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Tchulen
Trumpets and Bookmarks The Volition Cult
460
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Posted - 2013.06.27 07:58:00 -
[1] - Quote
TheSkeptic wrote:Gorgoth24 wrote:I think people here are missing the point. WCS are intended for travel fits and travel fits only,
No they aren't, they're intended to negate the effects of scrams and disruptors. Just adapt and fit 2 scrams, stop asking for a nerf to something because you don't want to change your cookie cutter fit.
I completely agree with this. If they've fit modules to counter your scram then fit more scram if you want to counter that. They've had to lose slots in order to counter you, you need to lose slots in order to counter the counter. Simples! |

Tchulen
Trumpets and Bookmarks The Volition Cult
464
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Posted - 2013.06.28 06:24:00 -
[2] - Quote
Alvatore DiMarco wrote:What you're saying in this thread is basically "I don't want to use faction points even though they'll solve my problem. I demand that the game instead bend and rebalance itself so that I don't have to."
From what I can tell, he's not asking for rebalance or balance, he's asking for an imbalance which would give him an advantage over his adversaries.
So..... Hell no! You're been told how to do what you want to do. There are already balanced counters to your problem in the game. Use those rather than trying to make the game imbalanced to suit yourself over anyone else.
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Tchulen
Trumpets and Bookmarks The Volition Cult
465
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Posted - 2013.06.28 08:04:00 -
[3] - Quote
Mag's wrote:Gorgoth24 wrote:My assertion is that if you're dumb enough to get pointed you should die. Our assertion is if you didn't bring enough points to hold, or enough DPS to kill a t1 frig, then they can call you dumb instead.
Lol. This. Totally this.
But I'd go one stage further. If you come on the forum to complain you can't catch them with current mechanics they can call you an entirely new level of dumb. |

Tchulen
Trumpets and Bookmarks The Volition Cult
466
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Posted - 2013.06.28 08:51:00 -
[4] - Quote
Shereza wrote:In all honesty while complaining about not being able to catch and trap or alpha a frigate that can't fight back is kind of dumb there is a valid point in this topic.
If warp core stabilizers function in a way so as to limit the effectiveness of ships in combat should they also function to limit the effectiveness of ships doing other things such as mining, probing, salvaging, hacking, and so on? Leaving aside the OP and his failings, both perceived and actual, it's an interesting question as developers sometimes have issues noticing emergent gameplay issues until they become gameplay problems.
They do already as has been explained elsewhere in this thread but I will reiterate: They halve scan resolution meaning you need to be in the site longer due to longer locking times & More importantly, they halve your target range so with two fitted, which is often the case, you have 1/4 of your original locking range which on a frigate makes it a very short locking range. This means that you have to move from one can to another, making the time you're uncloaked and in the site much longer meaning you're more at risk from being caught by prepared predators.
There really doesn't need to be any more adverse affects to WCS.
Please note, I don't really do these sites and when I have done I've opted for not fitting WCS as I want the longer range and the shorter in site time so I've no vested interest in stopping this change other than for the fact it's unnecessary and generally unbalancing. |

Tchulen
Trumpets and Bookmarks The Volition Cult
467
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Posted - 2013.06.28 15:00:00 -
[5] - Quote
Mike Voidstar wrote:Anyway... If WCS is such an issue, does not a heavy interdictor solve it?
Very good point. It rather does, doesn't it.
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Tchulen
Trumpets and Bookmarks The Volition Cult
468
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Posted - 2013.06.28 17:16:00 -
[6] - Quote
Shereza wrote:Tchulen wrote:They do already as has been explained elsewhere in this thread but I will reiterate: They halve scan resolution meaning you need to be in the site longer due to longer locking times & More importantly, they halve your target range so with two fitted, which is often the case, you have 1/4 of your original locking range which on a frigate makes it a very short locking range. This means that you have to move from one can to another, making the time you're uncloaked and in the site much longer meaning you're more at risk from being caught by prepared predators.
There really doesn't need to be any more adverse affects to WCS. As how does that factor into probing?
It doesn't.
How does probing factor into whether a cov ops can be caught whilst inside a hacking site? That is, after all, what we're discussing here. Whether or not WCS should have even worse penalties for use than they do now so people can't fit them to hacking cov ops frigates (or more accurately so they would render their ability to hack unusable) because the OP can't catch or kill cov ops frigates whilst their doing hacking sites and he'd rather CCP change the game rules around him than use the solutions already presented to him.
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