
PotatoOverdose
Royal Black Watch Highlanders
4
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Posted - 2011.10.23 17:29:00 -
[1] - Quote
Several reasons. First off, when incarna hit it literally melted high end graphics cards. Literally, it melted relatively expensive hardware while only rendering a small environment and one character model (two if you count the rotating ship viewed from a constant angle). Some days (weeks?) later this was fixed somewhat to the point where it merely used up most of a high end Graphics Card/CPU's resources to load a small environment and one character model.
Basically, Incarna from a performance stand point was total fail. If you look at the industry many games, such as mass effect 2, crysis, Deus Ex, etc. load excellent high detailed environments that are enormous, with multiple high resolution character models occupying said environments. And those games, on max settings, used less computing power then incarna's one room (at least on release). Other games in the industry achieve far more than WiS using far fewer resources.
I honestly think that the reason incarna was shelved was because they couldn't get a large environment to render with more than 10 players in it at above 5-6fps using the highest end (non-server) computer at CCP. And the whole point of WiS was large station environments bustling with players. It might be nice to think CCP listened to the players, but at least on this one issue they probably hit a wall in terms of technical specifications and took the way out that saved the most face.
Also, there was some loss of functionality and the entire update seriously screwed multi-boxers but I'll let someone else discuss that. |

PotatoOverdose
Royal Black Watch Highlanders
7
|
Posted - 2011.10.25 13:12:00 -
[2] - Quote
I'm just going to clarify something. When Incarna was RELEASED it melted graphics cards. Seriously, go back to the time of the jita riots, search the tech support forums (or even the protest threads). it melted quite a few high end ATI cards (Nvidia ran it fine for the most part). CCP has since fixed the issue, but the next time your in CQ, crank all video settings up to max (if they're not there already) and see how incarna uses resources for a tiny environment with one character model. Yeah. |