
Jonah Gravenstein
Caliban Logistics and Storage
9302
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Posted - 2013.06.24 23:54:00 -
[1] - Quote
Zeus Zed wrote:Truth be told, the "tutorials" in eve are not really tutorials in the common sense of the word, but rather "profession demos" that help you choose something to do in this game. The main thing a new player has to understand us that the FUN in the game comes a lot-álater, when you have all core skills to V. But a new player can not possibly know what the core skills really mean, or whether he or she should train x versus y - no matter how much reading he or she does. Also, a new player can not possibly understand how good a rifter or a megathron really is, and of course has no idea what all this clutter in the market is. Core skills are covered by the certificate system, namely Core Capacitor, Competency, Fitting, Integrity, Navigation and Targeting, all of which list the skills required to attain various levels of achievement, basic level is good enough for newbies, although standard is the minimum recommended if you plan on sticking around. Other certificates cover more specialised things such as defence etc. If you're confused about what skills to train as a newbie, check out Tippias Newbie Skill Plan, it's aimed at creating a competent character that can effectively use cheap ships in a variety of scenarios.
Quote:One way for CCP to fix this would be to offer pre-set skill queues for the various professions. Also CCP could do away with the zero sense naming of the various ship equipment. Most importantly, CCP should really consider giving a serious sp boost in all newbie pilots, at least k only for the core flying skills (nav, mech, electronics). Pre set skill queues are a terrible idea, the joy of Eve is finding your own path, not blindly following the highway. The module naming at least follows a pattern now, many of us hated it when CCP changed the names to the new schema but they make more sense than they used to in many instances.
Quote:There is obviously a major problem with new players having to wait for a long time before doing something enjoyable in this game, which kills all enthusiasm. And it's very unfair, because eve is really a fantastic game. If CCP wants to fix that problem, they have to take some action, now. What you're suggesting is nothing new, in the past newbies got a 2x boost to training up to a certain SP limit (1.5mill or so IIRC), but we also had learning skills which were a massive time sink and each races starting attributes were different. Newbies now start off with much better character attributes and a significant head start in SP. Eve is a fantastic game because it doesn't hold your hand, and it doesn't give you goals. In many ways it's one of the last truly open ended games, because the only goals in Eve are ones that you set for yourself, here you get to write your own story
I eat your hatred for breakfast, then wash it down with your tears. |