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KnowUsByTheDead
Knights of the Dark Rose
127
|
Posted - 2013.06.24 19:06:00 -
[31] - Quote
Isaac Collins wrote:KnowUsByTheDead wrote:Mining can be more interactive. Move to lowsec.  I'm in a low sec corp, When you own certain systems you can just mine there and most the time your corp is already killing people who shouldn't be there. Mining is a horrid way of making isk, time wise and finance wise, but it shouldn't just be horrible all around because people like being afk.
Already live in lowsec? Mining can be more interactive. Move to NPC null.  |

Ranger 1
Ranger Corp
4299
|
Posted - 2013.06.24 19:06:00 -
[32] - Quote
Issac, Soundwave has discussed the intention and desire to rework mining so that it's current form can exist for those that want to make it a back ground activity, but to also develop new (and more lucrative) mechanics for those that are willing to interact continually.
The Hacking mini game is very likely only the first step in developing more interactive mechanics for low activity professions. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

MicDeath Titan
Twilight Star Rangers
11
|
Posted - 2013.06.24 19:31:00 -
[33] - Quote
Evan Swaggins wrote:Would be sort of neat if the challenges of actual mining operation challenges that take place on earth (draglines & shovels) somehow could be transplanted into eve mining. Mining is effortless, skill-less, and mindnumbing. Actual mining takes millions to properly build an actual revenue producing mines, drilling, probing/testing, setting up infrastructure to get the metals/ores out from the mining pits. In eve, all the hard work and what makes mining - 'mining' doesn't even exist. Click here and a click there.
Hello, I am a multiboxer miner. My entire fleet of 15 people had cost me 5,755,000,000isk, that is 5.755 BILLION isk. So there is the investment part. This investment makes it so I earn ~500mill every 3 hours, so that covers the revenue part of your post. I have to scan down each systems belts to make sure it is worth the time to mine at all, as you must let each system rest for 3 days to make it worth the time to do a large op. That covers the probing and testing. I have to carry ~200mill in my cargo bay of a POS station in case I mine low sec/wh. I also carry 10x giant freight containers(GFC) for those pesky large deposit sites. In order to carry the ore back to the POS/NPC Station, I use my freighter to haul it, and I leveled up all my skills so I can get as close as I can to 100% refine. That covers the infrastructure.
It takes about an hour to get set up in a new system. Got to make warp points for all the miners, got to get everything set up for hauling, anchoring the POS/Setting down the GFC's, having gone to each belt, scanned, copy+pasted the results in excel, get the amount of m3 per belt, plan route.
Then after all that is done, then yes, it becomes a lock onto roid, hit F1, lock onto roid, hit F2 for each miner, keeping an eye on local/D-scan. 1 Hour later, go scope up the ore. After 3 hours, have about 3.2mill m3 of ore to process.
For me, as a multiboxing mining foreman, mining is very interactive, very fun, and very nerve wracking when I see local suddenly balloon up, or seeing scanner probes far too close. I do mining by hand and with no external program help (ISBoxer...tried it, felt dirty) This makes it so I am always at ready and cannot afford to alt-tab or watch a movie as I play. |

Ekhss Nihilo
Ideal Machine
31
|
Posted - 2013.06.24 19:53:00 -
[34] - Quote
Krixtal Icefluxor wrote:Isaac Collins wrote:Daimon Kaiera wrote:Isaac Collins wrote:Mining is a an activity that is beyond boring, and on top of that it has to be the least interactive thing imaginable. Am I the only person who sees this as a problem?
You can choose to not be a miner. It's just misleading on tutorials. You expect it to become less boring and more intricate but instead it becomes more bland than ever conceivable. Mine as a Corporate Fleeted group and talk on Chat for a few hours. It's actually the ultimate in interactivity in the game. Only YOU can make it boring.
This is a winning post. Mining on your own is doable if not a little dangerous, as I recently found out. Those Ventures are little more than tin cans, easily popped by the npcs who will inevitably show up. All ti takes is a little inattention...
Mining in a small fleet with your corpmates is essentially a social occasion and a chance to learn. As a relatively new player, I've had the chance to shoot the breeze, ask a lot of dumbass noob questions and generally enjoy the give and take. The isk isn't bad either...
So don't sell mining short. It's a chance to learn, make a few isk and get better acquainted with your corpmates. And once you skill up enough to runa Retriever or a Covetor, your income will drastically improve as will your survivability. "The object in life is not to be on the side of the majority, but to escape finding oneself in the ranks of the insane." -- Marcus Aurelius (AD 121-180)
|

Adunh Slavy
1045
|
Posted - 2013.06.24 19:53:00 -
[35] - Quote
No Loot spam like exploration pls. Active good, frantic bad. |

Steve WingYip
Lumodynamics Power Control Corp Panda Cave
1105
|
Posted - 2013.06.24 20:09:00 -
[36] - Quote
Isaac Collins wrote:Mining is a an activity that is beyond boring, and on top of that it has to be the least interactive thing imaginable. Am I the only person who sees this as a problem? They made a minigame for hacking which is really nice and interactive. In mining you literally just sit there, a lot of the mining deaths are from sheerly being alt tabbed or afk, why not make a minigame that's interactive and gives bonuses to mining like -5 s activation time or +5% yield.
As a new player mining was a major let down and it has got to be literally the most mind numbing task you can set forth in this game, even gate jumping is more interactive.
Why hasn't this issue been addressed at all or at least even slightly improved after 17 expansions?
Because people love it the way it is. If you don't like it, don't do it. Easy. |

Knights Armament
Yale Socialite Club
53
|
Posted - 2013.06.24 20:15:00 -
[37] - Quote
Isaac Collins wrote:Mining is a an activity that is beyond boring, and on top of that it has to be the least interactive thing imaginable. Am I the only person who sees this as a problem? They made a minigame for hacking which is really nice and interactive. In mining you literally just sit there, a lot of the mining deaths are from sheerly being alt tabbed or afk, why not make a minigame that's interactive and gives bonuses to mining like -5 s activation time or +5% yield.
As a new player mining was a major let down and it has got to be literally the most mind numbing task you can set forth in this game, even gate jumping is more interactive.
Why hasn't this issue been addressed at all or at least even slightly improved after 17 expansions?
Mining is supposed to be boring, what do you think is fun about oil drilling in real life? -áAll of my suggestions are the property of Knights Armament, and any copying or ip theft will be punished to the fullest extent of international and national law. All ideas are Trade Marks of Knights Armament, any suggestion posted can be purchased from Knights Armament, feel free to contact Knights Armament in game to discuss IP procurement. |

Just Lilly
78
|
Posted - 2013.06.24 20:36:00 -
[38] - Quote
Adding a small minigame to mining, like... activating your lazers in a specific order every 15 sec or so. (need to give all mining vessels atleast 4 mining lazers though...)
If you nail the sequence, you'll gain the largest yield of ore If you miss, you'll only recive 75, 50 or 25%
Best minigame ever in combination with some alcohol :D
And the botters will moan in agony across the galaxy :P Powered by Nvidia GTX 690 |

Kult Altol
Confederation Navy Research Epsilon Fleet
499
|
Posted - 2013.06.24 20:59:00 -
[39] - Quote
Just Lilly wrote:Adding a small minigame to mining, like... activating your lazers in a specific order every 15 sec or so. (need to give all mining vessels atleast 4 mining lazers though...)
If you nail the sequence, you'll gain the largest yield of ore If you miss, you'll only recive 75, 50 or 25%
Best minigame ever in combination with some alcohol :D
And the botters will moan in agony across the galaxy :P
Lol, no.
Keep mining as it is. I mine to relax. The income is terrible, like 5-7 mil an hour. That is peanuts. You kill 4 or 5 battleships on a mission for that much in 10 mins. An open mind is like a fortress with its gates unbarred and unguarded. A narrow mind is a focused mind.
|

Toriessian
Helion Production Labs Mildly Intoxicated
132
|
Posted - 2013.06.24 22:40:00 -
[40] - Quote
You just haven't mined enough. After 2-3 days of mining without sleep you'll start hallucinating and it'll be a lot more entertaining. You have just enough time to shower AND eat during downtime most days. |

Alavaria Fera
GoonWaffe Goonswarm Federation
3733
|
Posted - 2013.06.24 22:43:00 -
[41] - Quote
Adunh Slavy wrote:No Loot spam like exploration pls. Active good, frantic bad. Heh, already having nightmares? There are no goons. The goons' 0.0 dream is over.
TEST Defence, Please Ignore |

Mr Epeen
It's All About Me
2824
|
Posted - 2013.06.24 22:47:00 -
[42] - Quote
As I write this this, I'm having a major battle with another Mack pilot over the few remaining Hemorphite rocks left in this ore site.
It just doesn't get any more interactive or exciting than that!
Mr Epeen  There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

Adunh Slavy
1047
|
Posted - 2013.06.25 01:54:00 -
[43] - Quote
Alavaria Fera wrote:Adunh Slavy wrote:No Loot spam like exploration pls. Active good, frantic bad. Heh, already having nightmares?
Now I know what a dog, with three tennis balls, must experince. |

Regan Rotineque
Rl'yeh Interstellar Ltd. Mildly Sober
127
|
Posted - 2013.06.25 02:13:00 -
[44] - Quote
[/quote]
You can choose to not be a miner.[/quote]
This pretty much sums up any and all comments regarding mining. Don't like it then do something else. Please leave those who are unable to interact or cannot handle the fast pace of a pve round alone. They now have the competitive and fast paced world of ice mining should they care to take their mining skills up a notch.
|

ACE McFACE
Radical Astronauts Plundering Eve
1366
|
Posted - 2013.06.25 03:25:00 -
[45] - Quote
Dinsdale Pirannha wrote:Vincent Athena wrote:Isaac Collins wrote:Mining is a an activity that is beyond boring, and on top of that it has to be the least interactive thing imaginable. Am I the only person who sees this as a problem? They made a minigame for hacking which is really nice and interactive. In mining you literally just sit there, a lot of the mining deaths are from sheerly being alt tabbed or afk, why not make a minigame that's interactive and gives bonuses to mining like -5 s activation time or +5% yield.
As a new player mining was a major let down and it has got to be literally the most mind numbing task you can set forth in this game, even gate jumping is more interactive.
Why hasn't this issue been addressed at all or at least even slightly improved after 17 expansions? Mining has about the same level of activity as fishing. Drop a line in the water, wait for the float to bob. Yet fishing is tremendously popular. Far more people fish than play eve, let alone mine in eve. The reason mining has not changed is many people like it. Being able to sit back, watch TV, chat with friends, read, relax, and watch the ISK slowly buy surely roll in is an experience many enjoy. Different people are different, and enjoy different things than you. You have encapsulated the essence of mining perfectly. Back many moons ago, my old corp lived in wh's. We went on a wh rolling/ site running / resident shooting binge for about 24 hours straight. Everyone was so intellectually and physically spent, that on the following day we simply closed all the wh's save our static, and rolled out the mining boats, and did nothing but gab, nap, and mine in our home pocket all day. It was great. That being said, you KNOW that CCP plans on destroying this playstyle. soundwave has wiped out almost every form of passive income in the game (of course for moon go, MUST NEVER touch that), and he is quite likely to decide that sitting back mining semi-afk is just too passive. For a second there Dinsdale you weren't spewing forth null sec plots and conspiracies. Then I read the second part... You should be notified if someone quotes your post so you can continue the argument! |

Arduemont
Rotten Legion Ops
1563
|
Posted - 2013.06.25 04:49:00 -
[46] - Quote
I agree. I have always though you should be able to scan the asteroids and reposition the laser for optimal yield, similar to how the extractors work in PI. Don't get me wrong, I don't think mining should be nerffed whilst not repositioning the mining laser, I just think those who are taking an active part should be rewarded on top. "In the age of information, ignorance is a choice." |

Alavaria Fera
GoonWaffe Goonswarm Federation
3737
|
Posted - 2013.06.25 06:33:00 -
[47] - Quote
ACE McFACE wrote:Dinsdale Pirannha wrote:Vincent Athena wrote:Isaac Collins wrote:Mining is a an activity that is beyond boring, and on top of that it has to be the least interactive thing imaginable. Am I the only person who sees this as a problem? They made a minigame for hacking which is really nice and interactive. In mining you literally just sit there, a lot of the mining deaths are from sheerly being alt tabbed or afk, why not make a minigame that's interactive and gives bonuses to mining like -5 s activation time or +5% yield.
As a new player mining was a major let down and it has got to be literally the most mind numbing task you can set forth in this game, even gate jumping is more interactive.
Why hasn't this issue been addressed at all or at least even slightly improved after 17 expansions? Mining has about the same level of activity as fishing. Drop a line in the water, wait for the float to bob. Yet fishing is tremendously popular. Far more people fish than play eve, let alone mine in eve. The reason mining has not changed is many people like it. Being able to sit back, watch TV, chat with friends, read, relax, and watch the ISK slowly buy surely roll in is an experience many enjoy. Different people are different, and enjoy different things than you. You have encapsulated the essence of mining perfectly. Back many moons ago, my old corp lived in wh's. We went on a wh rolling/ site running / resident shooting binge for about 24 hours straight. Everyone was so intellectually and physically spent, that on the following day we simply closed all the wh's save our static, and rolled out the mining boats, and did nothing but gab, nap, and mine in our home pocket all day. It was great. That being said, you KNOW that CCP plans on destroying this playstyle. soundwave has wiped out almost every form of passive income in the game (of course for moon go, MUST NEVER touch that), and he is quite likely to decide that sitting back mining semi-afk is just too passive. For a second there Dinsdale you weren't spewing forth null sec plots and conspiracies. Then I read the second part... Nullsec pets, all of them There are no goons. The goons' 0.0 dream is over.
TEST Defence, Please Ignore |

Liafcipe9000
Smeghead Empire
6302
|
Posted - 2013.06.25 06:42:00 -
[48] - Quote
more pirate NPCs in the belts.
decrease number of asteroids per belt and make the belt NPCs drop mined ores. |

Intar Medris
Four Pillar Production Headshot Gaming
79
|
Posted - 2013.06.25 09:32:00 -
[49] - Quote
Liafcipe9000 wrote:more pirate NPCs in the belts.
decrease number of asteroids per belt and make the belt NPCs drop mined ores.
More rats for my rats for my drones to intsapop. Useless
Will only increase mineral prices. More ISK over a shorter period of time. More cost for PVPers. Win and fail at the same time.
Any changes CCP makes they have to tread lightly. Creating a whole a new system of mining will likely send the market for a tailspin. Changing ore spawns will likely result in higher prices for ships. A win for the the miner. A loss for the PVPer.
I try to be nice and mind my business just shooting lasers at rocks. There is just way too many asshats in New Eden for that to happen. |

Harry Forever
SpaceJunkys
166
|
Posted - 2013.06.25 09:40:00 -
[50] - Quote
Isaac Collins wrote:Mining is a an activity that is beyond boring, and on top of that it has to be the least interactive thing imaginable. Am I the only person who sees this as a problem? They made a minigame for hacking which is really nice and interactive. In mining you literally just sit there, a lot of the mining deaths are from sheerly being alt tabbed or afk, why not make a minigame that's interactive and gives bonuses to mining like -5 s activation time or +5% yield.
As a new player mining was a major let down and it has got to be literally the most mind numbing task you can set forth in this game, even gate jumping is more interactive.
Why hasn't this issue been addressed at all or at least even slightly improved after 17 expansions?
mining is perfect though to plan fleets and talking to other people about future plans, a lot of people chat while mining and get to know new people while doing it, I also as a new player can mine and read about game mechanics online while mining, I do this a lot, so for pro miners it would be cool to have a minigame but I only recommend to have this on top of the normal mechanic so people can decide how they want to do it OMG! the asteroid is depleted! |

Rek Seven
DEEP-SPACE CO-OP LTD Polarized.
741
|
Posted - 2013.06.25 10:11:00 -
[51] - Quote
Yeah mining is a terrible part of this game. Story wise, i don't think capsuleers wouldn't do stuff like this as there ships computer should be quite capable automating the task.
You should just be able to buy in-game mining macros  3 years 6 expansions: incursions, the venture, 3 BCGÇÖs and 3 destroyers... Is this all you are capable of CCP? |

Lost True
Paradise project
2346
|
Posted - 2013.06.25 10:43:00 -
[52] - Quote
Mining is fine. Go run missions if mining is not clicky enough for you. in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much?
|

Evangelina Nolen
Sama Guild
4
|
Posted - 2013.06.25 11:27:00 -
[53] - Quote
I for one say the new data/relic mechanics should be applied to mining w/o the loot spew ofc. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3815
|
Posted - 2013.06.25 11:33:00 -
[54] - Quote
Toshiro Ozuwara wrote:Please make mining more interactive. Multi-boxer tears, best tears.
Yes, make everything more interactive. You should have to aim your guns when you shoot other ships. Have a little hacking game to load the gun, and then you have to click on spew cans to collect more ammo.
Day 0 advice for new players: Day 0 Advice for New Players |

Dorrann
Imperial Academy Amarr Empire
0
|
Posted - 2013.06.25 12:06:00 -
[55] - Quote
Mara Rinn wrote:Toshiro Ozuwara wrote:Please make mining more interactive. Multi-boxer tears, best tears. Yes, make everything more interactive. You should have to aim your guns when you shoot other ships. Have a little hacking game to load the gun, and then you have to click on spew cans to collect more ammo.
Go the whole hog, add a repulsion effect to Jump Gates so that if you remain in their proximity for more than 2-3 minutes your ships Nav Computer cant hold position, forcing you to pilot manually from that point on. No Speed to Zero, no Orbit or Keep at Range.
Is THAT enough Interaction for you ? If one aspect of the game has to get dicked around with then the same rules should apply to all facets of the game, not just to the ones PVPers don't care about or enjoy themselves. |

Korotani
Aesir Corp. Cha Ching Int.
13
|
Posted - 2013.06.25 12:22:00 -
[56] - Quote
I've come up with a solution that's easy to implement from CCP's point of view, a solution that has been touched on in this thread already:
As you engage your mining lasers on a rock, a new window opens and you have to manoeuvre your way through a turn based control panel to find the system core that aligns the mining laser. There's more to it than that but I can't be bothered to go into it unless CCP is interested in my pitch.
The mining lasers then make parts of the asteroid explode, shooting pieces of rock out into the cold depths of space.
Obviously you would need tractor beams to pull these rocks in and you would click on them individually - some pieces of rock would be worthless, some pieces would contain great riches. A survey scanner would come in handy to ascertain which rocks are the most lucrative.
To encourage cooperative play, make it so you could only tractor in one piece of rock at any one time and set a time limit on how long the rocksplosion lasts in space, forcing players to group together to grab all the loot- I mean minerals.
To CCP: I have enclosed my CV, and my notice period is one month. I look forward to hearing from you.
Trust no one.-á |

War Kitten
Panda McLegion
2210
|
Posted - 2013.06.25 12:25:00 -
[57] - Quote
Please add a mini-game to skill training while you're at it. Maybe a nice skill-point-splosion and you have to click all over the screen to scoop your points.
*Puke*
Mining is just fine. The interaction comes from the other players in the game.
It could be organizing the big mining op and figuring out logistics, or it could be avoiding bumpers or gankers.
I find that without a good mob to provide one for them, most people would have no mentality at all. |

Fenix Caderu
Federal Navy Academy Gallente Federation
0
|
Posted - 2013.06.25 12:34:00 -
[58] - Quote
Isaac Collins wrote:Mining is a an activity that is beyond boring, and on top of that it has to be the least interactive thing imaginable. Am I the only person who sees this as a problem? They made a minigame for hacking which is really nice and interactive. In mining you literally just sit there, a lot of the mining deaths are from sheerly being alt tabbed or afk, why not make a minigame that's interactive and gives bonuses to mining like -5 s activation time or +5% yield.
As a new player mining was a major let down and it has got to be literally the most mind numbing task you can set forth in this game, even gate jumping is more interactive.
Why hasn't this issue been addressed at all or at least even slightly improved after 17 expansions?
So botters can continue to bot mine? Not sure if those work, but honestly, it's mining. Not sure how you could make it any more interactive and still simulate the act of mining. Mini games would be ok if it didn't detract from that. There was a type of mining in mass effect on the console where you shot probes into a planet and did scans to see if there were minerals. It would be cool to have this based on skill level, so the higher skilled miners got better finds/yields out of the same roids as everyone else. Probes or mining drones could be used to scan. You'd have to actively search for prospects on the roids, not just the roids themselves...which would take longer, but yields could be increased to make up for it..
|

Bort Malice
VINING ENGINEERING AND SALVAGE TEAM Turing Tested
6
|
Posted - 2013.06.25 12:54:00 -
[59] - Quote
In what game is mining fun? |

Rhivre
TarNec Invisible Exchequer
294
|
Posted - 2013.06.25 18:59:00 -
[60] - Quote
Mining is marginally less boring than PvE.
But, that is just IMO, and a lot of people find either PvE or Mining enjoyable. Me? I want to poke my eyes out after 30 mins or so of either |
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