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Mole Guy
Xoth Inc Unclaimed.
185
|
Posted - 2013.06.19 20:13:00 -
[31] - Quote
0racle wrote:It's MEANT to be a rock grinder. That's why it has its own fancy rock grinding animation and all. That's its role in the game. Just like how Freighters carry big massive loads of things from place A to place B.
Also, making them cheaper wouldn't do a tap but spit in the face of those who've already invested in them. I reference Oveur. "Titans were never meant to be cost effective, its a huge ****." - CCP Oveur, 2006
Don't change them. They're fine as they are. something tells me you do not own a rorqual. something tells me you are trolling.
but, incase you arent... rorquals are not fine. they serve no purpose other than sitting in a pos and compressing ore. an orca gives better bonuses unless you spend money on heavy water and trap yourself for 5 minutes. the game is ever evolving or we would not have expansions. their role can be better defined, better enhanced to help. back in 05-06, i can remember having fleets of mining vessels because of an alliance mining op. we dont have that anymore, miners are really being scoffed at.
a few minor changes to the rorqual would GREATLY increase game play.
lemme ask you, how many rorqual kills do u have? i would assume non because they are either in station, or at the pos. but if we added a way for them to boost well without deployment, not only jump to cyno's but open a mining portal for miners (just like blops) and send fleets out in space, i guarantee u will see them in the belts, or everywhere. no kills if they are in the pos, crafty peeps will be able to kill them once they are more mobile. |

Rowells
Unknown Soldiers Unclaimed.
11
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Posted - 2013.06.19 20:23:00 -
[32] - Quote
0racle wrote:Don't change them. They're fine as they are.
I guess you also think they should bring back the old doomsday, 100mn tengus, and super capital log off mechanics, right? Not everything was made perfect the first time around. That's why we have a huge rebalance effort going on right now. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
719
|
Posted - 2013.06.19 23:09:00 -
[33] - Quote
The three main problems as I see them: 1 - Links are coming on-grid and mining is harder hit than most due to the nature of the work and relative cost of bonuses. 2 - Mining is so tedious that it has been (is?) plagued by botting, thus making links practically mandatory to shorten time spent mining. 3 - Rorqual is expensive, as unwieldy as an arthritic snail and doesn't do much of anything other than **** bricks and provide bonuses.
Ideas to solve above: 1. Remove sieging requirement for using Rorqual for links and give Orca's a hefty mobility buff, primarily in agility (align) to give players two distinct options (dependent on hostility of terrain).
2. Get on with the ideas for ring mining and remaking belts in general to better 'simulate reality, as in 1-2 system covering belts rather than random in space (see other thread).
3. - Let the sieged Rorqual effectively become a medium/large POS, complete with shield and ability to fit additional modules. Indy SMA and compression facilities considered to be pre-deployed/onlined and links fully operational with or without pilot (consider getting rid of mindlink and rolling it into bonuses). - Upon destruction or unsieging of Rorqual, any deployed POS modules are instantly destroyed and contents scattered in similar way as hacked containers but with longer life. - Let it be Ores first attempt/prototype of a proper nomad/hive ship developed for (and with) the Thukker .. start work on said ship to be deployed at CCPs pleasure.
There, that should give CCP something to do  |

Malik Atild
Fleetworks Silent Infinity
3
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Posted - 2013.06.20 04:31:00 -
[34] - Quote
Discussion is coming along a lot better than expected. There seems to be 3 ideas that are most agreed upon so far:
1. Separating mining boosts from the Industrial Core (seems to be universal agreement on this) 2. Ability to offer more viable protection for the miners (most discussed among these being a sort of safe haven or bubble) 3. Bringing the ship up into the super capital class (being more defined and suited for its special role)
Excited to hear some more constructive ideas and opinions |

Rowells
Unknown Soldiers Unclaimed.
12
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Posted - 2013.06.20 07:11:00 -
[35] - Quote
If the bubble idea were implemented, would the fuel consumption of the Indy core remain the same and would the fuel bay remain the same as well? |

Kraal Utrecht
Running with Knives Nexus Fleet
10
|
Posted - 2013.06.30 20:36:00 -
[36] - Quote
***Repost what I have posted in other topic, with some changes... this topic seems more appropriate.***
I would personally like to see some mobile refineries. Something like ones in Homeworld but just more EVE'ed.
For example: Slow big ship without offensive capabilities and defense would be its shield/armor/hull in ship-form (no drone bay). It would have one preinstalled (cannot be uninstalled) module to transform ship into semi pos/station type. "Transforming" can be purely virtual - it could still look exactly the same it would just lost ability to move and others could "open" it when right clicked like normal container but could only drop in ores to its ore hold. Use this module and ship transforms (after several minutes?) into something like mini-pos with strong pos-like shields that cover only this ship and can in this form withstand heavy fire but shield need fuel to operate. Use again to turn back into ship. It would in cycles refine dropped ores into minerals. Depending on pilots skills and refining modules it would refine in range from basic 95% efficiency to even, lets say, 150% (and from basic 100% refining speed to 150% or more) with maxed modules and pilots skills.
When in mini-pos form, this ship would act like immobile container when interacted where miner or hauler could drop ores (only drop in, not taking out) and this pos-ship would every cycle refine portion of ore in its ore hold. Ship could be fitted with different ore refining modules with only one active at a time so pilot would activate module he wish to refine ore that gathered the most at the time. Refined minerals would gather in its cargo hold. This hold would be considerably smaller than ore hold so it would be required to empty it to hauler.
What do you think? |

Ellendras Silver
The Scope Gallente Federation
51
|
Posted - 2013.06.30 22:03:00 -
[37] - Quote
Mole Guy wrote:Syreniac wrote:Nikk Narrel wrote:[quote=Syreniac]Reposting myself from another thread where the person who started it was going for the 'Make Rorquals a mobile POS because that's going to fix the problems with it and not get abused by PVPers' approach. Limit the shields to only permitting industrial ships. Hypothetical situation: Some supercapital is hiding in a POS, warp a rorqual as close as possible, activate the bubble and you could probably bump it out. . POS BOWLING!! look at it this way. if the rorquals shields did NOT extend out, but DID improve with this core, then folks could warp to the rorqual, store their ships inside and jump in their combat ships sitting right beside the rorquals. if we have a larger bay, we could put 15-20 hulks in there and have 15-20 combat ships standing by. we miners/pvpers could defend ourselves. the rorqual could stay in deployed mode and have a tough defense. it would have an offense if we added more band width and kept the 20% bonus. give it super cap shields, but carrier armor. give it super cap drone band width (at least enough for 10 sentries). drop the requirements for deployment for boost. give it a jump portal generator for industrial only. itll defend itself. immune to EWAR would be a good start too.
you want a bit too much i think  |

Rowells
Unknown Soldiers Unclaimed.
23
|
Posted - 2013.06.30 23:14:00 -
[38] - Quote
I wish they could update te fleet UI so it could be oriented for certain purposes. Make it easier to see who is mining what and how much etc. etc |

Rowells
Unknown Soldiers Unclaimed.
23
|
Posted - 2013.06.30 23:18:00 -
[39] - Quote
@Kraal Utrecht if the Rorqual became a super (unable to dock) and had a very large mineral bay in addition to its ore bay I could understand this refinery tool being necessary. |

Azrael Dinn
The 20th Legion Mildly Sober
139
|
Posted - 2013.07.01 06:00:00 -
[40] - Quote
I personaly use the ship sometimes as a hauler but then again it's just a realy realy expensive hauler and I realy would like it to do something else.
The military applications for the ship are limited but you can use it for setting up towers in large fleets but again the use of the ship is rather limited.
i suggested the earlier that the ship would get an "overpowered" mining module so people would want to debloy it into the fields and pvp:er would get new targets and fights but seems all the nerds think it would be bad.
I personaly think the ship could be changed alot with new modules rather than remapping the whole ship and it's bonuses. |
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