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Malcanis
Vanishing Point. The Initiative.
10344
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Posted - 2013.06.26 09:37:00 -
[1] - Quote
Dorrann wrote:Gates are fine. Camps are the issue. Campers blow up everything they are able to catch and kill, regardless of value, be that Isk or Tactical. IF campers took the time to scan a ship to see if it had anything worth the ammo of killing and released those ships that did not, then you might see some decent gameplay. However, there is always the Killmail Value and Bragging Rights, and aslong as those things carry any kind of weight, gate camps will remain until there is a better/easier way for the campers to get their jollies.
The problem here isnt the mechanics, its the nature of the human animal.
There's a good reason gate camps operate the way that they do, from my direct experience:
(1) You have to successfully tackle a target to see what's inside it. It takes longer to do a scan and check than it does to simply blow up the target and find out, and it's not any easier to do it.
(2) People aren't always super truthful about how much ISk they have to pay things like ransoms. And they're generally not willing to pay at all, meaning the pirates will have wasted everybody's time to trying to follow your suggestion
(3) Other people may come along at any time and interrupt the proceedings
(4) You'd be amazed at the valuables people will move through lo-sec in hilariously unsuitable ships. Yes even noobships.
What it boils down to is: the optimal strategy is to explode whatever you catch, check the wreck and wait for the next guy. Complaining about pirates doing this is about as useful as complaining about mission runners blitzing for LP.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
10344
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Posted - 2013.06.26 09:41:00 -
[2] - Quote
Ace Uoweme wrote:Only way to get rid of gate camps is to do away with the blob warfare, as a way to encourage small gang PvP (which should be the main PvP fare as it encourages having fun with your RL friends).
But the main problem is the cost to PvP is so high. Want more PvP and even attract more PvErs to engage in it here and there, the price for it has to come down. With the inflation in the game (100% ratio in 3 years), that's not going to happen anytime soon.
Wow you're right. OK I just used my time machine and went back in time and forced the devs on Team Five-0 to completely rework the entire range of T1 frigates and cruisers for the Retribution expansion, so that they're amazingly good now. They didn't want to make it possible to buy viable PvP hulls for under 10 mill ISK and fly them with less than 1M SP, but when they saw the pictures I had of them, the sheep and the jello tub, well, that argument was soon ended.
(Of course they'll pretend they wanted to do this all along. But now you know the truth.)
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
10358
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Posted - 2013.06.26 13:45:00 -
[3] - Quote
E-2C Hawkeye wrote:Bloody Wench wrote:Malcanis you're turning into a shitposter. Welcome aboard.
Easiest way to 'fix' gates is make the 'ball' you spawn in once jumping through 200kms radius.
If you get caught at a camp in a system you are already in, then you deserve it.
Give a man a title and this happens. Is it to late to retract my vote?
It is. But you can hardly complain because I was exactly the same before and campaigned on a promise to keep right on being mean to people who make bad posts with horrible self-serving, game-wrecking suggestions.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
10358
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Posted - 2013.06.26 13:56:00 -
[4] - Quote
Tippia wrote:Malcanis wrote:Ace Uoweme wrote:Only way to get rid of gate camps is to do away with the blob warfare, as a way to encourage small gang PvP (which should be the main PvP fare as it encourages having fun with your RL friends).
But the main problem is the cost to PvP is so high. Want more PvP and even attract more PvErs to engage in it here and there, the price for it has to come down. With the inflation in the game (100% ratio in 3 years), that's not going to happen anytime soon. Wow you're right. OK I just used my time machine and went back in time and forced the devs on Team Five-0 to completely rework the entire range of T1 frigates and cruisers for the Retribution expansion, so that they're amazingly good now. They didn't want to make it possible to buy viable PvP hulls for under 10 mill ISK and fly them with less than 1M SP, but when they saw the pictures I had of them, the sheep and the jello tub, well, that argument was soon ended. (Of course they'll pretend they wanted to do this all along. But now you know the truth.) I also notice that you've been a busy boy and used your time machine to go back and change the economy sot that the inflation in the game is ~0% over six years... See, this is why I voted for you for the CSM: because you are not afraid to do these large drastic measures, and do them with your own hands. \o/
Time Machines are pretty useful. Pity about that 18-month tachyon storm blocking off 2009-2010 though.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
10435
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Posted - 2013.06.29 08:44:00 -
[5] - Quote
Adunh Slavy wrote:People whine about not enough people in low and null. Then they whine about altering travel mechanics to make it a bit simpler to travel in those areas.
Travel mechanics aren't the issue. People with no idea how they work whining for changes which they don't understand the implications of is.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
10435
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Posted - 2013.06.29 08:55:00 -
[6] - Quote
Dorrann wrote:Malcanis wrote:Dorrann wrote:Gates are fine. Camps are the issue. Campers blow up everything they are able to catch and kill, regardless of value, be that Isk or Tactical. IF campers took the time to scan a ship to see if it had anything worth the ammo of killing and released those ships that did not, then you might see some decent gameplay. However, there is always the Killmail Value and Bragging Rights, and aslong as those things carry any kind of weight, gate camps will remain until there is a better/easier way for the campers to get their jollies.
The problem here isnt the mechanics, its the nature of the human animal. There's a good reason gate camps operate the way that they do, from my direct experience: (1) You have to successfully tackle a target to see what's inside it. It takes longer to do a scan and check than it does to simply blow up the target and find out, and it's not any easier to do it. (2) People aren't always super truthful about how much ISk they have to pay things like ransoms. And they're generally not willing to pay at all, meaning the pirates will have wasted everybody's time to trying to follow your suggestion (3) Other people may come along at any time and interrupt the proceedings (4) You'd be amazed at the valuables people will move through lo-sec in hilariously unsuitable ships. Yes even noobships. What it boils down to is: the optimal strategy is to explode whatever you catch, check the wreck and wait for the next guy. Complaining about pirates doing this is about as useful as complaining about mission runners blitzing for LP. All valid points, and I accept all of them. I'm not actually complaining about the camps, just suggesting an alternative and looking at the reasons for the current situation. I dont realistically expect CCP to make any changes to this as the Low/Null players would light up like Guy Fawkes. The "optimal strategy" for short term profit is as you say, shoot now ask questions later, but long term, if you want to make Low/Null more populous, the current strategy will not achieve that any time soon. You can howl all you like for nerfing of HighSec, but past history shows removing things from High just pushes people to be more efficient at using whats left to them, because the other option of Low/Null is not what they are willing to buy into. From my position, I can see that theres lots of desire to bring more people in to Low/Null, but realistically speaking, if the first thing that happens upon entering low sec is your ship exploding, youre not too likely to want to go back in. IF the Low/Null community gave new fish a chance to get established, more of them would stay and more fights would ensue, in my opinion anyway.
You're making some very shaky assumptions in your post. I'll list a few of them.
(1) You're assuming that everyone in lo/null wants more people in lo/null (wrong)
(2) You're assuming that theese people who are wanted are unaffiliated strangers, rather than members of the groups already there (very wrong indeed).
(3) You're assuming that there aren't already viable ways to avoid gatecamps (extremely wrong)
(4) You're assuming that I'm "howling" for the nerfing of hi-sec. This is particularly wrong..
(5) You are assuming that the only way to get people into low/0.0 is to make it mechanically more like hi-sec.
In short: nobody in 0.0 wants people to move from hi-ec to 0.0 if the price is making 0.0 more like hi-sec. It's best if the people who like hi-sec stay in hi-sec and the people who want to move to 0.0 put in the minimal effort required learn how to operate in 0.0 rather than spend far more effort in "howling" for changes.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
10449
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Posted - 2013.06.29 23:59:00 -
[7] - Quote
Issler Dainze wrote:Gealbhan wrote:Gate camps are an integral part of EvE Online. Nothing more needs to be said.  They weren't always and every time I point this out I get a slammed but I'll say this again. In the early days of Eve there wasn't anything that could survive the gate guns, then ships evolved and now gate guns mostly kill new players that don't understand how they work. Gate guns no longer serve any practical purpose. So why doesn't CCP evolve the guns or just remove them, because right now they have no useful purpose? CCP thought once combat was supposed to be somewhere other than low sec gates but now doesn't seem to care. CCP recently floated a suggestion to fiddle the guns (which I supported) but the vocal minority (already prepping for rants about that comment) got CCP to back down. So now I say "CCP, fix the guns or take them out all together!" Issler
Gateguns kill interceptors and other frigates pretty fast. If you can't see how this has an effect on camps, I suggest you try being a pirate for a month.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
10452
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Posted - 2013.06.30 09:42:00 -
[8] - Quote
If only there were some kind of way to check out what's on the other side with a cheap ship
Even better would be if there were several kinds of ways
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
10471
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Posted - 2013.07.01 08:03:00 -
[9] - Quote
Dorrann wrote:Malcanis wrote:You're making some very shaky assumptions in your post. I'll list a few of them. (1) You're assuming that everyone in lo/null wants more people in lo/null (wrong) (2) You're assuming that theese people who are wanted are unaffiliated strangers, rather than members of the groups already there (very wrong indeed). (3) You're assuming that there aren't already viable ways to avoid gatecamps (extremely wrong) (4) You're assuming that I'm "howling" for the nerfing of hi-sec. This is particularly wrong.. (5) You are assuming that the only way to get people into low/0.0 is to make it mechanically more like hi-sec. In short: nobody in 0.0 wants people to move from hi-ec to 0.0 if the price is making 0.0 more like hi-sec. It's best if the people who like hi-sec stay in hi-sec and the people who want to move to 0.0 put in the minimal effort required learn how to operate in 0.0 rather than spend far more effort in "howling" for changes. (1) If the Low/Null dwellers dont want more people in LowSec, why do they keep asking for the reasons to STAY in HighSec to be removed ?
Who is "they"? Most people in low/null simply don't care about hi-sec except as a place to buy stuff. Be careful of making huge generalisations.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
10471
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Posted - 2013.07.01 08:04:00 -
[10] - Quote
Dorrann wrote:
(4) Every time a thread like this comes up you trot out the same line about nerfing high sec by removing L4 missions, thereby increasing the incentive to enter LowSec..... not once in a while.... pretty much EVERY time.
OK then it should be pretty easy for you to link 2 or 3 examples of me doing that.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
10471
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Posted - 2013.07.01 08:39:00 -
[11] - Quote
Ace Uoweme wrote:
The "flaw" in the design is if your interest is industry the game isn't setup well for it. That's why the industrialists are in high-sec in the first place. Low/Null isn't setup to encourage such players to go into those zones, as you're a rifleman first there. If you have three hours a night to play with your "career" do you want to waste it on pewpewpews? No. You stay in high-sec to play your interest.
Now if the game mechanics changed to where industrialist could actually work at their "careers" in low/null, then yes high-sec will move down to low/null. It's all about "can I play my interest?".
When I first started EvE I joined null corps to get down there to play my interest and sadly very disappointed. Because there was little industry to do. Didn't have the Roqual fleets or research centers to ply my trades. Any of that was ad hoc and not enough to justify playing the game even. I quit EvE out of nothing to do but pewpewpews. That isn't why I came into EvE, I want to play what it has that no other MMO has, not play something that every MMO has...pointless waste of money.
This is true and it has been identified as an issue, and I can definitely confirm that it's on the agenda. You may note that conditions for industry in 0.0 have been improved a little in Odyssey (lots more slots and office spaces in 0.0 outposts, improved availablity of low end minerals). But that's only a first step.
Still, I'm glad you've identified the issues as structural/mechanical rather just knee-jerk blaming the players.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
10472
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Posted - 2013.07.01 11:41:00 -
[12] - Quote
Malcanis wrote:Dorrann wrote:
(4) Every time a thread like this comes up you trot out the same line about nerfing high sec by removing L4 missions, thereby increasing the incentive to enter LowSec..... not once in a while.... pretty much EVERY time.
OK then it should be pretty easy for you to link 2 or 3 examples of me doing that.
Take your time. Any time today is fine.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
10473
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Posted - 2013.07.01 14:22:00 -
[13] - Quote
Adunh Slavy wrote:Malcanis wrote: This is true and it has been identified as an issue, and I can definitely confirm that it's on the agenda. You may note that conditions for industry in 0.0 have been improved a little in Odyssey (lots more slots and office spaces in 0.0 outposts, improved availablity of low end minerals). But that's only a first step.
Great more slots, more minerals. Won't help get others out there. It'll just be more alts of the same old blocs.
Well that's the nature of sov space: you can claim it. Why should the owners of sov space possibly want to let a bunch of randoms use their resources?
1 Kings 12:11
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