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Hesod Adee
Turalyon Plus
64
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Posted - 2013.07.27 02:37:00 -
[31] - Quote
Omega Flames wrote:Amizo Hamma wrote:Disclaimer: Yes, this post is fueled by recently having an AXOWer in my corporation and being helpless to expel them and discovering GMs aren't permitted to assist in any way except point me here. you are allowed to kick when they are in space and logged off already and if a person is staying online 23/7 to harrass your corp then a GM can infact kick them once the 24 hour wait time is over (that is 24 hours from the last time they had any corp roles). If any GM told you they couldnt after the 24 hours was already up then that GM doesnt know how to do his job and you need to demand the petition be fowarded to a senior GM. (and yes I know all this for a fact as I've been a ceo/director for over 3 years now and have had the same issue come up before)
So, despite the AWOXer not having broken the EULA, you can get CCP to take action against them ?
That sounds like a failure on CCPs part to me. At most it should be a band-aid to keep things running while they look for a permanent solution. |
Arthur Aihaken
The.VOID
85
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Posted - 2013.07.27 03:38:00 -
[32] - Quote
Amizo Hamma wrote:Maybe if people read anything I had posted before replying they'd discover my intent for this feature and idea post: As a CEO or Director wouldn't it be nice if you could kick members that are in space?
The people whining are the ones AWOX'ing, naturally. I'm all for equal abuse; if you can AWOX corps members then you should be able to kick them out n space and set them up too. All is fair in love and war. :D |
Onslaughtor
True Slave Foundations Shaktipat Revelators
52
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Posted - 2013.07.27 04:17:00 -
[33] - Quote
To me this just makes common sense. AWOXers should not be able to stay in the corp after a hit by remaining logged in and in space. If there was some way to catch and kill them then It would be less of a problem, but cloaks. |
BOldMan
Zass Proteus Logistik Honey Badger Coalition
0
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Posted - 2013.07.27 10:06:00 -
[34] - Quote
Hesod Adee wrote: So, despite the AWOXer not having broken the EULA, you can get CCP to take action against them ?
That sounds like a failure on CCPs part to me. At most it should be a band-aid to keep things running while they look for a permanent solution.
Oh, they are break EULA using an exploit. CCP fail when they implement that crap expel rules. Who defend this, is on verge of using this. |
Diesel47
Bad Men Ltd.
729
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Posted - 2013.07.27 10:47:00 -
[35] - Quote
No thanks.
EvE is a tough place, I don't like making it easier for weaklings. |
Omega Flames
Last Resort Inn
38
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Posted - 2013.07.27 11:36:00 -
[36] - Quote
Hesod Adee wrote:Omega Flames wrote:Amizo Hamma wrote:Disclaimer: Yes, this post is fueled by recently having an AXOWer in my corporation and being helpless to expel them and discovering GMs aren't permitted to assist in any way except point me here. you are allowed to kick when they are in space and logged off already and if a person is staying online 23/7 to harrass your corp then a GM can infact kick them once the 24 hour wait time is over (that is 24 hours from the last time they had any corp roles). If any GM told you they couldnt after the 24 hours was already up then that GM doesnt know how to do his job and you need to demand the petition be fowarded to a senior GM. (and yes I know all this for a fact as I've been a ceo/director for over 3 years now and have had the same issue come up before) So, despite the AWOXer not having broken the EULA, you can get CCP to take action against them ? That sounds like a failure on CCPs part to me. At most it should be a band-aid to keep things running while they look for a permanent solution. I would hardly call removing someone from a corp "taking action against them" but ok yes if the corp wants them gone then the corp has the right to remove them, that has always been the case. Also it's not hard to simply log in immediately after DT and kick them while they are still offline. |
Muad 'dib
The Imperial Fedaykin Amarrian Commandos
1241
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Posted - 2013.07.27 11:39:00 -
[37] - Quote
Onslaughtor wrote:To me this just makes common sense. AWOXers should not be able to stay in the corp after a hit by remaining logged in and in space. If there was some way to catch and kill them then It would be less of a problem, but cloaks.
what about: If the player has recently attacked another corp member without dueling they can be kicked?
or since thats still exploitable
just dont allow friendly fire in corps, like corp to corp in an alliance is.
We have dualing now for fights, so whats the big funking deal bintch? Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg
I got 99 likes, and this post aint one.
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Phoenix Jones
Shockwave Innovations Surely You're Joking
97
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Posted - 2013.07.27 12:00:00 -
[38] - Quote
We had this happen somewhat recently. Guy was booting ships out of a sma (why I have no idea), retrieved boats, changed passwords, removed roles, the guy decides to camp the system in a cloaked t3 for the next two weeks. Couldn't kick him out of corp as he would log in just after downtime, throw some music up and afk cloak for half the day, attempting to find a solo person to gank.
The gank part I'm fine with, the cloaking in the system part i'm fine with, the camping part i'm fine with. 2 weeks spent trying to remove the guy from corp... yea that was just fking dumb. |
Arthur Aihaken
The.VOID
85
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Posted - 2013.07.27 15:21:00 -
[39] - Quote
Phoenix Jones wrote:The gank part I'm fine with, the cloaking in the system part i'm fine with, the camping part i'm fine with. 2 weeks spent trying to remove the guy from corp... yea that was just fking dumb.
Some people are just supreme a**hats. |
Gospadin
School of Applied Knowledge Caldari State
12
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Posted - 2013.07.29 18:39:00 -
[40] - Quote
Freighdee Katt wrote:The automatic LE flag on corp-against-corp combat start is a good idea. It's been suggested before. Too bad we're past the cutoff for the current round of "Reasonable Things."
The current mechanic of "anything goes in corp-on-corp" could easily be changed to "any corp-on-corp aggression automatically begins a limited engagement." Rather than having corp-specific LE rules, just make any attack on a corpmate start a regular LE, and then let the already established LE code kick in. Booting someone from the corp should have no effect on the LE timer running, and it would continue to run so long as aggression continues.
If the LE ends, because combat ended, then it's just neut-on-neut and the usual rules apply. But so long as the LE continues, there is no exploit. If someone manages to break combat long enough for it to end, then that should not be a problem, and neither party can restart without the expected consequences.
Do this, and you completely solve the "exploits," in a way that makes good and sensible use of the new rules and reliable code already built into Crimewatch. With this in place, there is no longer any need for idiotic kludge-arounds like "can't kick in space."
It's a simple problem with a simple solution. Everything else that will be raised in this thread, as it is raised in every thread on this topic, to "justify" keeping a patently stupid mechanic made obsolete by the simple potential solution under the new Crimewatch, is just so much hurrdurr bullshit.
Great (and simple) idea. |
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Gospadin
School of Applied Knowledge Caldari State
12
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Posted - 2013.07.29 18:41:00 -
[41] - Quote
Omega Flames wrote:Hesod Adee wrote:Omega Flames wrote:Amizo Hamma wrote:Disclaimer: Yes, this post is fueled by recently having an AXOWer in my corporation and being helpless to expel them and discovering GMs aren't permitted to assist in any way except point me here. you are allowed to kick when they are in space and logged off already and if a person is staying online 23/7 to harrass your corp then a GM can infact kick them once the 24 hour wait time is over (that is 24 hours from the last time they had any corp roles). If any GM told you they couldnt after the 24 hours was already up then that GM doesnt know how to do his job and you need to demand the petition be fowarded to a senior GM. (and yes I know all this for a fact as I've been a ceo/director for over 3 years now and have had the same issue come up before) So, despite the AWOXer not having broken the EULA, you can get CCP to take action against them ? That sounds like a failure on CCPs part to me. At most it should be a band-aid to keep things running while they look for a permanent solution. I would hardly call removing someone from a corp "taking action against them" but ok yes if the corp wants them gone then the corp has the right to remove them, that has always been the case. Also it's not hard to simply log in immediately after DT and kick them while they are still offline.
Removing someone from a corp you own shouldn't be a login race. Not everyone is in a timezone that allows login immediately after DT. |
Lord Panther
Pilipino Corp
0
|
Posted - 2013.07.30 05:15:00 -
[42] - Quote
First of, we had an awoxer in our corp. He was carefully screened including API, Kill Board and interview. He was previously in two other corps in our alliance. The alliance did not set him to a negative standing. In other words no reason to suspect anything.
When he suddenly started killing allied ships we tried to remove him. He stayed logged in, taunted us and demanded a ransom. Our Corp was booted from our alliance and with all our ships, bp's etc in Alliance stations we were basically unable to play because if we left an alliance station we wouldn't be able to redock and might get podded by others in the alliance.
After a couple of attempts to boot him right after DT, we asked CCP for help. They refused to do anything.
When someone stays in space 23/7 and beats to you the log in so you can't boot them that is an abuse of a game mechanic. It's hard to believe that CCP intended to force corps to keep players who they don't want.
The simplest way to change this and avoid abuses is to have the removal take effect after two conditions are met: 1) 12 hours has passed 2) A downtime has occurred.
In other words after the first downtime following a 12 hour warning period. This should avoid the problems and abuses mentioned in other messages and return control of their membership rolls to the corps. |
Zan Shiro
Alternative Enterprises
205
|
Posted - 2013.07.30 05:57:00 -
[43] - Quote
the reason for no space login kick is real simple. A 0.0 resident has to be be given the chance to dock up and do something with their assets.. If its as simple as pick the one ship they want to ride out on one last time and contract/sell/black frog the rest, so be it.
Remember in 0.0 a kick means lost docking rights in a locked station after the undock as a neut. If no JC in that station....this is not bypassable until station is reclaimed.
CCP has to give ole boy/girl at least one fair shake to get their crap. Or else it be a petition and one they'd have to give into. Because ccp also has to factor in a corp leader being a ****, kicking for no reason and to bust balls with no more dock rights to get their crap. You can't black frog a cap.
Then you'd have 0.0 crews going well wtf is the point to station locking if a petition lets people slide in like this.
Do what 0.0 does in this case. Player is a known problem...kill him (in game, ofc). If in a hulk....well then dock up when in local. Get combat ship and kill him becomes an option after that if so desired. Remember, bears have teeth too (and claws even). |
Axiom Evotori
Federation Army
0
|
Posted - 2013.10.20 01:04:00 -
[44] - Quote
Zan Shiro wrote:the reason for no space login kick is real simple. A 0.0 resident has to be be given the chance to dock up and do something with their assets.. If its as simple as pick the one ship they want to ride out on one last time and contract/sell/black frog the rest, so be it.
Remember in 0.0 a kick means lost docking rights in a locked station after the undock as a neut. If no JC in that station....this is not bypassable until station is reclaimed.
CCP has to give ole boy/girl at least one fair shake to get their crap. Or else it be a petition and one they'd have to give into. Because ccp also has to factor in a corp leader being a ****, kicking for no reason and looking to bust balls with no more dock rights to get their crap. You can't black frog a cap.
Then you'd have 0.0 crews going well wtf is the point to station locking if a petition lets people slide in like this.
Do what 0.0 does in this case. Player is a known problem...kill him (in game, ofc). If in a hulk....well then dock up when in local. Get combat ship and kill him becomes an option after that if so desired. Remember, bears have teeth too (and claws even).
What seems simple is that you didn't really understand the point of the post.
A corp should be able to decide who is a member. Period. A single member shouldn't be able to override that with game mechanics. As much as corps are supposed to be businesses, sometimes people get fired, and sometimes the way they get fired isn't pleasant. |
Arthur Aihaken
The.VOID
360
|
Posted - 2013.10.20 03:29:00 -
[45] - Quote
Zan Shiro wrote:the reason for no space login kick is real simple. A 0.0 resident has to be be given the chance to dock up and do something with their assets.. If its as simple as pick the one ship they want to ride out on one last time and contract/sell/black frog the rest, so be it.
Remember in 0.0 a kick means lost docking rights in a locked station after the undock as a neut. If no JC in that station....this is not bypassable until station is reclaimed. Fine - but there's nothing stopping this from being allowed in low and high-sec. I am currently away, traveling through time and will be returning last week. |
Omega Flames
Forever Winter The Kingdom of Heaven
61
|
Posted - 2013.10.20 13:16:00 -
[46] - Quote
@arthur aihaken and axiom evotori https://forums.eveonline.com/default.aspx?g=posts&m=3400474#post3400474 here since you couldnt be bother'd to actually read this thread i linked the post where I explained how the kick mechanic works. <Munnkeh> i'm gonna use that excuse if i ever kill someone. "look, if you keep meeting ppl, it's bound to happen eventually" http://i.imgur.com/76pQ9.jpg |
Silvetica Dian
Manson Family Advent of Fate
209
|
Posted - 2013.10.20 13:53:00 -
[47] - Quote
Amizo Hamma wrote:ShahFluffers wrote:Amizo Hamma wrote:
- You're at war with another corp/alliance. You have a bait ship waiting. Opponents attack. You expel the member in the bait ship. Instantly the opponents are flagged and attacked (by CONCORD and/or empire guns) provided you're in high sec or low sec near empire guns.
- You're sparring with a corpmate in high sec, they begin to fire on you, as a CEO or Director, you could expel them and watch as CONCORD rips their ship apart.
The current flagging system would already be able to do this... the problem is that the abuse was kicking people out right before an engagement (and thus, before any "flags" could be generated). Sorry OP... try again. Very well. My mistake. Lets amend my flag suggestion. -- Add a new Crimewatch flag that is applied if you leave or get expelled from a corp or alliance while in space that was at war keeping you a valid war target for X minutes -- Better? Remember, my goal is get some anti-awox and anti-griefer control back in the hands of corp owners by allowing expulsion of members while in space. Thanks for the correction and information.
did u try awarding the awoxer a medal? most of them are happy to accept that as acknowledgement of their victory and leave to find new playmates. Marriage: The reason we build bars Galen Tyrol |
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