
Vorok
Silver Aria
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Posted - 2007.09.19 04:13:00 -
[1]
There really needs to be focus on corp issues in upcoming patches. We've waited too long for major improvements - corps are a central aspect of the game and they need some love. In my opinion, as a relatively new CEO, the most critical changes needed are related to organization and structure - make this stuff easier to manage, then throw us a few cool features to spice things up. So, in no particular order...
1) Custom Roles - We can make titles, which are made up of roles such as accountant or contract manager. Take it a step further and let us build custom roles and fine tune their specifics. Title management can be frustrating because you only have so many roles to assign, many of which are needlessly bundled collections of privileges (such as factory manager) and some of which don't even exist outside of a director (such as changing standings).
If I want a title/role for installing (and not removing) build jobs, let me. If I want to subdivide production roles by making one role for building only ammo (just give me a simple blueprint type/subtype selection!), and others to only build ships, let me. Basically, let us fine tune the titles and privileges ourselves without giving us simplified default privilege packages like factory manager or accountant. We shouldn't have to work around the system, it should work FOR us. It would be awesome if we had individual privileges that we could bundle up into custom roles to assign to titles.
2) MOTD - A simple MOTD feature and basic corp chat management would be a huge help in organizing. I would be so happy to have this.
3) Application History - Great work fixing up the pointless maze that was once the applications tab! ... can we at least get an application history though? It would be nice to have a record of who accepted an application, which applications were rejected, etc. Don't go crazy, just give us an "application history" tab and we're good.
4) Shares/Votes/Lockdown - Let us choose whether we want to use the insecure and often useless feature that is shares. A "guild" or "clan" in an another game isn't actually run like their RL namesakes, and in practice many/most corps in EVE don't run as RL corporations. Let us choose how to govern our organizations. Let us choose to divorce ourselves from shares and their related votes and maybe even pick from a list of corp governance structures (democracy, junta, dictatorship, jedi council, whatever) if voting mechanics are really needed? Quite frankly, issuing individual votes to lock/unlock a hundred BPOs is the most mind numbingly boring experience I've had to do since the days of copying insta BMs.
5) Divisional Wallet - Let us set default locations for various sources of money (taxes, sales, etc). Just a bit more integration and it'll be perfect.
6) Audit Containers - They should record who -removes- an item. Whether or not items are locked by default should be an attribute of the can, not saved in your local preferences. If they weren't so messed up, they'd actually be a useful organizational tool for creating "subhangars". It would be nice to get containers with access control based on roles, as well, rather than passwords.
7) Private Market Orders - Let corps (and heck, alliances) set up private market orders that are only visible to corp (or alliance) members. That way, a corp (or alliance) could set up special deals or freebies for its members with much greater ease than doing so manually via a forum. It could also facilitate a corp buying at special prices from its members (for example, salvage or ore).
8) Corp contracts - Give us the option to make corp contracts have a longer expiration period than two weeks. There are some situations where you just want a contract to hang in the air until someone needs it. This also could be a good workaround to handle access to a protected item that several trusted people need to be able to access at a moment's notice, without wasting a whole hangar for it.
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