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Janet Foster
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Posted - 2003.08.10 13:21:00 -
[1]
....to have a "fighter" set-up without needing to arse around with Mechanics, Engineering and Electronics?
ie Can you simply "trade" your ship, and items, to another person for them to attach to the ship?
Just wondering this because I never feel comfortable with creating a Fighter set-up simply because I have spend so much time waiting for skills to train just so I can attach a gun to my Frigate. Oye.
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Discorporation
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Posted - 2003.08.10 13:29:00 -
[2]
Nope, this is not possible.
[Heterocephalus glaber]
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Jake Solnich
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Posted - 2003.08.10 13:30:00 -
[3]
Not sure I understand your question but I'll give it a try. If all your trying to do is create a character for trading ships then all you should need are the skills to fly that ship and that's all. On the other hand if your trying to create a character for flying a fighter ship then it is essential that you round your character out with as many gunnery skills as possible to be a good fighter.
I would rather die a free man than live as a slave. |

Discorporation
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Posted - 2003.08.10 13:35:00 -
[4]
Quote: Nope, this is not possible.
^

[Heterocephalus glaber]
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Janet Foster
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Posted - 2003.08.10 13:35:00 -
[5]
Quote: Not sure I understand your question but I'll give it a try. If all your trying to do is create a character for trading ships then all you should need are the skills to fly that ship and that's all. On the other hand if your trying to create a character for flying a fighter ship then it is essential that you round your character out with as many gunnery skills as possible to be a good fighter.
Ack, sorry, my bad. I'll make it clearer this time:
Is it possible to give someone a ship, guns and "extras"...have that person attach the guns, extras....etc then hand back the ship to you?
If so, will you then be able to make use of what's been attached? Or will I still need Electronics, Engineering...whatever...to use the gun?
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Janet Foster
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Posted - 2003.08.10 13:37:00 -
[6]
Quote:
Quote: Nope, this is not possible.
^

Gah. *Twitch*
Alrightey, what sort of Engineering/Electronics levels should I aim for at the start? I actually want to use projectile guns as opposed to taking on Cruisers with my newbie weapon. :p
Going to be specialising in Frigates though, running circles around Titans. Muahaha.
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Jake Solnich
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Posted - 2003.08.10 13:39:00 -
[7]
No, you must have all the skills needed to use any item or ship in the game. If your character does not have the required skills then you cannot use the item or ship.
I would rather die a free man than live as a slave. |

Discorporation
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Posted - 2003.08.10 13:41:00 -
[8]
You'll want - Electronics - Engineering - Energy system operations - Energy grid upgrades - Energy emission systems (cap drainers/neutralisers) - Long range targetting - Signature analysis - Targetting - Shield Operation
and for fluff - Energy Management (whoohoo!) - Shield Management
These should let you equip jsut about anyhting you might want to put on a cruiser. Oh, and you'll want to either upgrade to a cruiser, or if you insist on using frigates, wait for the Elite frigates.
[Heterocephalus glaber]
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Lhyda Souljacker
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Posted - 2003.08.10 13:51:00 -
[9]
Wait till you get further down the skill tree, you'll wish you had some of those "baby" skills left to train.
It's easy enough to train a "pure fighter". EW isn't something you really need if you hunt NPCs, however, in PvP, he who jams the least *dies*. Nothing more embarassing that having nice guns on your ship and not being able to shoot back.
And I'd say get mechanic. It sucks having to pay for repair bills on a ship everytime the armor gets nicked. Also, on the test server, alot of the new hull modules (make you go faster, better armor) use upper level mechanic skills.
Lastly, train your learning skills whenever you get a chance (Learning, Instant Recall, Analytical Mind, Iron Will, Spatial Awareness). Those will raise your atributes and cut DAYS off of training an entire skill. |

Lola
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Posted - 2003.08.10 13:53:00 -
[10]
It was possible in beta. Mechanic skill used to cost 400k and we had someone in our corp who would mount our cargo expanders for us. ----------------------------------------- Sig rented by Drethen Nerevitas. |

Alpha Centauri
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Posted - 2003.08.10 14:21:00 -
[11]
if you fight close combat, its useful to get the speed to actual get 'in range' or else you will be kited and owned from a distance.
navigation afterburner acceleration control fuel conservation
and a good afterburner, the less ab's the more other mods you can fit in a cruiser with only a few med slots.
fitting a microwarp drive is more efficient for getting in range, although you can quite easily be snared with a few stasis webs and the -50% shield and -25% cap recharge make them useless for combat.
MWD and as many 250mm rails as you can fit to a cruiser, is always a good combination for kiting NPC cruisers, nowadays using ammo like thorium, uridium or uranium will keep you at a good range to avoid any fatality, but very slow killing, which is good for insta-spawning, this can be a great combination if you dont want to train to many skills.
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Archon Stormrage
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Posted - 2003.08.10 14:32:00 -
[12]
It is possible for certian items.
Items requiring the mechanic skill line to fit them can be fitted by one person and passed to another. For example i could fit cargo expanders to a ship and pass them to someone without the skills to fit them.
This was still current last time i checked.
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Foomanshoe
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Posted - 2003.08.10 16:57:00 -
[13]
Last time i tried that Archon, the items self-uninstalled as soon as i went to the fitting screen. _______________________________________________
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Ivanav Soulsteal
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Posted - 2003.08.10 18:31:00 -
[14]
Ok lets see if this answeres your question.
Lets say you went pure caldari fighter.
I build a Blackbird for you and mount 1 Med Hybred Heavy Nutron Blaster, 1 med Focused phaser beam wep, 1 600MM scout, 1 Knave EW, A MWD, 1 Medum Shield Booster, 1 Invinability shield, 1 Warp core scrambe, 1 stases web, etc...
Ok as soon as i trade you the ship and you make it active every thing you do not have skill to use will turn off. It's still mounted and if you remove it you will not beable to remount it. But you will also not be able to turn it on or use it.
Keep in mind that in eve you can not even use the turboflush without having the skill req.
And so it begins.... |
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