
Nycodemis
National Institute of Mental Health
20
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Posted - 2013.06.24 07:27:00 -
[1] - Quote
TL;DR - Part of experimentation is learning to do what you want with what you have. Not sitting in a Station/POS/Outpost with your thumbs in the shade and daydreaming about the day when you'll have it all. That day won't happen and in the meantime you've wasted time, money and many potential killmails.
Adam Gamel wrote:Why does CCP discourage experimentation in EvE Online?
I don't understand the point in making skills take YEARS to train it's just not fun not being able to do what you want and just having nothing to do but sit in a station and wait for your skills to get to where you want to be so you can finally do what you want to do.
If you're sitting in a station waiting for skills to train, the problem is not with the game... it's the player. What you described is ignoring other opportunities and not trying to find other ways to do what you want.
Adam Gamel wrote:For example , a new player wants to PVP... He/She realizes if he/she wants to do this as quickly as possible he/she is going to need to do so in a frigate first... What frigate to choose? There are many and this game does a poor job preparing new players to play. It all relies on other players and unofficial information and guides most of which aren't willing to assist new players but rather take advantage of them. Already the player is overwhelmed and assaulted. Most people wouldn't accept this level of bull.
Stop... you just contradicted your first sentence. With all of the options available you could go out and *gasp* experiment. In one sentence you say CCP discourages experimentation. A few lines down you want CCP to spoon feed every detail and explain how things should be used.
Also, if most people weren't willing to help new players, there wouldn't be nearly as much information or as many guides... that your statement shows you know is available. Some of the more well-known alliances specifically cater to newer players.
Adam Gamel wrote:Say this player decides to keep at it anyway.
Now the player has to wait...
and wait...
and wait...
and this is for a frigate... The player can only imagine a Battleship or a T3 Strategic Cruiser.
I guess my question is why does CCP keep the training times for basic skills needed to even attempt PVP or anything really at a decent level extremely hard to reach?
As new players they are "NEW" meaning they don't understand a lot of the games concepts and mechanics so why punish them with ridiculous training times while they experiment and learn how to play?
Why not make the skills needed for the frigates much more accessible and reasonable? Instead of 9 days, why not back to the old 4 days? or hell 2 days would be even better? Or even less would be fantastic.
What is the purpose in not allowing the new players to really explore every thing New Eden has to offer at least at frigate level in a quick accessible fashion and once they've decided hey well I want to specialize in Exploration or Mining or whatever they choose then make the larger ships more difficult to obtain?
As it is right now...
it's backwards...
It takes longer to take full advantage of a Frigate and once you can you move to bigger ships quickly.
Instead of being able to take full advantage of a frigate quickly and then moving to the bigger ships in a slower fashion.
In order to take full advantage of a frigate you have to train a bunch of skills.
You need a bunch of different cap skills... Gun Skills... Navigation skills... Thermodynamics... + Many More...
These take time to train and should be level 5 before moving to a bigger ship as when you move to the bigger ships these little differences in percentages translate to large differences.
Are you nuts? People don't actually wait until all of that is at lvl 5 before engaging in PvP. Yes, skills help in PvP, but you can point someone in a rookie ship with a scram on day one. Are you going to die? Probably. Are you going to get kills solo in a noob ship? Doubtful, though even a noob ship is more effective than station sitting and having no initiative. It's a game. If you can't undock and try to have fun with out perfect skills then there are many other games available... and please leave quickly. What you've described is the last thing we need wasting processing time on TQ.
This is not my main. My main has ~84mil SP... and still doesn't have L5 in everything you suggested. In many things, yes. Hell, I just trained for T2 MWD last month. Sad, I know, but it wasn't necessary. I've had 100% efficiency for about the past 1600 days. Choosing your fights, friends and tactics wisely will serve you better than anything in the skill tree.
Happy Hunting and Pod Speed. |