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RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3545
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Posted - 2013.06.16 17:27:00 -
[1] - Quote
Darth Gustav wrote: There are a few Gallente hulls that make stopping MJD trivial.
Under the right circumstances, they can even tackle an MJD ship without a scram. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3547
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Posted - 2013.06.17 04:23:00 -
[2] - Quote
Jake Warbird wrote:Doctor! We have rising levels of 'madbro' in this thread!
I'll write a prescription for Nomad-«
Warning: Side effects may include Jawas. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3547
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Posted - 2013.06.17 07:45:00 -
[3] - Quote
Darth Fett wrote:Darth Gustav wrote:That is the same exact logic as:
If scrams stop MWD, scripted WDFG should too.
NOT correct. You not need to turn off MWD for kill MWDed ship. If you have enough speed you can keep him at proper distance. You can web him to reduce speed. But currently you need scrambler for kill MJD ship, as after jump it appear at 100km away from you, outside any your tackling modules range. Align - MJD - insta warp after - you cannot prevent it without scrambler if it done good. Even if you have your own MJD you cannot keep him tackled. You cannot decrease their jump distance with webs. No scrambler=no kill (blobs, that insta shoting BS not count). Currently MJD is not prop module. It infinite warpstab without penalties.
It is aligning to it's uncancelable MJD destination for several seconds before it jumps. Then once it lands, it'll have to align out.
Once you see them spooling up, head to where they will be in 10 seconds and tackle them again there. Then work on killing them for another 2 minutes before they can do it again.
No need for a scram at any point (hehehe) during this process. Just the ability to get a 28km radius (OH T2 point. You really should be using an interceptor for this) around your ship to intersect the endpoint of a 100km line with > 10 seconds notice.
If they're trying to align to a planet before hitting the MJD, bump them once they've spooled up, then go to the endpoint of that line.
Or... you know... fit a scram. Or fly a semi-competant Arazu (~100km point meet 100km MJD trip). This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3548
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Posted - 2013.06.17 13:41:00 -
[4] - Quote
Darth Fett wrote:RubyPorto wrote:No need for a scram at any point (hehehe) during this process. Just the ability to get a 28km radius Ok lets do a deal. Duel at spot in hisec, i will be in MJD BS, you will be in interceptor with warp disruptor (scramblers not allowed, no other aggression allowed except warp disrupting from you to me. garant - Chribba). We in one fleet. If you can hold me at this spot during 10 munutes you win and i will pay 1000mil to you. If i warp off - you fail and you will pay 1000mil to me. OK?
Since Faction Police would have some fun with me, no. Come down and visit the Outer Ring and see what happens instead.
You can, and people do, keep MJD battleships tackled without scrams. It's hard, and simply fitting a scram is generally a better idea, but it is possible. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |
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