| Author |
Thread Statistics | Show CCP posts - 11 post(s) |

MeBiatch
Republic University Minmatar Republic
1102
|
Posted - 2013.06.19 17:27:00 -
[1] - Quote
CCP Fozzie wrote:Omnathious Deninard wrote:So they still require you to have less cap than your target correct? Yes, but it would compare the actual amounts of cap instead of percentages of the ship's full pool.
interesting i wonder if we are going to see a change in wh meta from this. There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1102
|
Posted - 2013.06.19 17:27:00 -
[2] - Quote
Sigras wrote:What if you made it a function instead of binary? IE it drains less and less cap the more I have over my opponents ship, so in excel the equation would look something like this:
MIN(1, TheirCap / MyCap) * BaseDrainAmount = AmountDrained
If you wanted to get really fancy, you could do a squared over squared equation to increase the penalty for having more cap than your opponents.
Thoughts?
i am going to pretend i konw what this means and support it. There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1102
|
Posted - 2013.06.19 17:30:00 -
[3] - Quote
SMT008 wrote:Oh and if you need more feedback about energy warfare.
A complete overhaul of cap batteries is needed.
Which means, XL Cap batteries, fitting requirements inline with capboosters, capacitor efficiency inline with capboosters too.
cap bats should be an active mod. that not only increases your cap but also your recharge but lasts maybe 30 seconds and then has a one min countdown. There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1102
|
Posted - 2013.06.19 17:32:00 -
[4] - Quote
Morwen Lagann wrote:CCP Rise wrote:Gimme feedback o/ As someone who loves capacitor warfare, and the Curse in particular, you and the rest of the guys working on balance changes have just made my week. THANK YOU.
makes the mwd really usefull on the curse eh?
i wonder if peole would use sheild power relays to reduce max cap amount to greatly increase the effectiveness of nos. There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1102
|
Posted - 2013.06.19 17:44:00 -
[5] - Quote
Haradgrim wrote: If this were combined with a fitting change to make them easier to tack on then they would probably enjoy some use and popularity but at present I can't think of that many situations where I would prefer them over a neut even with the change.
could be usefull on a brutix. There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1103
|
Posted - 2013.06.19 19:10:00 -
[6] - Quote
Sigras wrote:MeBiatch wrote:Sigras wrote:What if you made it a function instead of binary? IE it drains less and less cap the more I have over my opponents ship, so in excel the equation would look something like this:
MIN(1, TheirCap / MyCap) * BaseDrainAmount = AmountDrained
If you wanted to get really fancy, you could do a squared over squared equation to increase the penalty for having more cap than your opponents.
Thoughts? i am going to pretend i konw what this means and support it. well for example, with the proposed change, if youre in a battleship with 7000 cap and you want to NOS a cruiser with 2000 cap, you need to be at < 2000 cap for your NOS to work at all right? with my proposal, if you had 7000 cap and you were NOSing a ship with 2000 cap, your NOS would work but only at 28.5%, so instead of draining 120 cap every cycle, it would drain 34.28 this would mean you get something every cycle, and for those pilots who are really good at math, they can run some numbers and actually use this information to figure out how much cap their ship has.
i like that... i would go even further and add sig radius/vrs sig resolution as a way to balance... that way a large nos can never do max suckage against a frig... but a frig allways has the potential to suck max from a bs... There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1105
|
Posted - 2013.06.25 17:05:00 -
[7] - Quote
rise i do have to say i like the idea.
but for it to work well medium and large nos needs thier fittings and cycle time to be fixed. There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1107
|
Posted - 2013.06.25 19:31:00 -
[8] - Quote
Funky Lazers wrote:The change is kinda useless. Neut is still better because it always works, requires less CPU and you can use it on any target.
well i am going to start using one on my thorax/britix again.
for close range mwd/blaster/active tank ships this will be very usefull to get me threw the cap booster re-load. There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1108
|
Posted - 2013.06.26 01:18:00 -
[9] - Quote
Akimo Heth wrote:Ranger 1 wrote:MeBiatch wrote:Funky Lazers wrote:The change is kinda useless. Neut is still better because it always works, requires less CPU and you can use it on any target. well i am going to start using one on my thorax/britix again. for close range mwd/blaster/active tank ships this will be very usefull to get me threw the cap booster re-load. Both of those are nearly ideal candidates. I too have several ships (most notably my long neglected Pilgrims) that will be seeing starlight again. What makes Thorax ideal? It doesn't have any high's to give if I'm not mistaken.
back in the day i would always have a nos on the ship even if it meant i had one less gun.
look at it this way you remove one gun. but gain the ability to nos someone when you are being nueted so this allows you to use your remaining weapons... and at the end of the day the ability to continue to shoot trumps the extra turret. There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1108
|
Posted - 2013.06.26 14:42:00 -
[10] - Quote
CCP Rise wrote:Since you're trying to snag me out of the other thread, I'll post here for you!
I really don't have a lot to say. We aren't trying to do a full cap-war rework here. I think this change will improve NOS use significantly, and open doors for some ships that have struggled most since the nerf (Amarr recons). The fact that there is so much debate here indicates to me that its hard to say exactly what the effect will be, and I think that's good. Lets see what happens and if things get worse or stay the same, we'll make more changes.
So that means no fittings/cycle time rework for med/large nos?
That makes me a sad panda There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1108
|
Posted - 2013.06.26 15:21:00 -
[11] - Quote
for the heavy nosferatu I
I would reduce fittings to 1750 pg and cycle time to 10 seconds.
for the mdeium nosferatu I
i would reduce fittings to 150 pg and cycle time to 5 seconds. There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1112
|
Posted - 2013.06.27 20:38:00 -
[12] - Quote
Karash Amerius wrote:I would also suggest a greater amount transferred between all sizes of modules. Also, the addition of a Capital sized module would be a nice touch as well.
i have been asking for capital nuets/nos (ewar mods that work on supercaps) for years! There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

MeBiatch
Republic University Minmatar Republic
1238
|
Posted - 2013.08.22 20:17:00 -
[13] - Quote
i was messing around on sis i the other day and i found the medium nos to be usefull on an active tanked astarte. it would ensure i would not run out of cap between cap charges There are no stupid Questions... just stupid people... Winter Expansion new ship request |
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