
Luckytania
Bullets of Justice Damned Nation
21
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Posted - 2011.10.24 04:09:00 -
[1] - Quote
Elise DarkStar wrote:I don't know **** about making video games and this has been bugging me for a long time. What was the problem with the Incarna "engine" (i dont even know what terms to use) that made it so costly to develop yet so underwhelming? Couldn't they have used existing examples from other games and already have created full working multiplayer station environments? Is it because they are trying to make such high-quality graphics?
I'm really clueless about this stuff and would greatly appreciate some explanation of what's going on.
Thanks. Elise, I've read the thread and think you've received some decent responses about the Incarna *engine*.
But bear in mind that the current state of CCP is not due purely to WiS (Walking in Stations).
What spun many more people up and caused the mass riots and 8% loss in subscriptions, IMO, was a conflagration of many things all hitting the fan with the Incarna release this Summer.
And most important of all was the threat of micro-transactions opening up "gold ammo" and a clear Pay to Win mechanism. (Yes, I know PLEX is the camel's nose, but this was much worse.)
In no particular order, many of the player's hit the tipping point due to:
1) Threat to have *anyone* using the API have to pay $100. (bye bye EFT, EveMon, Chribba's web tools, many others)
2) :18 months: - the statement (shortly after the Apocrypha release) that pretty much all dev work on 'Eve proper' was coming to a standstill for 18 months until WiS/Incarna was released. "The wait will be worth it. Trust us." It wasn't. We no longer do.
3) "gold ammo" as mentioned above.
4) Years of serious issues being pointed out on Tranquility, the test server/environment, where the bug reports were ignored and moved to Production. With, naturally, the subsequent 'emergency' patches to fix those bugs which had been reported.
5) Being *forced* to go from ship/pod into a slow loading, compute intensive, resource hog instead of the prior light weight 'ship spinning' UI when even just docking to pick up for ammo, for example. (Even "The Door" wasn't an option until a ruckus was raised by the players.)
6) Ignoring the comments of the players assuming it would all just blow over. see 8
7) clearly lying to us about their intents. see 8
8) and most important of all was the blatant disdain shown to the players/consumers/golden-geese of the people who pay to play this game. |