Pages: [1] 2 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Sylvanium Orlenard
EVE University Ivy League
11
|
Posted - 2013.06.25 22:09:00 -
[1] - Quote
With the Retribution 1.1 Patch on Febuary 19th 2013 CCP re-introduced the WH Collapsing effect. I can only assume that at the same time they decided to update the WH graphics to use some newer graphic engin. This unfortunatly had some undesirable effects.
If you set your "Shader Quality" settings to Low , the wormhole is not the color that it should be. With Shader Quality at Medium or above the color of the wormhole is the color of the background for the wormhole leads to. So if the wormhole leads to a C6, the wormhole has the color of the C6 Nebula, If the Wormhole leads to H-Sec Gallente faction, the wormhole as the color of the Gallente Nebula, so on and so forth. However with Shader Quality Settings to Low the wormhole has the color of the system you are currently in, not the system you are going to. As such, by playing on low settings you are denying yourself some extremely useful intel.
It was not always this way, Prior to Retribution 1.1, the womholes has the proper color.
I proceeded to do a Petition. This was the responce from a GM :
"GM Arcade" wrote:Hi GM Arcade here, Please accept our apologies for the delay in responding to your petition. It is possible that this change is not intended and as such it would be much appreciated if you could submit a bug report using the in-game bug reporting tool. You can access this tool by pressing the F12 key and clicking the 'Report Bug' button. The in-game bug reporting tool allows you to take in-game screenshots, which are attached automatically. This should help illustrate the difference between the wormholes appearance using different settings. It will also automatically retrieve a number of pertinent files from your system, that will prove invaluable to the bug hunters and developers. You can find further information about the in-game bug reporting tool at the following URL: http://wiki.eveonline.com/en/wiki/Bug_reportingPlease also be aware that your client may freeze for a few seconds when the bug report is submitted. It is therefore advisable to ensure you are in a safe location, when the report is submitted. Best regards, Senior GM Arcade CCP Customer Support | EVE Online | DUST 514
I took his advice and filled a bug report. The bug report was then classified as "filtered" and I never herd from it again.
I contacted Chitsa Jason (CSM8) yesterday, asked him if CCP had any intention of fixing this bug and he adviced me to submit an other bug report and send the bug report number to him as well a copy of my description. Instead of creating a brand new bug report I simply decided to re-open the old bug report and add to its description. I received an awnser from CCP today via E-Mail
"The BugHunter Team" wrote: Hello Sylvanium, Thank you for your bugreport titled: Wormhole Color & Graphics Settings
The problem you have described is an intended game feature or function, and not a bug.
Please do not reopen BRs closed as By Design. This must be due to changes in our shader technology.
Here is a link to update your bug report: Link Edited out sorry
The BugHunter Team
So there we have it. "The problem you have described is an intended game feature or function, and not a bug." In other words, because of wanting better graphics, CCP has effectively place every EVE player that play on a computer that is not capable to easily run on the setting Medium ore higher at a Disadvantage. One could also say that CCP has quietly raised the minimum requirements for WH dwellers without letting anyone know.
Either make it so the colors of the WHs don't give out information about what where that wormhole leads to regardless your preferred shader quality setting or make it so that those that play on "low" setting can get the same information again. At the moment you are placing some players at a disadvantage because of hardware or dual boxing.
Yah but you can still get the same information from "show info" right?. WRONG the text description is less accurate then the visual indication. in a PvP situation, those visual cues can mean the difference between a whelp or a successful fight.
While it is true that I am fairly a new player I know of no other area in EVE where players are placed at a tactical disadvantage because they play on "low" shader quality. Its unfair, |
Chitsa Jason
Infinity Explorers Exhale.
576
|
Posted - 2013.06.25 22:30:00 -
[2] - Quote
I think that it is a huge bug especially because I live in wspace and I use low shader setting. I think it should get fixed and I do not feel that is feature working as intended. CSM8 Member Twitter:-á@ChitsaJason Skype: Casparas
|
Terra Infector Adoudel
EVE University Ivy League
5
|
Posted - 2013.06.25 22:45:00 -
[3] - Quote
Sylvanium Orlenard wrote:While it is true that I am fairly a new player I know of no other area in EVE where players are placed at a tactical disadvantage because they play on "low" shader quality. Its unfair. If you play on low settings you cannot see turrets on ships placing you at a disadvantage. |
Derath Ellecon
Washburne Holdings Situation: Normal
1473
|
Posted - 2013.06.25 22:53:00 -
[4] - Quote
I upgraded from the windows 95 era years ago and just play on high. It looks very nice. |
Sylvanium Orlenard
EVE University Ivy League
11
|
Posted - 2013.06.25 23:01:00 -
[5] - Quote
Terra Infector Adoudel wrote:Sylvanium Orlenard wrote:While it is true that I am fairly a new player I know of no other area in EVE where players are placed at a tactical disadvantage because they play on "low" shader quality. Its unfair. If you play on low settings you cannot see turrets on ships placing you at a disadvantage.
That is actually a check-box and the check-box clearly indicates that you are denying yourself some useful intel (via the tool-tip description)
|
Jack Miton
Aperture Harmonics K162
2054
|
Posted - 2013.06.25 23:33:00 -
[6] - Quote
How about you upgrade your PC to a post 2000 model and up your graphics a little?
I can run 5 clients on max setting pretty easily on my 5 year old machine. Seriously, EVE puts almost zero load on a PC's graphics capabilities, this should be a non issue for anyone unless they are playing on a toaster. |
Sylvanium Orlenard
EVE University Ivy League
11
|
Posted - 2013.06.25 23:45:00 -
[7] - Quote
Jack Miton wrote:How about you upgrade your PC to a post 2000 model and up your graphics a little?
I can run 5 clients on max setting pretty easily on my 5 year old machine. Seriously, EVE puts almost zero load on a PC's graphics capabilities, this should be a non issue for anyone unless they are playing on a toaster.
Laptop with an integrated graphics card. Bought last year. |
Jack Miton
Aperture Harmonics K162
2054
|
Posted - 2013.06.26 00:37:00 -
[8] - Quote
so turn you graphics up...
|
Hakaimono
Stillwater Corporation That Escalated Quickly
161
|
Posted - 2013.06.26 00:39:00 -
[9] - Quote
Jack Miton wrote:How about you upgrade your PC to a post 2000 model and up your graphics a little?
I can run 5 clients on max setting pretty easily on my 5 year old machine. Seriously, EVE puts almost zero load on a PC's graphics capabilities, this should be a non issue for anyone unless they are playing on a toaster. This right here. You could dumpster dive for an EVE ready computer |
Derath Ellecon
Washburne Holdings Situation: Normal
1473
|
Posted - 2013.06.26 00:57:00 -
[10] - Quote
Sylvanium Orlenard wrote:Jack Miton wrote:How about you upgrade your PC to a post 2000 model and up your graphics a little?
I can run 5 clients on max setting pretty easily on my 5 year old machine. Seriously, EVE puts almost zero load on a PC's graphics capabilities, this should be a non issue for anyone unless they are playing on a toaster. Laptop with an integrated graphics card. Bought last year.
What kinda POS is that. My work notebook will let me run at higher settings, or triple box on low. |
|
Intagus
Xana Tati factory inc Chained Reactions
0
|
Posted - 2013.06.26 01:12:00 -
[11] - Quote
I play on a laptop with a medium to high end graphics card (bought about a year and a half ago), and I can play eve at almost max settings. The problem is that I get some annoying lag when dualboxing even on medium settings, especially around a POS or a combat site cluttered with scenery.
Because I am usually dualboxing (or need to be ready to dualbox at a moment's notice), I keep my shader settings on low so that the lag goes away. This particular bug has annoyed me ever since it came out (for seemingly no reason too). I certainly know not everyone can afford to play on a computer with a graphics card that can take medium shader settings.
/signed |
Aquila Sagitta
Blue-Fire Confederation of xXPIZZAXx
66
|
Posted - 2013.06.26 01:38:00 -
[12] - Quote
if its because your multiboxing and your computer can't handle it just put all settings to low except the shader. put that at medium and problem solved. Thats what I do. Also lets you see bubbles better. Trying to figure out if your still in the bubble or not on low settings is difficult |
Evangelina Nolen
Sama Guild
6
|
Posted - 2013.06.26 03:09:00 -
[13] - Quote
I think the client automatically turns down settings past the first or second multibox. |
Fire Itup
Perkone Caldari State
0
|
Posted - 2013.06.26 03:14:00 -
[14] - Quote
this isnt related to wormhole but my computers fairly old only one thing mess with my fps and thats missions those nasty clouds like my lord i get way better fps on the highest sitting on jita undock compared to lowest on missions |
Nathan Jameson
Grumpy Bastards Mass Overload
1378
|
Posted - 2013.06.26 04:11:00 -
[15] - Quote
I also used to play on an old laptop, and generally understood that turning down my graphics would mean I'd lose some information like what the opposing ships were fitted with.
One would think, however, that CCP hadn't changed the code so much that wormholes couldn't keep their colors, even on low settings. http://www.wormholes.info |
Oxandrolone
Bite Me inc Bitten.
192
|
Posted - 2013.06.26 14:00:00 -
[16] - Quote
Evangelina Nolen wrote:I think the client automatically turns down settings past the first or second multibox.
citation needed |
Jack Miton
Aperture Harmonics K162
2057
|
Posted - 2013.06.26 14:13:00 -
[17] - Quote
Oxandrolone wrote:Evangelina Nolen wrote:I think the client automatically turns down settings past the first or second multibox. citation needed it doesnt. |
Rengerel en Distel
1661
|
Posted - 2013.06.26 15:44:00 -
[18] - Quote
If you have to scout the hole, turn shaders up. When you're done, turn them back down.
With the increase in shiptoasting, the Report timer needs to be shortened.
|
astrolabus
Pator Tech School Minmatar Republic
3
|
Posted - 2013.06.26 16:02:00 -
[19] - Quote
Any chance CCP will PLEX-auction computers that can multibox wormholes in their settings they force us? |
Giorgos Rbs
Surfers of the Apocalypse Trueheart Legion
14
|
Posted - 2013.06.26 16:26:00 -
[20] - Quote
Despite having a high end GPU i prefer to keep the shader quality to low because the new shader wormhole effects - and many other effects and colors - are "too glossy" for my taste and ocassionaly too dark if you are looking at the shaded side of ships and structures. I thought ccp removed the wormhole color and made it to be the same as the system you are in as a denial of information for everyone - untill i read this post
Yes, ok i will change my shader to medium now that i know, even though i would rather not to, but why on earth would the devs do such a thing to the low shader settings intentionally? Smells like an unintentional fail to me (one more on the pile of "expansion deadline" fails) Maybe management should cut the poor programmers some slack so they can do their job properly instead of inventing expansion ideas and short deadlines.
IMO the low shader wormhole color is "broken" be it intended or not. Just bring the old way back and everything is fine
-Gio |
|
Euthanasia Anneto
Embers Children TOHA Conglomerate
11
|
Posted - 2013.06.26 17:22:00 -
[21] - Quote
This is what I've discovered since retribution incl on the first second I landed on a wh. Never filed a bug report for it though but still, that was only 1 setting to be changed hence they want to improve the game in case of graphics.
Then came Odyssey, a lot more improvement in the graphical department which require a few more settings to be higher to get some advantage. OK the game looks nicer, but once getting in a battle and reaching a certain amounts of ships. My system suddenly heats up and become unstable to unresponsive and lagging like hell until being podded or if I was able to escape from the field! Considering of meeting the minimum's without problems for my 5yr old system with several upgrades.
So actually, CCP is forcing to change graphical settings during the play of game prior if you can plan a hour ahead! Because several systems will drop on because the amounts of ships and it's not Tidi that's kicking in. |
Mr Kidd
Center for Advanced Studies Gallente Federation
1228
|
Posted - 2013.06.26 18:06:00 -
[22] - Quote
Agreed, there's absolutely no reason wh color should be affected by shader quality other than they removed the ability or just couldn't be arsed to code it properly. HTFU!...for the children! |
Evangelina Nolen
Sama Guild
9
|
Posted - 2013.06.27 02:21:00 -
[23] - Quote
Jack Miton wrote:Oxandrolone wrote:Evangelina Nolen wrote:I think the client automatically turns down settings past the first or second multibox. citation needed it doesnt.
Well, on shields ships, the first 2 accounts show the effects. Missiles and lasers too. The rest, nope. I barely even notice it anymore. |
Ayeson
Hard Knocks Inc.
298
|
Posted - 2013.06.27 03:27:00 -
[24] - Quote
You know recommended system spec is a GTX 560 or a Radeon 6970 with AT LEAST 1GB VRAM, right?
http://community.eveonline.com/support/knowledge-base/article.aspx?articleId=124
Any 560 Rig can run the proper settings, I've seen crappy ASUS laptops do it with 560m cards. Nowhere does it say your GMA (probably GMA 2000 or 3000, if it's a year old) card is going to handle EVE on medium, I have a GMA 4000 and an i5 in my Thinkpad and it cant even play WoT without making me pull my hair out. Ask me about Rengas-dar, HRDKX's Most recent, groundbreaking, game-changing, wormhole-collapsing research endeavour.
|
astrolabus
Pator Tech School Minmatar Republic
3
|
Posted - 2013.06.27 08:09:00 -
[25] - Quote
May i have an option in client to view things like this pewpew so i can use my power of two toons effectively? |
Nathan Jameson
Grumpy Bastards Mass Overload
1384
|
Posted - 2013.06.27 11:15:00 -
[26] - Quote
astrolabus wrote:May i have an option in client to view things like this pewpew so i can use my power of two toons effectively?
I'd honestly prefer more like this. http://www.wormholes.info |
|
CCP Mannbjörn
C C P C C P Alliance
24
|
Posted - 2013.06.27 15:19:00 -
[27] - Quote
It is working as intended for the moment, not to say that it is not something we can consider finding a better solution for in the future if it is causing a lot of user pain. We would need to investigate possible solutions.
The reason for the removal of the second nebula when looking through the wormhole was to reduce the memory consumption for the min spec machines. The nebulae textures are fairly large and hungry for memory so loading two of them plus what ever game-play you decide to engage in was deemed a bit excessive at that time for the low end machines.
Takk, |
|
Giorgos Rbs
Surfers of the Apocalypse Trueheart Legion
14
|
Posted - 2013.06.27 16:07:00 -
[28] - Quote
CCP Mannbj+Śrn wrote:It is working as intended for the moment, not to say that it is not something we can consider finding a better solution for in the future if it is causing a lot of user pain. We would need to investigate possible solutions.
The reason for the removal of the second nebula when looking through the wormhole was to reduce the memory consumption for the min spec machines. The nebulae textures are fairly large and hungry for memory so loading two of them plus what ever game-play you decide to engage in was deemed a bit excessive at that time for the low end machines.
Takk,
How much RAM per wormhole view did this change save? |
Oxandrolone
Bite Me inc Bitten.
193
|
Posted - 2013.06.27 16:35:00 -
[29] - Quote
Giorgos Rbs wrote:CCP Mannbj+Śrn wrote:It is working as intended for the moment, not to say that it is not something we can consider finding a better solution for in the future if it is causing a lot of user pain. We would need to investigate possible solutions.
The reason for the removal of the second nebula when looking through the wormhole was to reduce the memory consumption for the min spec machines. The nebulae textures are fairly large and hungry for memory so loading two of them plus what ever game-play you decide to engage in was deemed a bit excessive at that time for the low end machines.
Takk, How much RAM per wormhole view did this change save?
over 9000 bits |
Vincent Athena
V.I.C.E. Aegis Solaris
1998
|
Posted - 2013.06.27 16:47:00 -
[30] - Quote
CCP Mannbj+Śrn wrote:It is working as intended for the moment, not to say that it is not something we can consider finding a better solution for in the future if it is causing a lot of user pain. We would need to investigate possible solutions.
The reason for the removal of the second nebula when looking through the wormhole was to reduce the memory consumption for the min spec machines. The nebulae textures are fairly large and hungry for memory so loading two of them plus what ever game-play you decide to engage in was deemed a bit excessive at that time for the low end machines.
Takk, A possible change would be when on low settings just display a glow of the proper color, not an entire distorted nebula.
Or: Go the other way, display random nebulae so no one has the intel. http://vincentoneve.wordpress.com/ |
|
|
|
|
Pages: [1] 2 3 :: one page |
First page | Previous page | Next page | Last page |