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Thread Statistics | Show CCP posts - 1 post(s) |

Nexus Day
Lustrevik Trade and Travel Bureau
644
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Posted - 2013.06.18 03:20:00 -
[1] - Quote
C'mon CCP! I'll keep posting about this until smuggling gets some love. I have proposed modules and game mechanics in the past, this time I will just beg.
Puh-leeese!
Smuggling skill, smuggling low slot module, Customs impounding cargo and ships, making it so you have to smuggle faction items to rival factions...the possibilities are endless and would really round out the game.
We have Red Leader, give us Han Solo! This thread has so much content it may be 'Thread of the Year' and it is only January.
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Solutio Letum
Terpene Conglomerate
134
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Posted - 2013.06.18 03:22:00 -
[2] - Quote
no one has any idea what you are talking about, why not bump your other thread instead of this nonsense |

Luc Chastot
Gentleman's Corp
396
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Posted - 2013.06.18 05:39:00 -
[3] - Quote
Solutio Letum wrote:no one has any idea what you are talking about, why not bump your other thread instead of this nonsense Was that character bought on the bazaar? I'd think anyone who's played EVE prior to 2011 would know what the OP is talking about. He wants CCP to follow up on its promise of making smuggling a real profession. Make it idiot-proof and someone will make a better idiot. |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
1376
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Posted - 2013.06.18 10:54:00 -
[4] - Quote
I want to smuggle love. CCP, let me smuggle love! |

Destination SkillQueue
Are We There Yet
5224
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Posted - 2013.06.18 10:59:00 -
[5] - Quote
Luc Chastot wrote:Solutio Letum wrote:no one has any idea what you are talking about, why not bump your other thread instead of this nonsense Was that character bought on the bazaar? I'd think anyone who's played EVE prior to 2011 would know what the OP is talking about. He wants CCP to follow up on its promise of making smuggling a real profession. Yeah, just like they did with hacking. Maybe add some kind of minigame to it, hmm? |

Adunh Slavy
976
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Posted - 2013.06.18 15:29:00 -
[6] - Quote
All smuggling needs is to, flag the smuggler suspect and faction police chase the snuggler around. Get rid of the insta web and warp scram ability of customs agents, maybe instead give the customs agents a "can't cloak gun".
Yeah frigs are hard to catch, but so what? |

Bakuhz
The Nightingales of Hades Holdings The Nightingales of Hades
60
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Posted - 2013.06.18 21:23:00 -
[7] - Quote
CCP has promised to revamp and look into smuggling especially as min matar would be good at it by lore. i think soundwave said something about it in 2010 or 2011
the insta scramming bullshit yes get rid of that flag em when the customs scann it down. and find contraband.
let regular navy chase them with a though but functional mechanic frigates and destroyers will be kings of smuggling. still squishy the flag makes it possible for capsuleers to engage aswell and try to confiscate and slip it to the market themselves.
also make it that the cloaky trucks are not being able to scan down your hull right away but like a 35% chance you can get away of it. maybe a skillbook that can enhance the smuggle chances. bribing customs officials option.
we can go on. http://tnoh.eve-kill.net/?a=pilot_detail&plt_id=576554
We are stil looking for Manticore Pilot's can you fly one and are interested to do more with covert operations Contact me for more info |

Alvatore DiMarco
Capricious Endeavours Ltd
407
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Posted - 2013.06.18 21:31:00 -
[8] - Quote
Danika Princip wrote:I want to smuggle love. CCP, let me smuggle love!
There is no love in the cold, dark depths of space. The uncaring stars look on as we, demigods and the successors to humanity, litter the cosmos with the smoldering wreckage of each others' hopes and dreams. Everything we turn our gaze upon will submit to our whims and wills or face obliteration. There is no love in the cold, dark depths of space.
Maybe it's because CCP won't allow you to smuggle any in for us. |

Nexus Day
Lustrevik Trade and Travel Bureau
652
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Posted - 2013.06.18 23:53:00 -
[9] - Quote
When I joined EvE I thought for sure smuggling would be part of the game. I played a smuggler in Traveller and the thought of sneaking contraband about the galaxy made me excited to play.
If you look through the past posts regarding the subject some of the ideas and mechanics make a lot of sense. And it would just be NPC's that would chase you around, getting flagged to PC's would add to the fun.
Given CCP's shift to themes it would be great to see this idea back on the list. My guess is invention is next on the list, but it would be nice to see some new content developed instead of variations of old content. This thread has so much content it may be 'Thread of the Year' and it is only January.
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FoxFire Ayderan
80
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Posted - 2013.06.19 03:40:00 -
[10] - Quote
I thought this thread was going to be about smuggling prostitutes.
 |
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Alvatore DiMarco
Capricious Endeavours Ltd
413
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Posted - 2013.06.19 05:52:00 -
[11] - Quote
There used to be a makeshift smuggling profession, back when Orcas had unscannable holds that even the police couldn't look inside. CCP changed all that and now here we are. |

Luc Chastot
Gentleman's Corp
401
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Posted - 2013.06.19 05:54:00 -
[12] - Quote
Destination SkillQueue wrote:Luc Chastot wrote:Solutio Letum wrote:no one has any idea what you are talking about, why not bump your other thread instead of this nonsense Was that character bought on the bazaar? I'd think anyone who's played EVE prior to 2011 would know what the OP is talking about. He wants CCP to follow up on its promise of making smuggling a real profession. Yeah, just like they did with hacking. Maybe add some kind of minigame to it, hmm? What does that have to do with what I'm saying? Make it idiot-proof and someone will make a better idiot. |

Alvatore DiMarco
Capricious Endeavours Ltd
413
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Posted - 2013.06.19 06:21:00 -
[13] - Quote
I'll decipher it for you.
"He wants CCP to follow up on its promise of making smuggling a real profession." <-- The part being replied to by ...
.... this. --> "Yeah, just like they did with hacking. Maybe add some kind of minigame to it, hmm?" <-- Read this whole sentence with dripping saracasm. |
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CCP Fear
C C P C C P Alliance
193

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Posted - 2013.06.19 09:44:00 -
[14] - Quote
There have been multiple designs made for smuggling. It's something we are very fascinated by and keep talking about again and again. We just haven't been able to set on a good design yet.
It obviously needs a lot of content to be viable and some introduction of heavily used items (preferably consumed) which are illegal and require you to smuggle it and sell it on some black market. I think that would be a basic premise.
But currently, there are no short-term plans to introduce smuggling as a profession.
Keep bringing it up and propose ideas as that can spark our enthusiasm and get it back in the foreground. |
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Alvatore DiMarco
Capricious Endeavours Ltd
417
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Posted - 2013.06.19 09:46:00 -
[15] - Quote
Back in the days when Orcas could smuggle, people used to smuggle standard/improved/strong boosters into highsec. They're illegal, they're consumed and there's a steady demand for them (or at least there was). It's a starting point. |

Schmata Bastanold
Keep It Burning Stupid
829
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Posted - 2013.06.19 10:09:00 -
[16] - Quote
CCP Fear wrote:...multiple designs made for smuggling... we are very fascinated... keep talking about again and again... currently, there are no short-term plans to introduce smuggling as a profession...
I would really love to see at some point what is on any of those mythical to-do lists of yours. Because it seems that none of them contains anything even remotely close to what players would like to see done.
I understand legacy code problems, huge system to maintain, processes, meetings, costs, marketing, physical limitations of teams - I have it all on daily basis in my corner of hell - but all devs just seem be doing UI fluff and shifting attributes values to balance things out because everything else is kokblocked by twisted dependencies in ancient code. So how come you have like one dev fixing internals of backend code madness (CCP Veritas if I'm not mistaken) ?
When will we have anything serious done like POSes, brain in the box, more player world shaping tools and all those marvelous things devs gasped about at fanfests? I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Alvatore DiMarco
Capricious Endeavours Ltd
417
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Posted - 2013.06.19 10:15:00 -
[17] - Quote
I'm actually given to understand that there is a team of devs untwisting the legacy code, for which CCP Veritas is the leader and thus speaks on their behalf.
POSes are part of that code problem, and it was mentioned that what they'll probably have to do is gradually implement entirely new POS code alongside the existing stuff, let them run side-by-side for a bit and then gradually remove the old code until only the new is left. Something like that almost certainly takes time too, but I'm no codemonkey so I can only speculate. |

Schmata Bastanold
Keep It Burning Stupid
829
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Posted - 2013.06.19 10:30:00 -
[18] - Quote
While I agree that fixing years of spaghetti code is neither easy nor fast I think it would be nice to have at least some progress indicated in form of devblog or sticky here like it was in case of tiercide stages or like it was when they were preparing Eve for Crime Watch 2.0.
Because right now it is really like players ask about drones UI, response is "we are talking, we have ideas, nothing is currently done". Players ask about smuggling, response is "we are talking, we have ideas, nothing is currently done". Players ask about keybind for frakkin scan button, guess what response is.
So what is actually done beside tiercide? I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Swidgen
Republic University Minmatar Republic
78
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Posted - 2013.06.19 11:41:00 -
[19] - Quote
Schmata Bastanold wrote:So what is actually done beside tiercide? Not a whole lot. If you take out tiercide (Fozzie and Rise have been doing an excellent job with that btw) then the last 4 "expansions", i.e. everything since Incarna, in total amount to one good expansion's worth of improvements and content.
IMO this is the result of fewer full time devs working on EVE than there used to be. Dust development has left EVE gasping for air when it comes to dev manhours. The sad thing is when Dust's days are over there's no guarantee that the number of EVE devs will increase. In fact, the opposite may be true. |

Goti fase
Fase Industries New Eden Research.
13
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Posted - 2013.06.19 12:33:00 -
[20] - Quote
Low slot module - Cargo Bay Shielding. Reduces cargo bay size by 10% and introduces a reduction in the chance of being caught, maybe 25% possibility of being caught with one module fitted, stacking penalties apply.
Mid slot module - Cargo Chameleon. Makes illicit cargo appear as something else on scans, but causes suspicion from official police scans due to the nature of a ship fitted with a Cargo Chameleon. Leads to a reduced reaction time from police.
Mule - An item that from casual examination appears to be a missile. However on closer examination the missile has been gutted of most internal equipment to allow for the transport of goods whether illicit or not. |
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0racle
Galactic Rangers R O G U E
31
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Posted - 2013.06.19 13:29:00 -
[21] - Quote
Uh, aren't covert ops transport ships unable to be scanned? That's smuggling right there. Hop to it.
You could probably introduce high paying smuggling missions from the pirate factions that bring you into high sec. |

Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
161
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Posted - 2013.06.19 13:45:00 -
[22] - Quote
0racle wrote:Uh, aren't covert ops transport ships unable to be scanned? That's smuggling right there. Hop to it.
You could probably introduce high paying smuggling missions from the pirate factions that bring you into high sec. You get hit with fines and standing losses as soon as you warp to 0 and jump through any gate in highsec, covops doesnt help in this situation. |

0racle
Galactic Rangers R O G U E
31
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Posted - 2013.06.19 13:59:00 -
[23] - Quote
Kirimeena D'Zbrkesbris wrote:0racle wrote:Uh, aren't covert ops transport ships unable to be scanned? That's smuggling right there. Hop to it.
You could probably introduce high paying smuggling missions from the pirate factions that bring you into high sec. You get hit with fines and standing losses as soon as you warp to 0 and jump through any gate in highsec, covops doesnt help in this situation.
And I assume these fines and standing losses are brought about when they scan you. Simply make it so the "unscannable" status of blockade runners applies to NPCs also. Problem solved. |

Vincent Athena
V.I.C.E. Aegis Solaris
1975
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Posted - 2013.06.19 15:37:00 -
[24] - Quote
I remember the smuggling profession was going to be part of Incarna. The reasoning being you had to buy and sell items "off the grid", that is not via either the contracts system or the normal station market. You would meet in person in establishments run by players. Then in space players would be the enforcers. Of the new items to be smuggled, Quafe Zero was a prototype.
But due to statue shooting we lost the development of Incarna, and thus the smuggling profession got canned too. http://vincentoneve.wordpress.com/ |

Nexus Day
Lustrevik Trade and Travel Bureau
655
|
Posted - 2013.06.19 16:29:00 -
[25] - Quote
FoxFire Ayderan wrote:I thought this thread was going to be about smuggling prostitutes.  It could be! This thread has so much content it may be 'Thread of the Year' and it is only January.
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joelinux
ANZAC ALLIANCE Against ALL Authorities
464
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Posted - 2013.06.19 16:35:00 -
[26] - Quote
Alvatore DiMarco wrote:Danika Princip wrote:I want to smuggle love. CCP, let me smuggle love! There is no love in the cold, dark depths of space. The uncaring stars look on as we, demigods and the successors to humanity, litter the cosmos with the smoldering wreckage of each others' hopes and dreams. Everything we turn our gaze upon will submit to our whims and wills or face obliteration. There is no love in the cold, dark depths of space. Maybe it's because CCP won't allow you to smuggle any in for us.
Yes there is. After you get someone in a gate camp, then crack the egg, it leaves behind a "companion". You can feel free to love that all you want. And no customs agent will ever care. |

Nexus Day
Lustrevik Trade and Travel Bureau
655
|
Posted - 2013.06.19 16:37:00 -
[27] - Quote
0racle wrote:Uh, aren't covert ops transport ships unable to be scanned? That's smuggling right there. Hop to it.
You could probably introduce high paying smuggling missions from the pirate factions that bring you into high sec. By adding a skill to help vs scanning and low slot items to do the same, you get a boost to invention, industry, etc. Having a chance of getting caught with your hold full of contraband adds to the excitement. Having other players along with customs being able to flag you adds that extra layer of connectivity.
Missions would be nice and the content would create itself (take X Y number of jumps to Z). But imagine if the only way you could get an Amarr faction item into Minmatar space (or vice versa) would be to smuggle it. Damn that would be sweet. This thread has so much content it may be 'Thread of the Year' and it is only January.
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Berluth Luthian
Meltdown.
80
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Posted - 2013.06.19 18:38:00 -
[28] - Quote
Nexus Day wrote:0racle wrote:Uh, aren't covert ops transport ships unable to be scanned? That's smuggling right there. Hop to it.
You could probably introduce high paying smuggling missions from the pirate factions that bring you into high sec. By adding a skill to help vs scanning and low slot items to do the same, you get a boost to invention, industry, etc. Having a chance of getting caught with your hold full of contraband adds to the excitement. Having other players along with customs being able to flag you adds that extra layer of connectivity. Missions would be nice and the content would create itself (take X Y number of jumps to Z). But imagine if the only way you could get an Amarr faction item into Minmatar space (or vice versa) would be to smuggle it. Damn that would be sweet.
Not only this, but it could open up alternative market hubs. If say, you'd be fined 50% of the market value of all enemy empire faction items and 150% of all pirate faction items in .9 to 1.0 space, Hek, being a .5 system would probably really balloon as a hub. |

Xercodo
Xovoni Astronautical Manufacturing and Engineering
2425
|
Posted - 2013.06.19 20:15:00 -
[29] - Quote
I have a old forum post somewhere long ago about how smuggling, combat boosters, and WiS could all be tied together into an epic immersive experience. The Drake is a Lie |

FoxFire Ayderan
82
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Posted - 2013.06.19 21:45:00 -
[30] - Quote
CCP Fear wrote:There have been multiple designs made for smuggling. It's something we are very fascinated by and keep talking about again and again. We just haven't been able to set on a good design yet.
It obviously needs a lot of content to be viable and some introduction of heavily used items (preferably consumed) which are illegal and require you to smuggle it and sell it on some black market. I think that would be a basic premise.
But currently, there are no short-term plans to introduce smuggling as a profession.
Keep bringing it up and propose ideas as that can spark our enthusiasm and get it back in the foreground.
I vote for the smuggling of Soilent Green (or something equivalent). Not sure what its use would be. But it's gotta be something nearly everyone would agree is totally disgusting and would therefore want to outlaw its use and transport.
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