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Burke Blanc
Radar Shack
0
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Posted - 2013.06.21 04:09:00 -
[1] - Quote
The only ship that I've been able to successfully complete 5/10 DEDs solo with is a Dominix(using fed navy garde's). My skills are mainly in Gallente ships, drones and hybrid guns. Taking a Dominix into low-sec feels like I'm just asking to get it blown up. I use a Myrmidon for unrated sites (not the 6/10 equiv ones) and 4/10's.
Is there a T1 or faction cruiser or BC that can solo 5/10s? People talk about the ishtar like it's the second coming, but I'm like 40+ days out from being able to fly one. I've been looking hard at the Vexor Navy Issue, after the changes to it, it looks like it's pretty close to an ishtar in many ways. Would a Vexor Navy Issue be able to do 5/10s solo?
I can fly a drake, but my shield and missile skills are pretty low. So low that when I tried to do a 4/10 in one I couldn't break the overseers tank ..... (had to switch to a myrmidon)
This character is only about 7 months old and I only have around 10 million SP.
I'm not opposed to having to train up skills for another race, but as you can tell my objective is to be able to fly something smaller than a BS that can solo 5/10s ASAP.
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Tsukino Stareine
EVE University Ivy League
398
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Posted - 2013.06.21 04:18:00 -
[2] - Quote
Sounds like your skills are pretty lacking if you dont even have t2 sentries yet. Shouldnt be thinking about 5/10s at your point.
I would just stick to running 3/4 and wait until your skills can catch up. Also 10m sp sounds extremely low for 7 months, I Just hit 1 year and I'm over 27m (thought it's more like 21m since I had the BC and destroyer skills added). |

Zhilia Mann
Tide Way Out Productions
1317
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Posted - 2013.06.21 04:23:00 -
[3] - Quote
Which 5s did you have in mind? They're at least non-trivially different. |

Burke Blanc
Radar Shack
0
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Posted - 2013.06.21 12:23:00 -
[4] - Quote
My skills are at exactly 10,312,718, I haven't done any remaps yet(I might do one as soon as today though). I guess my character is only 6 months old vs 7.
The 2 that are in the regions I explore in currently are the Serpentis Hydroponics and Angel Red Light District. I've completed the serpentis one twice with a Dominix, I have yet to try the Angel Red Light one.(but I found one last night I wanted to try, but didn't have a ship close enough that could do it) |

Tsukino Stareine
EVE University Ivy League
399
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Posted - 2013.06.21 13:04:00 -
[5] - Quote
Angel red light is pretty straightforward. I would say a missile cruiser like a caracal could manage it but it would take a while. |

Burke Blanc
Radar Shack
0
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Posted - 2013.06.21 13:58:00 -
[6] - Quote
If a Caracal could do it, what about a Myrmidon? I could have tried it with a Myrmidon, but I figured it wouldn't work out. What would the Caracal give me over a Myrmidon for Red Light District? Faster speed tank? Lower Sig. Radius? Are those things going to make or break me being able to complete it? |

Tsukino Stareine
EVE University Ivy League
399
|
Posted - 2013.06.21 14:04:00 -
[7] - Quote
Smaller longer effective range but with less damage. If I remember correctly there are towers that either web or hurt pretty bad in the last room which need to be taken out immediately. A sentry myrm may work but that requires a lot more sp than you currently have |

Seraph Castillon
Justified Chaos
70
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Posted - 2013.06.21 14:48:00 -
[8] - Quote
DED 5/10 aren't that hard. Aim for low sig/AB tanking. You don't want to hear this, but Tengu is where it's at.
The problem with the Myrm is that you obviously cannot babysit your sentries while buzzing around the field. You also have double the signature radius and slower speed than a cruiser. I would not use any of the below setups myself, but you can try them. T1 cruisers and battlecruisers aren't very good at PvE. They don't have the resist profile for it and don't have the slots to make up for it.
Passive shield Myrm. I'm fairly certain this can tank a 5/10 if you watch your triggers.
[Myrmidon, Old School Passive Shield] Shield Power Relay II Shield Power Relay II Shield Power Relay II Shield Power Relay II Shield Power Relay II Shield Power Relay II
Large Shield Extender II Large Shield Extender II Large Shield Extender II Thermic Dissipation Field II Kinetic Deflection Field II
650mm Artillery Cannon II, EMP M 650mm Artillery Cannon II, EMP M 650mm Artillery Cannon II, EMP M 650mm Artillery Cannon II, EMP M 650mm Artillery Cannon II, EMP M
Medium Core Defense Field Purger I Medium Core Defense Field Purger I Medium Core Defense Field Purger I
This may be better, half the tank of my Tengu. However on my Tengu I rarely turn on the shield booster so this might work as long as you don't fly into the blob of rats.
[Vexor Navy Issue, Am I a Tengu?] Armor Kinetic Hardener II Armor Thermic Hardener II Armor Kinetic Hardener II Armor Thermic Hardener II Medium Armor Repairer II Medium Armor Repairer II
Cap Recharger II Cap Recharger II Cap Recharger II 10MN Afterburner II
Drone Link Augmentor I 720mm Howitzer Artillery II, EMP M 720mm Howitzer Artillery II, EMP M [empty high slot]
Medium Capacitor Control Circuit I Medium Capacitor Control Circuit I Medium Capacitor Control Circuit I
Or this, much slower and larger sig, but otherwise matches the tank of my Tengu:
[Myrmidon, Tengu?] Medium Armor Repairer II Medium Armor Repairer II Armor Thermic Hardener II Armor Thermic Hardener II Armor Kinetic Hardener II Armor Kinetic Hardener II
Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II 10MN Afterburner II
[empty high slot] [empty high slot] [empty high slot] [empty high slot] [empty high slot]
Medium Auxiliary Nano Pump I Medium Auxiliary Nano Pump I Medium Capacitor Control Circuit I
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Zhilia Mann
Tide Way Out Productions
1317
|
Posted - 2013.06.21 15:04:00 -
[9] - Quote
Burke Blanc wrote:If a Caracal could do it, what about a Myrmidon? I could have tried it with a Myrmidon, but I figured it wouldn't work out. What would the Caracal give me over a Myrmidon for Red Light District? Faster speed tank? Lower Sig. Radius? Are those things going to make or break me being able to complete it?
You pretty much hit the major differences. 5/10s are way easier if you can sig/speed tank -- right up until you hit the last room and get webbed to a stand still. There, you either have to tank like crazy (which is what you were trying to do in a Dominix, I supose, though your sig will still be a problem there) or kill the overseer, bookmark the can, and get out before incoming damage gets too high.
I've heard that the new Cyclone does alright in Red Light District though I haven't done it myself. Having a shield tank will help mightily there with the native explosive resists. Hydroponics Depot is probably the most straightforward of the 5s; the only thing to worry about there is damps messing with your range control. Both shield and armor work equally well there, but Caldari ships' kinetic bonus plays well into Serpentis' weak spot (which, contrary to popular belief, is actually kinetic and not thermal at all). Having said that, kinetic drones can do more or less the same thing and the Myrmidon is an option in both shield and armor tank configurations.
Either way, it's going to be somewhat slow going. The risk is clearly in the last room; the others allow you to kite well enough to mitigate damage. Basically, it comes down to workable in any ship that can project enough damage to kill the overseer (Sarpati Family Enforcer or the Angel Retirement Home) while tanking just long enough to get out.
Drake can clearly do the job. So can a Cyclone. ABCs seem adequate for it, particularly the Tornado -- but I suspect that's a bit beyond your skills right now. A Caracal just might swing it. Sentry Myrmidon can most certainly do it, but you'd need pretty good drone skills. I'd worry quite a bit about the NVexor simply because it isn't very tanky.
As for the Ishtar: well, yes. That will indeed do the job nicely. It's a great little ship. But again, it shines with top notch drone skills -- which take time to develop.
All in all, I'd say a really solid BC -- whichever you choose -- is the best approach to start with. Just pick a path and commit to it for now whether it's a Myrmidon (sentries!), a Drake, or a Cyclone. |

Dato Koppla
Rage of Inferno Malefic Motives
252
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Posted - 2013.06.21 15:24:00 -
[10] - Quote
Definitely stay on the Ishtar track if you feel like doing plexes for a while, it's one of the best, people don't rave about it for no reason.
In the meanwhile use a Myrm, the fit Seraph posted will definitely tank the Serpentis 5/10, however not sure about the Angels one as the explosive damage will be brutal on your armour, but with a passive shield tank setup like the one Seraph posted will definitely survive it if you fit the resist for Angels. Also, train for and use Sentries as soon as possible as they are really useful for PvE and the Myrm can field 4 which is worth it. |

Burke Blanc
Radar Shack
0
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Posted - 2013.06.21 16:04:00 -
[11] - Quote
When I compare the vexor navy issue to the ishtar they seem VERY similar to me in many regards. So if the ishtar is amazing, shouldn't the vexor navy issue be amazing minus one? Maybe there are some major differences between the two I'm missing or not realizing? |

Zhilia Mann
Tide Way Out Productions
1317
|
Posted - 2013.06.21 16:10:00 -
[12] - Quote
Burke Blanc wrote:When I compare the vexor navy issue to the ishtar they seem VERY similar to me in many regards. So if the ishtar is amazing, shouldn't the vexor navy issue be amazing minus one? Maybe there are some major differences between the two I'm missing or not realizing?
Two major ones come to mind.
First, the Ishtar gets T2 resists. That's a huge built-in buff to tank that the NVexor just plain doesn't have.
Second, the Ishtar can carry two full flights of sentries with room left over. That gives tactical flexibility (and the ability to replace drones) that the NVexor doesn't really have.
There's also a subtle difference in bonuses. The Ishtar is very much built to be a sentry boat (see drone range control bonus from the HAC skill) while the NVexor is built for mobile drones (see drone speed bonus). That really isn't the huge difference the above are, but it's not entirely insignificant. |

Burke Blanc
Radar Shack
0
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Posted - 2013.06.21 17:57:00 -
[13] - Quote
Ok, that's exactly what I was missing. I didn't realize how much better the base resists are on the ishtar. If I want to try a vexor navy issue for 5/10s should I start exploring in blood raider territory? Looks like their primary damage typ eis EM and that is base resist of 50% on both the Vexor navy issue and ishtar. |

Zhilia Mann
Tide Way Out Productions
1318
|
Posted - 2013.06.22 01:28:00 -
[14] - Quote
Burke Blanc wrote:Ok, that's exactly what I was missing. I didn't realize how much better the base resists are on the ishtar. If I want to try a vexor navy issue for 5/10s should I start exploring in blood raider territory? Looks like their primary damage typ eis EM and that is base resist of 50% on both the Vexor navy issue and ishtar.
I'm a huge fan of Blood Raider space and you might have luck giving it a go there, but there are definitely some things to look out for.
First, the 5/10 is probably the most dangerous. I've had an Ishtar overwhelmed in the last room when I was foolish enough to stick around. But it can be done. You absolutely need to be able to project damage 50km; the Exsanguinator sits further out than the Sarpati Family Enforcer.
Second, you need to watch out for two BS rats: Harbingers and Archbishops. They both neut to 30km and will absolutely ruin your day. If you get caught under more than one, say goodbye to your cap; hopefully you're not scrammed (which doesn't happen in a rated DED complex, so at least there's that).
Third, don't go into a Minor Blood Annex. Just don't do it.
Fourth, the 6/10 is probably workable for you in fairly short order. As soon as you can project 500 pure EM DPS you might want to give it a shot.
I could probably ramble out many, many more details, but hey, it's called exploration, right? But if you have specific questions, fire away.
Oh, and Sansha space is about the same. Fewer neuts, more tracking disruption, bring even more pure EM for the 6/10. |
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