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Thread Statistics | Show CCP posts - 1 post(s) |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
878
|
Posted - 2013.06.23 10:39:00 -
[31] - Quote
Frostys Virpio wrote:So many null sec players keep telling high sec ones to GTFO and come play the "real" game in null and then, when the population in null is high, they cry about it. Get your **** together and decide WTF you want...
There's no problem with the population numbers in Null, on the contrary !!
Null sec is becoming healthier imho, more peeps playing around which is fantastic. The real proble is that you get a single node to take care of jita and the area of the game where big fights happens, where most of the player content is done you get a single node to take care of entire constellations. A simple 150man BS fleet crossing 3 systems away another of 200 or 100 of caracals talwars and whatnot makes you loose all will to live, turn your computer off or simply play another game.
*removed inappropriate ASCII art signature* - CCP Eterne |

MadMuppet
Three Fish In A Box
891
|
Posted - 2013.06.23 14:07:00 -
[32] - Quote
Make TiDi impact training time too and maybe people will spread out more.
(just kidding) I mine in EVE because I'm too drunk to fish in WoW.-á |

Seven Koskanaiken
Clan Steel Wolves
211
|
Posted - 2013.06.23 14:21:00 -
[33] - Quote
Vaerah Vahrokha wrote:Vicar2008 wrote:I really aint wanting to login to this crap. This is all....... It's actually a process akin to how nature works. More grass crops up due to a good season? More herbivores will be able to survive because of that and they'll grow their numbers till they are again at a fine line below starvation. More carnivores will then be able to survive because of more herbivores and they too will push the line between growth and starvation induced "balance". Same for blobsec, the more you allow to play in the same system, the more will join them till the server will (once again) barely manage to work. Double ther server and double the blobbers will come, in a positive feedback process where CCP can't win because regardless of how powerful they make the server, N + 1 blobbers will join in till the server is brought down to its knees. I have suggested to implement some diminishing returns mechanism to keep blobbers within less-than-pathetic amounts but alas, blobbers flamed me.
It's the players who can't win. CCP wins because the blobs get them in the New York Times, no way they will ever nerf that, the more players stuffed into the system the better.
One good thing about tidi, it gives time for logistics to cross reference the broadcast name with the overview to make sure they don't rep frigates or some small ****. |

Just Lilly
78
|
Posted - 2013.06.23 14:31:00 -
[34] - Quote
Tidi over blackscreen and crashdumps on any day
imho ^^ Powered by Nvidia GTX 690 |

Yummy Chocolate
Biohazard.
842
|
Posted - 2013.06.23 14:41:00 -
[35] - Quote
/me takes advantage of the opportunity that the OP is slowed down by 75% to steal all his stuff before he can effectively respond. |

ElQuirko
Jester Syndicate S0UTHERN C0MF0RT
1475
|
Posted - 2013.06.23 17:21:00 -
[36] - Quote
Roxwar wrote:Seriously CCP its pathetic.
You KNOW a war is happening in fountain, and you KNOW 90% of nullsec will pile into a system when needed, yet its at the point we cant even leave the char selection screen to log back in.
Get your **** together ffs
Dawhawhaw  Save the Domi model! Spacewhales should be preserved. |

Beekeeper Bob
Beekeepers Anonymous
669
|
Posted - 2013.06.23 17:56:00 -
[37] - Quote
ACE McFACE wrote:I would rather go 90% slower than get kicked out of the game.
The fact that people really think that's an improvement, goes to show you how well CCP's PR department works....
I too am excited about trading playability for more lag and shiny pictures.....:( Petition for a Minimum bounty of 10 mil. Prevent useless bounties!
|

Amarra Mandalin
Red Federation RvB - RED Federation
683
|
Posted - 2013.06.23 19:04:00 -
[38] - Quote
Vaerah Vahrokha wrote:S Byerley wrote: Eve already encourages this (although cyno's are a big detractor). It's the players that really push for titan construction and blob warfare. I can only conjecture that it's because they have more ISK than they know what to do with.
You don't need to conjecture too much. In every PvP game that allows blobbing, blobs happen. It's all the sheeps and bads who tag along a core of competent players and ride their tails to success. Sadly in EvE it's more difficult for good players to farm those blobs, this is why the blobs in EvE are so prominent and all encompassing. Other, even "lesser" games (Warhammer and even WoW) show groups of few guys easily fending off 5 times their numbers and no, it's not (just) because those games are gear based. Even in GW2 where everyone have the same stuff, 1 group can still stalemate a blob and even farm them. EvE ruleset (no diminishing returns on anything), instead, allows for "strong blobs", it really takes awesome players to counter them and even then, some will have losses (something perfectly avoided in other games). In most games, blobbers are shunned and laughed at as they deserve to be. In EvE "numbers are quality of their own".
This is nearly poetic, too bad it's buried here.
Beekeeper Bob wrote:ACE McFACE wrote:I would rather go 90% slower than get kicked out of the game. The fact that people really think that's an improvement, goes to show you how well CCP's PR department works.... 
I'm still waiting for the "It's your fault, adapt" cavalry ....oh, wait, they are stuck in space staring at their character sheet.... |

Krazynikomo
Dreddit Test Alliance Please Ignore
66
|
Posted - 2013.06.23 19:04:00 -
[39] - Quote
Two pages of bitching, but I see nobody coming up with a real solution. Wanna know why? Because there isn't one.
CCP is currently working on an algorithmic approach to allocating server resources (aka automatically throwing nodes to dedicated servers ), but until that's about as much as they can do. This is not a problem you can just throw hardware at, a lot of the tasks that the server has to do are dependent on previous actions, so you can't really split it into multiple tasks, or do the tasks out-of-order.
|

Victoria Sin
Center for Advanced Studies Gallente Federation
306
|
Posted - 2013.06.23 19:07:00 -
[40] - Quote
Jeez. It's like coaching a 10 year old's football team.
STOP BUNCHING
 |

Amarra Mandalin
Red Federation RvB - RED Federation
683
|
Posted - 2013.06.23 19:07:00 -
[41] - Quote
Krazynikomo wrote:Two pages of bitching, but I see nobody coming up with a real solution. Wanna know why? Because there isn't one.
CCP is currently working on an algorithmic approach to allocating server resources (aka automatically throwing nodes to dedicated servers ), but until that's about as much as they can do. This is not a problem you can just throw hardware at, a lot of the tasks that the server has to do are dependent on previous actions, so you can't really split it into multiple tasks, or do the tasks out-of-order.
That was fast.
*puts out water for the horse* |

Victoria Sin
Center for Advanced Studies Gallente Federation
306
|
Posted - 2013.06.23 19:08:00 -
[42] - Quote
Dreadeye wrote: So basicly a fight up in fountain, watched it on the livestream,
Where do you watch it on livestream? |

Imawuss
Origin. Black Legion.
51
|
Posted - 2013.06.23 22:06:00 -
[43] - Quote
Yes im sure fixing lag of 3000+ players in 1 system is an easy fox and CCP is just being lazy
Think about the mass of Data that has to be transferred, processed, sent back, every second with that many people. Optimizing this and improving what it can handle is a technical feat that will take time. |

Pisov viet
Sniggerdly Pandemic Legion
125
|
Posted - 2013.06.23 22:11:00 -
[44] - Quote
Vicar2008 wrote:I really aint wanting to login to this crap. This is all....... Already on the way to fix the issue, then. |

Alavaria Fera
GoonWaffe Goonswarm Federation
3729
|
Posted - 2013.06.23 22:14:00 -
[45] - Quote
Pisov viet wrote:Vicar2008 wrote:I really aint wanting to login to this crap. This is all....... Already on the way to fix the issue, then. This is part of a war winning strategy.
Imagine shooting structures in TiDi, the joy. There are no goons. The goons' 0.0 dream is over.
TEST Defence, Please Ignore |

Amarra Mandalin
Red Federation RvB - RED Federation
683
|
Posted - 2013.06.23 22:19:00 -
[46] - Quote
Imawuss wrote:Yes im sure fixing lag of 3000+ players in 1 system is an easy fox and CCP is just being lazy 
No one has said as much.
Quote: Think about the mass of Data that has to be transferred, processed, sent back, every second with that many people. Optimizing this and improving what it can handle is a technical feat that will take time.
An instant fix isn't really expected either, but there hasn't been much communication and the system seemed to work better before the last expansion.
Still it's the customer/player's prerogative how much they want to endure. If I had a vested interest in protecting/gaining assets, I would be more accepting as I wouldn't have much choice in the matter.
It doesn't mean it's enjoyable. |

Alavaria Fera
GoonWaffe Goonswarm Federation
3729
|
Posted - 2013.06.23 22:21:00 -
[47] - Quote
Amarra Mandalin wrote:An instant fix isn't really expected either, but there hasn't been much communication and the system seemed to work better before the last expansion. Sounds like some other feature(s) we know about... not much communication... seemed to work better before... There are no goons. The goons' 0.0 dream is over.
TEST Defence, Please Ignore |

Amarra Mandalin
Red Federation RvB - RED Federation
683
|
Posted - 2013.06.23 22:24:00 -
[48] - Quote
Alavaria Fera wrote:Amarra Mandalin wrote:An instant fix isn't really expected either, but there hasn't been much communication and the system seemed to work better before the last expansion. Sounds like some other feature(s) we know about... not much communication... seemed to work better before...
Sorry, I have brain melt today, not sure what you mean? Albeit, the complaint rings familiar. |

Mother Drone
Transcendent Breed
10
|
Posted - 2013.06.23 22:36:00 -
[49] - Quote
We can freely blame CCP for the crap tidi is. Why? Simply as this: almost all game mechanics favour numbers, numbers and numbers in PvP. Bringing superiour numbers is the strongest factor n PvP. Be it small or large scale PvP. CCP is aiming for large battles and/or ammassing forces. If they can't handle it - we can blame them. The biggest problem of tidi is, that it effects people, who try to stay out of massive fleet engagements. People, who are not even near the happening battles have to suffer from this giants blobs (performance wise).
ps: Since this is a drunk post, please excuse ugly grammar and/or spelling errors. |

Tippia
Sunshine and Lollipops
15191
|
Posted - 2013.06.23 22:46:00 -
[50] - Quote
Mother Drone wrote:The biggest problem of tidi is, that it effects people, who try to stay out of massive fleet engagements. People, who are not even near the happening battles have to suffer from this giants blobs (performance wise). That's not a problem with TiDi, though, but with server architecture.
Rather, tidi benefits the people who stay out of massive fleet engagements in much the same way it benefits the people who engage in them: it lets the game continue (so you can travel on and eventually jump to an unaffected node), rather than just leave you with a black screen for half an hour until you are summarily disconnected. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Mother Drone
Transcendent Breed
10
|
Posted - 2013.06.23 22:56:00 -
[51] - Quote
Hehe sounds as if we should be thankful, that our game experience is only horrible instead of non existant 
|

Smoking Blunts
ZC Industries Dark Stripes
603
|
Posted - 2013.06.23 22:59:00 -
[52] - Quote
Mother Drone wrote:Hehe sounds as if we should be thankful, that our game experience is only horrible instead of non existant 
TiDI is great. makes massive fights possible.
what ccp have done to it in this last patch isn't. its now kicking in for longer and harder. it might say 10% but its slower, like much slower than 10% before the patch. OMG when can i get a pic here
|

Kharamete
Feral Solutions Inc
66
|
Posted - 2013.06.23 23:07:00 -
[53] - Quote
Mother Drone wrote:Hehe sounds as if we should be thankful, that our game experience is only horrible instead of non existant 
Yes. Yes, you probably should, and the reason is that your complaint tells me that you weren't around for the last Great War. During that conflict there was a distinct tactic in use. Whoever got first into a system won the fight, because once a certain level had been reached then anyone who jumped in would be black-screened. But... the ships would jump in, with the pilots still in them, immobile before the waiting horde that was already in the system. CVA learned this lesson in the most destructive way possible when the battle for Providence raged on.
The primary thing being that you do not actually understand is the nature of the problem, which is social rather than technological. CCP can never solve the problem of too many people in the same fight, because as soon as CCP achieve a level of stability at a certain level, then the players bring in even more players until the system once again becomes unstable.
TiDi is a solution to a social problem. Unfortunately it does not act much as a deterrent to the lemming behaviour of the player base that insist on bringing more and more people to a fight. CCP can never engineer away the human element, no matter how much hardware they dedicate to the problem. --- CCP FoxFour:-á"... the what button... oh god I didn't even know that existed. BRB." |

Amarra Mandalin
Red Federation RvB - RED Federation
683
|
Posted - 2013.06.23 23:18:00 -
[54] - Quote
Kharamete wrote:[quote=Mother Drone]
TiDi is a solution to a social problem. Unfortunately it does not act much as a deterrent to the lemming behaviour of the player base that insist on bringing more and more people to a fight. CCP can never engineer away the human element, no matter how much hardware they dedicate to the problem.
Maybe they could perform an engine overhaul on their marketing department who decided it was a good time for a return to EVE promotion., albeit a less then exciting one in my opinion.
That doesn't bode well for appearances, whether or not it makes much practical difference regarding the problem at hand.
Plus society is not to blame -- we've been reprogrammed, those whose pods haven't been snatched. You know that, right? |

Mother Drone
Transcendent Breed
11
|
Posted - 2013.06.23 23:24:00 -
[55] - Quote
What is this great war you speak of? I took a break of 2 years ... but the situation you're describing (who ever jumps in first = winner) was already dominant ... uh ... 5 years ago. And i'm more concerned about thiose guys and girls, who do not take part in massive blobs (yes just like me ) and still get punished. According to your "social behavour problem" they're doing it right ... and still have to suffer from that game mechanic. So yeah we CAN blame CCP for that.
|

destiny2
Abh Academy Abh Alliance
131
|
Posted - 2013.06.24 04:26:00 -
[56] - Quote
ah yes, another cfc noob crying reminds me of hs complainers. |

Joan Greywind
Garoun Investment Bank Gallente Federation
21
|
Posted - 2013.06.24 06:36:00 -
[57] - Quote
http://www.pcgamer.com/2013/06/15/eve-online/
Please read this link (it was linked on this forum before but can't find it).
You can see that CCP is trying their best (I don't know **** about computer hardware, but if you are using military one of a kind setup I assume that is good), and the problem is much more complicated that it seems.
I don't believe that CCP is intentionally cutting corners and saving costs, it is just a problem that no one faces other than EVE. Where in the gaming industry do you have this many people with so much data in one instance (I guess there PS2 but that is much less calculations, less players, etc..). CCP is limited by the hardware options they have available (which there is none). There is simply no demand on such hardware, so why make them. I might be wrong about no other options but that is what the article says, so please don't scream at me with your L33t knowledge about hardware, just correct me nicely, I am a sensitive being.
It is a choice really, if you want big fights you have to deal with TIDI. It's ******, but at least it's fair, as both sides experiences equally, yes even the goons.
And CCP the balance of highsec and nullsec is still borked please fix NAOW (a complaint just so I don't sound like a CCP poodle) |

Frostys Virpio
Lame Corp Name
505
|
Posted - 2013.06.24 06:46:00 -
[58] - Quote
Isn't there a paperwork to be done to request a node to be reinforced in advance? If yes, was it filled in due time before the event?
Also, would it be possible for an invasion to happen in ultiple system insetda of all jumping in the same at the same time? I mean by now everybody know it jams after a few hundred. Is it impossible to work around the current limitation since a hard fix probably won't happen soon? |

Grimpak
Midnight Elites United Federation of Commerce
941
|
Posted - 2013.06.24 07:21:00 -
[59] - Quote
Beekeeper Bob wrote:ACE McFACE wrote:I would rather go 90% slower than get kicked out of the game. The fact that people really think that's an improvement, goes to show you how well CCP's PR department works....  well, the other improvement they had in sight was to implement something akin to Ifiniband to move processing threads about the whole network of processors in the server cluster. you don't need to be a tecnojumbo guy to understand that this bit here is pretty much hi-tech edge that only a handfull of companies have done, if there was anybody that did it.
when they implenented TiDi, it was visible that it was a stopgap so that they could catch some air and develop new ways, including the Infiniband project. Players, as usual, think the system can handle 1 zillion of players, so they try to put 2 zillion players in the same system. so yes, it's no wonder you get max TiDi in the end. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

Dreadeye
Black Thorne Corporation The Cursed Few
13
|
Posted - 2013.06.24 07:25:00 -
[60] - Quote
Victoria Sin wrote:Dreadeye wrote: So basicly a fight up in fountain, watched it on the livestream,
Where do you watch it on livestream?
http://da.twitch.tv/mad_ani
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