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Gefen Orion
Orion Star Ltd.
5
|
Posted - 2013.06.22 12:39:00 -
[1] - Quote
LEVEL 4 MISSIONS
Per 20 min / isk tick = best ship? Mission blitzing for LP rewards = best ship?
ANOMALIES
Hubs = best ship? Havens = best ship? Sanctums = best ship?
MINERS
ice mining? belt mining? gas harvesting?
Which of the three is the most profitable post-patch?
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SaurianX
Viziam Amarr Empire
1
|
Posted - 2013.06.22 14:35:00 -
[2] - Quote
Well, for lvl4's I still run with my Machariel.
1100 Dps - Cap stable, 63 km falloff, capable of 562m/s with AB on.
It's pretty damn fast. |

John Ratcliffe
Sausy Sausages
177
|
Posted - 2013.06.22 15:43:00 -
[3] - Quote
SaurianX wrote:Well, for lvl4's I still run with my Machariel.
1100 Dps - Cap stable, 63 km falloff, capable of 562m/s with AB on.
It's pretty damn fast.
The RNI goes that fast, has the same DPS, has almost twice the range and is cheaper. Plus +ša change, plus c'est la m+Žme chose |

Lady Meegeren
Bromania Happy Cartel
0
|
Posted - 2013.06.22 15:48:00 -
[4] - Quote
thanatos (15 bouncers) |

John Ratcliffe
Sausy Sausages
178
|
Posted - 2013.06.22 17:15:00 -
[5] - Quote
Lady Meegeren wrote:thanatos (15 bouncers)
You can't use a Thanatos in High Sec... Plus +ša change, plus c'est la m+Žme chose |

Zan Shiro
Alternative Enterprises
179
|
Posted - 2013.06.22 17:28:00 -
[6] - Quote
John Ratcliffe wrote:Lady Meegeren wrote:thanatos (15 bouncers) You can't use a Thanatos in High Sec...
he's also asking about havens, hubs and sanctums. as well...op is not only in empire (or is looking to at least move up to null bear and kill real people from time to time lol).
If so op...what space are you looking at. For anoms your "best" ship will vary. I know peeps who made good isk naga ratting in certain serpentis anoms. Little to no frigate spawns, jsut sweat the cruisers a bit then it was smack the crap out of the BS'. Some anoms don't need 1 billion in hardware to run basically if cost of ship is something you factor into profit.
YOu also left out FW op. Where based on the whining...a warp stabbed frigate farms lp apparently too well for some lol.
|

SaurianX
Viziam Amarr Empire
1
|
Posted - 2013.06.22 18:20:00 -
[7] - Quote
John Ratcliffe wrote:SaurianX wrote:Well, for lvl4's I still run with my Machariel.
1100 Dps - Cap stable, 63 km falloff, capable of 562m/s with AB on.
It's pretty damn fast. The RNI goes that fast, has the same DPS, has almost twice the range and is cheaper.
An 1100 DPS RNI that does 562m/s with 125km range, and costs less than a Machariel? Show me please, i'm genuinely interested.
Although i'm not a fan of the waiting period between firing missiles and them reaching their target. I also don't remember doing much insta-popping of annoying frigates with missiles, which the Machariel does very well. |

John Ratcliffe
Sausy Sausages
178
|
Posted - 2013.06.22 18:43:00 -
[8] - Quote
SaurianX wrote:
An 1100 DPS RNI that does 562m/s with 125km range, and costs less than a Machariel? Show me please, i'm genuinely interested.
Although i'm not a fan of the waiting period between firing missiles and them reaching their target. I also don't remember doing much insta-popping of annoying frigates with missiles, which the Machariel does very well. In fact, in my own personal experience it seemed that huge amounts of torp/cruise DPS disappeared when attacking anything smaller than a BC, which can be very irritating in lvl4s.
Not sure if genuine, but if so, then don't forget the Explosive Radius Reduction buff the RNI got this patch - 25% reduction with Lvl 5 skills. Add this to the CM base damage increase and PVE is a joke now. Cruisers and BCs get 1 shot just about every time. BSs get 2-3 shot. Change to Precision for Frigates and 2 shot is very common.
The optimal fit IMHO is:
CN BCU CN BCU CN BCU CN BCU or T2 BCU DC II or DDA II
Pith A-Type Large Shield Booster Mission Specific Resist Mission Specific Resist Republic Fleet TP Republic Fleet TP Gist A-Type 100MN AB Imperial Navy Heavy Cap Booster
CM Launcher II CM Launcher II CM Launcher II CM Launcher II CM Launcher II CM Launcher II CM Launcher II CM Launcher II
T2 Flare T2 Rigor T2 Rigor
Use T2 Fury & Precision.
Don't forget to tailor 5% implants to CMs and general missile skills.
The RNI has gone up in price by 200-250 Mil ISK since the patch, but it's still cheaper than the Mach. Plus +ša change, plus c'est la m+Žme chose |

Clara Valentine
State War Academy Caldari State
2
|
Posted - 2013.06.22 18:50:00 -
[9] - Quote
Dread Guristas Ballistic Control System Dread Guristas Ballistic Control System Dread Guristas Ballistic Control System Dread Guristas Ballistic Control System Co-Processor II
Gist A-Type 100MN Afterburner Pith A-Type X-Large Shield Booster Shield Boost Amplifier II Adaptive Invulnerability Field II Adaptive Invulnerability Field II Target Painter II Sensor Booster II, Targeting Range Script
Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile
Large Warhead Rigor Catalyst II Large Warhead Rigor Catalyst II Large Warhead Flare Catalyst II
Hammerhead II x5 Hobgoblin II x5
1225 Dps at 60k (Drones) 1066 at 150k (Pure Missile) 465 ms |

John Ratcliffe
Sausy Sausages
178
|
Posted - 2013.06.22 18:53:00 -
[10] - Quote
Clara Valentine wrote:Dread Guristas Ballistic Control System Dread Guristas Ballistic Control System Dread Guristas Ballistic Control System Dread Guristas Ballistic Control System Co-Processor II
Gist A-Type 100MN Afterburner Pith A-Type X-Large Shield Booster Shield Boost Amplifier II Adaptive Invulnerability Field II Adaptive Invulnerability Field II Target Painter II Sensor Booster II, Targeting Range Script
Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile
Large Warhead Rigor Catalyst II Large Warhead Rigor Catalyst II Large Warhead Flare Catalyst II
Hammerhead II x5 Hobgoblin II x5
1225 Dps at 60k (Drones) 1066 at 150k (Pure Missile) 465 ms
Overtanked. You don't need a Shield Amp. The Co-Processor is taking a slot that could either be used for a DDA or a DC. The Sensor Booster would only ever get used for Worlds Collide. Plus +ša change, plus c'est la m+Žme chose |

SaurianX
Viziam Amarr Empire
1
|
Posted - 2013.06.22 19:26:00 -
[11] - Quote
John Ratcliffe wrote:SaurianX wrote:
An 1100 DPS RNI that does 562m/s with 125km range, and costs less than a Machariel? Show me please, i'm genuinely interested.
Although i'm not a fan of the waiting period between firing missiles and them reaching their target. I also don't remember doing much insta-popping of annoying frigates with missiles, which the Machariel does very well. In fact, in my own personal experience it seemed that huge amounts of torp/cruise DPS disappeared when attacking anything smaller than a BC, which can be very irritating in lvl4s.
Not sure if genuine, but if so, then don't forget the Explosive Radius Reduction buff the RNI got this patch - 25% reduction with Lvl 5 skills. Add this to the CM base damage increase and PVE is a joke now. Cruisers and BCs get 1 shot just about every time. BSs get 2-3 shot. Change to Precision for Frigates and 2 shot is very common. The optimal fit IMHO is: CN BCU CN BCU CN BCU CN BCU or T2 BCU DC II or DDA II Pith A-Type Large Shield Booster Mission Specific Resist Mission Specific Resist Republic Fleet TP Republic Fleet TP Gist A-Type 100MN AB Imperial Navy Heavy Cap Booster CM Launcher II CM Launcher II CM Launcher II CM Launcher II CM Launcher II CM Launcher II CM Launcher II CM Launcher II T2 Flare T2 Rigor T2 Rigor Use T2 Fury & Precision. Don't forget to tailor 5% implants to CMs and general missile skills. The RNI has gone up in price by 200-250 Mil ISK since the patch, but it's still cheaper than the Mach.
This ship/fit is worth around 2bil, my Machariel is worth about 2.15bil (600mil of which is an unnecessarily powerful X-type repairer) That's nothing really when it comes to lvl4 ships, and i'd take autocannons over missiles anyday for that small price. Also, if you're counting all lvl5 skills + T2 ammo, then my Machariel would be 1343 DPS. An upgrade from my Domination 100mn AB to the Gist A-type would equal 616m/s to the RNI's 465m/s.
Still though, I should mention it's been at least 18 months since I last flew a RNI. I dunno if missiles have been buffed much in that time? But in my own personal experience, the Mach just did everything quicker and cleaner.
|

Dyphorus
Volition Cult The Volition Cult
59
|
Posted - 2013.06.22 19:55:00 -
[12] - Quote
John Ratcliffe wrote:SaurianX wrote:Well, for lvl4's I still run with my Machariel.
1100 Dps - Cap stable, 63 km falloff, capable of 562m/s with AB on.
It's pretty damn fast. The RNI goes that fast, has the same DPS, has almost twice the range and is cheaper.
Applied DPS, even considering you're in falloff most of the time, is still better on the Mach. Stats on paper are one thing, actual performance is another. Both are solid. Anyone who's used both tends to lean towards the Mach as the better of the two. Although some missions that put you at extreme range to rats may favor the RNI.
|

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
1147
|
Posted - 2013.06.23 04:52:00 -
[13] - Quote
Dyphorus wrote:John Ratcliffe wrote:SaurianX wrote:Well, for lvl4's I still run with my Machariel.
1100 Dps - Cap stable, 63 km falloff, capable of 562m/s with AB on.
It's pretty damn fast. The RNI goes that fast, has the same DPS, has almost twice the range and is cheaper. Applied DPS, even considering you're in falloff most of the time, is still better on the Mach. Stats on paper are one thing, actual performance is another. Both are solid. Anyone who's used both tends to lean towards the Mach as the better of the two. Although some missions that put you at extreme range to rats may favor the RNI.
CNR applied dmg got worse than before, and applied dmg has always been the problem. Cruise missiles got a nerf in exp radius and exp velocity. You need BS 4 to just counter the 20% exp radius nerf, and there's nothing for exp velocity.
AC's 10% falloff nerf is really just half as much as cruise's 20% exp radius and velocity nerf. Besides, the nature of falloff curve is such that, at 50% falloff, you're still doing 80% dps, at 100%, 50% dps. Dps loss at typical ranges are minimal. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
266
|
Posted - 2013.06.23 05:22:00 -
[14] - Quote
John Ratcliffe wrote:Overtanked. You don't need a Shield Amp. The Co-Processor is taking a slot that could either be used for a DDA or a DC. The Sensor Booster would only ever get used for Worlds Collide.
sebo with scan res is useful anywhere. and a few more missions where you want over 93km targeting range (CNR with max skills). Worlds collide as you said plus The Assault, the score, and pirate invasion (especially since npcs can spawn in structures and bounce even further away). then again at that range it might just be better to micro jump drive and brawl it out, especially considering that is way out of target painter range, and/or I wouldn't want to burn all the way out in a mach either. You can trust me, I have a monocole |

John Ratcliffe
Sausy Sausages
179
|
Posted - 2013.06.23 10:00:00 -
[15] - Quote
sabre906 wrote:CNR applied dmg got worse than before, and applied dmg has always been the problem. Cruise missiles got a nerf in exp radius and exp velocity. You need BS 4 to just counter the 20% exp radius nerf, and there's nothing for exp velocity.
Err...no. RNI (use the proper name) applied DPS has improved. Read the patch notes. The RNI now makes PVE a joke.
Plus +ša change, plus c'est la m+Žme chose |

John Ratcliffe
Sausy Sausages
179
|
Posted - 2013.06.23 10:02:00 -
[16] - Quote
Chainsaw Plankton wrote:sebo with scan res is useful anywhere. and a few more missions where you want over 93km targeting range (CNR with max skills). Worlds collide as you said plus The Assault, the score, and pirate invasion (especially since npcs can spawn in structures and bounce even further away). then again at that range it might just be better to micro jump drive and brawl it out, especially considering that is way out of target painter range, and/or I wouldn't want to burn all the way out in a mach either.
It's one of those issues that falls under personal preference. I'd rather just use a 2nd TP for almost every mission. I have a Gist DS AB and with my 7 link fleet booster my RNI does well over 500m/s, so it takes no time to burn towards those >103KM NPCs.
Plus +ša change, plus c'est la m+Žme chose |

Whitehound
1466
|
Posted - 2013.06.23 14:03:00 -
[17] - Quote
I am the king of PvE.
You thought it was a ship?? Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Anti-social Tendencies
School of Applied Knowledge Caldari State
55
|
Posted - 2013.06.23 17:05:00 -
[18] - Quote
While you guys are arguing about the CNR (or RNI now I guess), can you give yours thoughts on the Navy Scorpion? I really like it for PvE particularly if you have a pair of them. We use them for running wh sites.
So how does the Navy Raven compare with the Navy Scorpion for level 4 missions? My ships aren't going to be as shiney nor will I be using expensive implants.
"Patience: n, a minor form of despair, disguised as a virtue." - AMBROSE PIERCE |

Bigg Gun
Flying Bags Inc. Bulgarian Space Federation
27
|
Posted - 2013.06.23 17:37:00 -
[19] - Quote
running lvl 4 missions is so last 10 years :). Incursion is where it's at. You can finish a site within 15ish mins and get 30 mil+ lp for it. For that the king is the vindicator, nightmare(tachs), machariel (with 1400s), and the 2 shield logis are the ships you need to be able to fly to get a spot in the fleet. Voila, win. |

John Ratcliffe
Sausy Sausages
181
|
Posted - 2013.06.23 18:31:00 -
[20] - Quote
Anti-social Tendencies wrote:While you guys are arguing about the CNR (or RNI now I guess), can you give yours thoughts on the Navy Scorpion? I really like it for PvE particularly if you have a pair of them. We use them for running wh sites.
So how does the Navy Raven compare with the Navy Scorpion for level 4 missions? My ships aren't going to be as shiney nor will I be using expensive implants.
I have an SNI as well and it's great. It has a higher RoF than the RNI, but slightly less applied DPS because it's not got the 25% Explosive Radius Reduction bonus that the RNI gets. Better tank though. If I had to make a suggestion, I'd say fly the SNI if your missile and support skills are middle of the road (Lvl 3 and no lower), and the RNI if those skills are Lvl 4 -5. The SNI is far more forgiving. Either way, don't scrimp on the cash when it comes to fitting - Faction BCUs and a nice DS Booster are order of the day.
Whichever you use, both need 2 x Republic Fleet TPs, 2 x T2 Rigor and 1 x T2 Flare IMHO.
Plus +ša change, plus c'est la m+Žme chose |

Anti-social Tendencies
School of Applied Knowledge Caldari State
56
|
Posted - 2013.06.23 18:42:00 -
[21] - Quote
John Ratcliffe wrote:Anti-social Tendencies wrote:While you guys are arguing about the CNR (or RNI now I guess), can you give yours thoughts on the Navy Scorpion? I really like it for PvE particularly if you have a pair of them. We use them for running wh sites.
So how does the Navy Raven compare with the Navy Scorpion for level 4 missions? My ships aren't going to be as shiney nor will I be using expensive implants.
I have an SNI as well and it's great. It has a higher RoF than the RNI, but slightly less applied DPS because it's not got the 25% Explosive Radius Reduction bonus that the RNI gets. Better tank though. If I had to make a suggestion, I'd say fly the SNI if your missile and support skills are middle of the road (Lvl 3 and no lower), and the RNI if those skills are Lvl 4 -5. The SNI is far more forgiving. Either way, don't scrimp on the cash when it comes to fitting - Faction BCUs and a nice DS Booster are order of the day. Whichever you use, both need 2 x Republic Fleet TPs, 2 x T2 Rigor and 1 x T2 Flare IMHO.
Thanks. I have two toons that fly the Scorpion. Their skills are different. One has excellent skills in everything but doesn't has Cruise V. The second has good core skills, level 3 related missile skills but does have T2 cruise. Actual dps I about the same between them.
Since they fly in wormspace, I just use meta and T2 modules. However for hisec ill look at the faction items you mention.
Thanks.
"Patience: n, a minor form of despair, disguised as a virtue." - AMBROSE PIERCE |

Mina Sebiestar
Mactabilis Simplex Cursus
372
|
Posted - 2013.06.24 12:49:00 -
[22] - Quote
According to pro's tiers that sustained me over the ship re balance threads...it is TFI.....
LoL. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
|

Morrigan LeSante
The Lost and Forgotten Troopers
297
|
Posted - 2013.06.24 20:08:00 -
[23] - Quote
Well, the 13xx DPS out to lock range, before implants, sure is terrible..... |

Blodhgarm Dethahal
Transcendent Sedition Dustm3n
13
|
Posted - 2013.06.24 20:25:00 -
[24] - Quote
Revelation for C5-C6 Escalations. -Bl+Ķd
Wormholes are the best Space.. |

stoicfaux
2871
|
Posted - 2013.06.25 04:03:00 -
[25] - Quote
In regards to level 4s, the MWD Mach is probably best for isk ticks and blitzing.
In regards to missiles, the CNR is nice, but Golem is better since you can loot and salvage as you go (more isk.) Raven might be better than the CNR due to RoF bonus, however, CNR has a high alpha which makes it easier to one shot things. Golem, Raven, and CNR are better than the other cruise boats because they get a missile speed buff which in Odyssey translates to almost no more DPS loss to miscounting volleys, and because the hulls have long sensor range. TFI is best in raw DPS (due to 5x sentries + cruise missiles) *if* you're dealing with NPCs that consistently spawn within your sentry (and sensor) range.
tl;dr - I doubt there's a King of PvE anymore, and if there is, the Mach probably holds it, but the gap has closed.
|

To mare
Advanced Technology
207
|
Posted - 2013.06.25 10:32:00 -
[26] - Quote
and people cried when they changed the RNI |

Frostys Virpio
Lame Corp Name
507
|
Posted - 2013.06.25 13:24:00 -
[27] - Quote
stoicfaux wrote:In regards to level 4s, the MWD Mach is probably best for isk ticks and blitzing.
In regards to missiles, the CNR is nice, but Golem is better since you can loot and salvage as you go (more isk.) Raven might be better than the CNR due to RoF bonus, however, CNR has a high alpha which makes it easier to one shot things. Golem, Raven, and CNR are better than the other cruise boats because they get a missile speed buff which in Odyssey translates to almost no more DPS loss to miscounting volleys, and because the hulls have long sensor range. TFI is best in raw DPS (due to 5x sentries + cruise missiles) *if* you're dealing with NPCs that consistently spawn within your sentry (and sensor) range.
tl;dr - I doubt there's a King of PvE anymore, and if there is, the Mach probably holds it, but the gap has closed.
If you have to deal with Guristas, is the super low sensor strenght a problem on the Golem? My SNI gets jammed once in a while so i'd like to know what it looks like on a Golem before buying into one. |

Malcanis
Vanishing Point. The Initiative.
10324
|
Posted - 2013.06.25 14:06:00 -
[28] - Quote
Gefen Orion wrote:LEVEL 4 MISSIONS
Per 20 min / isk tick = best ship? Mission blitzing for LP rewards = best ship?
ANOMALIES
Hubs = best ship? Havens = best ship? Sanctums = best ship?
For a single ship, it's hard to see how a cruise + sentry shield fitted fleet Typhoon can be beaten. But you'll need to fly it carefully it keep it alive and get the best from it.
1 Kings 12:11
|

Malcanis
Vanishing Point. The Initiative.
10324
|
Posted - 2013.06.25 14:06:00 -
[29] - Quote
Frostys Virpio wrote:stoicfaux wrote:In regards to level 4s, the MWD Mach is probably best for isk ticks and blitzing.
In regards to missiles, the CNR is nice, but Golem is better since you can loot and salvage as you go (more isk.) Raven might be better than the CNR due to RoF bonus, however, CNR has a high alpha which makes it easier to one shot things. Golem, Raven, and CNR are better than the other cruise boats because they get a missile speed buff which in Odyssey translates to almost no more DPS loss to miscounting volleys, and because the hulls have long sensor range. TFI is best in raw DPS (due to 5x sentries + cruise missiles) *if* you're dealing with NPCs that consistently spawn within your sentry (and sensor) range.
tl;dr - I doubt there's a King of PvE anymore, and if there is, the Mach probably holds it, but the gap has closed.
If you have to deal with Guristas, is the super low sensor strenght a problem on the Golem? My SNI gets jammed once in a while so i'd like to know what it looks like on a Golem before buying into one.
I'm told it's a pretty severe issue with golems.
1 Kings 12:11
|

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
893
|
Posted - 2013.06.25 14:23:00 -
[30] - Quote
Malcanis wrote:Frostys Virpio wrote:stoicfaux wrote:In regards to level 4s, the MWD Mach is probably best for isk ticks and blitzing.
In regards to missiles, the CNR is nice, but Golem is better since you can loot and salvage as you go (more isk.) Raven might be better than the CNR due to RoF bonus, however, CNR has a high alpha which makes it easier to one shot things. Golem, Raven, and CNR are better than the other cruise boats because they get a missile speed buff which in Odyssey translates to almost no more DPS loss to miscounting volleys, and because the hulls have long sensor range. TFI is best in raw DPS (due to 5x sentries + cruise missiles) *if* you're dealing with NPCs that consistently spawn within your sentry (and sensor) range.
tl;dr - I doubt there's a King of PvE anymore, and if there is, the Mach probably holds it, but the gap has closed.
If you have to deal with Guristas, is the super low sensor strenght a problem on the Golem? My SNI gets jammed once in a while so i'd like to know what it looks like on a Golem before buying into one. I'm told it's a pretty severe issue with golems.
With all Marauders except for mission grinding armor ones can fit sebos in mids but still, any fly farting in africa will jam your Marauder 2 galaxies away. *removed inappropriate ASCII art signature* - CCP Eterne |

Whitehound
1471
|
Posted - 2013.06.25 15:00:00 -
[31] - Quote
Sergeant Acht Scultz wrote:With all Marauders except for mission grinding armor ones can fit sebos in mids but still, any fly farting in africa will jam your Marauder 2 galaxies away. Try using ECCMs and those African flies will be much less hassle. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
895
|
Posted - 2013.06.25 15:22:00 -
[32] - Quote
Whitehound wrote:Sergeant Acht Scultz wrote:With all Marauders except for mission grinding armor ones can fit sebos in mids but still, any fly farting in africa will jam your Marauder 2 galaxies away. Try using ECCMs and those African flies will be much less hassle.
Guristas are meanies 
In a single group of 5 or 6 rats you can have 4 of them with jamming ability (duno in high sec now) and several jamming you at the same time, even my Tengu in some unrated sites (with sensor well over 35) gets jam for enough time you can't kill a simple frigate for a couple minutes which is ridiculous, doesn't happen all the time but still. *removed inappropriate ASCII art signature* - CCP Eterne |

Whitehound
1471
|
Posted - 2013.06.25 15:53:00 -
[33] - Quote
Sergeant Acht Scultz wrote:Whitehound wrote:Sergeant Acht Scultz wrote:With all Marauders except for mission grinding armor ones can fit sebos in mids but still, any fly farting in africa will jam your Marauder 2 galaxies away. Try using ECCMs and those African flies will be much less hassle. Guristas are meanies  In a single group of 5 or 6 rats you can have 4 of them with jamming ability (duno in high sec now) and several jamming you at the same time, even my Tengu in some unrated sites (with sensor well over 35) gets jam for enough time you can't kill a simple frigate for a couple minutes which is ridiculous, doesn't happen all the time but still. Seriously, sebos do not help against ECM! (I am assuming it was a typo, because I know you are not dumb.)
Anyhow, look at the bright side. Guristas deal almost exclusively kinetic damage with missiles and fly slowly, which makes them very easy to tank. I find sensor dampeners and tracking disruptors a lot more difficult. Once you run into a group of those can you be in bigger trouble. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Ginger Barbarella
Caldari Provisions Caldari State
1364
|
Posted - 2013.06.25 16:06:00 -
[34] - Quote
Mina Sebiestar wrote:According to pro's tiers that sustained me over the ship re balance threads...it is TFI.....
Who is "pro", and what's his "tiers"?? I don't understand... "Blow it all on Quafe and strippers." --- Sorlac |

Frostys Virpio
Lame Corp Name
510
|
Posted - 2013.06.25 16:38:00 -
[35] - Quote
Whitehound wrote:Sergeant Acht Scultz wrote:With all Marauders except for mission grinding armor ones can fit sebos in mids but still, any fly farting in africa will jam your Marauder 2 galaxies away. Try using ECCMs and those African flies will be much less hassle.
SNI start with a sensor strenght of 30. Adding an ECCM will put it just shy of 60 and you still get some jams.
Golem start with a sensor strenght of 14. An ECCM will put that just shy of 28. It's an improvement but still jam prone. |

Shintoko Akahoshi
Kabuki TransSolar
249
|
Posted - 2013.06.26 20:00:00 -
[36] - Quote
I'm a long-time L4 runner, and have tried a number of different ships with good effect: L4 Raven, pulse geddon, blaster Astarte (slow missions, but fun!), etc. My current favorite is the MJD/AB/sentry Dominix, with tracking links, drone link augmentors and drone damage amps. The DPS isn't record breaking - about 700 with Garde II, or 520 with Warden II - but it applies it evenly from about 15km to 129km (about 90km with the Gardes). Most missions are done in well under 10 minutes, with no damage taken at all. Bio and writing |

Cage Man
237
|
Posted - 2013.06.27 01:00:00 -
[37] - Quote
John Ratcliffe wrote:SaurianX wrote:Well, for lvl4's I still run with my Machariel.
1100 Dps - Cap stable, 63 km falloff, capable of 562m/s with AB on.
It's pretty damn fast. The RNI goes that fast, has the same DPS, has almost twice the range and is cheaper.
Paper dps means nothing in the game. I have used both and can say the mach will complete the mssions faster for the simple reason that it can insta pop frigs and cruisers on approach. No cruise or torp fit ship is going to do this. You can rigor fit and TP fit all you want inf you favorite fit tool, there is no way its going to practically work better. 4 grouped 800mm ac will insta pop a frig from 15km to 60km and will be ready for its next victim in 3 ish seconds. A bit slower against kinetic weak rates.. but still. PS.. it also has a faster lock time than the other ships. Only time I don't use my mach is in amarr space as the NM is better there. I have yet to try the TFI, but suspect it will do really well, probably better than the Navy raven purely because it can insta smaller stuff on approach with 5 x T2 sentries.
Null anoms, use a sentry carrier, will apply damage better than a Thany, even though EFT says it has more dps... The thick plottens... |

Liang Nuren
Heretic Army Heretic Initiative
3752
|
Posted - 2013.06.27 08:39:00 -
[38] - Quote
Frostys Virpio wrote:Whitehound wrote:Sergeant Acht Scultz wrote:With all Marauders except for mission grinding armor ones can fit sebos in mids but still, any fly farting in africa will jam your Marauder 2 galaxies away. Try using ECCMs and those African flies will be much less hassle. SNI start with a sensor strenght of 30. Adding an ECCM will put it just shy of 60 and you still get some jams. Golem start with a sensor strenght of 14. An ECCM will put that just shy of 28. It's an improvement but still jam prone.
This doesn't quite feel right to me. I'll freely admit that I learned all the jamming rats and shot them ASAP, but in my experience with a pre-boost Vargur: - No ECCM (11): Aaaaalllllllllll the jams. Fuuuck. - 1 ECCM (21.6): Jamming is a minimal hassle. - 2 ECCM (39.5): Jammed once in a blue moon.
The new situation: - No ECCM: 13.2 --- Minimal Hassle Line --- - Jackals: 23.2 - 1 ECCM: 25.9 --- Almost Never Jammed Line --- - Jackals, 1 ECCM: 45.4 - 2 ECCM: 47.5 - Jackals, 2 ECCM: 83.4
I think one of the silliest things in the world is to optimize half your offense away to avoid getting a 20 second jam every 25th mission. I'd probably roll with an ECCM implant set and 1 ECCM on a Marauder if I lived and fought Guristas/Caldari all the time. Otherwise I wouldn't worry about it too much.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Sal Landry
School of Applied Knowledge Caldari State
76
|
Posted - 2013.06.27 10:11:00 -
[39] - Quote
Cage Man wrote:No cruise or torp fit ship is going to do this. Confirming that you've never used the new CNR |

John Ratcliffe
Sausy Sausages
183
|
Posted - 2013.06.27 10:23:00 -
[40] - Quote
stoicfaux wrote:In regards to level 4s, the MWD Mach is probably best for isk ticks and blitzing.
In regards to missiles, the CNR is nice, but Golem is better since you can loot and salvage as you go (more isk.) Raven might be better than the CNR due to RoF bonus, however, CNR has a high alpha which makes it easier to one shot things. Golem, Raven, and CNR are better than the other cruise boats because they get a missile speed buff which in Odyssey translates to almost no more DPS loss to miscounting volleys, and because the hulls have long sensor range. TFI is best in raw DPS (due to 5x sentries + cruise missiles) *if* you're dealing with NPCs that consistently spawn within your sentry (and sensor) range.
tl;dr - I doubt there's a King of PvE anymore, and if there is, the Mach probably holds it, but the gap has closed.
Except that any serious mission runner will either drag a Noctis along behind them on an alt account, or sub-contract their wrecks to Pro Synergy.
The TFI does more paper DPS by about 250 over an RNI. Less applied DPS though, so I suspect the RNI would come out on top. I can't fly the Golem and suspect there'd be little actual difference between the ships now.
Plus +ša change, plus c'est la m+Žme chose |

John Ratcliffe
Sausy Sausages
183
|
Posted - 2013.06.27 10:24:00 -
[41] - Quote
Sal Landry wrote:Cage Man wrote:No cruise or torp fit ship is going to do this. Confirming that you've never used the new CNR
Has he used the new RNI?
Plus +ša change, plus c'est la m+Žme chose |

John Ratcliffe
Sausy Sausages
183
|
Posted - 2013.06.27 10:26:00 -
[42] - Quote
Cage Man wrote: Paper dps means nothing in the game. I have used both and can say the mach will complete the mssions faster for the simple reason that it can insta pop frigs and cruisers on approach. No cruise or torp fit ship is going to do this. You can rigor fit and TP fit all you want inf you favorite fit tool, there is no way its going to practically work better. 4 grouped 800mm ac will insta pop a frig from 15km to 60km and will be ready for its next victim in 3 ish seconds. A bit slower against kinetic weak rates.. but still. PS.. it also has a faster lock time than the other ships. Only time I don't use my mach is in amarr space as the NM is better there. I have yet to try the TFI, but suspect it will do really well, probably better than the Navy raven purely because it can insta smaller stuff on approach with 5 x T2 sentries.
Null anoms, use a sentry carrier, will apply damage better than a Thany, even though EFT says it has more dps...
Funnily enough I was talking about actual DPS not paper DPS. Plus +ša change, plus c'est la m+Žme chose |

Rogue Lawyer
The Scope Gallente Federation
35
|
Posted - 2013.06.27 11:09:00 -
[43] - Quote
I am shocked at the fact that everyone seems to have ignored the Rattlesnake altogether, it is a fantastic ship, I active tank mine and i can squeeze out 1158 dps with sentries and cruise missiles. One can also use Wardens to pop things from afar. |

John Ratcliffe
Sausy Sausages
183
|
Posted - 2013.06.27 12:08:00 -
[44] - Quote
Rogue Lawyer wrote:I am shocked at the fact that everyone seems to have ignored the Rattlesnake altogether, it is a fantastic ship, I active tank mine and i can squeeze out 1158 dps with sentries and cruise missiles. One can also use Wardens to pop things from afar.
Sentry Drones, while great, are not as great as either CMs post-patch, or Projectiles. I do enjoy using my RS when joining friends for Lvl 4s, but if I'm solo I will always take my RNI or SNI ahead of my RS. Plus +ša change, plus c'est la m+Žme chose |

Whitehound
1479
|
Posted - 2013.06.27 13:17:00 -
[45] - Quote
John Ratcliffe wrote:Sentry Drones, while great, are not as great as either CMs post-patch, or Projectiles. Each PvE content is different and each is designed to test different abilities. Because one can change ship fittings to match the content (including the ship itself) would a "King of PvE" be the one ship that handles them all equally well and ideally requires no changes.
The new Dominix with with MJD+AB(or MWD) needs practically no tank, towers over all NPCs from a 100km distance and deals 800+ DPS over the entire range with extreme tracking. It is also very close to mining asteroids in nature and about as fun.
This is pretty much what I expect a "King of PvE" would be like. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

John Ratcliffe
Sausy Sausages
184
|
Posted - 2013.06.27 14:53:00 -
[46] - Quote
Whitehound wrote:John Ratcliffe wrote:Sentry Drones, while great, are not as great as either CMs post-patch, or Projectiles. Each PvE content is different and each is designed to test different abilities. Because one can change ship fittings to match the content (including the ship itself) would a "King of PvE" be the one ship that handles them all equally well and ideally requires no changes. The new Dominix with with MJD+AB(or MWD) needs practically no tank, towers over all NPCs from a 100km distance and deals 800+ DPS over the entire range with extreme tracking. It is also very close to mining asteroids in nature and about as fun. This is pretty much what I expect a "King of PvE" would be like.
Except that if you took that ship in any Guristas mission it would get pounded stupid from over 100 KM away. Plus +ša change, plus c'est la m+Žme chose |

Whitehound
1483
|
Posted - 2013.06.27 15:44:00 -
[47] - Quote
John Ratcliffe wrote:Except that if you took that ship in any Guristas mission it would get pounded stupid from over 100 KM away. You do not get "pounded stupid" at 30km or 100km by Guristas. They are rather weak, because they rely partly on their e-war, which at 100km has no effect. It is all only kinetic damage beyond 30km and it is very easy to tank, and at 100km will you see many missiles die in space before they can reach you. Hence no need for a tank. Not that you cannot fit one, you only have no need for one. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Cage Man
237
|
Posted - 2013.06.28 00:54:00 -
[48] - Quote
John Ratcliffe wrote:Sal Landry wrote:Cage Man wrote:No cruise or torp fit ship is going to do this. Confirming that you've never used the new CNR Has he used the new RNI?
I have not used it since the changes, I sold it a while ago. Question to you though.. Is have you tried anything else yourself? I don't go comparing your T2 fit cruise raven to a meta 4 fit mach. Train the skills up and then compare.. then come back and let me know which worked better. Each to his own I guess.. The thick plottens... |

Cage Man
237
|
Posted - 2013.06.28 00:59:00 -
[49] - Quote
John Ratcliffe wrote:Cage Man wrote: Paper dps means nothing in the game. I have used both and can say the mach will complete the mssions faster for the simple reason that it can insta pop frigs and cruisers on approach. No cruise or torp fit ship is going to do this. You can rigor fit and TP fit all you want inf you favorite fit tool, there is no way its going to practically work better. 4 grouped 800mm ac will insta pop a frig from 15km to 60km and will be ready for its next victim in 3 ish seconds. A bit slower against kinetic weak rates.. but still. PS.. it also has a faster lock time than the other ships. Only time I don't use my mach is in amarr space as the NM is better there. I have yet to try the TFI, but suspect it will do really well, probably better than the Navy raven purely because it can insta smaller stuff on approach with 5 x T2 sentries.
Null anoms, use a sentry carrier, will apply damage better than a Thany, even though EFT says it has more dps...
Funnily enough I was talking about actual DPS not paper DPS.
Actual as in taking into account explosion radius, explosion velocity, reload time?? actual time it takes to complete a mission??
The thick plottens... |

Jack Miton
Semper Ubi Sub Ubi
2064
|
Posted - 2013.06.28 01:14:00 -
[50] - Quote
Moros |

Alexander McKeon
Ekchuah's Shrine Comporium Kill It With Fire
14
|
Posted - 2013.06.30 19:38:00 -
[51] - Quote
Agreed. Moros, followed by the Naglfar. Moros has better DPS for blapping things, but I love the tracking / lock time on my triple-sebo, triple-tracking comp Nag. 
I dare any of your puny battleships to match that level of DPS, or the ISK / hour numbers our dreads pull in.  |

Cage Man
237
|
Posted - 2013.06.30 19:50:00 -
[52] - Quote
Alexander McKeon wrote:Agreed. Moros, followed by the Naglfar. Moros has better DPS for blapping things, but I love the tracking / lock time on my triple-sebo, triple-tracking comp Nag.  I dare any of your puny battleships to match that level of DPS, or the ISK / hour numbers our dreads pull in. 
You ain't gonna hit **** in that unless you have at least 2 friends webbing for you... so BS still better. Any half decent null bear makes more solo and easier. eg, in gallente null.. undock vindi (before patch naga), hit some forsaken hubs in an system with an ihub make easy 100mil per hour, no salvage, no fuss. You will need to wait for at least 5-6 six pilots, unless you box them all.. shoot, salvage, find a HS route, then go sell loot... and if you add up all this tame taken.. you can't match it... I know I have done both (lived in a C6 for a long time and even solo'd a C3 for a while, different toon's obviously). Only other easy way is in a decent incursion fleet if you don't have to wait to get in.. but you still need to move to different systems. The thick plottens... |

Alexander McKeon
Ekchuah's Shrine Comporium Kill It With Fire
14
|
Posted - 2013.06.30 22:56:00 -
[53] - Quote
When you have half a dozen dreads all shooting at once you can speed through sites very quickly; by my stopwatch it's something like 200m / hour / pilot for doing full esclations, just have the Noctis pilots trail behind the main fleet and a couple guys handle blue loot for the whole corp a few times per month. When the corp is big enough, waiting for extra pilots is not a huge issue. |

Tsukino Stareine
The Red Circle Inc.
421
|
Posted - 2013.06.30 23:07:00 -
[54] - Quote
John Ratcliffe wrote: Except that if you took that ship in any Guristas mission it would get pounded stupid from over 100 KM away.
You can orbit your sentries to reduce much of the pathetic kinetic missile damage. |
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