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Neuntausend
GoonWaffe Goonswarm Federation
37
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Posted - 2013.06.20 11:38:00 -
[31] - Quote
Just don't get podded. |

Membaris Grim
hirr RAZOR Alliance
11
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Posted - 2013.06.20 11:46:00 -
[32] - Quote
Play the damn game and stop listning to the voices in your head.
And why can't it be the otehr way around? You can't mine becuase your in a PvP clone, cheap bastered. |

Braxus Deninard
Blue Republic RvB - BLUE Republic
145
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Posted - 2013.06.20 11:51:00 -
[33] - Quote
You realise it's almost impossible to lose your pod in high and lowsec if you know what you're doing? Just learn how to warp your pod properly and you're fine.
Also out of interest, what implant is it that rose to 1.3bn now, but was 50m when you bought it ? |

Slade Trillgon
Brutor Tribe Minmatar Republic
622
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Posted - 2013.06.20 11:57:00 -
[34] - Quote
I have never had more than +3 in my head, but that may be due to the fact that I was never good at grinding isk as I always sat in station waiting for undock orders and when they finally came through it was time for me to log off 
/note to self change your stinking play style you silly man |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
863
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Posted - 2013.06.20 12:23:00 -
[35] - Quote
Victoria Sin wrote:Yes, I want to PvP sometimes. Instead I'm risk-averse because this implant I bought for 50m is now 1.3b, and I can't just jump into a ship and join the gang without risking it (and frankly, I don't want to risk it). I have to clone jump out of my implants to PvP and then wait 24 hours to get back into my previous role (mining director). It's not very...... spontaneous and I'm a very spontaneous kind of guy girl. If either implants were a lot cheaper, OR I could switch clones whenever I wanted instead of having to wait 24 hours... 
While clone cost IS an important factor preventing pvp, Implants is not one.
While jump clone delay is an important factor preventing pvp, implants is still not one.
Clone cost was reduced lately, not enough imho, a bigger effort has to be done and transfer the clone cost to market trading fees by a little %, volume of trading is so huge the mount of isk taken everyday by this little % is way way higher than precedent clone cost.
Implants however are not a factor preventing from pvp, those are used in pvp and it's a players choice to use them or not, it's not an intended mechanic you have no solution for like clone cost or jump timer.
So in the end I'd say, no. Leave implants as they are, eventually add some to higher end data/relique sites so prices are driven a bit lower but the implants mechanic is fine as it is.
*removed inappropriate ASCII art signature* - CCP Eterne |

Malcanis
Vanishing Point. The Initiative.
10234
|
Posted - 2013.06.20 13:02:00 -
[36] - Quote
Victoria Sin wrote:Yes, I want to PvP sometimes. Instead I'm risk-averse because this implant I bought for 50m is now 1.3b, and I can't just jump into a ship and join the gang without risking it (and frankly, I don't want to risk it). I have to clone jump out of my implants to PvP and then wait 24 hours to get back into my previous role (mining director). It's not very...... spontaneous and I'm a very spontaneous kind of guy girl. If either implants were a lot cheaper, OR I could switch clones whenever I wanted instead of having to wait 24 hours... 
If that implant is stopping you having fun then it's a burden, not a bonus.
Fly with it in anyway and rejoice when it's gone and you're freed from it.
1 Kings 12:11
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Muad 'dib
The Imperial Fedaykin Amarrian Commandos
1141
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Posted - 2013.06.20 13:23:00 -
[37] - Quote
I dont see why i cant change my clones as often as i change ship.
just twice a day would be a huge improvement. (like remaps, jump available today 2) Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg
I got 99 likes, and this post aint one.
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flakeys
Interstellar Corporation of Science and Technology Interstellar Confederation
1197
|
Posted - 2013.06.20 13:38:00 -
[38] - Quote
Victoria Sin wrote:baltec1 wrote:You could always just not use said implants or just not worry about them. That's one option, yes. 
Nah better to change the game as a whole .
God forbid you'd have to be mining for 3 hours without the imp bonus the next day.
We are all born ignorant, but one must work hard to remain stupid.
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De'Veldrin
East India Ore Trade The East India Co.
1602
|
Posted - 2013.06.20 14:03:00 -
[39] - Quote
Victoria Sin wrote:De'Veldrin wrote:Victoria Sin wrote:Yea.
I saw some discussion about a skill for reducing the timer, in 2010. Was it ever implemented?
No, and it likely never will be. Reducing the timer on clone jumping would increase the power projection of large alliances, which is definitely the opposite of what is needed in the game. Really? The mechanic for reducing power projection of large alliances is to time-sink their gameplay with a 24 hour timer? Unfortunately, yes, it is one of them mechanics that falls into this category. I didn't say it was a good mechanic, but it does serve a purpose besides just making your life difficult for no apparent reason. Eve Online: The full-contact sport for your brain. |

Victoria Sin
Center for Advanced Studies Gallente Federation
293
|
Posted - 2013.06.20 16:33:00 -
[40] - Quote
To those who say that it's hard to lose your pod in low and high sec, I say yes, it is. But I'm not talking about low and high sec, I'm talking about null, where bubbles mysteriously appear and disappear in alarmingly random places, or a fast locker and a bit of lag can make you bend over if you're unlucky.
To those who say lose the implants, I agree, but then I wouldn't be a very good mining director when I'm in that role, which is why I don't want to lose them. And of course the reason I like being a mining director is so I can give max boosts to my comrades in local. They don't pay me for the Heavy Water, btw (and by comrades, I don't mean alts!).
To those who say the idea is to sink ISK through the destruction of things like implants, I say to you, how much ISK is being lost to my stuff being destroyed at the moment, when I'm risk averse and not losing anything at all? I think that over time, my losses/kills in PvP would be far greater than zero.
Now, would it have mattered when the original implant was a poxy 50m? No, not really. OK, I get podded and lose a set of +4 and a Mining Foreman, so that's 150m. Not too bad. And I can live with +3s, because I'm not going to win the SP race. But now it's inflated to 1.3b + the +4's, so that's 1.5b. It takes quite a few hours of gameplay to earn that given that I'm not running 23/7 plexing at 10/10s in a Mom. So I'm not going to risk it. The grind to pay back the loss is not worth the fun of the fight.
Seems the only thing to do is train up an alt for PvP. And that seems to be what most of you do too. I'm just wishing the game didnt make me choose which role I want to play for 24 hours straight. 4 hours would be OK I think. |

Verunae Caseti
Viziam Amarr Empire
0
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Posted - 2013.06.20 17:47:00 -
[41] - Quote
Victoria Sin wrote: Seems the only thing to do is train up an alt for PvP.
OR you could stop using really expensive implants that you can't afford to lose, as was explained to you like four times in this thread Sherlock. They're cutting a couple hours off your training time, and making it so you can't enjoy the game the way you want to and your big brain can't figure out a reasonable solution to this dilemma? Seriously? |

Victoria Sin
Center for Advanced Studies Gallente Federation
293
|
Posted - 2013.06.20 18:20:00 -
[42] - Quote
Verunae Caseti wrote:Victoria Sin wrote: Seems the only thing to do is train up an alt for PvP.
OR you could stop using really expensive implants that you can't afford to lose, as was explained to you like four times in this thread Sherlock. They're cutting a couple hours off your training time, and making it so you can't enjoy the game the way you want to and your big brain can't figure out a reasonable solution to this dilemma? Seriously?
Clearly you didn't read my post and you don't know what you're talking about. Kind-of amused you called me "Sherlock" in an ironic way, considering. 
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