonus to the hulls directly to bring another skill bonus it would be better to define their roles. first instead of making them a damage beast. they hit hard now, i dont have any problems with their damage.
These are battleships they aren't meant too hit frigs or even cruisers... 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |

Mole Guy
Xoth Inc Unclaimed.
167
|
Posted - 2013.06.14 19:31:00 -
[13] - Quote
Jonas Sukarala wrote:Mole Guy wrote:PavlikX wrote:CCP should remake bonuses i think. Paladin and Kronos for example. For what reason Paladin needs aditional damage bonus? There is 100% damage role bonus, well it would be great if CCP will make 125% role bonus to the damage, freeing empty skill "slot" to bring in another skill bonus. Same goes to Kronos. Vargur and Golem meantime, can be buffed by adding their shield boost bonus to the hulls directly to bring another skill bonus it would be better to define their roles. first instead of making them a damage beast. they hit hard now, i dont have any problems with their damage. These are battleships they aren't meant too hit frigs or even cruisers... yes they are. why do we have webs then, to help orcas jump from gate to gate? if they arent pvp, they arent for fleet assists and they DO have a web, then wth is it for?
its for slowing down fast moving targets and hitting them. its for living in space for long periods of time without having to come in and unload cargo, get ammo or interface with people. if yer not relying on others, who is to hit the frigs for you?
and the web is so we can slow down small ships and nail em. its a solo ship. designed to be an all in 1 mission runner. warp into the sites, hit the big stuff, drope drones, web the small stuff and blast it.
ooh on 2nd thought, its for webbing roids so the miners dont have to chase em around. my bad. |

chaosgrimm
Universal Production and Networking Services
2
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Posted - 2013.06.14 19:51:00 -
[14] - Quote
All Add salvager bonus and/or another utility high +25m3 to drone bays
Paladin Attach the dmg bonus to the bs skill like all the others
Golem Extra missile hp / something to further decrease the impact of defender missiles Shorten tp duration and cap accordingly
Kronos... no idea, sry kronos, ur a mess
Vargur bit more powergrid pls Slight increase to falloff bonus |

Mole Guy
Xoth Inc Unclaimed.
167
|
Posted - 2013.06.14 19:58:00 -
[15] - Quote
chaosgrimm wrote:All Add salvager bonus and/or another utility high +25m3 to drone bays
Paladin Attach the dmg bonus to the bs skill like all the others
Golem Extra missile hp / something to further decrease the impact of defender missiles Shorten tp duration and cap accordingly
Kronos... no idea, sry kronos, ur a mess
Vargur bit more powergrid pls Slight increase to falloff bonus
this is a start in just patching them up. rebalance? we would like more, but this is a start. =) |
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