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Grallari
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Posted - 2005.11.25 18:05:00 -
[1]
What i'm talking about is the Passive Targeter.
I actually think this module is very cool, being able to lock some one without his knowledge that is.
But what then? do i gain anything by locking some one without his knowledge? The answer is no, not a thing! I can not think of a single situation that having a passive targeter would make any difference, but maby it's just my imagination that's limited.
If anyone has actually found a use for this module i would very much like to know, i would like to fit my ship with a passive targeter becouse it's usefull but not just "cool".
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QwaarJet
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Posted - 2005.11.25 18:06:00 -
[2]
Useful for bombers trying to sneak up on their target. "Hobbes, she stepped into the Perimter Of Wisdom.Run!" |

Cmdr Sy
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Posted - 2005.11.25 18:09:00 -
[3]
Lossless Tritanium compression.
Exploit! 
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Grallari
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Posted - 2005.11.25 18:09:00 -
[4]
Originally by: QwaarJet Useful for bombers trying to sneak up on their target.
Well they can't lock cloaked so i don't see your point
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Wanoah
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Posted - 2005.11.25 18:11:00 -
[5]
You sit on a gate with an alt, passively locking and scanning enemies/potential victims for setups and cargo. Your main on the other side of the gate engages with more intel on his target's setup/snipes the indy because he knows it's stuffed with zydrine rather than empty.
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Dark Shikari
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Posted - 2005.11.25 18:18:00 -
[6]
Passive targeters are extremely useful. You just have to be creative. - Proud member of the [23].
Don't get the reference in my sig? Click it.
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Deja Thoris
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Posted - 2005.11.25 18:29:00 -
[7]
basic damage control,
ECCM backup
May change with next patch.
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Rodge
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Posted - 2005.11.25 18:31:00 -
[8]
I was expecting you to say "Damage Control"
Passive Targetters rock, I've made a lot of good use of them.....
Not really fair to compare it to a basic damage control, but the ECCM is a bit pants. Certainly nowhere near as useful as a passive targetter.
[ 2005.04.17 00:34:30 ] Nagilam > u better leave Rodge, u will not gank any1 else 2nite......
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Christopher Scott
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Posted - 2005.11.25 18:33:00 -
[9]
I wuld say auto targeter is the worst module in the game. It has a huge lag time, and there's really no telling what kind of things it will lock onto, like stations and stargates..
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Grallari
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Posted - 2005.11.25 18:36:00 -
[10]
Originally by: Wanoah You sit on a gate with an alt, passively locking and scanning enemies/potential victims for setups and cargo. Your main on the other side of the gate engages with more intel on his target's setup/snipes the indy because he knows it's stuffed with zydrine rather than empty.
This is actually very cool, I just might become a pirate becouse of this neat litle trick 
but the rest of you, what exactly do you mean by "the passive targeter is extreemly usefull" ?
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Professor McFly
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Posted - 2005.11.25 18:37:00 -
[11]
Reinforced Bulkheads Inertia Stabiliser Micro Smartbomb Capacitor/Shield Flux Coils
pick one.
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Grallari
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Posted - 2005.11.25 18:38:00 -
[12]
Originally by: Christopher Scott I wuld say auto targeter is the worst module in the game. It has a huge lag time, and there's really no telling what kind of things it will lock onto, like stations and stargates..
Use you'r overview when locking with a passive targeter and you won't have that problem locking things you didn't intend to. haven't noticed any lag though when i've been using it other than just the basic locking lag wich happens every time you lock.
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Gamer4liff
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Posted - 2005.11.25 18:45:00 -
[13]
Pretty much every module with the word "basic" in front of it.
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Rod Blaine
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Posted - 2005.11.25 18:45:00 -
[14]
Originally by: Grallari
Originally by: Wanoah You sit on a gate with an alt, passively locking and scanning enemies/potential victims for setups and cargo. Your main on the other side of the gate engages with more intel on his target's setup/snipes the indy because he knows it's stuffed with zydrine rather than empty.
This is actually very cool, I just might become a pirate becouse of this neat litle trick 
but the rest of you, what exactly do you mean by "the passive targeter is extreemly usefull" ?
Ok, little trick alot of people forget about.
If you target someone, with the intent to dampen him to increase his lock timer (not as much as to decrease his locking range), which is pretty suefull when tackling or flying a bomber..., your whole tactic depends on wether said person ahs auto-lock back feature enabled...
If he has, he will start locking you back before you can engage the dampeners, meaning, they have zero effect on his locktime.
However, us a passive targeter (even when in full view) and his auto-lock back will not halp him, he has to manually target you, giving you a small window of opportunity to angage dampeners on him and increas ehis locktime to beyond something he has any use for.
That's one.
Second of course is that passive targeting means he doesn't know yet that you locked him, and as such has no idea he's being targeted for scramlbing, killing or EW and such, and will not attempt to escape under certain circumstances.
Any way, pretty usefull modules, especially on bombers. _______________________________________________
Power to the players !
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Liao Lor
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Posted - 2005.11.25 18:46:00 -
[15]
Edited by: Liao Lor on 25/11/2005 18:46:44 I think someone pointed this out earlier, but capacitor flux coils (I think thats what they are called, the ones that give you cap recharge for a reduced cap) are pretty useless. By reducing the total cap, they reduce the cap recharge per second.
Now that I think about it, I think the OP meant for this topic to be about passive targeters.
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Iorek Caprica
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Posted - 2005.11.25 18:51:00 -
[16]
You would be surprised at how many people will sit staring at you in a belt waiting to see what you do and to lock them before they run, a passive targetter is useful because they sit there blissfully unaware they are about to be ganked.
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Time Killer
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Posted - 2005.11.25 20:10:00 -
[17]
Passive Targetters work properly now? Heh... must've missed that memo. |

Dao 2
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Posted - 2005.11.25 20:15:00 -
[18]
Originally by: Professor McFly Reinforced Bulkheads Inertia Stabiliser Micro Smartbomb Capacitor/Shield Flux Coils
pick one.
i think bulkheads are useful actually ;p
one time my ship wouldnt undock cause it had negative structure :| i went and got bulkheads and went the 20 jumps home in my tempest full of bulkheads ;p
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Lardarz B'stard
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Posted - 2005.11.25 20:19:00 -
[19]
Originally by: Liao Lor Edited by: Liao Lor on 25/11/2005 18:46:44 I think someone pointed this out earlier, but capacitor flux coils (I think thats what they are called, the ones that give you cap recharge for a reduced cap) are pretty useless. By reducing the total cap, they reduce the cap recharge per second.
Now that I think about it, I think the OP meant for this topic to be about passive targeters.
Flux coils are fabulous on ravens, and rattlesnakes especially. Some of my more interesting setups depend on them.
Proud member of the 70-odd thousand |

Baldour Ngarr
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Posted - 2005.11.25 20:45:00 -
[20]
Originally by: Lardarz B'stard Flux coils are fabulous on ravens, and rattlesnakes especially. Some of my more interesting setups depend on them.
Err, no, they aren't. They increase your cap recharge by, say, 10%, but they reduce your total capacitory by 10%, which has the side-effect of reducing your cap recharge rate by 10%.
They are TOTALLY useless.
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Jet Calhoun
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Posted - 2005.11.25 21:32:00 -
[21]
Originally by: Grallari but the rest of you, what exactly do you mean by "the passive targeter is extreemly usefull" ?
I fly around with one on just about all of my ships. Well, except for my Catalyst as it doesn't have enough mid-slots to make it worthwhile.
Stick a Passive Targetter, Cargo Scanner and Ship Scanner on an Iteron IV for instance, along with an Afterburner of course, and you can be a bit nosy as you fly around... 
I once had a friendly chap target lock me in my Iteron. So I scanned his ship after the invitation. Discovered an interesting trade route from his hauler's contents that time.
Oh yes, very useful... -- Lose != Loose
Lose (v) - To suffer loss. Loose (adj) - Not fastened, restrained, or contained.
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Dark Shikari
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Posted - 2005.11.25 21:34:00 -
[22]
Originally by: Baldour Ngarr
Originally by: Lardarz B'stard Flux coils are fabulous on ravens, and rattlesnakes especially. Some of my more interesting setups depend on them.
Err, no, they aren't. They increase your cap recharge by, say, 10%, but they reduce your total capacitory by 10%, which has the side-effect of reducing your cap recharge rate by 10%.
They are TOTALLY useless.
No, they increase cap recharge by 35% and cap amount by 20%, if I remember correctly.
They are slightly better than PDU2s for cap, and easier to fit, however they lower your resistance to NOS, lower your ability to tank for a long time unless your tank is an infinite tank, and don't give you the shield bonuses of PDUs. - Proud member of the [23].
Don't get the reference in my sig? Click it.
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Malthros Zenobia
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Posted - 2005.11.25 21:44:00 -
[23]
The worst mod are those cap chargers that take away 10% or so from your capacitor. Sure that 20% recharge looks nice, but then when you do the math you see that you've just screwed youself and aren't really gaining ANYTHING. ------------------------------------ Your Civilian Gatling Railgun perfectly strikes Choke Slam [CAIN], wrecking for 6.0 damage. |

Dark Shikari
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Posted - 2005.11.25 21:46:00 -
[24]
Originally by: Malthros Zenobia The worst mod are those cap chargers that take away 10% or so from your capacitor. Sure that 20% recharge looks nice, but then when you do the math you see that you've just screwed youself and aren't really gaining ANYTHING.
The cap fluxes aren't actually that bad, see my post above.
What's really bad are the reinforced bulkheads, damage controls (pre-RMR), and various similar items. - Proud member of the [23].
Don't get the reference in my sig? Click it.
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Corvus Dove
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Posted - 2005.11.25 21:51:00 -
[25]
Damage preventing useless suitcases. Especially named ones. Definitely the most worthless.
The more CCP uses modules to resolve balance issues instead of systemwide rules, the more control CCP will have over how EVE works. CCP, please keep this in mind before swinging the nerfbat. |

Foomanshoe
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Posted - 2005.11.25 22:40:00 -
[26]
Originally by: Grallari What i'm talking about is the Passive Targeter.
I actually think this module is very cool, being able to lock some one without his knowledge that is.
But what then? do i gain anything by locking some one without his knowledge? The answer is no, not a thing! I can not think of a single situation that having a passive targeter would make any difference, but maby it's just my imagination that's limited.
If anyone has actually found a use for this module i would very much like to know, i would like to fit my ship with a passive targeter becouse it's usefull but not just "cool".
Good for empire pirating, cause you can lock them, then warp jam em while they think your just a neutral at a gate, or in a complex, or where ever, then you pop em cause they cant escape. _______________________________________________
Originally by: Oveur
To the nerfmobile!
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Nybbas
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Posted - 2005.11.25 22:47:00 -
[27]
inertia stabilizers are definitely up there, a nano gives you more agility AND more speed, they are completely useless.
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Dark Shikari
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Posted - 2005.11.25 22:48:00 -
[28]
Edited by: Dark Shikari on 25/11/2005 22:47:50
Originally by: Nybbas inertia stabilizers are definitely up there, a nano gives you more agility AND more speed, they are completely useless.
However they don't lower structure.
I can see them having a use once the new damage control IIs come out.
Structure tank 4tw \o/ - Proud member of the [23].
Don't get the reference in my sig? Click it.
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Rimac
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Posted - 2005.11.25 23:17:00 -
[29]
Civilian Gattling Gun
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Malarkey
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Posted - 2005.11.25 23:31:00 -
[30]
Small Energy Transfer Array II.
First T2 BPO I was offered. I was so excited when I saw the message and then when I found out what it was for I nearly cried.
I gave it to my corp and they sold it some poor sucker
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