
Trelennen
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Posted - 2005.11.19 20:49:00 -
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Originally by: husk harn Cap relays requires LOW slots! how can you use'em while armor tanking?!
Well easily enough, there is one to two in most perma sustainable armor tanks with a bit of EW. The thing is armor tank ships have more lows than shield tank ships have meds, and you always need some mid for a combination of AB/web/scrambler, which lessen even more the amount of mids available to tank ;)
Originally by: Jim Raynor CCP should either add an armor tank penalty to cap rechargers or just remove the stupid shield boost penalty from cap relays.
This penalty is there not because of the raven or other shield tanker ship, but because it allowed Apoc to have an OMFG sustainable shield tank with XL booster + amp and full cap relays in lows... Funny that shield tankers got nerfed because an armor tanker was able to have an incredible shield tank 
Imho cap rechargers should have a drawback for armor tanking, just like cap relays have a drawback for shield tank, specialy considering that armor tankers can choose to fit a cap battery in med instead of a cap recharger, and would then sacrifice fitting instead of rep amount, while shield tankers can choose to fit PDU and have a low cap recharge benefit, or cap relays and have a borked shield tank.
I'm very concerned about shield/armor tank balance on frigates though. On cruisers and BS, shield tank becomes more efficient in HP/s than armor tank if you fit a boost amp, and will give good burst boost, but low sustainability. On frigates though, except on some rare frigates which have lots of mids and a good amount of fitting, you can't fit a boost amp (or you can't fit weapons on top of that...). And small booster II, with shield compensation (rank 2) at 5, gives 15 HP/s for 9 cap/s, whereas small armor rep II gives, with repair systems (rank 1) at 5, 17.78 HP/s for 8.89 cap/s, and rather lower fitting requirements (a bit more pg but much less cpu). And small rep is even more efficient both cap and hp/s wise if we consider T1, as T2 gives 50% more hp for shield boost, and only 33% more for armor rep (which i don't understand, 'cause this means shield & armor tank can't be balanced at both T1 and T2 levels ). The only way to be more efficient with shield tank than armor tank on frigates, is to use the very expansive and very uber small gistii booster, which is kinda wrong, you should not need an uber expansive mod to not be subpar in every way to armor tank on frigates (not even considering that it's easier to harden an armor tank with adaptive nano than a shield tank as you can't even think of fitting an invulny field - well it could fit but would burn your cap in a few sec :p - and don't have equivalent of adaptive nano).
To be honest, besides the unbalance at frigate levels, there is few things needed for armor and shield tank to be on par. One is to either have a low slot module that increases decently cap recharge for shield tankers (maybe if cap flux coils were better...), or have cap rechargers bork the armor rep amount. The other one is to have "non EW" mid slots, and then rework the slots layout of potential shield tankers so that they can have enough slots to tank and still fit at least a web/scrambler + AB/MWD, without becoming an overpowered EW plateform which would be used for EW instead of shield tank, and armore tanked if a tank is needed.
Quote: dont fly what you cant afford to lose, always have it insured, make sure you can replace it before you take it into 0.0 or any potentially kaboomish situations.
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