
Simyaldee
Four Horsemen of the Apocalypse
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Posted - 2011.10.25 03:12:00 -
[1] - Quote
You make several good points. ECM Boats such as Kitsunes, Blackbirds, Rooks, Falcons and Scorpions do seem overpowered. However thats one of my main points, you ever fit ECM to anything besides those ships? Good luck jamming anything. Dampeners, Painters, Webs, Scrams, and Neuts work with relative effectiveness on all ships, certainly recons and other ships get bonuses for them, but they work just fine on other ships. ECM does not. Also ECM boats(for the most part) do not apply any DPS at all. I fly with the Militia so I have quite a bit of experience with small gang PvP and ECM.
And other ECM does render significant effects on the Battlefield. Ever been in a ship with turrets when your being TD'd by an Arbitrator? How about being in a kiting fleet and you get damped so you can't target past 20k's. A lot of people fit Medium Neuts on Hurricanes, I've seen two Hurricanes neut me out in a Drake(Which uses launchers which are cap independent) and shut of my MWD and all of my tank except for my Damage Control and tear me a structurally superfluous new behind. Ever been in a kiting fleet when your overloading your MWD and your 60k's away from everyone and your tank is breaking but your still pointed by that freaking Lach or your being caught by slower ships because a Rapier has you webbed and going 100k/s with your MWD overloaded? ECM Isn't the only game in town.
Also since pretty much only those ships are seen using ECM. You will be an Instant Primary and one method I haven't seen in this forum is assigning your drones to fast tackle and having them primary any ECM that shows up on field. You don't need to lock anyone for this and It's hilarious watching a cloud of fifty drones trail behind an Inty or something and watching them tear into any ECM on field. I have made Falcons and Rooks virtually ineffective in a fleet fight by either killing them with said drones and intys or driving them off field. Also, most of these ships fit very little tank so if they have one Alpha Tempest even TECH ONE fit and you don't give a jam off your insta-popped. And God-forbid there a BS gang because most BS's can hit past 70k in their sleep.
O.K. lets say you are in a fleet fight, you have two Falcons fit with a standard rainbow fit of Two Caldari, Two Minnie, One Amarr, One Gallente and a Prop Mod. Your fleet and the enemy has 20ish Canes, Drakes and Harbis, and fast tackle which is a pretty standard for most of the small gangs I see. The ECM Pilots need to be at range usually a little beyond their optimal. They need to target and manage about 6 targets each. And the enemy MUST NOT get them within drone range, damp them, burn to them, or warp off. The enemy must also have no ECM and they must also not send fast tackle to kill them(seeing as the Falcons along with most other ECM have a paper thin tank) And the Enemy must have nothing that can hit beyond 70ish(Ignore the fact that a single T1 Fit Drake with ****** skills can do this no Prob).
So the Enemy has and does none of the things I listed above. The Gallente Jammer is useless(don't say anything about Multispecs, nobody fits Multispecs unless they fail fit. imo anyway) because they have no Gallente ships. But you still manage to jam about half of their DPS for about 90ish% of the time. You win the fight get the loot and your EPEEN gets huge.
Same scenario this time except you have two Curses. They also must warp in at range, they will neut the **** out of any fast tackle that comes close so that isn't much of a problem. The enemy must not damp them, burn to them or warp off or kill them with drones. They TD the **** out of the Canes and Harbis reducing their DPS. You win and their is much rejoicing.
Now lets say you have no recons but you fit a damp to your drakes in place of a resistance Mod. The enemy must not close to within about 30-40ish. You reduce their DPS signifcantly and you win. Same thing happens with TD's.
The basic thing I'm saying is. There are a myriad of simple and easy ways to counter ECM, and their is very little surprise factor involved because as soon as that ECM boat shows up everyone knows what it is going to do. However with the other ECM Mods you can have a very large surprise factor. (If you have ever asked why you can't Target at 30 K's or why your turrets can't hit **** you know this).
Lets say your soloing in a Rook. You have Missiles fit obviously, you have ECM Rigs fit and the minimum necessity of a Prop Mod and Point and no shield tank, which leaves you room for five jammers. With this setup you either have no tank and ECM and BCU mods in the lows or you have an Armor tank. Lets say you DID fit all Minnie jammers and all your opponents are Canes. You warp in on one cane, point it, perma-jam with two Jammers and start killing it. It does not get any DPS off on you and its drones do not aggress. You have to repeat this for the second cane that warps in. You can only kill that one cane at that point because you have one point and the other can warp off(this is assuming that the first cane doesn't simply burn away because your slow as all hell). Third Cane warps in and you can't perma-jam it but you can do close. Fourth one warps in and now you can only almost Perma-jam three canes and perma jam one. And three of those canes can warp off at anytime. If a single cane can lock you for FIVE Seconds your screwed. Basically for a soloing Rook in this situation:
1 Cane = probable 2 Canes = possible 3 Canes = probably not 4 Canes = gtfo 5 Canes = GTFO
Yes ECM works for a large variety of situations and yes it makes a ship relatively useless damage wise when it is jammed. If fit and flown correctly it can be a tremendous asset. However the other ECM mods have their own advantages and ECM is not a be-all, win-all or an Instawin button. Therefore it is not overpowered.
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