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Eletro Bull
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Posted - 2005.11.16 13:54:00 -
[31]
Edited by: Eletro Bull on 16/11/2005 13:54:55 Another idea, If person is on buddylist they show up in local chat. If not, then the person does not show up in local chat. This is an idea to be used in 0.0 space only
Edit: Well, my idea anyway ________________________________________________
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Del Narveux
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Posted - 2005.11.16 14:00:00 -
[32]
Edited by: Del Narveux on 16/11/2005 14:00:22
Originally by: Calshir Why not get rid of local BUT extend the overview to show ships at say 5 - 10 au
Ive actually had this happen before. A little bit of lag was involved though. 
Anyway I like the cloakders/arrivals invisible idea. The problem is not that people see enemies and run, its whenever local explodes everyone runs and hides. Even without the 90 second timer, cloaked ships (at least cov ops) really really need to not show up, right now cov ops arent all that useful other than SS busters because, again, when anyone sees a non friendly in 0.0 and cant scan him they get REALLY freaked out. _________________ [SAK] And Proud Of It! -- aka Cpt Bogus Is that my torped sig cloaking your base?
Originally by: Wrangler Well, at least we have forum PvP..
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dalman
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Posted - 2005.11.16 14:18:00 -
[33]
Edited by: dalman on 16/11/2005 14:18:28 local channel list promotes good combat
As I can see that it's only 2 of them when I attack them and not 10. 1vs10 is not good combat. :/
Drink up, shoot in. Let the beating begin. Distributor of pain. Your loss becomes my gain...
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Rod Blaine
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Posted - 2005.11.16 14:25:00 -
[34]
Originally by: Drilla Just make cloacked ships disappear in local and make a 60 second timer before you appear in local.
Problem solved.
That, plus reove scanprobes from the scanner plz.
Would do alot better then removing local would. _______________________________________________
Power to the players !
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Sergeant Spot
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Posted - 2005.11.16 14:25:00 -
[35]
For the record:
Getting more frequent combat in Eve is not an issue of nerfing anti-ambush method (and most ambushes are bottom feeding combat anyway. Perfectly fine play, but very low grade pvp, but thats for a different debate....). What would be nice is making "NON-ambush" combat more frequent. Getting rid of Instas and/or local aint the issue on that.
Getting rid of instas will not do it.
Getting rid of local will not do it.
Getting rid of pain will do it.
Its all about pain, but pain is what makes Eve combat so potent in the first place, so getting rid of pain is a bad idea.
While getting rid of pain is a very bad idea, if there was some way to make "NON-ambush" combat more rewarding, that might help, but I've no good 'practical' ideas on how to do that.
A note for idiots: In no way do I suggest combat must be concensual. Nor do I condemn ambushes. I'll happily ambush enemies all day if the opportunity presents itself.
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Rod Blaine
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Posted - 2005.11.16 14:31:00 -
[36]
No, promote decisiveness in combat (as in, no 3 hr standoff at safes resulting in masss logoff anymore), and promote fluid and moving combat.
Removing scan probes from scanner, covps from local and delaying but not totally removing local list would do alot of that.
Stay around too long, and people *will* see you and *will* find you and thus *will* kill you. Stay on the move however, or go for quick and decisive battles and all will be well, with people often unable to see you coming.
tis still leaves any static mining group or suchlike the defense of putting a covops scout on the incoming gate(s) to warn them of anyone coming in. _______________________________________________
Power to the players !
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Khaldorn Murino
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Posted - 2005.11.16 14:34:00 -
[37]
Kill local, kill it, stamp on it and then spit on it profusely.
Eve should be dangerous! -
Just a simple warrior.
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Wild Rho
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Posted - 2005.11.16 14:51:00 -
[38]
Local it 0.0 makes 0.0 safer than low sec space.
It also turns any sort of combat into a glorified counting game. Count the number of hostiles on local, compare to your own and decide how many ships you need to bring to give you 2 to 1 odds therefore ensuring a victory (while the enemy does exactly the same thing). Node dies or people get bored becuase neither side attacks each other and nothing happens.
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Kurren
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Posted - 2005.11.16 14:57:00 -
[39]
This goes back to the age old noob question... "Why can't things be easier for me and not you?"
It's about balance. You want to hunt... then hunt. If you're too scared people will run from you... then you probably shouldn't have ****ed your faction before you went out to 0.0.
In low-sec/0.0, everyone is on-guard. Unless you came to fight, the odds are you'll run. There is no sense, unless you think like a selfish noob, to unbalance who gets the advantage in "cat and mouse."
************************************************ I'm not a pirate, I'm a business-extremist... |

Kurren
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Posted - 2005.11.16 15:04:00 -
[40]
Originally by: Rod Blaine
Originally by: Drilla Just make cloacked ships disappear in local and make a 60 second timer before you appear in local.
Problem solved.
That, plus reove scanprobes from the scanner plz.
Would do alot better then removing local would.
If it's an object in space and close enough, your scanner will pick it up. That's how scanners work... they scan... for things... like scanprobes...
Scan probes = things... are you with me on this?
And ALL ships that pass through a jump gate are registered through the jump gate's computers and put in to local, or so the lore goes. They may, one day, introduce a covert ship that goes below all radars, but as for now... if a ship jumps, it shows up in local. Though, covert-ops already have an advantage as they CAN'T BE SEEN!! I've hunted a covert-ops ships before... trust me... that's all the advantage you need!
************************************************ I'm not a pirate, I'm a business-extremist... |
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