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Rowells
Unknown Soldiers Unclaimed.
4
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Posted - 2013.06.16 04:31:00 -
[1] - Quote
With speculation on throwing the nerf-ball at off grid boosting I would like to propose a sort of compromise to those who are for and against the changes.
While off-grid boosting does pose a large problem for fleet pvp, in other cases it is almost an invaluable mechanic. Most notably for miners and non group pve. Forcing industrialists to put a rorqual and more likely, an orca, directly on grid would have a very negative impact on production (at least in 0.0/Lowsec). While the juicy kill ails and delicious miner tears seems very enticing, these changes would render the rorqual almost useless in regards to fleet boosting (not so much the orca since it is already seen on grid with its miners, though not nearly as much in low/null). The same thought applies to capitals (Carrier, Super Carrier, Titan). These larger ships can't always keep up with their smaller counterparts and often enough are left in one place while the sub caps go off and chase their quarry.
Solution? Go ahead and kill OGB for sub-capital ships (possibly the orca as well) but allow capital ships to continue broadcasting their links across the system. This saves industrialists a mighty headache and in turn gives an FC two options to play with: does he want constant boosting no matter his fleets location? Or does he want specialized and increased bonuses to give himself an edge in the fight, at the risk of losing those very boosts midway through the brawl? Decisions, decisions...
Now, it may not be necessary to give this a ability to Carriers or the Orca. But it wouldn't be too much a compromise since the only non-industrial capital ships that can fit gang links, do not receive special bonuses for them (aside from the titans weird fleet bonus).
Opinions? Comments? Lets hear what you guys think. And if I missed any details I'll be happy to flesh them out or explain in more depth. |

Rowells
Unknown Soldiers Unclaimed.
4
|
Posted - 2013.06.16 06:23:00 -
[2] - Quote
Ruze wrote:So, what limitations to put on this?
Can't boost from within POS shields?
I want to say yes, but mostly for the combat gang links. We run into the problem again of having a rorqual pilot having to expose himself to the elements, but that might just might be how it's going to have to work. Unless the industrial core could somehow overcome "force field interference" |

Rowells
Unknown Soldiers Unclaimed.
5
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Posted - 2013.06.17 05:13:00 -
[3] - Quote
You're probably right about the exceptions Yoshida. I think that the Rorqual needs a revamp before any OGB changes.
So, aside from the Rorqual's need for a revamp (which I will delegate to the already existing posts), would there be any other issues that need to be addressed with this system? |

Rowells
Unknown Soldiers Unclaimed.
5
|
Posted - 2013.06.17 12:52:00 -
[4] - Quote
Veshta Yoshida wrote:Mix'n'Match exploration with mining so that some rocks turns out to have formed around derelict jumpgates or have small hidden pirate installations imbedded in them to be hacked and so forth .. anything to break the tedium that made mining something to do while doing chores around the house (unless it is a large drunk mining OP, those are fun!).
Careful now, CCP might try and give you a mining mini-game
But I agree. Mining needs to be something that's a little more involved. But alas, that's a discussion for another thread. |

Rowells
Unknown Soldiers Unclaimed.
8
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Posted - 2013.06.18 13:27:00 -
[5] - Quote
Shade Alidiana wrote: But! You're talking about a cruiser.. I usually face crews of several t3s or BSs. If Rorq could stand against that, it'd become a carrier and so just a little bit too powerful, I don't want the disadvantages that'll most likely appear (higher price etc). The only solution I can see now is training capital industrials V to be able to pay for escort. Not sure that's a solution, though
I don't think it would make it too powerful at all. I mean considering the base cost can run up to twice that of any of the carriers. And for the most part, I don't see multiple rorquals deploying to the same location, so the ship needs to be self reliant and still be able to take good care of its miners. It's role is more demanding than a carrier as it performs (or its supposed to) almost all the non-mining tasks associated with the fleet. It has to provide reps, boosts, and haul ore all at the same time.
If you separated boosts from Indy core and gave it immunity to warp scram/disrupt (gasp!) you would see it getting out it the belts WAY more often. |
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